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Resident Evil 5

By necessity, Resident Evil 5 makes a smaller impact than its groundbreaking predecessor, but it's still a creepy, fantastic action game in its own right.
Resident Evil 5 Game Cover
84%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, grinding
85% User Score Based on 26,154 reviews
Critic Score 84%Based on 8 reviews

Platforms

Playstation 3Nintendo SwitchXbox 360Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Resident Evil 5 Game Cover

About Resident Evil 5

Resident Evil 5 is a single player and multiplayer survival role playing shooter game with horror and violence themes. It was developed by Capcom and was released on June 28, 2016. It received positive reviews from both critics and players.

Buy Resident Evil 5 on PS4. Features single-player and co-op modes, a dramatic storyline and all previously released DLC.

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Games Like Resident Evil 5

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Reviews

85%Audience ScoreBased on 26,154 reviews
story1.3k positive mentions
stability190 negative mentions

  • Resident Evil 5 offers a fun and engaging cooperative gameplay experience with refined shooting, melee combat, and inventory mechanics that enhance strategic play and replayability.
  • The game's graphics and detailed African settings are visually striking and well optimized for its age, providing a distinctive and atmospheric backdrop.
  • The game features a memorable, campy story with returning characters and entertaining, humorous moments that are especially enjoyable in co-op mode.
  • The controls are clunky with issues such as inability to move while shooting or reloading, and the AI partner is often unreliable, making solo play frustrating.
  • The game shifts away from traditional survival horror to action, losing the atmospheric tension and featuring repetitive enemy waves and tedious grinding.
  • Technical problems, particularly in the PC port, including bugs, crashes, and intrusive DRM, negatively impact gameplay stability and multiplayer reliability.
  • story

    3,667 mentions Positive Neutral Negative
    34% positive mentions, 58% neutral mentions, 8% negative mentions

    Resident Evil 5 features a campy, over-the-top action story that serves as a culmination of the Wesker saga and ties into the broader Resident Evil lore, though its plot is often criticized as clichéd, predictable, and somewhat lacking depth. The narrative’s highlight is the return of key characters like Chris, Jill, and Wesker, with the story becoming more engaging towards the latter chapters and supported by additional DLC content that expands on background events. While not emphasizing horror, its story-driven gameplay and cooperative mode offer an entertaining experience for fans and newcomers willing to embrace its cheesy, popcorn-movie style.

    • “Resident Evil 5 delivers an adrenaline-fueled thrill ride through the heart of Africa, with intense action, atmospheric visuals, and a gripping plot that will keep players on the edge of their seats.”
    • “The story throws you into the heart of Africa with Chris Redfield and Sheva Alomar battling the infected, and every mission is packed with tension, great pacing, and cinematic moments.”
    • “The story provides a satisfying conclusion to the arc of the iconic villain Albert Wesker, offering deeper insight into his motivations and backstory, and the narrative ties up various plot threads from previous games while introducing new elements that keep you invested.”
    • “The story is absolutely garbage, reused Los Plagas in a worse way, some of the worst boss fights in the entire series, worse handling than original RE4, no horror elements at all, horrible QTE, horrible PVP, one of the worst Mercs modes of the entire series, super short DLC that doesn’t add much at all to the game and probably should have been free, Sheva is a terrible solo companion.”
    • “The story is painfully average in how safe it plays from pacing to the events themselves that play out, right down to being predictable at most points. Characterization is nearly nonexistent, Chris and Sheva are the only two 'people' in the whole game while the rest feel like set dressing or acting pieces for the next big story flag. Chris has the personality of a boulder punching statue, and Sheva is normal for someone in BSAA just to stop BOWs from hurting her cultured corner of the world.”
    • “The story is a complete mess and feels more action-focused than horror, which is par for the course for this type of game. The plot is convoluted, the villains are cartoony, the level and boss design is poor, and the narrative is thin and predictable.”
  • gameplay

    2,363 mentions Positive Neutral Negative
    30% positive mentions, 60% neutral mentions, 10% negative mentions

    Resident Evil 5 builds upon Resident Evil 4's gameplay with a stronger focus on cooperative action, featuring refined shooting, melee combat, and inventory management mechanics. While the action-packed gameplay is fun and engaging, especially in co-op, it suffers from dated controls like the inability to move while shooting, clunky partner AI, and occasional frustrating boss fights, making solo play less enjoyable. Despite its flaws and reduced survival horror elements, the game offers a satisfying and replayable experience for fans of action-oriented shooters with cooperative mechanics.

