Resident Evil 6
- March 21, 2013
- CAPCOM CO., LTD.
- 22h median play time
In Res 6, players experience interwoven storylines from beloved characters like Leon Kennedy and Chris Redfield, along with new characters, as they combat the dangerous C-virus. The game offers four distinct stories, each with their own set of protagonists, for solo or co-op play, both offline and online. The innovative Crossover mechanic allows up to four players to team up and share the horror during specific situations, adding a new layer of cooperation and excitement to the gameplay.
Reviews
- story3,263 mentions
- 27 % positive mentions
- 62 % neutral mentions
- 11 % negative mentions
The story of Resident Evil 6 is characterized by its ambitious attempt to weave together four distinct campaigns, each featuring different characters and perspectives on a global bio-terror crisis. While some players appreciate the interconnectedness and action-packed narrative, many criticize it for being convoluted, filled with clichés, and lacking the horror elements that defined earlier entries in the series. Overall, the story is seen as a mix of entertaining absurdity and frustrating incoherence, making it a polarizing aspect of the game.
“The addition of multiple campaigns allows you to see the same story from different perspectives and allows more gameplay from the same story.”
“The story is ambitious, intertwining multiple narratives that converge in unexpected ways.”
“The four main characters meet and assist each other throughout the game, providing a unique experience where you have to piece together the narrative by playing through each storyline.”
“With a story that lacks cohesion, absurd dialogue, action-packed gameplay that loses its charm after just three hours, RE6 is rarely a joy to play, and more often a chore that I would have a hard time recommending to even the most dedicated Resident Evil fan.”
“The story is awful and it's boring.”
“The plot is convoluted, the action is always balls to the wall, and the characters are all very mood and edgy.”
- gameplay1,891 mentions
- 26 % positive mentions
- 60 % neutral mentions
- 14 % negative mentions
The gameplay of Resident Evil 6 has garnered mixed reviews, with many praising its action-oriented mechanics and cooperative features, while others criticize its departure from survival horror roots. Players appreciate the fluid movement, diverse character abilities, and engaging combat mechanics, particularly in cooperative play, but express frustration over excessive quick-time events, clunky controls, and a convoluted story that detracts from the overall experience. Overall, while the game offers a fun and varied gameplay experience, it may not satisfy fans seeking the traditional Resident Evil atmosphere.
“Resident Evil 6 is a wild ride that perfectly blends intense action, intriguing storylines, and diverse gameplay mechanics.”
“The gameplay is very fluid and the controls are a huge improvement over RE5.”
“The gameplay is fun enough in coop but I do not recommend playing through to completion.”
“With a story that lacks cohesion, absurd dialogue, action-packed gameplay that loses its charm after just three hours, RE6 is rarely a joy to play, and more often a chore that I would have a hard time recommending to even the most dedicated Resident Evil fan.”
“The gameplay loop gets old very fast.”
“The mechanics are quite hard to get into, but are incredibly deep and rewarding if you try to master them.”
- graphics638 mentions
- 47 % positive mentions
- 44 % neutral mentions
- 10 % negative mentions
The graphics of Resident Evil 6 have received mixed reviews, with many players noting that while the visuals were impressive for a 2012 release, they have not aged well compared to newer titles. Some praise the game's detailed character models and environments, while others criticize the inconsistent texture quality and overall graphical fidelity, suggesting it feels like a downgrade from its predecessor, Resident Evil 5. Overall, the graphics are considered decent but often fall short of expectations, especially when compared to more recent games in the franchise.
“The graphics are fine, but compared to other games from the same year, they fall short, especially for a big company like Capcom.”
“The game's graphics showcase a high level of polish, capturing the eerie atmosphere of various global settings ravaged by bioterrorism and viral outbreaks.”
“The graphics in Resident Evil 6 were nothing short of breathtaking, even by today's standards.”
“The graphics are much worse than Resident Evil 5.”
“The graphics are absolutely pathetic.”
“The graphics pale in comparison to RE5, and the story is utterly ridiculous; there are multiple plot holes that the game never bothers to explain, even after completing all campaigns.”
- humor255 mentions
- 98 % positive mentions
- 0 % neutral mentions
- 2 % negative mentions
The humor in this game is largely derived from its absurdity and unintentional comedic moments, making it a source of laughter, especially when played in co-op with friends. Players find joy in the game's over-the-top action, cheesy dialogue, and numerous glitches, often describing it as "so bad it's funny." While the game struggles with serious storytelling and gameplay mechanics, its ridiculousness and campy charm create a hilariously entertaining experience for those willing to embrace its flaws.
“This game is hilariously convoluted and melodramatic.”
“The game is just badly designed in almost every single way, but it's so bad it's hilarious seeing it fall on its face at every given turn.”
“It's a fun game not because it's good, but because it's hilariously bad.”
“It is completely impossible to find people to play online; the parts that are not the story and the sections where you need to react by pressing buttons are really not funny and frustrating.”
