Fractured Online Game Cover
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Fractured Online is a sandbox MMORPG that offers a fully player-driven economy and different playstyles. Traverse three unique continents, each with distinct environments, creatures, and cultures. Engage in PvP, form alliances, or choose a PvE path, shaping your character and story in a dynamic world.

  • PC
  • Windows

Reviews

62%
Audience ScoreBased on 451 reviews
gameplay19 positive mentions
grinding44 negative mentions
  • Fractured Online offers a rewarding slow-burn MMO experience that emphasizes player customization and personal play style.
  • The game features a unique skill acquisition system where players learn abilities by defeating specific monsters, adding depth to gameplay.
  • The indie developers are responsive to player feedback and have shown commitment to improving the game through regular updates.
  • The game suffers from numerous bugs and performance issues, making the gameplay experience frustrating at times.
  • Many players feel that the game lacks sufficient content and progression systems, leading to a repetitive grind.
  • The user interface and overall game mechanics are clunky and outdated, detracting from the overall enjoyment of the game.
  • gameplay74 mentions

    The gameplay of the game has received mixed reviews, with many players highlighting outdated mechanics, bugs, and a lack of intuitive design that detracts from the overall experience. While some appreciate the slower-paced exploration and combat, others criticize the grindiness and limited crafting options, suggesting that the game feels unfinished and in need of significant improvements. Despite these issues, there are positive notes regarding the core mechanics and potential for enjoyable gameplay, especially in PvP scenarios, indicating that with further development, the game could become more engaging.

    • “The tutorial does a good job taking you through the mechanics on the starter island, and the open world you land in is large and ready for being populated.”
    • “While it currently has a lot of bugs, the core gameplay is solid and should be very entertaining following some TLC patches.”
    • “I really enjoy the mechanics they have implemented.”
    • “Really gave this game a chance with over 100 hours of gameplay, but in its current state, it's an unfinished game and full of bugs.”
    • “This game is advertised as a sandbox game but lacks any of the risk-reward gameplay you expect from a sandbox MMO.”
    • “No WASD movement, pretty poor performance, overall gameplay is pretty janky, really hard to click things and interact or do anything really; can't recommend the game.”
  • grinding44 mentions

    The grinding aspect of the game is widely criticized for being excessively tedious and time-consuming, often feeling more like a chore than enjoyable gameplay. While some players appreciate the grind as a means of progression and find it rewarding, many others express frustration over outdated mechanics, time gating, and the lack of meaningful rewards for their efforts. Overall, the game appeals to those who enjoy grinding, but it may deter players seeking a more streamlined and engaging experience.

    • “It has great potential, but being limited based on how many monsters I can find and grinding out crafting as a means of progression gives a lackluster feel.”
    • “The game has a lot of tedious actions (way more than the usual games out there) that feel more like work than actually playing a game.”
    • “You will grind for hours for hardly anything in return, not to mention no NPCs, so the only way to farm gold is selling to other players or farming humanoid creatures, which means most people don't have money, so you won't be selling much.”
  • story19 mentions

    The game's story is largely criticized for its lack of direction and depth, with many players feeling that there is no engaging narrative or meaningful quests to follow. Instead, players are left to navigate a confusing system of mechanics and limited resources, leading to a sense of boredom and frustration. Overall, the absence of a compelling storyline and the reliance on player-driven exploration detracts from the overall experience.

    • “I've been playing off and on and I can't wait to get off work and build up my plot and my character, and it's been a long time since I had that feeling.”
    • “Most online RPGs are very prescriptive with the storyline and how the world interacts.”
    • “The plot system is nice; you can pay for up to 4 weeks of upkeep in advance.”
    • “No direction, no story, no fun.”
    • “Story feels nonexistent in the game.”
    • “I don't know the backstory to the game.”
  • stability18 mentions

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and poor optimization affecting gameplay. Players experience issues such as problematic pathfinding, combat mechanics, and resource management, leading to frustration. While some find the game enjoyable despite these problems, many recommend waiting for further development before investing time or money.

