Resident Evil 6
- March 21, 2013
- CAPCOM CO., LTD.
- 22h median play time
In Res 6, players experience interwoven storylines from beloved characters like Leon Kennedy and Chris Redfield, along with new characters, as they combat the dangerous C-virus. The game offers four distinct stories, each with their own set of protagonists, for solo or co-op play, both offline and online. The innovative Crossover mechanic allows up to four players to team up and share the horror during specific situations, adding a new layer of cooperation and excitement to the gameplay.
Reviews
- story6,526 mentions
- 27 % positive mentions
- 62 % neutral mentions
- 11 % negative mentions
The story of Resident Evil 6 is characterized by its ambitious yet convoluted narrative structure, featuring four interwoven campaigns that follow different characters as they navigate a global bio-terror crisis. While some players appreciate the action-packed sequences and character interactions, many criticize the plot for being nonsensical, filled with clichés, and lacking coherence, often feeling more like a chaotic action movie than a traditional survival horror experience. Overall, the reception of the story is mixed, with some enjoying its absurdity and others finding it disappointing compared to earlier entries in the series.
“The addition of multiple campaigns allows you to see the same story from different perspectives and allows more gameplay from the same story.”
“Resident Evil 6 is a blend of adventure and horror, where the story unfolds from four different perspectives.”
“The transition between characters keeps the story engaging, and I loved how each character brings something different to the table.”
“With a story that lacks cohesion, absurd dialogue, action-packed gameplay that loses its charm after just three hours, RE6 is rarely a joy to play, and more often a chore that I would have a hard time recommending to even the most dedicated Resident Evil fan.”
“You really can't get away with just playing say Leon's campaign and then nothing else, as the story doesn't truly wrap together and make sense until completing all four campaigns, meaning you're going to spend 20 hours if you rush in RE6, and by the end of it if you're not memeing your way through it with a friend you're going to be downright exhausted.”
“The story is a complete mess, the dialogue might be the most awkward thing ever and almost none of the characters are remotely interesting.”
- gameplay3,782 mentions
- 26 % positive mentions
- 60 % neutral mentions
- 14 % negative mentions
The gameplay of Resident Evil 6 is a polarizing aspect, with many players appreciating its fast-paced, action-oriented mechanics and cooperative features, while others criticize its reliance on quick-time events (QTEs) and a departure from the series' survival horror roots. The game offers four distinct campaigns, each with unique gameplay styles and character abilities, which can enhance replayability; however, the execution often feels disjointed and repetitive, leading to frustration for some players. Overall, while the game showcases solid mechanics and engaging combat, it struggles with pacing and narrative coherence, making it a mixed experience for fans of the franchise.
“Resident Evil 6 is a wild ride that perfectly blends intense action, intriguing storylines, and diverse gameplay mechanics.”
“The addition of multiple campaigns allows you to see the same story from different perspectives and allows more gameplay from the same story.”
“Each of the four campaigns offers a unique experience, allowing players to dive into varied gameplay styles—from the classic horror vibes in Leon's campaign to the explosive action in Chris's.”
“With a story that lacks cohesion, absurd dialogue, action-packed gameplay that loses its charm after just three hours, RE6 is rarely a joy to play, and more often a chore that I would have a hard time recommending to even the most dedicated Resident Evil fan.”
“The gameplay loop gets old very fast.”
“Everything in this RE game is a downgrade compared to other RE titles: gameplay, story, inventory management, enemy variety, camera angles, boss fights... just to name a few.”
- graphics1,276 mentions
- 47 % positive mentions
- 44 % neutral mentions
- 10 % negative mentions
The graphics of Resident Evil 6 have received mixed reviews, with many players noting that while the visuals were impressive for a 2012 release, they have not aged well compared to newer titles. Some praise the game's detailed environments and character models, while others criticize the muddy textures and inconsistent quality, particularly in bright areas. Overall, the graphics are seen as decent but lacking in comparison to both its predecessors and contemporary games, with a general consensus that they are suitable for low-end systems but could benefit from more options and improvements.
“The visuals are stunning!”
