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INSIDE

INSIDE Game Cover
97%Game Brain Score
story, atmosphere
replayability, grinding
96% User Score Based on 25,819 reviews
Critic Score 100%Based on 1 reviews

Platforms

Nintendo SwitchEpic GamesPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OSPhoneXbox OneiPadMobile Platform
INSIDE Game Cover

About

INSIDE is a single player platformer game with horror, drama and science fiction themes. It was developed by Playdead and was released on July 7, 2016. It received overwhelmingly positive reviews from both critics and players.

Inside is a puzzle-platformer adventure game where you control a boy in a dystopian world. The boy must escape from the clutches of a mysterious organization, solve challenging puzzles, and avoid detection while uncovering the dark secrets of this eerie world. With atmospheric visuals and suspenseful gameplay, Inside is a captivating and immersive gaming experience.

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96%
Audience ScoreBased on 25,819 reviews
story2.3k positive mentions
replayability85 negative mentions

  • The game features a haunting and immersive atmosphere, enhanced by stunning visuals and minimalist sound design that effectively convey a compelling narrative without dialogue.
  • Gameplay mechanics are polished and intuitive, with clever puzzles that integrate seamlessly with the atmospheric storytelling, providing a unique and engaging experience.
  • The emotional depth of the game, combined with its dark humor and environmental storytelling, creates a memorable experience that lingers long after completion.
  • The puzzles are often criticized for being overly simplistic and repetitive, leading to a sense of tedium during gameplay.
  • The game's short duration of around 3-5 hours and linear structure result in limited replayability, with many players feeling it lacks incentive for a second playthrough.
  • Some players find the narrative ambiguous and confusing, particularly regarding the abrupt ending, which leaves many questions unanswered.
  • story
    6,861 mentions Positive Neutral Negative

    The story of "Inside" is characterized by its ambiguity and reliance on environmental storytelling, leaving much open to player interpretation. While some players find the narrative engaging and thought-provoking, others express confusion over its vague elements and abrupt ending, often leading to discussions and theories about its meaning. Overall, the game is praised for its haunting atmosphere and visual design, which effectively convey a dark and unsettling tale without the use of dialogue.

    • “Inside is a hauntingly beautiful game with clever puzzles, an eerie atmosphere, and a story that lingers long after finishing.”
    • “The gameplay design is extremely well thought out and all of the puzzles are very intuitive, and the environmental storytelling leaves much up to speculation and allows for every player to interpret the story in their own unique way.”
    • “Inside is a masterclass in visual storytelling, perfectly combining its unsettling, dark mood with an immersive sound design.”
    • “I still don't fully understand the story.”
    • “The end is abrupt and weird, and although I am sure there is a story in there somewhere, I think many agree in the reviews they are asking themselves, what the hell was that all about!”
    • “The story is complex to review as it can be divisive and you can make your own conclusions; I will only say that it isn't a cop-out or run-of-the-mill story.”
  • atmosphere
    4,611 mentions Positive Neutral Negative

    The atmosphere in "Inside" is widely praised for its haunting and immersive qualities, effectively creating a sense of dread and mystery throughout the gameplay. Reviewers highlight the game's stunning visuals, minimalist sound design, and the ability to convey a compelling narrative without dialogue, all contributing to a deeply atmospheric experience. Many players find the combination of eerie environments, clever puzzles, and emotional depth to be a hallmark of the game, making it a standout title in the atmospheric puzzle-platformer genre.

