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Tale of Toast

Tale of Toast Game Cover
49%Game Brain Score
graphics, gameplay
story, grinding
49% User Score Based on 544 reviews

Platforms

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Tale of Toast Game Cover

About

Tale of Toast is a multiplayer role playing game. It was developed by Toasty Leaf AB and was released on February 23, 2018. It received neutral reviews from players.

With its easy to pick up play style, open world player versus player with high stakes for those daring to partake, and its focus on simple yet tactical combat, social aspects, trade skills, procedurally generated dungeons and quality over quantity quests, it is sure to have something for everyone.

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49%
Audience ScoreBased on 544 reviews
graphics11 positive mentions
story6 negative mentions

  • Adorable, charming art style and sound design that evokes nostalgia for old-school MMOs.
  • Classless character system allowing flexible stat and skill customization.
  • Engaging crafting and gathering systems that integrate well with combat and progression.
  • Active and responsive developers who listen to community feedback and maintain the game.
  • Robust PvP system with risk and reward mechanics, appealing to hardcore PvP fans.
  • Friendly and helpful community among the remaining players.
  • Severe server issues causing long login queues, instability, frequent crashes, and rubberbanding.
  • Slow, clunky, and unresponsive combat and movement controls, leading to frustrating gameplay.
  • Gameplay suffers from excessive grinding with little quest content or story beyond early levels.
  • Unbalanced difficulty spikes and poor mob placements making solo progression difficult.
  • Highly limited player base leaving the world feeling empty and hindering group content.
  • Lack of quality of life features such as quest markers, inventory space, and clear tutorials.
  • story
    71 mentions Positive Neutral Negative

    The game's story and quests are minimal, with only a few basic, often unclear quests that lack guidance, markers, or meaningful rewards, leading to a grind-heavy and sometimes frustrating experience. Players note the absence of a continuous storyline, limited character interactions, and poor quest design, though some appreciate the potential for a relaxing, simple MMO feel. Overall, the narrative aspect feels underdeveloped and in need of more content, structure, and polish.

    • “It's not going to be FF14 - but it is something I'd happily play if it went on, had some rebalancing, and had an ongoing, simple, preferably amusing story.”
    • “I started playing this game again because I want that older MMO feel, the rewarding feeling at every level, every skill point, every dungeon, and every quest makes you feel like you have accomplished something and it has meaning and worth.”
    • “It's a good cute game but needs a full story arc with maybe some voice acting.”
    • “My biggest issue with the game so far is a lack of quests, storyline, and characters that you can talk to after the first ten minutes or so of the game.”
    • “This game is only beginning so there is a ton of potential for it but at this moment there is no story/quest line to make you feel as if there is a purpose to the game or lead new players in the right direction.”
    • “The game has 4 quests total, you don't really have to bother at all doing them, they really only serve as markers for entering a new town.”
  • grinding
    62 mentions Positive Neutral Negative

    Grinding is a dominant and often frustrating aspect of the game, with slow leveling past early stages, tedious crafting requiring numerous specialized tools, and repetitive resource gathering that can feel unrewarding. While some players appreciate the sense of accomplishment and enjoy grinding with friends, many find the grind excessive, unbalanced, and exacerbated by limited quest content and punishing death penalties. Overall, the game appeals primarily to those who enjoy heavy grind-focused progression and community-driven gameplay but risks alienating players seeking more dynamic or balanced experiences.

    • “This game is so grindy, unbalanced and is a waste of time after level 10-12 range. It seems the developers gave up balancing the mob spacing and difficulty, preventing players from progressing past those level zones.”
    • “Crafting is absurdly grindy past tier 2. You spend forever farming materials only for them to be wasted when your recipe fails to craft repeatedly, forcing you to farm again, creating a tedious loop.”
    • “Overall the game is fun but it is very grindy. The progression system makes it almost impossible to get better items unless you level up all stats or collaborate with other players. Even then, you need a high enough level to equip an item, making all that grinding feel like it was for nothing.”
  • graphics
    47 mentions Positive Neutral Negative

    The game's graphics feature a charming, cutesy, chibi-anime style with an old-school, cartoonish aesthetic that many players find appealing despite being simple and sometimes low-quality. While the visuals lack modern polish and can feel chunky or basic, they effectively create a warm, nostalgic atmosphere that suits the game's grindy, classic MMO vibe. Performance issues and occasional lag detract from the experience, but the unique art style and stylistic environments are generally appreciated for their charm and timelessness.

    • “The actual environments are interesting, consisting of stylized graphics that will hold up better over time than a style focused on realism.”
    • “I love the chibi graphics, the old school aesthetic, the grind, the music, and the overall warm feeling it gives me.”
    • “Reminiscent of old-school Runescape... really love the art style and animations that this game brings to life!”
    • “Bad performance for simple graphics.”
    • “Graphics and animation are bad.”
    • “Very bad trash graphics and looks like Roblox, not fun and very hard to find your way anywhere.”
  • gameplay
    44 mentions Positive Neutral Negative

    The gameplay receives mixed feedback, with praise for its core mechanics, class-free system, and some enjoyable PvP elements, but criticism focuses on poor balance, especially solo scaling, clunky controls, frequent bugs, shallow mechanics, and a lack of engaging PvE content. Many players find the progression grindy and group-dependent despite low player presence, leading to frustrating and slow-paced experiences. Overall, the game has potential but requires significant improvements in balance, controls, and content depth to enhance playability.