“The game's graphics showcase a high level of polish, capturing the eerie atmosphere of various global settings ravaged by bioterrorism and viral outbreaks.”
“As I delved into the world of Resident Evil 6, I found myself captivated by its heart-pounding gameplay, stunning visuals, and engaging storyline.”
“The graphics may have looked fine at the time the game was released, but now it looks very bad, of course, in any case, it’s difficult to say what the game looked like at the time of release, but it still feels like it’s still that old engine from the 4th part, the last his days, a lot is very reminiscent of parts 4-5, rather in the bad sense of the word.”
“The graphics are much worse than Resident Evil 5.”
“The graphics are absolutely pathetic.”
- humor510 mentions
- 98 % positive mentions
- 0 % neutral mentions
- 2 % negative mentions
The humor in the game is largely described as unintentional and absurd, with many players finding it hilariously bad rather than genuinely funny. Co-op play enhances the experience, turning frustrating moments into laughter through shared ridiculousness, cheesy dialogue, and over-the-top action sequences. While the game struggles with poor design and storytelling, it becomes a source of entertainment when approached with a lighthearted attitude, especially when played with friends.
“This game is absolutely fucking hilarious.”
“It's a fun game not because it's good, but because it's hilariously bad.”
“The game is just badly designed in almost every single way, but it's so bad it's hilarious seeing it fall on its face at every given turn.”
“It is completely impossible to find people to play online; the parts that are not the story and the sections that require quick button reactions are really not funny and frustrating.”
“Enemies will rush you down with little recourse so often it's not funny. The controls make aiming painful, and there is no ammo, so every encounter is you trying to trigger a stagger with as few bullets as you can, just to do a melee animation which is not enjoyable. It constantly steals control away from you for a 'cinematic' action sequence mid-combat.”
“Awful storyline that is full of cheesy, corny, stupid, pointless, and not funny one-liners.”
- music302 mentions
- 32 % positive mentions
- 60 % neutral mentions
- 9 % negative mentions
The music in Resident Evil 6 receives mixed reviews, with some praising its atmospheric sound design and orchestral compositions that enhance the game's action, while others criticize it as generic and forgettable, lacking the eerie tension expected in a horror game. Many players noted that the soundtrack feels disconnected from the game's themes, with some tracks being enjoyable but ultimately not memorable. Overall, while the sound quality is generally high, the music is often seen as a weak point in the game's overall experience.
“The sound design is a standout aspect of the game, with a haunting and atmospheric soundtrack that enhances the overall experience.”
“I always loved the relief I felt when I reached a save room with its calming yet melancholic music.”
“The music and audio is all around high quality, with excellent voice acting, great music and fantastic audio cues enhance the gameplay and the story to awesome heights.”
“The music is bland and forgettable.”
“The soundtrack feels like an afterthought.”
“The music wasn't great either, which I'm not often bothered about or pay attention to in games, but the end credits/cutscene music was particularly cringe-worthy.”
- atmosphere280 mentions
- 33 % positive mentions
- 58 % neutral mentions
- 9 % negative mentions
The atmosphere in Resident Evil 6 has received mixed reviews, with many players noting a significant departure from the series' traditional survival horror roots. While some appreciate the game's polished graphics and occasional atmospheric moments, the overwhelming emphasis on action and combat has left fans longing for the tense, eerie ambiance characteristic of earlier titles. Overall, the game struggles to maintain a cohesive and immersive atmosphere, often feeling more like an action movie than a horror experience.
“The game's graphics showcase a high level of polish, capturing the eerie atmosphere of various global settings ravaged by bioterrorism and viral outbreaks.”
“Every dark corner and eerie alley felt masterfully crafted, immersing me in a hauntingly atmospheric world where danger lurked around every turn.”
“The atmosphere is really where the game succeeds, especially in Chris and Jake's campaign; the set pieces looked great, from Europe to China, they all had a distinctive feel.”
“What I don't like about this game is the atmosphere; there is no horror at all!”
“The game also struggled to maintain the tense atmosphere and horror elements that the earlier entries in the series were known for.”
