Ravensword: Undaunted Game Cover
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Ravensword: Undaunted is a hexen-like shooter RPG that takes you through a dungeon crawling experience in the Ravensword universe. As part of the King's Hidden, investigate the mysterious re-emergence of the Lightlands and the rifts appearing in Tyreas. Engage in intense melee and staff combat using an array of weapons while uncovering the truth.

  • PC
  • Windows

Reviews

52%
Audience ScoreBased on 42 reviews
graphics3 positive mentions
story3 negative mentions
  • The game has a solid combat system that is easy to learn and offers some tactical depth.
  • The visuals and atmosphere are appealing, reminiscent of classic dungeon crawlers like Diablo.
  • There is potential for the game to grow with more content and updates, making it worth keeping an eye on.
  • The game feels abandoned, with limited content and no significant updates for an extended period.
  • Many levels are repetitive and lack variety in enemies, leading to a tedious gameplay experience.
  • The mechanics and overall design are unfinished, with issues like clunky combat and poor AI, making it feel like a glorified demo.
  • gameplay14 mentions

    The gameplay is reminiscent of Diablo, featuring solid mechanics and fluidity, but it feels underdeveloped and lacks depth, with some mechanics appearing as afterthoughts. While the game shows promise in its early access state, criticisms include a poorly designed corruption system and ineffective enemy threats, suggesting a need for more engaging RPG elements and refined combat mechanics. Overall, the gameplay is functional but requires further development to reach its full potential.

    • “The gameplay feels like Diablo.”
    • “Still early in development but with a solid set of mechanics and fluid gameplay.”
    • “The game is very early access content-wise but gameplay-wise is pretty solid.”
    • “There's a parry mechanic, but it feels like an afterthought.”
    • “There's not much to do--as if the mechanics and most of the bones were put in place, and then forgotten.”
    • “The game story and plot, gameplay design... is - I don't even know how to word it except 'this game was made in game design class.'”
  • atmosphere4 mentions

    The game's atmosphere is highly praised for its immersive quality, drawing strong comparisons to the Souls series, particularly Demon's Souls and Dark Souls. Reviewers highlight the excellent sound design and soundtrack, which contribute significantly to the overall experience.

    • “The music, the atmosphere, it was all great.”
    • “Sounds are great, music is good, atmosphere is very Souls-like.”
    • “I particularly love the game's atmosphere and the wonderful soundtrack.”
    • “The atmosphere reminds me of either Demon's Souls or Dark Souls.”
    • “The game lacks a unique atmosphere, feeling more like a generic copy of other titles.”
    • “Despite the visuals, the atmosphere feels flat and uninspired, failing to immerse me in the world.”
  • music4 mentions

    The music in the game is highly praised for its ability to enhance the atmosphere, creating a captivating and immersive experience reminiscent of a Souls-like environment. Reviewers appreciate the quality of the soundtrack, noting its evocative and cinematic qualities.

    • “The music, the atmosphere, it was all great.”
    • “Sounds are great, music is good, atmosphere is very Souls-like.”
    • “I particularly love the game's atmosphere and the wonderful soundtrack.”
    • “The music feels like a cheap imitation of something from a Conan movie with Arnold Schwarzenegger.”
    • “The soundtrack lacks originality and fails to enhance the gaming experience.”
    • “The music is repetitive and uninspired, making it easy to tune out.”
  • story4 mentions

    Users express a desire for a more developed story in the game, feeling that the current narrative is lacking and contributes to a sense of aimlessness. The gameplay is criticized for feeling superficial, with the design compared unfavorably to a student project, suggesting that a stronger plot could enhance the overall experience.

    • “Also, I don't know what the plan for the game is, but a story would greatly help, at least in my opinion.”
    • “The game story and plot, gameplay design... is - I don't even know how to word it except 'this game was made in game design class'.”
    • “It just looks pretty and is a timewaster for anyone trying to start a mission.”
    • “Between missions, in a hub, you spend skill points to increase your health, increase your melee, or increase your magic.”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious and boring, primarily due to the repetitive nature of obtaining incremental stat upgrades and the slow progression towards acquiring more weapons. The combination of a generic setting and easy gameplay further contributes to the overall sense of monotony.

    • “It's so tedious.”
    • “Grinding to get incremental stat upgrades and someday reach more than 2 weapons is just incredibly boring.”
    • “Gets tedious and is extremely easy.”
  • graphics4 mentions

    The graphics of the early access game are impressively polished, drawing clear influences from Doom Eternal while maintaining a Dark Souls aesthetic. Players appreciate the simple yet appealing visuals, alongside engaging weapon designs and a dungeon crawl atmosphere, despite some enemies being perceived as sluggish.

    • “The graphics and polish, for an early access game, are quite good.”
    • “It has clear influences from Doom Eternal (like the sprint charges), but the aesthetic is very Dark Souls.”
    • “I think the aesthetics are simple but nice; the weapons are fun (especially that ice staff), and the enemies are a tad sluggish but fair, and they hit hard.”
  • stability2 mentions

    The game's stability is somewhat inconsistent, with reports of bugs affecting gameplay; however, players still find it enjoyable, particularly noting the effectiveness of the alternative fire feature that freezes and damages enemies simultaneously.

    • “A bit buggy but still fun.”
  • replayability1 mentions

    Players express a desire for enhanced replayability through the introduction of additional game modes, such as New Game+ or other challenging options, to encourage multiple playthroughs.

    • “I would love to see more modes to play, like New Game+ or other ways to increase challenge and replayability.”
    • “The variety of choices and outcomes makes me want to play through the game multiple times.”
    • “Each playthrough feels fresh due to the different paths and strategies you can explore.”
    • “My wish would be to see more modes to play, like New Game+ or other ways to ramp up challenge and replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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