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Echo Point Nova Game Cover

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Echo Point Nova is a single player and multiplayer shooter game with a fantasy theme. It was developed by Greylock Studio and was released on September 24, 2024. It received overwhelmingly positive reviews from players.

From the team that brought you Severed Steel, dive into a vast open-world FPS designed for both solo and 4-player cooperative play! You play as an explorer with exceptional combat skills who crash-lands on a mysterious planet. This planet is dominated by a ruthless mercenary force exploiting ancient technology to craft devastating weapons. Pursue the main quest to dismantle their operations, or e…

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97%
Audience ScoreBased on 6,226 reviews
gameplay427 positive mentions
grinding49 negative mentions

  • Exceptional and fluid movement mechanics involving a hoverboard, grappling hook, and multi-jump that create a high-speed, fun, and satisfying gameplay experience comparable to Titanfall and Ultrakill.
  • Engaging and varied combat with a decent selection of guns, unique enemy types, and challenging boss fights that complement the movement.
  • Large open-world design with multiple floating islands, exploration elements, collectibles, co-op multiplayer, and ongoing free content updates including expansions and roguelike modes that add replayability.
  • The story is minimal, simplistic, and not a major focus, with some players finding it bland or unengaging.
  • Some repetitive gameplay loops especially after several hours, with limited enemy variety and similar arena fights that may reduce long-term engagement.
  • Occasional bugs, technical issues, and frustrations with certain design choices such as slow projectile weapons, overwhelming enemy accuracy, and some bosses or sections feeling tedious or unfair.
  • gameplay
    956 mentions Positive Neutral Negative

    Echo Point Nova delivers exceptionally smooth, fast-paced gameplay, blending high-octane movement mechanics like hoverboarding, grappling, and wall-running with satisfying gunplay reminiscent of titanfall and ultrakill. The core loop of exploring floating islands, engaging in arena combats, and unlocking upgrades is highly addictive, rewarding skillful play and creative movement, though some players find the content repetitive and boss battles less engaging. Overall, the game's tightly tuned mechanics and fluid combat make it a standout FPS experience focused on gameplay over story.

    • “Echo Point Nova is an exhilarating first-person arena shooter that manages to carefully balance a wide variety of mechanics into a single, smooth experience that stays just as long as it needs to before bowing out on one heck of a high.”
    • “The movement and shooting mechanics feel amazing, the gameplay loop is simple but addictive, and you’re constantly zipping around with the hoverboard and grapple hook—true freedom to explore and fight in a vast open world.”
    • “The gameplay loop is addictive, with great synergy between weapons, perks, and fast-paced movement mechanics, delivering a smooth and rewarding shooter experience reminiscent of titanfall and ultrakill.”
    • “Gameplay gets repetitive after a while because the enemies do not change much, and the boss battles are rather unfun, where the difficulty comes mostly from reaching the battle in the first place through a random bullet hell.”
    • “Most of the gameplay and combat takes place on small arenas that don't allow the full potential of doing sick tricks at fast speeds in the large open world.”
    • “Many bugs and issues impact the gameplay experience, including frequent crashing, softlocking, glitches with hoverboarding and grappling mechanics, laggy gameplay even in single player, and uninteresting boss fights and enemy encounters that need reworks for fairness and engagement.”
  • music
    554 mentions Positive Neutral Negative

    The game's soundtrack is widely praised for its dynamic, energetic breakcore and drum & bass tracks that perfectly complement the fast-paced movement and combat, creating an immersive, adrenaline-pumping experience. Many players find the music both exciting during fights and chill during exploration, enhancing the game's atmosphere and flow. However, some controversy surrounds the composer due to offensive views, leading a few players to mute the soundtrack despite its overall acclaim.