“Enemies will rush you down with little recourse so often it's not funny. The controls make aiming painful, and there is no ammo, so every encounter is you trying to trigger a stagger with as few bullets as you can, which is just not even close to enjoyable.”
“Awful storyline that is full of cheesy, corny, stupid, pointless, and not funny one-liners.”
- music151 mentions
- 32 % positive mentions
- 60 % neutral mentions
- 9 % negative mentions
The music in Resident Evil 6 receives mixed reviews, with some praising its atmospheric sound design and orchestral compositions that enhance the game's action, while others criticize it as generic and forgettable, lacking the eerie tension typical of the series. Many players noted that the soundtrack feels more suited to an action movie than a horror game, leading to a disconnect with the game's intended atmosphere. Overall, while some enjoy the music as a fitting accompaniment to gameplay, others find it disappointing and not memorable.
“Sound design in Resident Evil 6 is competent, with atmospheric sound effects and a moody soundtrack that enhance the game's horror elements.”
“The sound design is a standout aspect of the game, with a haunting and atmospheric soundtrack that enhances the overall experience.”
“The music reinforces the drama of the game.”
“The music is bland and forgettable.”
“The soundtrack feels like an afterthought.”
“The music wasn't great either, which I'm not often bothered about or pay attention to in games, but the end credits/cutscene music was particularly cringe-worthy.”
- atmosphere140 mentions
- 33 % positive mentions
- 58 % neutral mentions
- 9 % negative mentions
The atmosphere in Resident Evil 6 has received mixed reviews, with many players noting a significant departure from the series' traditional survival horror roots. While some appreciate the game's high-quality graphics and occasional atmospheric moments, the overwhelming focus on action and combat has led to a lack of the tension and eerie ambiance that characterized earlier titles. Overall, fans of the franchise may find the atmosphere lacking, particularly those seeking the suspenseful and immersive experience of previous games.
“Every dark corner and eerie alley felt masterfully crafted, immersing me in a hauntingly atmospheric world where danger lurked around every turn.”
“The atmosphere is really where the game succeeds, especially in Chris and Jake's campaign; the set pieces looked great, from Europe to China, they all had a distinctive feel.”
“The game's graphics showcase a high level of polish, capturing the eerie atmosphere of various global settings ravaged by bioterrorism and viral outbreaks.”
“The game also struggled to maintain the tense atmosphere and horror elements that the earlier entries in the series were known for.”
“Resident Evil 6 throws away the atmosphere and creative enemies for generic third-person shooter gameplay.”
- replayability125 mentions
- 41 % positive mentions
- 54 % neutral mentions
- 6 % negative mentions
The game's replayability is a mixed bag, with many players praising its high replay value due to multiple campaigns, unique character abilities, and engaging co-op modes. However, some critics argue that the disjointed narrative and invasive DRM hinder the overall experience, leading to a perception of lower replayability compared to previous titles in the series. Overall, while there are significant opportunities for replay through various modes and challenges, the enjoyment may vary based on individual preferences and gameplay style.
“Resident Evil 6 offers significant replay value due to its multiple campaigns, each providing a different gameplay experience and perspective on the story.”
“The game's multiple campaigns, each offering a distinct gameplay experience, added to its replayability.”
“With 4 long campaigns to play with rankings, collectibles, and co-op, the replay value is very high and with a long play time even if you play alone.”
“While this diversity offers replayability, the execution often feels disjointed, with gameplay styles ranging from intense shootouts to tense encounters with grotesque mutations.”
“The inclusion of multiple playable characters (each with their own unique campaign) adds replay value but contributes to a somewhat disjointed narrative.”
“The only reason I keep playing is because I love the franchise and I like the way mercenaries and no mercy play out, and it’s the only thing it gives the game replay value.”
- optimization99 mentions
- 29 % positive mentions
- 51 % neutral mentions
- 20 % negative mentions
The optimization of the game has received mixed reviews, with some players praising its smooth performance and compatibility with low-end PCs, while others criticize it for significant issues such as stuttering, long loading times, and poor light optimization. The introduction of DRM has further exacerbated performance problems, reportedly reducing frame rates and causing crashes, leading to frustration among users. Overall, while some aspects of optimization are commendable, many players feel that the game suffers from serious technical shortcomings.
“The game runs smoothly as hell; aside from a weird bug that would tab out of the game, I had no problem with running the game.”
“Very well optimized; surprising considering it's Capcom, who aren't known for their PC ports.”
“This game is well optimized and you can even run it on low-end PCs.”
“Additionally, the game is so dark due to poor light optimization that it's impossible to figure out what's going on.”
“This game is poorly optimized for PC play; either the controller settings or mouse and keyboard settings are both absolutely terrible.”
“I'm playing with 120 fps and every 10 seconds or so it drops to 10-15 fps because of the bad optimization.”