    • “From constant bugs and glitches to poor optimization, it's clear that the development team is struggling to keep the game afloat.”
    • “Pathfinding is bad and the map is very buggy; people get stuck all the time and are forced to call out for game masters to free them, which can take hours.”
    • “Too unfinished, too buggy, too unstable.”
  • graphics17 mentions

    The graphics of the game have been widely criticized for being outdated and reminiscent of early console titles, with many reviewers noting a lack of modern visual appeal. While some appreciate the attempt at a more realistic style, the overall execution feels subpar compared to contemporary games, leading to a general sentiment that the visuals do not meet current industry standards. Additionally, performance issues have been reported, with players experiencing significant drops in quality even at lower settings.

    • “Less cartoon-y, more realistic graphics.”
    • “Beautiful graphics and gameplay.”
    • “It reminds me a lot of Ultima Online with better graphics and new mechanics.”
    • “The graphics are not on par with most games made in this decade.”
    • “The 3/4 top down view (a la Diablo) works... but the characters and overall feel of the graphic engine makes me feel like I'm playing something on PlayStation 2 or 3.”
    • “The graphics are severely outdated, and yet, they make my CPU fan howl during all my gaming sessions.”
  • optimization9 mentions

    The game's optimization is widely criticized, with players reporting significant performance drops during large fights and general instability, including bugs and crashes. Many feel that the current hardware requirements are excessive, potentially alienating a broader player base, and emphasize the need for substantial improvements in optimization and server stability. Overall, the development team appears to be struggling to address these critical issues effectively.

    • “My personal feedback is that performance needs to be optimized; it shouldn't require that much hardware to run a game like this. In a game that requires players, you're locking out a lot of potential ones from picking up the game. In my opinion, it would be a smart business move.”
    • “Yes, the game needs optimization, bugs, work on content, etc.”
    • “There are bugs, the occasional crash, and on some machines, even performance issues.”
    • “The server and current optimization cannot handle large fights.”
    • “From constant bugs and glitches to poor optimization, it's clear that the development team is struggling to keep the game afloat.”
    • “In 2022, there's no point in buying an overpriced alpha-looking, empty, badly optimized (really badly optimized even for an early access) weird mix of everything that's many years old by now.”
  • monetization8 mentions

    The monetization strategy of the game has been heavily criticized, with users labeling it as a cash grab aimed at generating quick revenue rather than delivering a quality experience. Many believe the early release is a tactic to recoup investments, raising concerns about the game's long-term viability and commitment to genuine development. Overall, players feel that the monetization approach undermines trust and suggests a lack of investment in the game's future.

    • “This early release was a cash grab by Gamigo.”
    • “Cash grab, screw the customer and run.”
    • “This game is the quintessential Kickstarter scam; the 'beta' earlier in the year was the initial Gamigo cash grab, and Steam is the next.”
  • music6 mentions

    The music in the game has been criticized for being overly repetitive, featuring only a single looping soundtrack that lacks variety and depth. Reviewers noted that the ambient sounds feel generic and fail to evoke the emotional resonance found in other games like Ultima Online and World of Warcraft. Overall, there is a strong desire for improved musical content in future updates.

    • “Let's just hope they get to invest a little bit more in new content, work the music and sounds a little better and get more marketing advertisement ;) future is looking bright for fractured online.”
    • “From character creation to going out and exploring a whole continent, there only seems to be a single looping soundtrack in the game.”
    • “The music and ambient sounds feel very generic and lack more 'soul', similar to the music in Ultima Online and World of Warcraft.”
    • “Let's just hope they invest a little more in new content, improve the music and sounds, and enhance their marketing efforts.”
  • replayability2 mentions

    Players note that the game's replayability has improved significantly due to recent bug fixes, making it more enjoyable and playable, particularly in the final races.

    • “Many of the bugs have actually been patched and the game is way more playable now.”
    • “2 of the 3 final races are playable.”
  • humor1 mentions

    Players find humor in "Fractured Online" to be a social experience, often enhanced by interactions with friends during gameplay. However, some users feel that the humor may not be enough to sustain long-term engagement, leading to eventual burnout.

    • “After 40+ hours, I quit 'Fractured Online' because one evening, I was talking to friends, drinking beer, laughing, and having a great time watching a friend stream.”
    • “The humor in this game is absolutely top-notch, with witty dialogue and hilarious character interactions that kept me entertained for hours.”
    • “I love how the game incorporates humor into its quests; it makes even the most mundane tasks feel fun and engaging.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

35hMedian play time
48hAverage play time
24-100hSpent by most gamers
*Based on 9 analyzed playthroughs

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