- April 4, 2024
- Atlant Games ltd
- 24h median play time
Reign of Guilds
Platforms
About
In "Reign of Guilds" , players engage in a dynamic combat system with friendly fire and magical buffs, interacting through diplomacy, trade, or combat in an open-world PvP and PvE setting. Loss of experience and items depends on karma, and guilds compete for lands, castles, titles, and the throne without explicit release date or developer/publisher mention.
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- The game offers a unique and immersive experience with a player-driven economy and engaging gameplay mechanics.
- The developers are responsive to community feedback and actively work on updates and improvements.
- The game has a nostalgic old-school feel, appealing to fans of classic MMORPGs with its challenging gameplay and character progression.
- The combat system is clunky and unresponsive, leading to frustrating gameplay experiences.
- The tutorial and early game content are tedious, with many fetch quests that can feel like a chore.
- There are numerous bugs and technical issues that detract from the overall experience, making it feel unfinished.
story
132 mentions Positive Neutral NegativeThe game's story is largely criticized for its lack of engagement and coherence, with many players noting that it consists primarily of repetitive fetch quests and poorly designed mechanics. Users express frustration over unclear quest instructions, inadequate tracking systems, and a general absence of meaningful narrative, leading to a monotonous experience that feels more like a grind than an adventure. Overall, the story aspect is deemed weak, with little to no compelling events or character development to draw players in.
“For example, quests can stop being available if too many people complete them, and if you and your friends hunt a lot of wolves, you'll notice more boar or deer appearing in that area.”
“Left to figure out for yourself and explore, actually reading quest dialogue to figure out how to complete, definitely not going to be beating this game in 40 hours :p”
“So far been enjoying the game, 22 hours plus, still on tutorial island, there is lots to do, a lot of quests to complete.”
“There is no story, no engaging events, the progression system is unintuitive, trainers are in deadly areas, inventory management is annoying.”
“The quest design is a joke.”
“All throughout the maps you will be picking up the same recycled quests from different NPCs in towns.”