- stability96 mentions
- 4 % positive mentions
- 0 % neutral mentions
- 96 % negative mentions
The stability of the game is widely criticized, with numerous users reporting frequent crashes, glitches, and performance issues across various platforms, particularly on PC. While some players managed to enjoy the game despite its bugs, many found it unplayable or frustratingly buggy, leading to a consensus that the game is poorly optimized and riddled with technical problems. A few users noted that it runs well on certain hardware, like the Steam Deck, but overall, the game's stability remains a significant concern.
“The lighting and shading are also super nice, and it looks and runs great on anything considering it was released in 2013.”
“Also runs great on the Steam Deck.”
“It uses Steam instead of GFWL now and still runs great with no hitches or lag, and the graphics options are good too, so it's great to see that it still runs well like its predecessor.”
“Unplayable and buggy piece of shit that crashes way too often on modern hardware.”
“Very buggy game, black screen, long loading time, cutscene and gameplay stuttering, don't bother buying.”
“The game is very buggy with lots of parts that are incredibly hard to get past just because the game isn't working properly.”
- grinding81 mentions
- 2 % positive mentions
- 5 % neutral mentions
- 93 % negative mentions
The grinding aspect of the game has been widely criticized for being tedious and repetitive, particularly for solo players who find the AI frustrating. Many reviewers noted that the need to grind for skills and upgrades detracts from the overall enjoyment, with combat encounters often feeling like mindless farming rather than engaging gameplay. While some players appreciated the action and found it enjoyable for passing time, the overwhelming sentiment is that the grinding mechanics lead to a frustrating and monotonous experience.
“You'll need a second life for grinding.”
“A lot of grinding.”
“My greatest complaint is how much grinding is involved in unlocking the mastery skills even after you've unlocked the unlimited ammo skills.”
“The gameplay mechanics are tedious and needlessly complicated, making the already clunky controls and combat system a chore to operate.”
“In summary, I spent a great deal of my time in this game persisting with tedious sequence after tedious sequence in the hopes that at some point the game would improve, and it just never did.”
- emotional59 mentions
- 83 % positive mentions
- 0 % neutral mentions
- 17 % negative mentions
The emotional aspect of Resident Evil 6 is highly polarized among players. While some found moments of genuine emotional depth, particularly in character relationships and certain story arcs, many criticized the overall narrative as disjointed and lacking impact, often overshadowed by frustrating gameplay mechanics. Despite its flaws, a few players noted that the game could evoke laughter and nostalgia, especially in cooperative play, highlighting the potential for emotional connections through shared experiences.
“The ending is surprisingly touching for a Resident Evil game.”
“The chemistry between Jake and Sherry was wholesome.”
“Leon’s journey is filled with emotional depth as he grapples with trust and betrayal.”
“Generally buggy with poor controls, poor level design, bad voice acting and a boring story, but it loops back around to being hilarious since it sucks so hard.”
“Resident Evil 6 could have been a quite nice representative of the RE series, sadly this one has terrible technical issues, is not suited for keyboard/mouse users, has an absolutely boring story about a zombie virus spreading, heroes that can have rockets shot up their backs and still survive everything without a scratch, including helicopter crashes and car explosions, just by asking the partner 'are you ok?' and getting 'sure, I'm fine.' as an answer.”
“Terrible character development, boring story with completely ridiculous twists.”
- character development32 mentions
- 28 % positive mentions
- 59 % neutral mentions
- 13 % negative mentions
Character development in the game is a mixed bag, with some players praising the depth and evolution of certain characters, particularly Chris, while others criticize the overall cohesion and effectiveness of the character arcs. The intersecting storylines can detract from individual character growth, leading to a perception of nonsensical or superficial development. Despite these criticisms, many appreciate the detailed character designs and the emotional resonance achieved in some narratives, suggesting that while the game has its flaws, it also offers moments of compelling character exploration.
“Chris is also himself, and we can see some interesting character development in his campaign.”
“The game campaign/story development made sense, the character development was good, and the enemies/bosses were good too.”
“Characters are very believable and able to draw true emotions for their plights in relatively short periods of character development.”
“The storylines of different protagonists intersect in convoluted ways, sometimes at the expense of character development and plot cohesion.”
“However, I do have to say that when it comes to the story and character development section of the game, it leaves much to be desired.”
“Terrible character development, boring story with completely ridiculous twists.”
- monetization9 mentions
- 0 % positive mentions
- 56 % neutral mentions
- 44 % negative mentions
The monetization strategy of the game has drawn significant criticism from users, who view it as a blatant cash grab that undermines the gaming experience through the introduction of microtransactions and DRM. Many players express frustration over the impact on modding and the overall quality of the game, calling for a shift away from companies that prioritize profit over player satisfaction. Overall, the sentiment is overwhelmingly negative, with calls for a return to more consumer-friendly practices in the gaming industry.
“Do not support this anti-consumer company; they want to destroy modding to sell you skins and microtransactions!”
“This is nothing more than an obvious shameful cash grab, and I would stay away.”
“Honestly, I wish a video game crash would occur now so terrible gaming companies (like EA), who support microtransactions in $110 AAA games, can die off with the old industry and bring in a new industry where indie devs can be our new AAA developers, offering us high-quality games.”