Satanist
- June 1, 2016
- NedoStudio
In "Satanist," players assume the role of Alex, a guard fighting to escape his mortal fate. Set in a world where the supernatural infiltrates the mundane, Alex's journey takes a dark, mysterious turn. As players navigate through a richly detailed environment, they must uncover secrets, solve puzzles, and confront otherworldly forces to save Alex from a gruesome demise.
Reviews
- Some players found the game to be genuinely scary.
- The game has a unique premise that intrigued some players.
- A few users appreciated the humor in the game's concept and narrative.
- The game is excessively dark, making it difficult to see and navigate.
- There are no clear instructions or guidance, leading to confusion and frustration.
- Gameplay mechanics are clunky, with awkward controls and poor flashlight functionality.
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game features minimal sound design, lacking background music, ambient noise, and voiceovers, with only occasional jump scares and light footsteps contributing to the audio experience.
“No music, almost no sound at all aside from jump scares and light footsteps.”
“There's no background music, not even droning ambiance, no voice overs, no squeaky door opening sounds, nothing.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story is criticized for lacking exposition, which leaves players feeling disconnected and confused, while the presence of dark rooms adds little to the narrative, ultimately detracting from the overall experience.
“No exposition means no story.”
“The game is full of dark rooms that do nothing for the story.”
- gameplay1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Users suggest evaluating the gameplay by watching gameplay footage to form an informed opinion.