“Unfortunately, as a suspense-filled, little jumps & scares resident evil game, that atmosphere is all but gone.”
- replayability250 mentions
- 41 % positive mentions
- 54 % neutral mentions
- 6 % negative mentions
The replayability of Resident Evil 6 is a mixed bag, with many players noting its high replay value due to multiple campaigns and character perspectives, as well as engaging modes like Mercenaries. However, some criticize the disjointed narrative and lack of meaningful replay incentives, suggesting that while the game offers extensive content, it may not hold up for repeated playthroughs. Overall, it is seen as enjoyable for co-op play and completionists, but opinions vary on its long-term replayability.
“Resident Evil 6 offers significant replay value due to its multiple campaigns, each providing a different gameplay experience and perspective on the story.”
“The game's multiple campaigns, each offering a distinct gameplay experience, added to its replayability.”
“It's a gorgeous game with tons of replayability and a campaign that's an absolute blast when played co-op.”
“While this diversity offers replayability, the execution often feels disjointed, with gameplay styles ranging from intense shootouts to tense encounters with grotesque mutations.”
“The inclusion of multiple playable characters (each with their own unique campaign) adds replay value but contributes to a somewhat disjointed narrative.”
“The only reason I keep playing is because I love the franchise and I like the way mercenaries and no mercy play out, and it’s the only thing it gives the game replay value.”
- optimization198 mentions
- 29 % positive mentions
- 51 % neutral mentions
- 20 % negative mentions
The optimization of the game has received mixed reviews, with some players praising its smooth performance and ability to run on low-end PCs, while others report significant issues such as stuttering, long loading times, and poor light optimization. The introduction of invasive DRM has further exacerbated performance problems, leading to frame rate drops and compatibility issues, particularly on the Steam Deck. Overall, while some aspects of optimization are commendable, many users express frustration over the game's technical shortcomings.
“The game runs flawlessly and is very optimized; I have no complaints about it.”
“Very well optimized; surprising considering it's Capcom, who aren't known for their PC ports.”
“This game is well optimized and you can even run it on low-end PCs.”
“Additionally, the game is so dark due to poor light optimization that it's impossible to figure out what's going on.”
“This game is poorly optimized for PC play; either the controller settings or mouse and keyboard settings are both absolutely terrible.”
“I'm playing with 120 fps and every 10 seconds or so it drops to 10-15 fps because of the bad optimization.”
- stability192 mentions
- 4 % positive mentions
- 0 % neutral mentions
- 96 % negative mentions
The stability of the game is widely criticized, with numerous reports of crashes, glitches, and performance issues across various platforms, particularly on PC. Many players describe it as "buggy" and "unplayable" at times, with specific campaigns being nearly impossible to complete due to technical problems. However, some users find the bugs endearing and enjoy the game in a multiplayer setting, suggesting that the experience can still be fun despite its flaws.
“The lighting and shading is also super nice, and it looks and runs great on anything considering it was released in 2013.”
“Also runs great on the Steam Deck.”
“It uses Steam instead of GFWL now and still runs great with no hitches or lag, and the graphics options are good too, so it's glad to see that it still runs well like its predecessor.”
“Unplayable and buggy piece of shit that crashes way too often on modern hardware.”
“Very buggy game, black screen, long loading time, cutscene and gameplay stuttering, don't bother buying.”
“This game is so buggy I couldn't even get past the first chapter and I've put 6.3 hours apparently into trying to fix that.”
- grinding162 mentions
- 2 % positive mentions
- 6 % neutral mentions
- 93 % negative mentions
The grinding aspect of the game has been widely criticized for being tedious and repetitive, particularly in single-player modes where AI partners can be frustrating. Many players noted that the need to grind for skill points and upgrades detracts from the overall enjoyment, with combat encounters often feeling like mindless farming rather than engaging challenges. While some found enjoyment in the action and grinding for points, the overwhelming sentiment is that the game suffers from excessive tedium and poorly designed mechanics that make progression feel like a chore.
“You'll need a second life for grinding.”
“A lot of grinding.”
“You'll need a second life for grinding.”