    • “An incredible game, with an ominous atmosphere, grim dark like Limbo, and the final stage, just mind blown.”
    • “While the entire game's atmosphere is very eerie and dystopian, the world still feels oddly familiar, and the cozy art style combined with its linear pathways and complex in-game environments make exploring a very unique experience.”
    • “The game’s atmosphere is unnerving in the best possible way; its haunting visuals, subtle sound design, and minimalist storytelling create an experience that feels both oppressive and beautiful.”
    • “The brutalist architecture and minimal sound design create an oppressively isolating atmosphere that tells a story without words; every frame hints at deeper mysteries about humanity and control.”
    • “The atmosphere is dark, brooding, and thick enough to cut with a knife.”
    • “The atmosphere is thick with dread and wonder; trust me, it's leaving you glued to the screen until the jaw-dropping finale.”
  • gameplay
    3,698 mentions Positive Neutral Negative

    The gameplay of "Inside" has been widely praised for its polished mechanics, intuitive controls, and engaging puzzles that seamlessly integrate with the atmospheric storytelling. While many players appreciate the game's ability to convey narrative without dialogue, some critiques highlight the simplicity of the puzzles and the relatively short gameplay duration of around 3-5 hours, which some feel does not justify the price. Overall, the game is celebrated for its unique mechanics, haunting visuals, and the emotional impact of its gameplay experience.

    • “The gameplay design is extremely well thought out and all of the puzzles are very intuitive, and the environmental storytelling leaves much up to speculation and allows for every player to interpret the story in their own unique way.”
    • “The puzzles are clever and well-paced, challenging enough to make you think but never so difficult as to break the flow of gameplay.”
    • “Inside masterfully crafts a world without using dialogue or cliched gamey mechanics, or being told what is going on, the player is instead shown.”
    • “The gameplay is very simple platformer, there are some really interesting puzzles that may have you thinking for a while, but never pulling your hair out.”
    • “The gameplay is minimal even for a sidescrolling puzzle-platformer, with overly easy puzzles and gameplay entirely replicating limbo.”
    • “The gameplay is very straightforward, but surprisingly interesting.”
  • graphics
    3,621 mentions Positive Neutral Negative

    The graphics of "Inside" have received widespread acclaim for their stunning art design and atmospheric quality, effectively creating a haunting and immersive experience. Reviewers highlight the game's minimalist yet detailed visuals, which combine with exceptional sound design to enhance the eerie and dystopian setting. The transition from 2D to 2.5D graphics has been noted as a significant improvement, allowing for more fluid animations and a richer environment that captivates players throughout the gameplay.

    • “While the entire game's atmosphere is very eerie and dystopian, the world still feels oddly familiar, and the cozy art style combined with its linear pathways and complex in-game environments make exploring a very unique experience.”
    • “The game’s atmosphere is unnerving in the best possible way, its haunting visuals, subtle sound design, and minimalist storytelling create an experience that feels both oppressive and beautiful.”
    • “The graphics are simple, but the storyline and sound design are extraordinary.”
    • “The graphics, audio design, and overall style are perfection.”
    • “The graphics in this game are another aspect of improvement compared to the first game; they're absolutely beautiful, and I really love this kind of art style.”
  • music
    1,238 mentions Positive Neutral Negative

    The music in the game is characterized by its minimalistic and atmospheric approach, often enhancing the eerie and immersive experience without overwhelming the player. While some players appreciate the sparse use of music, which allows ambient sounds to take center stage, others feel that a more robust soundtrack could have further enriched the gameplay. Overall, the sound design, including the hauntingly beautiful music, effectively complements the game's visuals and narrative, creating a captivating and unsettling atmosphere.

    • “Also, the puzzles are creative and well-designed, the visuals are hauntingly beautiful, the music is ethereal & audio design is spectacular.”
    • “The atmosphere and sound design are on another level; you can literally feel the tension through the music and effects without a single line of dialogue.”
    • “The music is beautiful, and the sound design and musical score further enhance the game's unsettling mood.”
    • “The lack of music for much of the game amplifies this, leaving players immersed in the ambient sounds of their surroundings, creaking machinery, distant echoes, and the boy’s hurried footsteps.”
    • “The minimalist soundtrack is atmospheric, low-key and ambient which is quite befitting, but it could have done with a bit more oomph in my opinion because it just made the game feel even more boring.”
    • “The game is very dark in nature and mostly silent, with only occasional musical cues.”
  • replayability
    359 mentions Positive Neutral Negative

    The game has limited replayability, primarily due to its short duration of about 3-4 hours and a linear structure. While there are hidden secrets and an alternate ending that can encourage a second playthrough, most players find little incentive to replay once the main story is completed. Overall, it is best enjoyed as a one-time experience, especially if purchased on sale.

