Robothorium Game Cover

"Robothorium" is a fantasy turn-based strategy game with both single-player and multiplayer modes, including PvP. Lead your robotic revolution, with choices impacting random generation, missions, and faction relations. Manage your troop of robots, customize AI for multiplayer, and experience a unique story of rebellion against the BreakTech enterprise. Despite good game mechanics and soundtrack, it can be quite grinding and may contain bugs.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

64%
Audience ScoreBased on 196 reviews
story16 positive mentions
stability20 negative mentions
  • The game features a fun and strategic turn-based combat system that allows for various team compositions and synergies.
  • Robothorium has a visually appealing art style and a captivating soundtrack that enhances the overall experience.
  • The game offers a decent amount of customization for robots, allowing players to experiment with different builds and strategies.
  • The game suffers from repetitiveness and a lack of variety in missions and enemy types, leading to a monotonous gameplay experience.
  • Many players have reported bugs and issues with the UI, including problems with inventory management and game-breaking glitches.
  • The combat can feel slow and tedious, especially during longer battles, which detracts from the overall enjoyment of the game.
  • story246 mentions

    The story in the game is generally considered underwhelming, with many players finding it repetitive and lacking depth. While the premise of a robot resistance against a tyrannical government is intriguing, the execution is often criticized for its bland missions, forgettable characters, and minimal impact from player choices. Additionally, technical issues and bugs detract from the overall experience, making it difficult for players to fully engage with the narrative.

    • “The story is a very standard type of story you might expect from a sci-fi game about robots - robots vs humans, rebels vs tyrannical governments, and so on, but it is pretty fun and executed well.”
    • “Robothorium is a story of a robot resistance against oppression from a tyrannical human government.”
    • “I really enjoy how the story elements affect your play-through.”
    • “The story is okay-ish, but nothing special.”
    • “The missions themselves are rather bland and become repetitive fast.”
    • “Even so, none of the choices I made seemed to matter at all, because after certain points in the story characters disappeared and plot threads were just dropped.”
  • gameplay62 mentions

    The gameplay of the game has received mixed reviews, with some players finding it repetitive and lacking depth, while others appreciate its solid mechanics and nostalgic feel. Although the skill upgrade system offers potential for team optimization, many users feel that key mechanics are poorly explained and underutilized, leading to confusion for new players. Overall, while the game has engaging elements, it suffers from bland combat and a lack of variety, preventing it from reaching its full potential.

    • “Great game, nice balanced gameplay.”
    • “The gameplay is challenging without being tiresome.”
    • “Robothorium is a solid robot-ish rogue-like with a nice mood and tight mechanics.”
    • “Very repetitive gameplay, very little depth.”
    • “There are many gameplay terms and factors that are poorly explained or are never explained to begin with.”
    • “A number of game mechanics do not feel utilized well.”
  • music22 mentions

    The music in the game has received widespread acclaim, with many players expressing their love for the soundtrack, some even purchasing it separately. Reviewers highlight the soundtrack as one of the game's standout features, often stating that it enhances the overall experience and is a significant reason to engage with the game. Overall, the music is described as great, contributing positively to the game's atmosphere and enjoyment.

    • “I enjoyed the music so much that I ended up buying the soundtrack separately as well.”
    • “The soundtrack and the art style are very nice.”
    • “There are only 2 real strengths that aren't riddled with caveats and that is the game seems to run fine (I personally encountered no bugs), and that the music is actually really good.”
    • “In fact, I would say that if this game had a soundtrack to buy, I'd just buy it and skip the game altogether.”
    • “As a result, because they took forever to kill and how many of them there were, I ended up taking the same five robots in just about every mission - a soldier, a guard, and a song as my front, and a scout and repair as my backline.”
  • graphics20 mentions

    The graphics of the game receive mixed reviews, with some praising the beautiful art style and cohesive design of characters and environments, while others criticize it for feeling rushed and reminiscent of early 2000s flash animations. Overall, the visuals are described as serviceable, with notable changes in bot graphics when outfitted, and a pleasant soundtrack that complements the aesthetic.

    • “The art style and visuals are incredibly beautiful.”
    • “Everything looks good together, ranging from robot models, to character busts, to the graphical interface.”
    • “The soundtrack and the art style are very nice.”
    • “Art style looks a bit rushed and not well thought out - kind of reminds me of early 2000s flash animation games.”
    • “Serviceable graphics, UI, sounds.”
    • “If you like the aesthetic and you're down to aerosolize six different types of debuffs onto the whole enemy party before you start doing damage, this is probably a safe purchase on any percent sale.”
  • stability20 mentions

    The game is widely criticized for its instability, with numerous reports of bugs, crashes, and save deletion issues that significantly hinder gameplay. While some players have not experienced major problems, the overall consensus highlights a frustratingly buggy experience that detracts from the game's potential. Many reviewers question how the game was released in such a state, citing it as a major barrier to enjoying its story and mechanics.

