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Ad Infinitum

Ad Infinitum tells an engaging and unique story in a great way. To really enjoy it, though, you’d have to be willing to play with the voice setting set to German.
74%Game Brain Score
story, graphics
gameplay, stability
79% User Score Based on 757 reviews
Critic Score 68%Based on 12 reviews

Platforms

PCPCPlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SPlayStationPlayStationXboxXbox

About

In Ad Infinitum, play as a German soldier torn between the trenches of WWI and his childhood home, haunted by war horrors and supernatural creatures. Traverse through a dreamlike world, uncovering memories and seeking inner peace. With a blend of narrative management and psychological thriller, this game explores the enduring impact of war on the human psyche, challenging you to break the cycle and confront your past.

Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
Ad Infinitum screenshot
+4

79%
Audience ScoreBased on 769 reviews
story247 positive mentions
gameplay34 negative mentions

  • Engaging and emotional story that explores the impact of WW1 on individuals and families.
  • Stunning graphics and atmosphere that effectively convey the horrors of war.
  • Unique monster designs and a haunting soundtrack that enhance the overall experience.
  • Gameplay can feel tedious and repetitive, often resembling a walking simulator with simple puzzles.
  • Technical issues and bugs, including awkward controls and occasional audio glitches.
  • Some players may find the pacing slow, with long stretches of exploration and minimal action.
  • story
    576 mentions Positive Neutral Negative

    The story of "Ad Infinitum" is a deeply emotional exploration of the impact of World War I on a German family, intertwining themes of trauma, mental illness, and familial bonds. While many players praised its haunting narrative and atmospheric storytelling, some found the pacing slow and the reliance on collectible notes for plot comprehension frustrating. Overall, the game is recognized for its compelling, albeit sometimes convoluted, narrative that effectively captures the horrors of war and its psychological aftermath.

    • “When this game was recommended to me, I thought it was nothing more than a WW1 horror game, but I was not ready for such a well-written story about the impact of the First World War on people's lives and minds.”
    • “Ad infinitum offers a haunting tale of a German family ripped apart by the unspeakable horrors of World War 1, which you will experience first-hand in the bloody, dangerous trenches and through the story-progressing explorations of a mansion.”
    • “It’s rather unique, has a heart-breaking story of war and familial bonds, and features a finely crafted atmosphere that’s bleak and terrible but beautiful in its own horrific ways.”
    • “However, the storytelling was painfully slow sometimes, especially in the mansion scenes, which was made even worse by how predictable it is.”
    • “In the end, the game didn't capture me with its story or writing; I wasn't immersed or in any way scared/fearful of its horror, and with the boredom that came with trying to figure out where to go next, I just wasn't compelled to continue.”
    • “The story itself is convoluted and difficult to figure out if you don’t read the papers spread throughout the game.”
  • gameplay
    231 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players finding it repetitive and lacking depth, often comparing it to a walking simulator with basic mechanics. While some appreciate the atmospheric elements and story, they criticize the clunky controls, weak horror elements, and a reliance on tedious puzzles and note collection that detracts from the overall experience. Overall, the gameplay is seen as underwhelming, with calls for more polish and innovation to enhance engagement.

    • “The gameplay and story are good, and I really liked the soundtrack.”
    • “Ad Infinitum balances engaging gameplay with a deep, dark, and fascinating story that tells a tale of a family torn apart by war.”
    • “Its immersive atmosphere, captivating story, and nerve-wracking gameplay combine to deliver an unforgettable adventure.”
    • “What little gameplay it has just flat out sucks and the horror aspect doesn't really help.”
    • “The gameplay is boring, at the best of times, and tedious at the worst.”
    • “Unfortunately, general clunkiness and lackluster gameplay bring down the experience as a whole.”
  • graphics
    179 mentions Positive Neutral Negative

    The game's graphics have received widespread praise for their stunning quality, detailed environments, and atmospheric effects, effectively immersing players in a dark and eerie world. While many reviewers highlight the impressive visual fidelity and artistic design, some note inconsistencies in detail and performance issues that detract from the overall experience. Overall, the graphics are considered a strong point of the game, contributing significantly to its storytelling and ambiance.

