- May 14, 2020
- trimatrainteractive
Ravensword: Undaunted
About
In "Ravensword: Undaunted," players explore a mysterious island that has appeared in the sky, with the goal of destroying it and breaking the curse that has bound their soul to the island's devil. The game features hack-and-slash combat with a variety of weapons, as players fight against hordes of undead and other enemies to earn shards, the island's currency. The ultimate goal is to break the curse and earn a peaceful death.



- The game has a solid combat system that is easy to learn and offers some tactical depth.
- Visually appealing with a nostalgic atmosphere reminiscent of classic dungeon crawlers like Diablo.
- There is potential for growth and improvement, with some players expressing hope for future updates and content.
- The game feels abandoned, with limited content and no significant updates for an extended period.
- Repetitive gameplay with a lack of enemy variety and uninspired level design leads to a boring experience.
- Many players report issues with clunky mechanics, poor AI, and a general lack of polish, making it feel like a glorified demo.
gameplay
28 mentions Positive Neutral NegativeThe gameplay is reminiscent of Diablo, featuring solid mechanics and fluidity, but it feels underdeveloped with limited content and a lack of engaging features. While the parry and corruption mechanics are present, they seem poorly implemented, and the dash mechanic lacks utility. Overall, the game shows potential but requires significant refinement and expansion to fully realize its gameplay experience.
“The gameplay feels like Diablo.”
“Still early in development but with a solid set of mechanics and fluid gameplay.”
“The game is very early access content-wise but gameplay-wise is pretty solid.”
“There's not much to do--as if the mechanics and most of the bones were put in place, and then forgotten.”
“The game story and plot, gameplay design...is - I don't even know how to word it except 'this game was made in game design class'.”
“Corruption mechanic - essentially a durability system, but it's really not great or thought out well.”