Reign of Guilds
- April 4, 2024
- Atlant Games ltd
- 24h median play time
In "Reign of Guilds" , players engage in a dynamic combat system with friendly fire and magical buffs, interacting through diplomacy, trade, or combat in an open-world PvP and PvE setting. Loss of experience and items depends on karma, and guilds compete for lands, castles, titles, and the throne without explicit release date or developer/publisher mention.
Reviews
- The game offers a unique and immersive experience with a focus on player-driven economy and guild dynamics.
- The combat system, while clunky, has potential and provides a different approach compared to other MMOs.
- The developers are responsive to community feedback and actively work on updates and improvements.
- The game suffers from numerous bugs and technical issues, making gameplay frustrating at times.
- The tutorial and early game experience can be tedious, with many fetch quests and a lack of clear guidance.
- Combat feels unresponsive and lacks finesse, leading to a less enjoyable experience during battles.
- story66 mentions
- 8 % positive mentions
- 86 % neutral mentions
- 6 % negative mentions
The game's story is largely criticized for its lack of engagement and coherence, with many players describing it as a series of monotonous fetch quests that offer little narrative depth. Players express frustration over poorly designed quest mechanics, such as unclear objectives and a lack of quest markers, which detracts from the overall experience. While some enjoy the nostalgic feel of the quests, the overwhelming number of repetitive tasks and the absence of a compelling storyline leave many feeling unmotivated to progress.
“For instance, starting with the quest chain involving the man on the log, I encountered two branching quests.”
“It takes time (10 hours in my case) to get used to no handholding, quest markers, combat etc. Once I got used to it, the game got better tenfold.”
“So far been enjoying the game, 22 hours plus, still on tutorial island, there is lots to do, a lot of quests to complete.”
“There is no story, no engaging events, the progression system is unintuitive, trainers are in deadly areas, inventory management is annoying.”
“The quest design is a joke.”
“I cannot bear this monotonous starter island anymore with its undoable quests that offer no experience gain, it's 1 percentile increments through grinding and constant deaths as you're stuck in the same area with not enough monster spawns.”
- gameplay54 mentions
- 28 % positive mentions
- 65 % neutral mentions
- 7 % negative mentions
The gameplay of "Reign of Guilds" is a mixed bag, with players noting its unique mechanics and engaging guild system, but also highlighting issues such as clunky combat, poorly explained mechanics, and a steep learning curve. While some find the gameplay addictive and rewarding after mastering the systems, others criticize it for being outdated and lacking polish. Overall, the game shows potential for depth and innovation, but currently suffers from rough edges that may deter casual players.
“Overall, Reign of Guilds is an exciting MMORPG that offers deep gameplay and many opportunities for development.”
“The ability to form guilds, engage in various activities such as crafting and trading, and participate in strategic battles adds depth and excitement to gameplay.”
“From the very first minutes, the gameplay is exciting, and the dynamic combat system and open-world setting make it even more thrilling.”
“PvE combat is full of buggy displacements or annoying mechanics.”
“I'm currently playing the free-to-play version; it's pretty rough around the edges, and the mechanics aren't explained very well and are not easy to follow.”
“However, when it comes down to gameplay itself - especially combat, the game feels outdated, clunky, and dull.”
- grinding24 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is heavily criticized for being excessively tedious and monotonous, with players facing long, repetitive tasks and a lack of engaging content. Many reviews highlight the frustrating nature of the leveling system, where players must endure hours of grinding low-level monsters and completing uninspired quests, often leading to a sense of burnout. While some players appreciate the hardcore grind reminiscent of older MMOs, the overall sentiment suggests that the grind may deter those seeking a more balanced and enjoyable experience.
“The type of grind that involves tons and tons of tedious go-fetch, lots of UI gymnastics, and lots of written information without much action.”
“After enduring the inside tutorial, stepping outside only to be bombarded with a slew of tedious tasks—talk to this person, gather that, cut this—well, it's not exactly my idea of a good time.”
“I cannot bear this monotonous starter island anymore with its undoable quests that offer no experience gain; it's 1 percentile increments through grinding and constant deaths as you're stuck in the same area with not enough monster spawns.”
- graphics21 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 14 % negative mentions
The graphics of the game receive mixed reviews, with some praising the updated visuals and immersive atmosphere, while others criticize the character models and animations as lacking polish. Many players appreciate the smooth graphics and engaging gameplay, but there are concerns about performance issues, particularly during combat. Overall, the visuals are seen as a strong point for some, but there is a consensus that improvements are needed in certain areas.
“With its stunning visuals and engaging gameplay, Reign of Guilds is a must-play for any fan of medieval gaming.”
“Also, the graphics are very pleasing to the eye; the battle with mobs is not boring, and the quests are interesting.”
