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Pantheon: Rise of the Fallen Game Cover

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Pantheon: Rise of the Fallen is a multiplayer role playing game. It was developed by Visionary Realms and was released on December 13, 2024. It received mostly positive reviews from players.

Pantheon: Rise of the Fallen is a deeply social high-fantasy MMO set in a vast open world where players explore three continents filled with mystery and danger. The game challenges players to uncover ancient secrets and reconnect with silenced gods after a devastating war. Teamwork and effort are essential as new battles loom without the protection of dragons.

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74%
Audience ScoreBased on 4,320 reviews
gameplay118 positive mentions
graphics65 negative mentions

  • Captures the nostalgic feel of classic MMORPGs like EverQuest, providing a challenging and immersive experience.
  • Strong community engagement with players helping each other, fostering a sense of camaraderie.
  • Offers a unique gameplay experience with no hand-holding, encouraging exploration and social interaction.
  • Severe lack of content and features, with many classes and races incomplete after years of development.
  • Frequent bugs and issues with every patch, leading to a frustrating gameplay experience.
  • Community management and developer communication are poor, with allegations of favoritism and unprofessional behavior.
  • gameplay
    497 mentions Positive Neutral Negative

    The gameplay of "Pantheon: Rise of the Fallen" is heavily inspired by classic MMORPGs, particularly EverQuest, featuring a slow-paced, grind-heavy experience that emphasizes group play and community interaction. While some players appreciate the nostalgic mechanics and challenging gameplay, others criticize the outdated graphics, clunky mechanics, and lack of modern quality-of-life features, leading to a divisive reception. Overall, the game appeals primarily to fans of traditional MMORPGs who enjoy a methodical and immersive gameplay loop, despite its current state of development and various technical issues.

    • “While technical issues and dated visuals might turn some away, the authentic gameplay loop and strong community make this a must-play for classic MMO fans.”
    • “From the moment I stepped into its immersive world, the gameplay has felt like a return to classic MMORPG roots—with thoughtful pacing, meaningful progression, and a real sense of adventure.”
    • “The gameplay is fun and has the 'old school' MMO feel and challenge.”
    • “The gameplay is terrible and slow.”
    • “As it stands, solo players are punished, and the core gameplay feels like a time sink rather than something genuinely engaging or rewarding.”
    • “The world is barren, the gameplay loop is painfully outdated without modern refinement, and worst of all - the so-called 'visionary design' is an excuse for the lack of basic features and polish.”
  • graphics
    450 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting that they appear outdated and reminiscent of early 2000s titles like EverQuest. While some appreciate the nostalgic art style and find it charming, others criticize the visuals as subpar, lacking polish, and in need of significant improvement. Overall, the graphics may not meet modern standards, but they are often seen as secondary to the game's core gameplay and community experience.

    • “The graphics are great, the world is deep, and combat is fun.”
    • “The art style may not be for everyone, but it's still a gorgeous game.”
    • “The graphics, while not final, serve the game's atmosphere perfectly at this stage.”
    • “The graphics are worse than phone games, combat clunkier than original EQ, but it was something new I wanted to try after over 10 years of development.”
    • “The graphics look worse than a game from 2003.”
    • “The graphics are downright laughable - I'm not sure that they are even better than Everquest; in fact, EQ2 probably has better graphics.”
  • story
    391 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and guidance, with many players noting the absence of a coherent narrative, quest markers, and maps. While some appreciate the old-school approach that encourages exploration and interaction with NPCs, the overwhelming sentiment is that the quests are sparse, often uninspired, and fail to provide meaningful rewards or context, leaving players feeling lost and disconnected from the game's world. Overall, the game currently lacks a compelling storyline, making it difficult for players to engage with the content meaningfully.

    • “It's the kind of environment that makes you want to explore every corner and learn every story.”
    • “For veterans of classic games, it provides that much-missed challenge and community-centric gameplay, making every quest feel like an epic journey.”
    • “I love that there aren’t traditional quest markers everywhere; it encourages you to interact with NPCs and truly explore the surroundings.”
    • “There is no story, at least I don't think there is.”
    • “The quests are hollow fetch quests and lack any sort of reward that make them worthwhile.”
    • “Questing is non-existent and there are maybe 8 quests that actually have an item reward with no sizable experience despite being a quest chain with travel time to places you have already been, because you can't actually do the entire quest chain at level.”
  • grinding
    217 mentions Positive Neutral Negative

    The grinding aspect of Pantheon is a polarizing topic among players, with many describing it as extremely tedious and slow-paced, particularly in the early levels where progress feels minimal despite significant time investment. While some players appreciate the nostalgic, old-school grind reminiscent of classic MMOs, others find the lack of meaningful progression and the competitive nature of farming mobs frustrating. Overall, the game caters to those who enjoy a grind-heavy experience, especially in groups, but may deter players seeking a more streamlined or rewarding gameplay experience.