    • “Having a human partner means you can strategize better, specialize more into different playstyles, and spark your braincells together like jumper cables on how to beat boss encounters because some of the mechanics are esoteric at best.”
    • “Resident Evil 5 takes the series further into action-focused gameplay, moving away from traditional survival horror in favor of larger combat encounters, heavier weapon customization, and cooperative mechanics. This greatly increases replayability for players who enjoy the arcade-style gameplay.”
    • “The gameplay shines in its cooperative mode, allowing players to team up and tackle the challenges together. The cooperative gameplay elevates combat to a new level — Sheva can cover flanks, revive Chris in critical moments, and combine attacks for maximum effect, making the experience exciting and highly interactive.”
    • “The controls are extremely clunky, the plot is almost nonexistent, the characters feel flat, and the gameplay just isn't fun.”
    • “The gameplay is just bad, tank controls, can't move while aiming, can't move while reloading, inventory menu doesn't pause the screen.”
    • “Instant kill mechanics in the middle of boss fights are annoying and killed it for me.”
  • graphics

    1,034 mentions Positive Neutral Negative
    46% positive mentions, 49% neutral mentions, 5% negative mentions

    Resident Evil 5's graphics were highly praised at release for their impressive character models, detailed environments, and cinematic visuals that still hold up well today, especially on PC with higher resolutions and mods that remove the era's typical yellow-green filter. While some find the game's muted, brownish color palette and dated controls less appealing, the overall aesthetic and art style convey a distinctive, stylized look set in Africa that many consider iconic. Despite minor graphical inconsistencies and the obvious aging compared to current-generation titles, the game remains visually striking and technically well-optimized, making it a solid visual experience for its age.

    • “Resident Evil 5's graphics are simply stunning for a game that came out in 2009.”
    • “When this game came out the visuals were unbelievable, but now are nothing special. Somehow it manages to look better than RE6, but that's just because stylized graphics will always be more timeless than going explicitly for highly detailed designs.”
    • “Graphically it still holds up okay and the menus and inventory are easy to navigate.”
    • “It's not done well and the fights are often bugged if you have more advanced graphics.”
    • “The graphics have the early 2000s yellow filter that makes the game look hideous for the first half of the game; every area looks the same because everything is yellow and gross; it's hard to look at.”
    • “Ugly and blurry models and visuals overall.”
  • humor

    431 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely described as hilarious, primarily when played in co-op mode where absurd action, goofy animations, and over-the-top moments like Chris punching a boulder create frequent laughter. While the story and dialogue are often seen as cheesy or unintentionally funny rather than genuinely witty, the campy tone, funny character interactions (especially with Wesker), and chaotic gameplay mishaps consistently provide an entertaining, meme-worthy experience that fans enjoy most when shared with friends.

    • “I genuinely spent more time laughing at this game than playing it—not at any one thing in particular, but at the constant accumulation of absurd moments that kept building on each other.”
    • “My friend constantly reframing everything mid-cutscene—like "Chris now facing a tough decision, between blondie and brunette", Wesker turning into a running joke as Zeno, the overly dramatic "I have a very long gun because I'm compensating for something" antagonist, especially funny because of his attempted cosplay of Neo from The Matrix.”
    • “This game takes the all-over-the-place tone of the series and ramps it up to 11, but damn if it isn't one of the most hilarious co-op adventures you could have.”
    • “And no, Chris punching his way out of the rock is not funny.”
  • replayability

    401 mentions Positive Neutral Negative
    51% positive mentions, 48% neutral mentions, 1% negative mentions

    Resident Evil 5 offers high replayability, primarily driven by its cooperative multiplayer, diverse weapon upgrade system, and the highly praised mercenaries mode. While its campaign may be shorter and less horror-focused than previous entries, unlockables, multiple difficulty levels, DLC content, and varied gameplay modes provide extended long-term appeal. Overall, it is widely regarded as one of the most replayable games in the series, especially enjoyable with friends.