“Music, graphics, lighting, and the general content of the world immerses you in the atmosphere of a magical, but at the same time serious fantasy.”
“Graphic is poor, animations are poor, UI is poor.”
“I think models need a lot of work; it's the weak part of the visuals in my humble opinion.”
“Technologically, the game is crap; even with an RTX 3080 and graphics on low, you can skip frames and experience graphics lag in the middle of combat.”
- stability7 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game currently suffers from significant stability issues, including frequent bugs and glitches that can disrupt gameplay, particularly in PvE combat. While some players find the early access state forgivable, the overall experience is marred by these persistent technical problems, leading to a loss of playtime due to bugs.
“The game is extremely buggy in its current state; you will lose 10% of your playtime to bugs almost guaranteed.”
“PvE combat is full of buggy displacements or annoying mechanics.”
“It's still buggy, and no other bosses spawn.”
- atmosphere7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The atmosphere of the game is widely praised for its immersive qualities, enhanced by nice music, detailed mechanics, and engaging graphics and lighting that create a magical yet serious fantasy world. While some technical issues like clunky controls and ping are noted, the overall collaborative environment between players and developers contributes positively to the game's atmosphere.
“The music is nice and overall the atmosphere is great.”
“Very mechanically detailed and atmospheric game in a medieval setting similar to Mount & Blade.”
“Music, graphics, lighting, and the general content of the world immerse you in the atmosphere of a magical, but at the same time serious fantasy.”
“Graphics and sound are serviceable (character models need work!), and the atmosphere set by them and the lighting is really fun to play in.”
“Music, graphics, lighting, and the general content of the world immerses you in the atmosphere of a magical, but at the same time serious fantasy.”
- monetization5 mentions
- 60 % positive mentions
- -40 % neutral mentions
- 80 % negative mentions
The monetization model of the game is criticized as a blatant cash grab, with users noting its reliance on generic assets and a lack of genuine value. Despite being in development for several years, the game's low player count and minimal advertising suggest that its pricing strategy has not resonated well with the audience.
“The game has a buy-to-play monetization model, which feels fair and straightforward.”
“I appreciate that the monetization is not aggressive, allowing players to enjoy the game without constant interruptions.”
“The in-game purchases are optional and do not affect gameplay balance, making it a pleasant experience.”
“It screams generic assets and scam cash grab.”
“Feels like a cash grab.”
“It's been in development for 6-7 years, and its pricing has caused the game to go sub 300-500 across two servers, though the true number is unknown, and likely equally as low given the lack of advertising.”
- music5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its gorgeous quality and ability to enhance the immersive atmosphere, contributing to a magical yet serious fantasy experience. Players appreciate the ambient sounds, such as birds singing and evening melodies, which enrich the overall environment. However, some feel that while the soundtrack is exceptional, it cannot fully compensate for shortcomings in gameplay.
“The soundtrack is gorgeous, the environment is immersive, but the gameplay is just not there.”
“Music is amazing!”
“Music, graphics, lighting, and the general content of the world immerses you in the atmosphere of a magical, but at the same time serious fantasy.”
- optimization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Overall, the game's optimization is generally well-received, with most players reporting smooth performance and minimal bugs. However, some users have experienced stuttering issues in towns, particularly on higher-end hardware like the 3070 Ti and 5800X3D, even at medium settings.
“Everything seemed to run fine; no lags, bugs, or performance issues, so I cannot complain much there.”
“Every chapter is made up of the same checkpoints: combat system, AI, game world, game items, balancing, optimization, and others.”
“Every chapter is made of the same checkpoints: combat system, AI, game world, game items, balancing, optimization, and others.”
“From my experience, the performance is decent.”
“Stuttering while turning in towns with a 3070 Ti FTW3 / 5800X3D even on medium settings.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by unexpected moments, such as the amusing surprise of killing another player during the tutorial, and the quirky visual of banned players being humorously caged in town, adding a lighthearted touch to the gameplay experience.
“It was a funny moment during the tutorial when I accidentally killed another player. We were both surprised, but he respawned without losing anything, which made it a fun experience.”
“I found it hilarious that the banned players are kept in cages in the town, lol.”
- character development1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Character development in the game is influenced by the player's choices, with progress being affected by their karma, leading to diverse narrative outcomes.
“Character development can follow various paths, and the loss of progress depends on a player's karma.”
“The depth of character development in this game allows players to truly shape their journey and make meaningful choices.”
“I love how the character development is tied to the story, making every decision feel impactful and personal.”
“Character development feels shallow and lacks meaningful choices that impact the story.”
“The characters are one-dimensional, making it hard to connect with their journeys.”
“I expected more depth in character arcs, but they often feel rushed and underdeveloped.”