    • “How can they call this released when it is so buggy?”
    • “Deletes saves, doesn't count the online attacks, crashes mid-game (says that the enemy is attacking but simply stays, can still target my robots and enemies but the turn basically freezes mid-game, and there is 'the room that you cannot leave' where you are simply stuck in a room with no possible actions other than quitting) and after the mission where I had to get energy in the nuclear reactor there weren't any other missions left, basically game over.”
    • “For starters, Robothorium is currently a fairly buggy game.”
  • grinding20 mentions

    Players generally find the grinding aspect of the game to be tedious, particularly during boss fights that can drag on for extended periods, leading to frustration. While some appreciate the strategic elements and mechanics, many feel that the combat lacks enjoyment, making the grind feel excessive and unenjoyable, especially towards the end of the game. Overall, the grind is seen as a significant drawback that detracts from the overall fun experience.

    • “I have played up to the boss fight, and the game feels more tedious than fun now.”
    • “Also, I got stuck in a regen loop in the final boss round where I could only do 120 damage every 4 turns, so it took about 40 minutes to finish them off in a really tedious battle.”
    • “The combat itself isn't fun, which makes the grind excessively tedious.”
  • replayability8 mentions

    The game offers strong replayability due to its numerous missions and a faction system that influences main story missions, encouraging players to engage with different factions. Recent updates have further enhanced the gameplay experience, making it more enjoyable and replayable.

    • “Best of all, this affects some of the main story missions, as you are able to only do missions for the factions you are friendly with, which is great for replay value.”
    • “After lots of version updates and advice to the developer, this game has improved so much and has become more playable now.”
    • “The number of missions and side missions make it well worth its asking price, and the faction system makes for some decent replay value.”
    • “After lots of version updates and advice to the developer, this game improved so much and has become more playable now.”
  • atmosphere6 mentions

    The atmosphere of the game is polarizing; while some users praise its great setting, sound, and art, others feel it lacks depth and flavor. Overall, it effectively creates a sci-fi ambiance, particularly suited for a dungeon crawler experience.

    • “Great atmosphere, setting, sound, and art.”
    • “Better described as a dungeon crawler than a rogue-like (or even rogue-lite for that matter), Robothorium does a great job of bringing a sci-fi atmosphere to this genre.”
    • “There is no flavor to the atmosphere.”
  • humor4 mentions

    The humor in the game is highlighted by its clever and amusing comments, as well as the absurdity of facing an overwhelmingly powerful boss, which adds a layer of comedic frustration to the gameplay. Players appreciate the combination of entertaining sound design and graphics that enhance the overall humorous experience.

    • “First was Shiro - a boss so ridiculously powerful that even looking up the solution on the forum (hilariously, the aforementioned team was once again the ideal composition) couldn't beat him and took several successive runs.”
    • “Cool sounds and music, funny comments, deep structure, much more than it seems... and very cool reduced graphics.”
  • optimization2 mentions

    The game's skill mechanics provide a robust foundation for team dynamics, allowing for further optimization through gear enhancements. This combination encourages strategic gameplay and customization.

    • “Skill mechanics offer a solid playground to get a team going, which can be further optimized with gear.”
  • character development2 mentions

    Players appreciate character development that is visually represented through tangible upgrades, such as increased health bars, gear-dependent character designs, and new spell animations upon unlocking skills. These elements enhance the sense of progression and investment in character growth.

    • “The game beautifully showcases character development through visible improvements like a higher health bar, character design changes based on gear, and new spell animations when you unlock skills.”
    • “I love how the game highlights character progression with clear indicators such as an increased health bar, gear-dependent character design, and unique spell animations for unlocked skills.”
    • “The character development is impressive, featuring noticeable upgrades like enhanced health bars, gear-influenced designs, and exciting new spell animations as you unlock abilities.”
    • “The lack of visible progression in character development is frustrating; there are no clear signs that show how my character has improved.”
    • “It would be great to see more tangible indicators of character growth, like a higher health bar or unique character designs based on gear.”
    • “The absence of new spell animations when unlocking skills makes character development feel stagnant and unexciting.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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