Ravensword: Undaunted
- May 14, 2020
- trimatrainteractive
In "Ravensword: Undaunted," players explore a mysterious island that has appeared in the sky, with the goal of destroying it and breaking the curse that has bound their soul to the island's devil. The game features hack-and-slash combat with a variety of weapons, as players fight against hordes of undead and other enemies to earn shards, the island's currency. The ultimate goal is to break the curse and earn a peaceful death.
Reviews
- The game has a solid combat system that is easy to learn and offers some tactical depth.
- Visually appealing with a nostalgic atmosphere reminiscent of classic dungeon crawlers like Diablo.
- There is potential for growth and improvement, with some players expressing hope for future updates and content.
- The game feels abandoned, with limited content and no significant updates for an extended period.
- Repetitive gameplay with a lack of enemy variety and uninspired level design leads to a boring experience.
- Many players report issues with clunky mechanics, poor AI, and a general lack of polish, making it feel like a glorified demo.
- gameplay28 mentions
- 11 % positive mentions
- 79 % neutral mentions
- 11 % negative mentions
The gameplay is reminiscent of Diablo, featuring solid mechanics and fluidity, but it feels underdeveloped with limited content and a lack of engaging features. While the parry and corruption mechanics are present, they seem poorly implemented, and the dash mechanic lacks utility. Overall, the game shows potential but requires significant refinement and expansion to fully realize its gameplay experience.
“The gameplay feels like Diablo.”
“Still early in development but with a solid set of mechanics and fluid gameplay.”
“The game is very early access content-wise but gameplay-wise is pretty solid.”
“There's not much to do--as if the mechanics and most of the bones were put in place, and then forgotten.”
“The game story and plot, gameplay design...is - I don't even know how to word it except 'this game was made in game design class'.”
“Corruption mechanic - essentially a durability system, but it's really not great or thought out well.”
- atmosphere8 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised, with many users noting its strong resemblance to the "souls-like" genre, particularly evoking feelings reminiscent of Demon's Souls and Dark Souls. The combination of immersive sounds and a captivating soundtrack enhances the overall experience, contributing to a rich and engaging environment.
“The atmosphere reminds me of either Demon's Souls or Dark Souls.”
“I particularly love the game's atmosphere and the wonderful soundtrack.”
“Sounds are great, music is good, atmosphere is very Souls-like.”
- music8 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The music in the game is highly praised for its quality and ability to enhance the atmosphere, which many describe as reminiscent of a "souls-like" experience. Reviewers appreciate the soundtrack's immersive qualities, noting its effectiveness in creating a captivating ambiance.
“The music, the atmosphere, it was all great.”
“Sounds are great, music is good, atmosphere is very souls-like.”
“I particularly love the game's atmosphere and the wonderful soundtrack.”
“The music sounds like something from that Conan movie Arnold was in.”
“The music sounds like something from that Conan movie Arnold was in.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's story is perceived as lacking depth and coherence, with players expressing a desire for a more engaging narrative to enhance the overall experience. Many feel that the plot is underdeveloped, making the gameplay feel more like a series of disjointed tasks rather than a cohesive journey. Overall, the absence of a compelling story detracts from the game's potential, leaving it feeling superficial and unfulfilling.
“The game story and plot, gameplay design...is - I don't even know how to word it except 'this game was made in game design class'.”
“It just looks pretty and is a timewaster for anyone trying to start a mission.”
“Between missions, in a hub, you spend skill points to increase your health, increase your melee, or increase your magic.”
- grinding8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and boring, primarily due to the repetitive nature of obtaining incremental stat upgrades and the limited weapon variety. The overall experience is described as generic and overly simplistic, leading to a lack of engagement.
“Grinding to get incremental stat upgrades and someday reach more than 2 weapons is just incredibly boring.”
“It's so tedious.”
“Gets tedious and is extremely easy.”
- graphics8 mentions
- 38 % positive mentions
- 63 % neutral mentions
- 0 % negative mentions
The graphics of the early access game are impressively polished, drawing clear inspiration from Doom Eternal while embodying a Dark Souls aesthetic. Players appreciate the simple yet appealing visuals, engaging weapon designs, and the overall dungeon crawl atmosphere, despite some enemies being perceived as sluggish.
“The graphics and polish, for an early access game, are quite good.”
“It has clear influences from Doom Eternal (like the sprint charges), but the aesthetic is very Dark Souls.”
“I think the aesthetics are simple but nice; the weapons are fun (especially that ice staff), and the enemies are a tad sluggish but fair, and they hit hard.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game exhibits some stability issues, with users noting occasional bugs; however, these do not significantly detract from the overall enjoyment, as the alternative fire mechanic effectively freezes and damages enemies simultaneously.
“A bit buggy but still fun.”
- replayability2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Players express a desire for enhanced replayability through the addition of more gameplay modes, such as New Game+ and other challenging options, to encourage multiple playthroughs.
“I would love to see more modes to play, like New Game+ or other ways to ramp up the challenge and enhance replayability.”
“The game offers a variety of modes that significantly boost its replayability.”
“Each playthrough feels fresh due to the different choices and paths available, making me want to dive back in.”
“I wish there were more modes to play, like New Game+ or other ways to increase challenge and replayability.”
“I wish there were more modes to play, like New Game+ or other ways to increase challenge and replayability.”