    • “The mercenaries mode is a huge improvement over 4's and infinitely replayable - the campaign is kind of meh, but doesn't have such a noticeable drop in quality like 4 had after you got to the island.”
    • “Resident Evil 5 is a solid action game that has incredible replay value with its many weapons to try out, fun level design and the option to play co-op.”
    • “With all that aside and as long as you're able to play it, the game itself in general is actually pretty good and does have some replay value imo.”
    • “Its good just really not replayable it had place where it was annoying and just stupid.”
    • “The extra stories are cool, but overall the game has no replayability.”
    • “Compared to other resident evil titles this one is a bit lacking: boss fights are awkwardly designed making them more like puzzles rather than a test of your skill and resources, and there's no replay value because the easily obtained infinite weapons make everything a cake walk after the first run.”
  • atmosphere

    363 mentions Positive Neutral Negative
    36% positive mentions, 56% neutral mentions, 8% negative mentions

    Resident Evil 5 significantly shifts from the series’ survival horror roots to focus on intense, action-packed gameplay, which many players feel comes at the expense of the atmospheric tension and dread that defined earlier titles. While the game features richly detailed African settings and strong visuals, the constant enemy waves, daytime environments, and mandatory co-op partner dilute the sense of isolation and horror, resulting in a less immersive and scarier experience. However, the "Lost in Nightmares" DLC is frequently praised for recapturing the classic eerie and tense atmosphere fans loved from the original games.

    • “Lost in Nightmares brought back the atmosphere of the classic Resident Evil games and was honestly one of my favorite parts of the entire experience.”
    • “The atmosphere inside the Spencer Mansion, the darker environments, the slower pacing, the exploration, the puzzles, and the constant tension reminded me a lot of Resident Evil 1 Remake.”
    • “From dusty villages and lush jungles to sprawling industrial complexes and tense underground labs, each location is meticulously crafted to evoke atmosphere, tension, and realism.”
    • “Compared to the previous games, this game suffers from a decline in overall visuals and atmosphere; it's just very boring to look at.”
    • “The biggest difference to other Resident Evil games is that a mandatory co-op partner (human or AI) takes away the atmosphere you'd normally get from most other Resident Evil games.”
    • “The action is over-the-top in the worst way: endless enemy waves with constant respawns that kill any sense of atmosphere or tension.”
  • music

    240 mentions Positive Neutral Negative
    41% positive mentions, 56% neutral mentions, 3% negative mentions

    The music in the game receives generally positive feedback, praised for its intense, orchestral, and atmospheric soundtrack that heightens tension and complements action-heavy gameplay, particularly during boss fights. While some find it less memorable or occasionally generic compared to earlier series entries, many regard it as one of the game's strong points, with a few standout tracks and a fitting mood-setting score. However, a minority critique the music as annoying or forgettable, and note that it sometimes clashes with the game's tone or becomes repetitive.