    • “The atmosphere is eerie as always and a bit of replay value with an alternate ending.”
    • “Plus, the replayability factor with hidden secrets and alternate paths adds extra value and extends the enjoyment.”
    • “The game has a lot of secrets, which provides opportunities for replayability for those who want to know more about the lore in the game.”
    • “That said, it’s a short and fairly linear game, with limited replay value aside from the hidden secrets and alternate ending.”
    • “Inside is a short game, clocking in at just over three hours, and it lacks immediate replay value because of the kind of game it is.”
    • “The game is short, about 3 hours and has little replay value.”
  • emotional
    281 mentions Positive Neutral Negative

    The emotional aspect of "Inside" is widely praised for its haunting atmosphere, deeply immersive storytelling, and the ability to evoke a range of feelings without any dialogue. Players report experiencing intense emotions such as fear, sadness, and awe, often feeling a profound connection to the protagonist and the game's themes of conformity and resistance. The game's visual and auditory design significantly enhances its emotional impact, making it a memorable and thought-provoking experience that lingers long after completion.

    • “Inside is an unforgettable experience that blends eerie atmosphere, emotional storytelling, and clever puzzles into one of the most captivating indie games ever made.”
    • “It’s an emotional rollercoaster, delivering moments of awe, fear, and heartbreak that linger long after the credits roll.”
    • “The hauntingly beautiful sound design, accompanied by the sparse yet impactful musical score, amplifies the emotional resonance, ensuring that every moment – be it suspenseful or poignant – lingers in the mind long after the game is turned off.”
    • “Lastly, the ending was awful; I found no conclusion to the boring story.”
  • grinding
    191 mentions Positive Neutral Negative

    The reviews indicate that the grinding aspect of the game is largely characterized by tedious and repetitive gameplay, particularly in puzzle-solving and backtracking. Many players found the puzzles to be overly simplistic or frustratingly repetitive, leading to a sense of boredom and a desire for a more engaging experience. While some appreciated the atmosphere and art style, the overall sentiment suggests that the game suffers from a lack of variety and challenge, making it feel tedious at times.

    • “You'll need a second life for grinding if you are a completionist.”
    • “Some people are complaining that it's too short, but it's no repetition, no grinding, and no filler.”
    • “A bit grindy sometimes.”
    • “It's just trial and error over and over and it gets tedious and annoying.”
    • “The gameplay started to feel tedious almost immediately and that carried throughout the rest of the game.”
    • “The puzzles are imaginative and enjoyable and never feel too tedious or finicky.”
  • humor
    180 mentions Positive Neutral Negative

    The humor in the game is described as dark, absurd, and often unexpected, with many players finding themselves laughing at the grotesque and bizarre situations they encounter. The blend of creepy atmospheres with comedic elements, particularly in the game's ending, creates a unique experience that leaves players both amused and disturbed. Overall, the game successfully combines humor with horror, resulting in a memorable and entertaining experience.

    • “I love the way the story unfolds; it has some creepy and hilarious moments too.”
    • “The ending was amazing and hilarious!”
    • “It's a funny, heartwarming romp through a world of darkness and despair that will leave you feeling optimistic about the human condition.”
  • optimization
    67 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, with many users reporting smooth performance across various hardware configurations, including low-end systems. While some minor technical issues like frame rate drops and glitches were noted, they did not significantly detract from the experience. The game is generally considered well-optimized, maintaining high frame rates and offering a visually appealing experience without major bugs or crashes.