    • “The game's graphics are stunning, with meticulously detailed environments that pull you into its dark, oppressive world.”
    • “Stunning graphics, atmospheric and immersive.”
    • “The graphics and sound design work in harmony to immerse you in an eerie, unsettling world that feels as real as it is terrifying.”
    • “34 euros is definitely too much for a game you finish in 6-7 hours and that lacks so much detail (graphics are often raw, voice acting is not really convincing, monsters and environment tend to lack details).”
    • “As I said above, the game looks great but it fails to capture the scale of WWI in its war moments and has such a lackluster use of horror it really just felt like an aesthetic.”
    • “Overall just another 'horror' game that is all graphics, zero interesting mechanics, some poor 'stealth', and their version of telling a story is 'hey guys let's just leave a million notes around and they will figure it out.'”
  • atmosphere
    152 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and haunting qualities, effectively capturing the horrors and tensions of World War I through stunning visuals, sound design, and a gripping narrative. Players appreciate the consistent tension and emotional depth, although some note that the gameplay can be slow and the horror elements minimal. Overall, the game excels in creating a deeply atmospheric experience that resonates with themes of trauma and uncertainty, making it a compelling choice for fans of atmospheric storytelling.

    • “The scenery and the atmosphere of the game carries the horrors and the tensions of WW1 incredibly well.”
    • “With a fantastic atmosphere supported by great use of light/shadow and a soundtrack fit for a feature-length film, the environments the player moves through are haunting and anxiety-inducing.”
    • “Ad infinitum is a very atmospheric horror walking sim that intelligently deals with the trauma suffered by the soldiers of the Great War, the game feels like Otto Dix's paintings come to life.”
    • “The story, sound design, and atmosphere are subpar, and this has some of the most tense and horrifying moments I've ever had in a video game.”
    • “Also, the entire segment had its atmosphere completely neutered by this wildly bombastic, high-energy track that took me even further out of the experience than I already was.”
    • “It takes ages for the story and the atmosphere to get your attention.”
  • music
    137 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its outstanding quality, often described as better than that of many AAA titles, with a haunting and atmospheric soundtrack that enhances the overall experience. However, some players noted issues with the implementation, citing moments where the music felt out of place or was absent during critical scenes, which detracted from the intended tension. Overall, while the soundtrack is praised for its beauty and fittingness, inconsistencies in its application have led to mixed feelings among players.

    • “The soundtrack is absolutely gorgeous.”
    • “The music also does a terrific job of enforcing the environment and maintaining the creepy vibes without sounding out of place.”
    • “Enjoyable music: the hauntingly beautiful soundtrack perfectly complements the eerie atmosphere.”
    • “The only thing I'll give credit for this game is the trailer, the story, and the music production, but even when playing the game, the music seems very out of place.”
    • “Unfortunately in the last chapter there were a lot of moments where there was no music at all, and one of them was the final battle that made the ending anti-climactic when I defeated the last boss.”
    • “The music at certain parts is inappropriate and ruins all tension if there ever was any.”
  • emotional
    40 mentions Positive Neutral Negative

    The game delivers a profoundly emotional experience, weaving a heart-wrenching narrative centered on the horrors of World War I and familial bonds. Players describe it as an emotional roller coaster, with a beautifully crafted atmosphere that enhances the story's impact, often leading to tears by the end. Despite some gameplay criticisms, the compelling storytelling and unique approach to narrative make it a must-play for those seeking a deep emotional journey.

    • “It’s rather unique, has a heart-breaking story of war and familial bonds, and features a finely crafted atmosphere that’s bleak and terrible but beautiful in its own horrific ways.”
    • “The story was hard-hitting and emotional; it really captures the effect WW1 had on families at the time.”
    • “This is an emotional journey for our character, and given the subject matter of the game, it feels appropriate that you experience the game's story in a more narrative fashion as opposed to fighting enemies to reach an end goal.”
  • optimization
    28 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant performance issues, including stuttering frames and technical bugs, even on high-end hardware like the RTX 4090. While the graphics are praised for their fidelity, the Unity engine's limitations and inconsistent optimization across different areas detract from the overall experience. Despite ongoing patches, players report that improvements in performance have been minimal, leading to frustration with the game's lack of polish.

