- February 6, 2013
- Visceral
- 7h median play time
Dead Space 3
Platforms
About
In Dead Space 3, Isaac Clarke and soldier John Carver brave the harsh planet Tau Volantis to stop the Necromorphs, uncovering exclusive story elements and strategies in co-op mode. Players can choose between single-player and co-op campaigns, with the latter providing a unique perspective on the story. Together, they battledeadlier enemies and survive harsh elements to save humanity.
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story
2,680 mentions Positive Neutral NegativeThe story of "Dead Space 3" has received mixed reviews, with many players criticizing it for being weak, predictable, and filled with clichés, particularly regarding the forced love triangle between Isaac and Ellie. While some appreciate the continuation of Isaac's journey and the exploration of the necromorph lore, others feel that the narrative lacks depth and coherence, especially when played solo, as significant story elements are locked behind co-op missions. Overall, the game is seen as a departure from the horror roots of its predecessors, leaning more towards action and less on suspenseful storytelling.
“The ancient graveyard feeling of Tau Volantis and its orbit is actually insanely captivating, the sound design (with a few exceptions) stands the test of time just the same as the previous Dead Space games, and the story is actually a pretty good continuation of Isaac Clarke's foray into unending madness.”
“The story, a tapestry of personal struggle and cosmic horror, is where 'Dead Space 3' truly shines. The plot doesn't shy away from exploring the psychological toll of facing insurmountable odds, and the relationships between characters are so well-crafted that you feel every pang of emotion along the way.”
“The story is engaging and emotionally resonant, with twists and turns that keep players invested in the fate of the characters.”
“The plot is godawful, filled with predictable tropes from action movies, disposable characters that the game sorta tries to make you care for them but die in the most unconventional ways.”
“The story was horrendous, it made what happened in ds2 insignificant as why couldn't they just go to the source of the marker from the beginning as they already knew that these things were connected.”
“The story is a jumbled mess that often feels too ridiculous or convenient to fully immerse you in the experience.”