    • “The soundtrack blends tribal percussion with tense orchestration, supporting the action-heavy tone but rarely reaching the iconic status of earlier Resident Evil soundtracks.”
    • “From eerie ambient tracks to pulse-pounding orchestral scores, the music enhances the atmosphere and immerses players in the world of survival horror.”
    • “The music swells during encounters and boss fights, driving momentum and heightening stress.”
    • “The music is generic and bad, sounding like Hans Zimmer slop.”
    • “The couple things I have to nit-pick or consider cons about the game: the music gets old fast and it's too easy to tell when the enemy is 'dead'; however, they use this sometimes against you.”
    • “Most of the music in Resident Evil 5 isn’t really memorable, except for a few ‘enemy encounter’ loops here and there.”
  • stability

    212 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    Resident Evil 5's PC port is notoriously plagued by numerous bugs, glitches, crashes, and game-breaking issues—especially during boss fights and co-op multiplayer—that often require community patches or troubleshooting to mitigate. While the gameplay remains fun and the game runs well on some platforms like the Steam Deck, stability problems including freezing, AI oddities, and compatibility issues frequently hinder the experience. Overall, despite its enjoyable core, the game’s stability is undermined by persistent technical flaws that affect progression and multiplayer reliability.

    • “Runs great, supports ultrawide, Games for Windows Live has been removed, legacy content added... overall it's a great package and worth the playthrough.”
    • “The good news is that it still runs great in 2026 on a Windows 11 machine with barely any tinkering needed.”
    • “Haven't played through the entire game on the PC version yet but, suffice it to say, it's been nothing but consistent and bug free so far.”
    • “This game is a buggy mess (alt tab can crash your game, pressing escape can crash your game, playing online can randomly disconnect for no reason, and playing the game can even crash your game!) that does not work a lot of the time.”
    • “From a technical perspective, the controls are terrible for aiming and there are constant game breaking glitches, there are bosses that simply cannot be killed due to bugs, and I had to waste a lot of time until it occurred to me it should have died by now.”
    • “The pc version has been plagued with numerous issues since release, namely the buggy GFWL implementation.”
  • grinding

    197 mentions Positive Neutral Negative
    2% positive mentions, 14% neutral mentions, 84% negative mentions

    Grinding in the game is frequently described as a necessary but tedious and repetitive task, especially for upgrading weapons, unlocking infinite ammo, and achieving certain multiplayer goals. Boss fights often exacerbate this feeling due to their length and redundancy, with many feeling like damage sponges, increasing the grind's frustration. While co-op play can make the experience more enjoyable and mitigate some of the grind's monotony, solo play tends to amplify the tediousness, particularly due to clunky AI and limited inventory management.

    • “You'll need a second life for grinding.”
    • “A lot of grinding.”
    • “You'll need a second live for grinding.”
    • “Looking at the requirements for finishing the game on the hardest difficulty or grinding out a dead multiplayer mode made the experience start to feel dreadful.”
    • “Given the dlcs nowadays are included with the base-game you might forever have this game unfinished as it is tedious finding three other players still willing to put hours upon hours in for you to unlock the achievements as they are incredibly grindy.”
    • “Unlocking all the weapons, then getting them fully upgraded so that you can then unlock infinite ammo for them requires a lot of grinding.”
  • optimization

    196 mentions Positive Neutral Negative
    29% positive mentions, 55% neutral mentions, 16% negative mentions

    The game is generally well-optimized, running smoothly even on low-end PCs and maintaining solid performance on modern hardware. However, recent additions of intrusive "enigma" DRM have caused significant performance drops, stuttering, mod-blocking, and compatibility issues, which many users find unacceptable and damaging to the overall experience. Despite some control and minor bug issues, the core optimization remains commendable for a title this old, especially outside these DRM-related problems.

    • “This game is pretty good, it runs smoothly even on low-end PC/laptop; I would rate this game 7/10 solid game.”
    • “It's optimized to run on nearly every hardware piece released in the last 15 years.”
    • “Very well optimized, it runs very well on machines without dedicated graphics card and more powerful processors.”
    • “Very poorly optimized, too bad I only found this out 2 hours into the game.”
    • “Re5 is a very good game and it's one of the best co-op experiences ever but it doesn't need this enigma DRM, it ruins performance in all the games it's implemented in and it's not needed for a game from 2009.”
    • “Capcom added DRM to an old coop/solo game that worsens performance and gives you malware because they can't handle the idea of players modifying their experience on a game they own.”
  • emotional

    74 mentions Positive Neutral Negative
    93% positive mentions, 0% neutral mentions, 7% negative mentions

    The emotional impact of the game is highly polarized; while some players feel genuine connection, nostalgia, and tension—especially during key story moments and character dynamics—many others find the narrative shallow, frustrating, or emotionally hollow. The intense co-op experience and certain DLCs evoke warmth and suspense, yet the awkward controls, poor camera, and inconsistent writing often undermine emotional engagement. Overall, the game elicits a mix of heartfelt and negative emotional responses, with memorable highs tempered by notable lows.