    • “The soundtrack is absolutely banging - sometimes I don't want encounters to end because the track that is playing is too sick.”
    • “The ost for this game is incredibly well done, with a large variety of music for both chill exploration and fast, intense combat arenas.”
    • “The soundtrack really seals the deal: each firefight feels like a rhythmic adrenaline rush with its unique, thumping beats.”
    • “Only real complaint is how the music likes to swap or turn on and off. Like I start to get into a song then I open map and boom, swaps or just stops. Or it sounds like someone changing through radio stations as 4 songs start and stop in rapid succession.”
    • “Music in the game seemed to consist of a few low energy (and low presence) tracks that gave a sense of ease during exploration, and a dozen or so battle tracks that try to match up with the rapid pace of the fight you're in. There are a few things holding the soundtrack back though, the first of which is how understated it is. The exploration music lacks a lot of presence in and of itself, leading to me forgetting it was even a thing in some cases. I also didn't see any way to adjust which song was playing at which place, and no way to guarantee a certain song unless you were fighting a boss, which means all of the songs are effectively generic battle tracks that will just show up eventually.”
    • “The only gripe is the OST is nothing to write home about, so feel free to play your own music over the game and get into a flowstate of movement tech to demolish your enemies.”
  • story
    434 mentions Positive Neutral Negative

    The story in this game is minimal, simplistic, and largely serves as a lightweight, optional backdrop to justify gameplay and progression rather than offering a deep or engaging narrative. Most reviewers note it is short, often forgettable, delivered through text or logs, and intentionally designed not to interfere with the core fast-paced movement and combat experience. While some find its lighthearted tone enjoyable, others see it as underdeveloped or nearly non-existent, emphasizing that the game’s primary appeal lies in its gameplay rather than storytelling.

    • “Nothing feels wasted, and even the collectibles sub quests match the game’s presentation and flow.”
    • “In all fairness—as per the developer’s commentary—the story came later, after the gameplay and mechanics were long into development; truly, the plot acts as a thematic core for the world to exist around and an excuse to have cool stuff happen.”
    • “The story is basically non-existent, but this game knows what it's here for. The gameplay and movement are the main focus, and the minimal story serves as a simple backdrop that doesn’t get in the way.”
    • “The story just feels like it was somewhat shoehorned into the game to check a box more than actually add anything.”
    • “The story is completely and utterly terrible and quite frankly not needed.”
    • “The main quest tracking breaks if you go off to do the side content and do any story related events out of order which is easy to do.”
  • graphics
    212 mentions Positive Neutral Negative

    The game's graphics are consistently described as simple yet stylish, featuring a unique low-poly, colorful art style that complements its fast-paced movement and open-world design. While not graphically intensive or highly detailed, the visuals are clean, readable, and optimized for smooth performance across varied hardware, enhancing the overall immersive and aesthetic experience. Some critiques note a lack of distinctiveness or polish in certain areas, but the cohesive art direction and vibrant environments receive broad praise for effectively supporting gameplay.

    • “The open world is really well crafted with its stylized graphics, the floating islands with different biomes and the movement that complements the open world extremely nicely.”
    • “The visuals are stunning, with the floating islands giving off a dreamlike vibe that’s both beautiful and challenging to navigate.”
    • “The movement feels incredibly natural, very fast, but controllable, beautiful graphics combined with the fantastic soundtrack really adds to the feel of the game.”
    • “Graphics are mediocre at best; there is no distinct visual style, and textures don't work together, creating a mush.”
    • “The UI and a lot of the art style feel unfinished, as if they were still using placeholders in the released final game.”
    • “This is a combination of unpolished level design and the fact that the game's graphics are really muddy.”
  • replayability
    62 mentions Positive Neutral Negative

    The game offers strong replayability through diverse mechanics like buffs, perks, rogue mode, and customizable workshop content, appealing especially to achievement hunters, speedrunners, and fans of movement shooters. While its main campaign is relatively short, ongoing developer support and multiplayer/co-op modes extend its longevity. Some reviewers note limited replay value after full completion, but future content updates and community-created mods are expected to enhance replayability further.