    • “After level 10, your character, even with the best equipped gear available at that level, has trouble defeating mobs 1v1 in the same level range.”
    • “Most content is balanced around group play, making soloing nearly impossible until much higher levels, despite the lack of available players; enemies scale up to a cap and dungeons are extremely difficult solo at early levels.”
    • “The gameplay mechanics felt somewhat shallow compared to what I've come to expect from similar titles in the genre.”
    • “After level 10, your character, even with the best-equipped gear you can obtain at that level, has trouble defeating mobs 1v1 within the same level range.”
    • “It's like the devs created the world and took the time to illustrate the assets and towns, but then said 'f it' to level design, enemy balancing, and solo gameplay scaling.”
    • “This of course only becomes apparent by the fourth tier of crafting; the early ones are much simpler and reliable, which could be understandable to introduce people slowly to the game mechanics, if it weren't that the mechanic you end up at is nothing but frustrating.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some users appreciating its old-school, cute, and warm aesthetic, while others find it lacking or inconsistent, noting issues like cutoff during gameplay. Overall, the soundtrack is seen as a positive element, but it does not fully compensate for other shortcomings.

    • “I love the chibi graphics, the old school aesthetic, the grind, the music, and the overall warm feeling it gives me.”
    • “It's got a cute way to it with the way its characters are designed to the music and sound effects that I personally love. I hope for more to come in this game and to jump back into it.”
    • “Good soundtrack.”
    • “It felt dead and had no music, which makes it feel even more lifeless.”
    • “Besides usual elements like story and music, there is nothing new the game offers to distinguish it from previous similar games.”
    • “Sound and music are very mediocre, to say the least.”
  • stability
    8 mentions Positive Neutral Negative

    The game suffers from frequent bugs, glitches, long load times, and lag, which disrupt gameplay and frustrate players. Control issues and cumbersome inventory management further hinder stability, while weak developer support and unpopular updates have led to a declining player base. Overall, the game has potential but currently offers an unstable and buggy experience.

    • “Logging in and out produces errors, character interaction keys are glitchy, movement has other issues, and clicking on quest locations leads to a buggy game.”
    • “There are frustrating bugs and glitches that often disrupt the flow of gameplay.”
    • “The game is very buggy, has long load times, and tends to be laggy.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is described as quirky and funny, with amusing mob names and amusing gameplay moments that add charm. Players appreciate the lighthearted aspects mixed with a hardcore experience, contributing to an enjoyable and entertaining atmosphere.

    • “It's a funny little game.”
    • “Weird but funny sounds :D”
    • “E you do join lions exchange for a guild clan is awesome filled with very funny cool dudes thumbs up to the devs.”
  • optimization
    5 mentions Positive Neutral Negative

    The game suffers from poor optimization, resulting in bad performance even with simple graphics. Clunky controls and generic content further reflect a lack of polish, significantly detracting from the overall experience.

    • “Poor optimization, clunky controls, and a disappointing development team have taken a great concept and turned it into an underwhelming experience.”
    • “The game isn't optimized properly and I have a feeling this will hurt the game in the long run.”
    • “Bad performance for simple graphics.”
  • monetization
    4 mentions Positive Neutral Negative

    Users have mixed views on monetization: while some criticize it as greedy and a cash grab, especially given the game's limited player base and hardcore PvP nature, others recognize that revenue primarily comes from cosmetic microtransactions and community support rather than pay-to-win mechanics.

    • “Revenue is entirely earned from cosmetic-only microtransactions and patronage by generous community members.”
    • “So it's 100% open greed cash grabbing from the start.”
    • “I understand that this game is only run by two developers, but when you're already trying to tweak small things, add quality of life, but only 100 people can play in a hardcore PvP game, it seems like a cash grab.”
    • “First off, I just want to mention the dev's dishonest advertising scheme.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is flexible with no class restrictions, allowing for personalized design. The playstyle and character design evoke a charming, nostalgic, old-school feel reminiscent of classic games.

    • “There aren't classes limiting your character design.”
    • “The character design and playstyle is charming and a bit old school, somewhat reminiscent of the games you may have played when younger.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Users appreciate the game's original and immersive atmosphere, enhanced by the crafting process and sound effects, though some feel it is somewhat limited due to the currently few monsters.

    • “I like the crafting process, the atmosphere, the monster design, and the sound effects!”
    • “It's a pity, because the game has a truly original atmosphere.”
  • emotional
    1 mentions Positive Neutral Negative

    Users found the game emotionally impactful, with some experiencing strong feelings that moved them to tears.

    • “I cried”
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16h Median play time
52h Average play time
4-42h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Tale of Toast is a role playing game.

Tale of Toast is available on PC, Mac OS, Windows and Linux.

On average players spend around 52 hours playing Tale of Toast.

Tale of Toast was released on February 23, 2018.

Tale of Toast was developed by Toasty Leaf AB.

Tale of Toast has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its story.

Tale of Toast is a multiplayer game.

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