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Robobeat Game Cover

About

"ROBOBEAT is a single-player shooter game with sensational mechanics and fabulous graphics. As a bounty hunter, master shooting, wall-running, and sliding to the beat of custom or auto-generated music tracks. With charged shots, damage multipliers, and armor-piercing rounds, dance till you're dead in this rhythm shooter and suit up for the remix in its rogue-like mode."

Robobeat screenshot
Robobeat screenshot
Robobeat screenshot
Robobeat screenshot
Robobeat screenshot
Robobeat screenshot
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96%
Audience ScoreBased on 1,190 reviews
music248 positive mentions
grinding12 negative mentions

  • The ability to import custom music is a game-changer, allowing players to shoot to their favorite tracks and enhancing replayability.
  • The movement mechanics are smooth and satisfying, making the gameplay feel fluid and engaging.
  • The combination of rhythm-based shooting with roguelike elements creates a unique and addictive experience.
  • The parry mechanic can feel finicky and inconsistent, leading to frustrating moments during gameplay.
  • Some weapons and abilities feel underwhelming or useless, which can detract from the overall experience.
  • The game can become repetitive due to limited enemy and boss variety, making runs feel similar over time.
  • music
    722 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its energetic and varied soundtrack, which enhances the gameplay experience significantly. Players particularly enjoy the ability to import their own music, allowing for a personalized rhythm experience, although some have noted issues with the custom music editor and BPM detection. Overall, the combination of a solid original soundtrack and the option for custom tracks makes the game highly engaging for music lovers and rhythm game enthusiasts alike.

    • “This game is the embodiment of 'when Crypt of the Necrodancer meets Doom.' Amazingly fun, adding your own music into the game is a blast as well.”
    • “The fact that you can add custom songs to the game is making this 1000% better than any rhythm shooter!”
    • “The music included in the game itself is also really good, but I'm sure you'll spend most of your time listening to your own tracks.”
    • “Out of the 15 songs I added, about 11 of them had serious issues at several points in the song that needed fixing.”
    • “The custom music editor is very clunky and unintuitive to use, making it frustrating to get songs to work properly.”
    • “Music and gunshots don't sync up quite so well as they did in BPM: Bullets Per Minute, and the game lacks any controls for offsetting music latency.”
  • gameplay
    212 mentions Positive Neutral Negative

    The gameplay is generally praised for its smooth movement mechanics, engaging rhythm-based shooting, and the ability to import custom music, which enhances replayability. However, the parry mechanic is widely criticized for being unintuitive, and some players find the roguelike elements feel forced or poorly integrated. Despite these issues, many reviewers appreciate the game's depth and variety, making it a fun experience overall, especially for fans of rhythm shooters.

    • “Gameplay: the movement is silky smooth, the strafe jumping feels amazing especially with the air control upgrade you can come across which I definitely would advise you pick up every chance you get (just don't double up on it unless you want to buzz around like a discombobulated mosquito).”
    • “The variation between rooms is pretty good too, with parkour, timed target shots, and others it gives you more to do with the good feeling gameplay than just shoot bots over and over again, which keeps it from getting stale.”
    • “The gameplay depth is significantly higher than Hellslinger or BPM, and the ability to easily add custom music means this game is never going to get old.”
    • “But... holy moley there are some insanely annoying bugs and really stupid mechanics/design choices that make me never want to play again and really hesitantly recommend it.”
    • “Game seemed really reliant on a parry mechanic that for the life of me I could not make consistently work.”
    • “The parrying mechanic doesn't feel natural or intuitive at all and it's really a shame as I feel that a game like this needs to feel intuitive for it to be super enjoyable.”
  • graphics
    50 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many praising the appealing art style and smooth visuals that enhance the gameplay experience. However, some users noted that the visuals can sometimes blend together, making it difficult to identify important elements in the environment. Overall, the aesthetic is considered a strong point, contributing to the game's engaging atmosphere, despite some calls for improvements in performance on lower-end PCs.