    • “Everything: buffs, debuffs—hell, switching up the entire genre can be tweaked with; and that only enhances the replayability.”
    • “The workshop and rogue mode provide a lot of replayability as well, for when I want to revisit the game in the future.”
    • “Has crazy fast and responsive movement, bullet time, a grapple hook, wall running/riding, terrain destruction, fun weapon mechanics and enemy types, and it's all set in an endlessly replayable very well designed sandbox open world map.”
    • “Unfortunately, the game lacks replayability at this stage, though the developer is working on workshop support which should hopefully be out by the end of January.”
    • “Alsow - the game has low replayability; once you get 100% completion, you're left with nothing to do. Even the map editor and PvP are poorly made.”
    • “The game is pretty short, and given the nature as an open world, there's not much replayability once you get everything outside of endless in the scan arenas.”
  • grinding
    62 mentions Positive Neutral Negative

    Grinding in this game is generally well-balanced and integrated into fast-paced, stylish movement mechanics like hoverboard wall-grinding and grappling, making it feel fluid rather than tedious. While some players note minor grindiness when aiming for 100% completion or collecting all orbs, the overall progression and weapon mastery do not require excessive grinding or farming. The game’s emphasis on skillful movement over stat grinding keeps gameplay engaging and avoids the traditional grind fatigue common in open-world shooters.

    • “The leveling progress is good too, not too grindy.”
    • “Luckily, all weapon skins are unlocked by default, so you're not grinding for weapon prestige to get every single skin for your gear.”
    • “Not too grindy to get solid upgrades for your weapons.”
    • “The agility orbs were fun to collect for a while but became grindy to finish.”
    • “I got all the orbs and did all the scans, but admittedly, this got quite tedious too.”
    • “My only complaint is that the difficulty can be a bit all over the place, most of the game is not super hard but the boss fights, although cool, are also bit tedious.”
  • optimization
    61 mentions Positive Neutral Negative

    The game is generally praised for its strong optimization, delivering smooth performance and high frame rates even with raytracing enabled on mid-range PCs. However, occasional frame drops, stuttering, and performance dips occur in specific scenarios with many enemies or large arenas, sometimes requiring resolution adjustments. Overall, while minor issues persist, the optimization is solid and mostly provides a responsive, stable experience.

    • “It's optimized: the game looks very good, the movement and gunplay are amazing, the progression is fast and rewarding. This game is just fantastic in every way and I've only played for 3 hours.”
    • “Plus it is insanely well optimized, even raytracing works with my low/middle class PC, it's unbelievable.”
    • “Insanely good optimization, a solid 120fps with zero drops.”
    • “The game also features optional ray tracing, which I don't think was optimized at any point in development.”
    • “Only issue is the lack of optimization; the game is extremely CPU intensive and barely uses GPU, resulting in poor and not amazing performance.”
    • “This, however, does not mean that performance will be steady all throughout the game, since some of the larger arenas, combined with large amounts of enemies, can bring most processors down to their knees, with framerates that can occasionally drop even below 30 FPS in rare worst-case scenarios.”
  • humor
    50 mentions Positive Neutral Negative

    The game's humor is widely appreciated for its endearing, lighthearted tone, funny dialogue, and amusing in-game moments such as quirky perks, comical enemy designs, and humorous glitches. While the story is minimal and mainly serves as a backdrop, the humor in achievements, movement mechanics, and cosmetic elements like funny hats adds charm and frequent laughs. Some players found the comedic writing hit or miss, but overall, the blend of fast-paced action and quirky humor makes for an entertaining experience.

    • “The humor is honestly endearing, especially the achievements.”
    • “The dialogue actively made me laugh out loud at one point.”
    • “All the exposition is done via bits of (actually very funny) dialogue delivered via text boxes when you touch particular map markers.”
  • stability
    43 mentions Positive Neutral Negative

    The game runs well on most platforms and offers smooth single-player experiences, but stability issues persist primarily in multiplayer and co-op, with frequent bugs, crashes, desync, and sometimes glitchy mechanics affecting gameplay. While these problems are noticeable, they are often manageable and expected to improve with patches, and do not overshadow the overall fun and satisfying core gameplay.