    • “Some areas were not as optimized as others and would lag a little, but it didn't affect my experience much as I got through those areas quickly.”
    • “I know they've been patching it, so I started it up for a few minutes a few days ago, and I didn't see significant improvements to performance.”
    • “Unfortunately, I have a 4090 and various optimization issues.”
    • “Unity engine isn't nearly as performant as other engines for this level of graphical fidelity, so I suspect DLSS might be necessary for satisfactory performance with 4K resolution.”
    • “Other than that, 'Ad Infinitum' is let down by its lack of polish and optimization.”
  • stability
    21 mentions Positive Neutral Negative

    The game exhibits a range of stability issues, with players reporting various glitches and bugs that can disrupt gameplay, particularly during puzzles and checkpoint saves. While some users experienced smooth playthroughs, many noted that the game feels clunky and reminiscent of older titles, with audio glitches and other minor issues detracting from the overall experience. Overall, stability appears to be a significant concern, impacting immersion and gameplay consistency.

    • “It is riddled with glitches, big and small.”
    • “My only issue was the glitches that occurred during puzzles for some reason, they made completing puzzles impossible & keys seemed to never get used even though I had them. A few checkpoint reloads seemed to get things back on track but a fix would've been better.”
    • “The war moments are underwhelming, horror is lackluster to the point of really just being aesthetic, and suffers from a buggy checkpoint save system.”
  • grinding
    17 mentions Positive Neutral Negative

    The reviews highlight that the game's grinding aspect is characterized by tedious exploration and repetitive tasks, often feeling like a walking simulator with unclear paths and simple puzzles. Players find the gameplay boring and lacking in engagement, with easy enemy encounters that contribute to a sense of monotony. Overall, the experience is described as a slog, detracting from the initial promise of the game.

    • “A well-blended mix of story-driven walkthrough, puzzles (not punishing) and enemy/boss moments which are challenging enough, but not grindy.”
    • “It's one of those games where it's linear, but there are a thousand doors and hallways to go through so it can become tedious, and your path is not always clear.”
    • “The gameplay is boring, at the best of times, and tedious at the worst.”
    • “The game falls off from its amazing start and becomes a tedious half-finished slog.”
  • replayability
    16 mentions Positive Neutral Negative

    The game offers limited replayability, primarily due to its short length and the inability to skip cutscenes and dialogues, which detracts from the experience of multiple playthroughs. While there are three different endings based on player choices, the overall implementation of replay features is considered poor, resulting in a low replay value rating.

    • “There are three different endings depending on choices you make at critical points, so there is some built-in replayability (and a second playthrough would probably also help to more fully understand the story anyway).”
    • “For something priced in decidedly 'double-A' fashion, it's not especially long, replayable or super-duper-mega slick; it's a great little 'game that could', but don't go mistaking it for anything that could go truly head-to-head with the 'big boys'.”
    • “Replay value is close to zero, and you cannot skip most of the cutscenes/dialogues.”
    • “There is a replayability value to this game, but unfortunately the way that they implemented it is really bad.”
    • “Replayability (2/5):”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is highly praised, with players noting its ability to evoke laughter even during tough times. The comedic elements, including quirky monster designs reminiscent of early 2000s films, contribute to a lighthearted atmosphere that enhances the overall experience.

    • “Some of the monsters are similar to those funny little jungle zombies from the early 00s sequel of 'The Mummy', and the whole Mother of Sorrows thing reminds me of Dario Argento's universe.”
    • “He made me laugh when nobody else could when I was going through the deepest depression I've ever experienced.”
    • “You had an amazing sense of humor and I will miss your jokes.”
  • monetization
    1 mentions Positive Neutral Negative

    The reviews do not provide relevant information about monetization in the context of gaming. Instead, they focus on historical and cultural commentary regarding Spanish colonial education and the impact of colonization on indigenous languages.

  • character development
    1 mentions Positive Neutral Negative

    The character development in the game is criticized for being shallow and disjointed, with many reviewers noting that it fails to create meaningful connections or growth for the characters. Additionally, the reliance on outdated mechanics from other games detracts from the overall depth and engagement of the character arcs.

    • “The story feels disjointed, and the character development is shallow, relying too much on stale mechanics from other games.”
    • “Character development is lacking depth, making it hard to connect with the characters.”
    • “The characters feel one-dimensional, and their growth throughout the game is minimal and unconvincing.”

Buy Ad Infinitum

4h Median play time
5h Average play time
4-8h Spent by most gamers
*Based on 6 analyzed playthroughs

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