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"Echo Point Nova" is an open-world FPS where you, as a skilled explorer, navigate a mysterious planet and combat a ruthless mercenary force. Traverse the seamless world using various abilities, engage in epic battles with colossal bosses, and experience flexible single-player or cooperative gameplay for up to 4 players. Discover ancient technology and craft deadly weapons as you progress through the main quest or explore at your own pace.

Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot
Echo Point Nova screenshot

99%
Audience ScoreBased on 5,912 reviews
gameplay360 positive mentions
grinding47 negative mentions

  • Incredible movement mechanics that provide a sense of freedom and fluidity, making traversal and combat highly enjoyable.
  • Satisfying gunplay with a variety of weapons and perks that enhance gameplay and allow for creative strategies.
  • Engaging and fun gameplay loop that keeps players coming back, with a vibrant open world filled with collectibles and challenges.
  • The game is relatively short, with many players completing it in around 8-12 hours, leading to concerns about content longevity.
  • Boss fights can feel repetitive and lack depth, often following a similar pattern without significant variation.
  • Some minor bugs and performance issues, particularly in multiplayer, can detract from the overall experience.
  • gameplay
    785 mentions Positive Neutral Negative

    The gameplay in "Echo Point Nova" is widely praised for its fluid movement mechanics, combining elements from popular titles like Titanfall and Ultrakill, resulting in a fast-paced and exhilarating experience. Players appreciate the depth provided by a robust perk system and the freedom to explore a vast open world, although some note issues with bugs and a lack of content variety. Overall, the game is celebrated for its engaging mechanics, satisfying gunplay, and a strong emphasis on fun, making it a standout in the movement shooter genre.

    • “Traversal mechanics and shooting feels incredible, with the cherry on top that you can progress through the story with your friends in co-op which feels totally in place.”
    • “Astounding movement system which still gives you the choice to play at a slower pace if you feel more like it, satisfying guns and shooting mechanics, a lot of fun perks to unlock which can change the whole gameplay.”
    • “Crazy fast gameplay with hoverboards and grappling hooks with satisfying gunplay that feels like Titanfall and Tribes had a child.”
    • “The gameplay feels like it's missing something.”
    • “Adding to this is buggy gameplay - crashes, difficulty joining coop, wallrides not registering.”
    • “Lots of bugs, frequent crashing, issues with softlocking, you can get stuck by hoverboarding into a crate, you fall through the level for no reason sometimes, grappling to large enemies causes you to 'attach' to them, even if you are 1000 meters away causing you to fling around wildly every time the enemy turns, the voxel destruction adds nothing meaningful to the game and would be better without it, flipping can cause your mouse to straight lock up, enemy combatants provide no good cues for shooting and the bullets are hard to see making it hard to dodge in general, extremely laggy gameplay even in single player.”
  • music
    498 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its dynamic and engaging soundtrack, which effectively complements both exploration and intense combat scenarios. Players appreciate the blend of chill ambient tracks during exploration and high-energy battle music that enhances the adrenaline of gameplay. However, some critiques mention that the exploration music can feel understated and that there are limitations in song selection during gameplay, leading to a perception of generic battle tracks at times. Overall, the soundtrack is considered a standout feature, with many players eager for its release as a standalone album.

    • “The music is just perfection.”
    • “Incredible movement, banger soundtrack, fun guns.”
    • “The soundtrack is amazing and fits the game so well, and the game itself is amazing.”
    • “Music in the game seemed to consist of a few low energy (and low presence) tracks that gave a sense of ease during exploration, and a dozen or so battle tracks that try to match up with the rapid pace of the fight you're in.”
    • “There are a few things holding the soundtrack back though, the first of which is how understated it is.”
    • “The exploration music lacks a lot of presence in and of itself, leading to me forgetting it was even a thing in some cases.”
  • story
    344 mentions Positive Neutral Negative

    The story in the game is largely considered minimal and serves primarily as a vehicle to facilitate gameplay rather than as a focal point. Players note that while the narrative is simple and often forgettable, it effectively guides them through various missions and challenges, allowing for a fun and engaging gameplay experience. Overall, the consensus is that the game prioritizes movement and combat mechanics over a deep narrative, which many players find acceptable given the enjoyable gameplay loop.