    • “Very good game scratches that Titanfall itch and it runs great on the Steam Deck!”
    • “Looks great, runs great (even with raytracing on), sounds great, feels great.”
    • “I've encountered no bugs, and the game runs great.”
    • “The game is extremely buggy to an unreasonable degree after basically every single update, especially in multiplayer.”
    • “Unfortunately, the game is quite buggy, crashed several times and has clipping errors like it's 1999.”
    • “My one piece of feedback is the game is just a little buggy in multiplayer specifically, singleplayer is smooth, but in multiplayer the UI to start combat can sometimes get stuck and everyone needs to back up and wait for it to reset, also a little bit of desync occasionally, and I just notice a lot more crashes in multiplayer.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, unique, and vibrant vibe, seamlessly blending dynamic visuals with a fitting, high-quality soundtrack, particularly drum and bass elements. Players find it both intense and relaxing, enhanced by engaging environments and fluid movement mechanics that complement the chill yet action-packed mood. While some note minor drawbacks like limited enemy variety, the overall atmospheric experience strongly contributes to the game's appeal and enjoyment.

    • “Echo Point Nova is undoubtedly a super fun first-person action shooter that hooks you with its unique atmosphere right from the start.”
    • “So gradually, the sky shifts from atmospheric blue to star-riddled black that I can only wonder 'when did I get here?' as I continue surfing and slingshotting and climbing and it's magical.”
    • “The visuals are amazing, and the music really enhances the experience, adding to the atmosphere.”
    • “Atmosphere?”
    • “The atmosphere reminds me of that game too, at times.”
    • “That would be the controls, atmosphere, graphics and exploration.”
  • emotional
    29 mentions Positive Neutral Negative

    The game evokes intense emotional responses through its exhilarating, fluid movement and combat systems that allow players to maneuver without touching the ground, creating a unique sense of freedom and empowerment. While its storytelling and lore may be minimal, the addictive gameplay, creative progression, and impactful soundtrack deeply resonate, making players feel alive, challenged, and mentally engaged.

    • “Also the soundtrack moved me to tears multiple times.”
    • “It has genuinely been such a long time since a first-person shooter has made me feel this way.”
    • “For now the game is a 10/10 because of its originality and being the first game in a long time that made me feel it in my gut.”
  • monetization
    14 mentions Positive Neutral Negative

    The game features no microtransactions, offering fast-paced gameplay with powerful items readily available without grind or paywalls. Monetization is absent, enhancing player enjoyment and supporting a solid, skill-based experience without pay-to-win elements.

    • “While most games lock superpowers or navigation behind a grind or a cooldown (or, god forbid, microtransactions), EPN says, '**** it, here's the fastest hoverboard you've ever ridden and essentially infinite grenades.'”
    • “No microtransactions and a solid soundtrack.”
    • “[i]Microtransactions - in-game purchases.”
    • “[i]Microtransactions - in-game purchases.”
    • “Ads is useless.”
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10h Median play time
243h Average play time
6-25h Spent by most gamers
*Based on 36 analyzed playthroughs
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Frequently Asked Questions

Echo Point Nova is a shooter game with fantasy theme.

Echo Point Nova is available on PC, Steam Deck and Windows.

On average players spend around 243 hours playing Echo Point Nova.

Echo Point Nova was released on September 24, 2024.

Echo Point Nova was developed by Greylock Studio.

Echo Point Nova has received overwhelmingly positive reviews from players. Most players liked Echo Point Nova for its gameplay but disliked it for its grinding.

Echo Point Nova is a single player game with multiplayer and local co-op support.

Similar games include Roboquest, Severed Steel, GTTOD, Turbo Overkill, Boomerang X and others.