    • “I cried when Wesker died.”
    • “Seeing Spencer, learning more about his ideology, and witnessing the final confrontation between him and Wesker gave much more emotional and narrative weight to the story.”
    • “The entire story is emotionally driven with great characters and one very evil duo that is iconic in their own respective rights.”
    • “Resident Evil 6 was bad but at least had a vision; this game has boring gameplay with a boring story.”
    • “The first half of the game features a boring storyline.”
    • “The story is boring and doesn't become remotely interesting until the last chapter.”
  • character development

    27 mentions Positive Neutral Negative
    33% positive mentions, 52% neutral mentions, 15% negative mentions

    Character development in the game is generally seen as weak or minimal, with many reviewers criticizing the writing and lack of meaningful growth between characters like Chris and Sheva. However, the character designs, voice acting, and animations receive consistent praise, particularly for Chris Redfield and Sheva, which somewhat compensates for the narrative shortcomings. Some fans appreciate subtle progression in Chris's personality, but overall the development is considered underwhelming compared to other aspects of the game.

    • “Both in character development, and in bonding.”
    • “Enjoy it with your friends, play it solo for more flavor text and character development between the characters, if that's more your thing, but make sure to manage the AI's inventory wisely, they blow through resources.”
    • “I love the story of the game, Chris' character development is underrated.”
    • “The dialogue is cheesy, and the character development is almost nonexistent.”
    • “The writing is the typical trash that fans of the series are used to; it doesn't bother coming up with any new ideas or having any character development.”
    • “The game has absolutely no character development from Chris and Sheva.”
  • monetization

    17 mentions Positive Neutral Negative
    12% positive mentions, 17% neutral mentions, 71% negative mentions

    The monetization approach is widely criticized as a blatant cash grab, with microtransactions, mediocre DLCs, and misleading advertising irritating players. Many feel the game prioritizes profit over quality and consumer respect, including invasive ads and restrictions tied to monetization strategies. Overall, the monetization is seen as exploitative and damaging to the player experience.

    • “Microtransactions - in-game purchases.”
    • “Microtransactions - in-game purchases.”
    • “Makes me yearn for a day when you could just buy a game and play it without microtransactions, constant updates, and all the other blights modern gaming is plagued with.”
    • “Almost forgot to mention that the DLCs are the perfect example that Capcom only wanted to make a big cash grab because these are probably the worst DLCs I have ever played and they are mad short.”
    • “Just like microtransactions.”
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Play Times

11h Median play time
82h Average play time
13h Main story
186h Completionist
5-65h Spent by most gamers
*Based on 34 analyzed playthroughs
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Frequently Asked Questions

Resident Evil 5 is a survival role playing shooter game with horror and violence themes. Common tags for Resident Evil 5 include trading, story rich and mature.

Resident Evil 5 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

The main story can be completed in around 13 hours, while the entire game is estimated to take about 186 hours to finish. On average players spend around 82 hours playing Resident Evil 5.

Resident Evil 5 was released on June 28, 2016.

Resident Evil 5 was developed by Capcom.

Resident Evil 5 has received positive reviews from both players and critics. Most players liked Resident Evil 5 for its story but disliked it for its stability.

Resident Evil 5 is a single player game with multiplayer and local co-op support.

Similar games include Resident Evil 6, Resident Evil Revelations 2, Resident Evil 4, Dead Space 3, The Evil Within and others.