    • “The story has you going to the various biomes where you continue getting new weapons, abilities, perks, and upgrades.”
    • “Epn was a beautiful trip, and just pure fun from start to finish, with a good amount of challenges, an enjoyable arsenal of weapons and perks, and a simple yet satisfactory story.”
    • “The story is simple and fun, not really deep or dramatic, which is enough for a game focused on the gameplay first and foremost.”
    • “The story is a barebones vehicle to get you from place to place, and the planet you land on feels more like a massive obstacle course, rather than a cohesive world.”
    • “There's basically no story, gameplay loop is super simple, and it's a fairly one-dimensional game.”
    • “The story is... non-existent, but you're mostly here for the gameplay anyways.”
  • graphics
    153 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising its cohesive art style, smooth visuals, and vibrant aesthetics that enhance the gameplay experience. While some players find the graphics stunning and fitting for the game's fast-paced action, others describe them as simplistic or lacking in detail, with occasional performance issues. Overall, the visuals are seen as charming and effective, contributing positively to the game's atmosphere despite some criticisms of their quality.

    • “The graphics are stunning (gives off castle in the sky vibes).”
    • “The visuals are stunning, with the floating islands giving off a dreamlike vibe that’s both beautiful and challenging to navigate.”
    • “Awesome gameplay - polished and fine-tuned - combined with an amazing art style and graphics.”
    • “The graphics are quite meh though.”
    • “It has no story; pretty meh graphics.”
    • “The art style doesn't really have any identity, so it doesn't really stand out.”
  • optimization
    61 mentions Positive Neutral Negative

    Overall, the game's optimization is generally well-received, with many players reporting smooth visuals and good performance, especially on higher-end rigs. However, some users experienced significant performance issues during intense combat scenarios, particularly with large groups of flying enemies, leading to occasional frame drops and stuttering. While most players found the game to run well at max settings, a few noted that optimization could still improve, particularly for lower-end systems.

    • “Its also well optimized, running a usually consistent 144Hz maxed out with RTX on.”
    • “The game feels complete with a well-paced campaign filled with surprises, good optimization on release, a significant amount of options including multiple for accessibility, 4 player co-op from the very beginning until the very end, post-campaign content, and a roadmap for future updates, game modes and content, all for the low price of 30 bucks (considering most games are starting to cost 100).”
    • “Performance is good -- I could do 1440p with ray tracing with no issue.”
    • “I also had some occasional (but serious) performance issues in parts where there's a ton of flying enemies all grouped together; the bonus scans with extra enemies and flying enemies only were almost unbeatable for me due to this specific performance issue.”
    • “This, however, does not mean that performance will be steady all throughout the game, since some of the larger arenas, combined with large amounts of enemies, can bring most processors down to their knees, with framerates that can occasionally drop even below the 30s in a rare worst-case scenario.”
    • “Bad performance (15 - 30 fps on lowest graphics).”
  • replayability
    57 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its engaging movement mechanics and potential for future content updates, while others express disappointment over a lack of activities post-100% completion. Many hope for additional modes, such as time trials and community-created content, to enhance replay value. Overall, while the game offers enjoyable mechanics and some replayable elements, it currently lacks sufficient content to keep players engaged long-term.

    • “Edit: I didn't expect to end up 100%ing the game; even after that, I still came back for more. The replayability is just so good.”
    • “Overall, a fun movement shooter with tons of replay value, especially considering the dev roadmap that will add even more to the already great base game.”
    • “Has crazy fast and responsive movement, bullet time, a grapple hook, wall running/riding, terrain destruction, fun weapon mechanics and enemy types, and it's all set in an endlessly replayable, very well-designed sandbox open world map.”
    • “The game has a lot of potential for replayability but doesn't have much to do after reaching 100% completion at 10 hours.”
    • “The game is pretty short, and given the nature as an open world, there's not much replayability once you get everything outside of endless in the scan arenas.”
    • “The replay value is only really there for completionists and speed runners alike.”
  • grinding
    55 mentions Positive Neutral Negative

    Players generally find the grinding mechanics in the game to be enjoyable and dynamic, with a variety of movement options like wall grinding, grappling hooks, and hoverboards that enhance gameplay. While some aspects of exploration and questing can feel tedious, the overall experience is described as fun and rewarding, particularly when mastering weapons and completing challenges. The game successfully avoids the pitfalls of repetitive grinding, offering a satisfying and engaging experience that keeps players coming back.

    • “100%ing this game was not tedious, and ended right when things started to feel as if they were slowing down.”
    • “No grinding for garbage, no ridiculously convoluted cosmetic system, gameplay doesn't feel repetitive, and it's a full release $30 game.”
    • “The mechanics and movement flow together and are easy enough to use where you don't have to give constant attention to your exact inputs, and there is no tedious artificial difficulty for the sake of it.”
    • “Tedious exploration, confusing quests, middling combat, and of course, I am not very good at finding things on my own.”
    • “Some concepts just aren't fun, they're tedious, but they're all here.”
    • “I got all the orbs and did all the scans, but admittedly, this got quite tedious too.”
  • stability
    37 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some players reporting a smooth experience, particularly in single-player mode, while others have encountered various bugs and glitches, especially in multiplayer. Common issues include crashes, difficulties with co-op gameplay, and minor glitches that do not significantly detract from the overall enjoyment. Despite these problems, many players find the game to be fun and engaging, suggesting that the developers may address these stability concerns in future updates.