    • “When not grinding, you'll likely be spending a lot of time looking for a group, walking around, or camping some quest item or other.”
    • “Feels unforgiving (in a good way), not too tedious; combat does feel sluggish and more of a dice roll at times than strategic.”
    • “I myself just realized that I spent my three-day weekend farming an item that never dropped.”
    • “The leveling experience is grindy but grouping helps alleviate it greatly.”
    • “You can spend hours grinding XP and with a bit of bad luck, it's all wiped out very quickly due to deaths caused by things that oftentimes are not even your fault.”
  • music
    80 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players praising its immersive quality and beautiful soundtrack that enhances the overall atmosphere. While some find it to be one of the best aspects of the game, others criticize it for lacking iconic motifs and being somewhat generic. Overall, the music and sound effects are generally regarded as a strong point, contributing significantly to the game's charm and nostalgic feel reminiscent of classic MMORPGs.

    • “The music sets the perfect mood, and when combined with the slow-burn progression, it pulls you into the adventure like classic MMOs of the past.”
    • “The music is phenomenal.”
    • “The music and sounds in the game are amazing.”
    • “The lead developer is a failed high school music teacher and his lack of ability to lead and coordinate a team shows.”
    • “Generic music (no recognizable motifs like WoW, FFXIV, or EQ).”
    • “Forgettable, if totally absent, soundtrack.”
  • optimization
    57 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with many players experiencing significant performance issues, including crashes, low frame rates, and resource leaks, even on high-end hardware. While developers are actively working on improvements through regular patches and have a roadmap for future optimization, the current state is deemed poorly optimized, leading to frustration among users. Some players have noted that despite the game's potential and interesting mechanics, the lack of optimization severely hampers the overall experience.

    • “Their roadmap through 2025 includes performance optimization, additional visual effects, UI/UX improvements, and the Ashbreathers update.”
    • “It’s clear the developers have made optimization a priority.”
    • “The last patch fixed most performance issues and the game runs really great now.”
    • “The game is poorly optimized, running terribly even on high-end hardware despite its low-poly graphics.”
    • “I'm not going to compare this to other MMOs because that's not the point and it's irrelevant; this gets a negative review from me due to performance. I have a 3060 which is more than the system requirements, all my stats are above yet I get only 25 fps on low settings, which is wretched to say the least.”
    • “Despite a decade of development, the game feels woefully unpolished and unoptimized, as if it has been hastily cobbled together in under a year.”
  • stability
    47 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of severe bugs, glitches, and incomplete features that detract from the overall experience. While some players acknowledge the potential for fun and the foundational elements of the game, the overwhelming consensus is that it remains a buggy and unpolished mess, often feeling more like a pre-alpha than a finished product. Despite being in early access, many users express frustration with the game's current state, highlighting frequent crashes and gameplay interruptions.

    • “Has a lot of content and runs great for an EA title.”
    • “Surprisingly bug-free and smooth for an alpha.”
    • “Movement - 9/10 (climbing, sprinting, jumping, and general travel speed feels good, not buggy).”
    • “The game is fun, yet still very buggy and that can make you frustrated at times.”
    • “They wiped everything they crowdfunded for and released this... empty, buggy, lifeless, dead game.”
    • “The sheer number of glitches, poor coding, and the overall vibe of this game is laughable at best.”
  • monetization
    36 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with many users labeling it a "cash grab" due to its high price point and perceived lack of content. While some appreciate the absence of microtransactions and subscriptions, concerns remain about potential future monetization strategies, including paid expansions or a subscription model. Overall, players express skepticism about the game's long-term viability and the developers' commitment to a fair monetization approach.

    • “On the upside, there isn't a monthly subscription or any microtransactions or other predatory monetization practices that have become so pervasive in this genre at the time of writing.”
    • “You can't buy your success with microtransactions or tokens; you have to go out there and earn it.”
    • “Really hope they stick with their guns on not having microtransactions and keeping things a bit more hardcore.”
    • “Seems like this was just a cash grab with a steep $40 price and such an insignificant amount of content.”
    • “The current generation of MMORPGs seem to be over-monetized, pay-to-win, cash grabs that have virtually killed the spirit of what it originally meant to play these types of games.”
    • “The developers haven't committed to a pricing scheme post 1.0, there will most certainly be some form of monetization above the $39.99 price to keep the game running, whether it be paid DLCs like ESO or a subscription model like traditional MMOs.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its nostalgic yet fresh feel, reminiscent of classic MMOs like EverQuest, with solid visuals and engaging sound design that enhance the overall experience. Players appreciate the community-driven environment and the immersive qualities of the zones, dungeons, and music, although some note that the visuals are still a work in progress. Overall, the atmosphere fosters a sense of adventure and camaraderie, making it a standout feature despite some criticisms regarding content depth and toxicity within the community.