    • “The aesthetics are incredible, the music is so catchy, and the fact you can not only add your own songs, but adjust the BPM so it's not janky is amazing.”
    • “Striking visuals, great movement mechanics, amazing variety of guns/weapons and of course, the best part is being able to listen to your favourite songs while playing.”
    • “Great FPS BPM shooter with amazing sound effects, great soundtrack with the ability to import your own music, and personally amazing visuals.”
    • “Best pure gameplay rhythm shooter on Steam once you get past the generic art style and somewhat boring early weapons.”
    • “I don't have a strong opinion about the art style one way or another; it's got that same deep-fried look BPM had while making enemy colors contrast massively. It helps keep you focused on the enemies, but I've found I struggle to see things like pits in the floor from time to time.”
    • “Pretty basic graphics, but a nice touch on some of the background elements changing colors to the beat.”
  • story
    34 mentions Positive Neutral Negative

    The story in the game is present but not a primary focus, with many players noting its charm and campiness despite its brevity and vagueness. While some enjoy uncovering backstory and secrets, others feel the narrative lacks significance, especially given the game's emphasis on gameplay and rhythm mechanics. Overall, the story serves as a backdrop to the action rather than a driving force, with players able to engage with it at their discretion.

    • “Robobeat is a rhythm shooter with a futuristic theme and roguelike features, where you'll need to advance to uncover its story while enjoying the beats that come with the game (incredible in my opinion) or your own music thanks to its audio import function.”
    • “Interesting story and tons of secrets hidden around the map.”
    • “But it was fun exploring some backstory in the game.”
    • “Other reviews say you can beat the game in just 3-4 hours which, if true, means that me getting to the second boss means I've probably experienced about 40-45% of all the major story content.”
    • “There is some story, but it's not so significant and notable.”
    • “Do note that this is a game focused on gameplay, not story - the story is there but it's definitely not the selling point.”
  • replayability
    24 mentions Positive Neutral Negative

    The game offers significant replayability, particularly due to its custom song editor that allows players to import their own music, enhancing the experience and encouraging repeated playthroughs. While some users note a sense of repetitiveness, the roguelike elements, diverse unlockables, and engaging gameplay contribute to its addictive nature. Overall, players find the combination of these features makes the game highly replayable, despite concerns about what to do after completing the main content.

    • “And with the addition to add your own music makes this almost infinitely replayable (if different music is enough to keep you coming back).”
    • “Being able to put in your own tracks to play along to was such an amazing idea, it makes the game much more replayable and fun.”
    • “Very replayable, lots of unlockables and possible play styles depending on your music and guns you get.”
    • “You may ask 'why not recommend it then?' because this game is honestly repetitive though lacks replayability.”
    • “I'm on the final path at the point of writing this review, and the biggest concern I have is 'what do I do once I beat the final path (presumably the game)?' I think there's enough replay value for me here to go back and keep playing either way, but it'll be disappointing to 'beat' the game in my eyes, given how much fun I've had.”
    • “The roguelike setup initially made me skeptical since I was kind of afraid that it would end up like BPM with good core gameplay but really lacking in terms of its roguelike DNA, which really screwed the replayability.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, with many expressing that it can feel tedious and repetitive, especially when replaying the same levels. While some enjoy the pursuit of new weapons and upgrades, others criticize the poorly designed systems, such as track editing, which add to the overall sense of tedium. Overall, there is a call for grinding to be made more engaging rather than monotonous.

    • “Make it fun, not tedious.”
    • “Having to play through the same levels every time feels tedious.”
    • “This is extremely tedious as the track editing system is quite poorly designed in my opinion.”
    • “Sliding has a few cards which are almost useless, and grinding has nothing at all.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, users report that the game runs smoothly, particularly on Proton, with no significant stability issues. However, there is a desire for more unique gameplay mechanics to enhance the experience.

    • “Runs great on Proton.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity, featuring a comical robot character wielding a ping pong racket to take down capitalism, all set to a humorous soundtrack that includes Weezer. This blend of quirky visuals and playful music contributes to a lighthearted and entertaining experience.

    • “The funny robot ace icon uses a ping pong racket to destroy capitalism with Weezer in the background.”
    • “Funny music”
    • “The funny robot ace icon uses a ping pong racket to destroy capitalism with Weezer in the background.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Reviewers consistently praise the atmosphere of the game, highlighting its impressive visual and auditory elements that enhance the overall experience. The combination of engaging gameplay and well-crafted base songs further contributes to a captivating ambiance.

    • “The gameplay is super fun, the atmosphere (both visual and auditory) is amazing, and the base songs are really neat.”
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7h Median play time
10h Average play time
4-8h Spent by most gamers
*Based on 14 analyzed playthroughs
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