    • “I've encountered no bugs, and the game runs great.”
    • “Game doesn't compromise at all; in my experience, it's relatively bug-free.”
    • “Runs great on a Steam Deck.”
    • “Adding to this is buggy gameplay - crashes, difficulty joining co-op, wall rides not registering.”
    • “My one piece of feedback is the game is just a little buggy in multiplayer specifically; single-player is smooth, but in multiplayer the UI to start combat can sometimes get stuck and everyone needs to back up and wait for it to reset. Also, a little bit of desync occasionally, and I just notice a lot more crashes in multiplayer. I'm sure it will get ironed out with time though, and it definitely isn't enough to detract too much from this very high-quality game.”
    • “There is a few glitches I've seen, like the tutorial quest windows not disappearing like they should and lingering for a few hours after the tutorial was even finished.”
  • humor
    36 mentions Positive Neutral Negative

    The game is praised for its humor, featuring witty text dialogue and amusing design choices that enhance the gameplay experience. Players enjoy the funny interactions, diverse weapon mechanics, and quirky enemy designs, which contribute to a lighthearted atmosphere. Overall, the humor is a standout aspect, making the game both entertaining and engaging.

    • “It's been a while since I've played a game that made me laugh and smile so much purely from how cool and fun it is.”
    • “The enemy designs are interesting, sometimes funny as hell, and fun to learn and destroy.”
    • “All the exposition is done via bits of (actually very funny) dialogue delivered via text boxes when you touch particular map markers.”
  • emotional
    29 mentions Positive Neutral Negative

    Players express a profound emotional connection to the game, highlighting feelings of exhilaration, hope, and empowerment through its innovative movement mechanics. The gameplay evokes a sense of freedom and creativity, allowing players to perform impressive aerial maneuvers and combos that make them feel alive and engaged. Overall, the game is celebrated for its originality and ability to evoke strong emotions, making it a standout experience in the industry.

    • “This game made me feel alive again.”
    • “This game just made me feel hope that the industry will be moving forward again.”
    • “For now the game is a 10/10 anyways, because of the originality and being the first game in a long time that made me feel my guts.”
  • atmosphere
    22 mentions Positive Neutral Negative

    The game's atmosphere is described as a captivating blend of immersive environments and a dynamic soundtrack that enhances both intense action and relaxing exploration. Players appreciate the seamless transition from vibrant skies to starry nights, complemented by a chill ambiance and engaging music that makes traversal feel magical. Overall, the atmosphere is a standout feature, creating a unique experience that balances excitement with tranquility.

    • “So gradually, the sky shifts from atmospheric blue to star-riddled black that I can only wonder, 'When did I get here?' as I continue surfing, slingshotting, and climbing, and it's magical.”
    • “Probably worth every dollar without shooting a single enemy just to cruise around in the open world to the beats, a triumph of simplifying FPS movement tech into entertaining traversal, and then giving that a solid coating of atmosphere.”
    • “Soundtrack fits perfectly with each encounter, and the tone of the game meshes fast-paced action with a chill, open atmosphere that's indescribably refreshing.”
    • “Dreamy atmosphere and soundtracks, intense movement controls that are fast to learn, map isn't linear so you can actually discover unexpected routes by yourself if you are familiar enough with the movement.”
  • monetization
    7 mentions Positive Neutral Negative

    The game's monetization model is favorable, as it features no microtransactions, allowing players to enjoy the experience without additional costs. This approach, combined with a solid soundtrack, enhances the overall enjoyment of the game.

    • “No microtransactions and a solid soundtrack.”
    • “Microtransactions are everywhere in this game, making it feel more like a cash grab than a genuine experience.”
    • “The monetization model is frustrating, as it often feels like you need to spend money to enjoy the game fully.”
    • “It's disappointing to see that the game relies heavily on in-game purchases, which detracts from the overall enjoyment.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is highly customizable, allowing players to choose between male and female characters, select various masks, and access an extensive library of hats, enhancing personal expression and individuality within the game.

    • “Character design is based on what we want; you can choose a male or female character, customize the mask, and the extensive library of hats adds to the customizability.”
    • “Character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “The choices you make don't seem to impact the character's growth or story arc, leaving it feeling stagnant.”
    • “There are limited options for character progression, which makes the experience feel repetitive and uninspired.”

Buy Echo Point Nova

10h Median play time
196h Average play time
6-13h Spent by most gamers
*Based on 32 analyzed playthroughs

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