    • “The community engagement and group-focused mechanics make every session rewarding, and the atmosphere is dripping with nostalgia while still feeling fresh.”
    • “The atmosphere of the two areas I tried - the evil hovel is such a vibe, and after that being out and about in the human area which has beautiful vistas that you can admire.”
    • “It has that cozy and chill old school MMORPG vibe that I loved so much in EQ. I'm really pleased with the atmosphere created in the game because sonically, everything is really pleasing to the ear and well balanced.”
    • “This has led to a rather toxic atmosphere.”
    • “The atmosphere of the two areas I tried - the evil hovel is such a vibe, and after that being out and about in the human area which has beautiful vistas that you can admire (until you get stepped on by an aggro mob lol).”
    • “Being able to go on an adventure with your friends, having a social atmosphere, dungeon crawling, exploring, etc... everyone is so focused on experience, they lose sight of what's important.”
  • humor
    24 mentions Positive Neutral Negative

    The humor in the game is described as a mix of unintentional comedy and community banter, with players finding amusement in the game's rough edges and absurdities, such as inconsistent itemization and the elitism of certain players. While some aspects are frustrating, many reviewers highlight the hilarity of the situation, from cringeworthy names to the game's unfinished state, creating a shared experience of laughter and camaraderie among players. Overall, the humor is often derived from the game's shortcomings and the community's reactions, making it a source of both frustration and amusement.

    • “The classes seem relatively balanced, as far as MMOs go, and the community has been a mixture of helpful and semi-toxic, but in that funny sort of 'you're alright' way.”
    • “I was laughing almost to tears!”
    • “Honestly, it's hilarious.”
    • “The game is hot garbage; it's so far from being complete that it's not funny.”
    • “All while listening to the occasional unfunny dad banter to break the silence as you stare at an unfinished cave wall.”
    • “Group play is essentially mandatory.”
  • emotional
    15 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, highlighting feelings of nostalgia and discovery reminiscent of classic MMOs. While some criticize technical issues and design choices that detract from immersion, many report profound experiences that evoke a sense of adventure and personal investment in their characters. Overall, the game successfully fosters emotional engagement, making players feel like they are exploring a rich, immersive world.

    • “I'm 29 years old, and playing Pantheon has made me feel like I'm actually discovering and exploring a whole new world in an MMO, a feeling I haven't quite experienced for nearly 2 decades despite trying various MMOs.”
    • “No game has made me feel like a lost and blind barbarian making a wrong turn in Blackburrow and being stuck in a pit of darkness.”
    • “But about hour 3-4 of this game, I had this profound experience which literally made me feel like I was 13 years old in my bedroom playing EQ again.”
  • character development
    5 mentions Positive Neutral Negative

    Reviews indicate that character development in the game is lacking, particularly in terms of customization options and depth of lore for NPCs. Players express disappointment with the character design screen and the overall system for skill and class development, suggesting that improvements in these areas could enhance the experience, especially for fans of old-school MMOs. While some appreciate the nostalgic feel, many feel that the current state does not meet their expectations for meaningful long-term character growth.

    • “Would they add some hardcore PvP, clearer skill/character development system, some originalities, and more soul and storytelling to this early game, it could be a blast for many desperate 'old school' MMO players like me, I believe.”
    • “Early access, rough around the edges, but great character design and old EQ vibes without the class suck so far.”
    • “But things my wife has said are: 1) she was immediately disappointed with the character design screen, since to her it is very important to customize how her character looks, and 2) not enough lore, which I agree most of the NPCs don't have anything to say.”
    • “After playing this game for 400+ hours, all it has done is make me realize what I already knew... the old-school MMOs on private servers are the best on the market if you desire meaningful long-term character development.”
    • “Second issue, and I know this is early access so I expect it to be fixed over time, but character design, creation, and class availability is the pits.”
  • replayability
    5 mentions Positive Neutral Negative

    Overall, the game offers significant replay value and is enjoyable, despite some frustrations, particularly with combat and movement animations. Improvements in gameplay mechanics, such as night mode adjustments, could enhance its playability further. For those seeking a more polished experience, alternatives like Project Gorgon are recommended.

    • “I can be frustrating, but overall it's fun with lots of replay value.”
    • “If the combat animations and movement animations weren't so unforgivably bad, then grinding (which is what you do) would be more entertaining to watch, which would make the game more playable.”
    • “Either make night mode more playable somehow, or maybe have some kind of a darkness phase-in where it gets gradually darker and then gradually lighter.”
    • “If you want a niche MMO that's in a more playable state and actually has its own identity, go play Project Gorgon.”
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78h Median play time
203h Average play time
15-320h Spent by most gamers
*Based on 59 analyzed playthroughs
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Frequently Asked Questions

Pantheon: Rise of the Fallen is a role playing game.

Pantheon: Rise of the Fallen is available on PC and Windows.

On average players spend around 203 hours playing Pantheon: Rise of the Fallen.

Pantheon: Rise of the Fallen was released on December 13, 2024.

Pantheon: Rise of the Fallen was developed by Visionary Realms.

Pantheon: Rise of the Fallen has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Pantheon: Rise of the Fallen is a multiplayer game with local co-op support.

Similar games include Pax Dei, Ashes of Creation, Embers Adrift, Erenshor, Project: Gorgon and others.