“My greatest complaint is how much grinding is involved in unlocking the mastery skills even after you've unlocked the unlimited ammo skills.”
“The gameplay mechanics are tedious and needlessly complicated, making the already clunky controls and combat system a chore to operate.”
“In summary, I spent a great deal of my time in this game persisting with tedious sequence after tedious sequence in the hopes that at some point the game would improve, and it just never did.”
- emotional118 mentions
- 83 % positive mentions
- 0 % neutral mentions
- 17 % negative mentions
The emotional aspect of Resident Evil 6 is highly polarized among players, with some finding moments of genuine emotional depth and connection, particularly in character relationships like Chris and Piers, while others criticize the overall narrative as disjointed and lacking investment. Many players report experiencing laughter and tears, often in unexpected contexts, highlighting the game's campy nature and chaotic gameplay. Despite its flaws, certain story arcs and character dynamics resonate, offering a mix of heartfelt moments amidst the game's action-packed chaos.
“The ending is surprisingly touching for a Resident Evil game.”
“I also think the stories are really well created, even made me cry at some points.”
“Leon’s journey is filled with emotional depth as he grapples with trust and betrayal.”
“Generally buggy with poor controls, poor level design, bad voice acting and a boring story, but it loops back around to being hilarious since it sucks so hard.”
“Resident Evil 6 could have been a quite nice representative of the RE series; sadly, this one has terrible technical issues, is not suited for keyboard/mouse users, and has an absolutely boring story about a zombie virus spreading, with heroes that can survive everything without a scratch just by asking their partner 'are you okay?' and getting 'sure, I'm fine.' as an answer.”
“Terrible character development, boring story with completely ridiculous twists.”
- character development64 mentions
- 28 % positive mentions
- 59 % neutral mentions
- 13 % negative mentions
Character development in the game is a mixed bag, with some players praising the depth and evolution of characters like Chris, while others criticize the overall execution as convoluted and lacking cohesion. Although there are moments of strong character interaction and emotional resonance, many reviews highlight that the intersecting storylines can detract from individual character arcs, leading to a perception of inadequate development. Overall, while some characters shine, the game struggles to maintain consistent quality in character development across its multiple narratives.
“The game campaign/story development made sense, the character development was good, and the enemies/bosses were good too.”
“Characters are very believable and able to draw true emotions for their plights in relatively short periods of character development.”
“But all in all, this game was amazing and surprised me with its quality of gaming and story/character development; felt like a real 'RE' game.”
“The character development, for the most part, is awful.”
“However, I do have to say that when it comes to the story and character development section of the game, it leaves much to be desired.”
“Terrible character development, boring story with completely ridiculous twists.”
- monetization18 mentions
- 17 % positive mentions
- 39 % neutral mentions
- 44 % negative mentions
The monetization strategy of the game has drawn significant criticism from users, who view it as a blatant cash grab that undermines the gaming experience through the introduction of microtransactions and DRM. Many express frustration over the impact on modding and the perception that the company prioritizes profit over player satisfaction, calling for a shift away from such practices in favor of indie developers. Overall, the sentiment is overwhelmingly negative, with calls to avoid supporting what is seen as an anti-consumer approach.
“Honestly, I wish a video game crash would occur now so terrible gaming companies (like EA), the people who support microtransactions in $110 AAA games, and those who caused the pre-order culture to grow can fade away with the old industry, allowing indie developers to become our new AAA developers and offer us high-quality games.”
“Just look at the new Deus Ex; they have microtransactions for a single-player game.”
“I don't care about the mods or your microtransactions.”
“This is nothing more than an obvious shameful cash grab and I would stay away.”
“Honestly, I wish a video game crash would occur now so terrible gaming companies (EA), the people who support microtransactions in 110 dollar AAA games, and the people who caused the pre-order culture to get this big can die off with the old industry and bring in a new industry where indie devs can be our new AAA developers so they can offer us high quality games.”
“Adding DRM for this 10-year-old game doesn't do anything other than making the game experience worse, breaking mods and advertising piracy... this is beyond stupid and goes against the very thing that makes Steam so popular.”