    • “On my end, the game was very smooth, seems very well optimized, and I faced absolutely no bugs or glitches (I tend to play naturally, for the sake of immersion).”
    • “I played this on my MacBook Pro M3 Pro chip and loved the performance; played on full display settings and it ran so smoothly with zero lag.”
    • “The game is very well optimized and runs beautifully; graphics are on point even though most AAA games use more sophisticated engines.”
    • “While generally well-optimized, I encountered occasional technical issues such as frame rate drops or minor glitches, which can momentarily disrupt immersion.”
    • “In terms of performance, the game chugged and even crashed a few times during a sequence in which you have to lug a large number of NPCs behind you.”
    • “Though if you run into performance issues, there is not much to do about it in-game.”
  • stability
    38 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with many players reporting smooth performance and minimal to no bugs or glitches across various platforms, including Steam Deck and Linux. However, some users have experienced occasional technical issues, such as graphical glitches and frame rate drops, particularly on specific systems like macOS. Despite these minor setbacks, the majority of players found the game well-optimized and immersive, contributing to a positive gameplay experience.

    • “Optimisation is good; in my gameplay, I faced no glitches or bugs.”
    • “Game runs great with no problems whatsoever.”
    • “There were no glitches; the animations and graphics were smooth, and it was incredibly immersive.”
    • “I sadly can't play the game on macOS 15.1 on a MacBook Pro with M1 Pro as I have really annoying graphical glitches in-game.”
    • “There are a couple of annoying graphical glitches like VSync tearing and incorrect resolution setting.”
    • “Except that every time I play, about 15 minutes in, the game freezes, forcing me to shut it down and restart it.”
  • character development
    13 mentions Positive Neutral Negative

    The reviews indicate that "Inside" and its predecessor "Limbo" prioritize narrative and aesthetic over character development, with both games lacking significant growth or depth in their characters. While the character design is praised for its beauty and simplicity, the absence of character development is noted as a missed opportunity that could have enhanced the gameplay experience. Overall, the focus remains on the atmospheric storytelling and visual artistry rather than on evolving characters.

    • “Love the simplicity of the character design paired with the complex scenic design.”
    • “Roughly 3 hours of engrossing gameplay that progresses at a perfect pace while mesmerizing you with its beautiful art style, nuanced physics, and painstakingly detailed character design and movement.”
    • “Every element, from the gameplay, to the level design, to the character design, to the soundtrack has been so beautifully crafted that it reaches far beyond that description.”
    • “Inside is purely narratively driven and features no character development.”
    • “If there was some actual character development here, it would have excused the boring platforming and puzzles.”
    • “In Limbo you explored a new dark, cruel world and even though there was no character development, the world carried the weight of the game.”
  • monetization
    9 mentions Positive Neutral Negative

    The reviews highlight a strong appreciation for the absence of monetization tactics such as microtransactions and DLCs in Playdead's games, "Limbo" and "Inside." Players value this approach as a refreshing contrast to the prevalent trends in the gaming industry, which often rely on aggressive monetization strategies. Overall, the lack of in-game purchases is seen as a positive aspect that enhances the gaming experience.

    • “☐ Microtransactions for a good cause.”
    • “The ending makes more sense than EA's microtransactions...”
    • “It's like the perfect counterpoint to the big trends in games today (huge time sinks, gross monetization, violence for violence's sake, etc.) I'd recommend this to anyone!”
    • “Also, no microtransactions or DLCs.”
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100%Critics’ scoreBased on 1 critic reviews
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4h Median play time
6h Average play time
4h Main story
5h Completionist
3-5h Spent by most gamers
*Based on 264 analyzed playthroughs
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Frequently Asked Questions

INSIDE is a platformer game with horror, drama and science fiction themes.

INSIDE is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 4 hours, while the entire game is estimated to take about 5 hours to finish. On average players spend around 6 hours playing INSIDE.

INSIDE was released on July 7, 2016.

INSIDE was developed by Playdead.

INSIDE has received overwhelmingly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its replayability.

INSIDE is a single player game.

Similar games include LIMBO, Planet of Lana, Little Nightmares, GRIS, Year Walk and others.