Mortal Sin Game Cover
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"Mortal Sin" is a roguelike game with brutal, fluid melee combat where attacks cause devastating wounds and limbs fly. Procedurally generated levels, loot, and quests ensure endless replayability, and unique playstyles can be unlocked through special classes like the Mage, Monk, or Berserker. The game's combat system is deeply rewarding and easy to get into, with 4k gameplay offering greater detail and clarity.

  • PC
  • Steam Deck
  • Windows

Reviews

97%
Audience ScoreBased on 2,150 reviews
graphics179 positive mentions
grinding8 negative mentions
  • Incredibly satisfying melee combat that feels weighty and impactful.
  • Unique and vibrant art style that enhances the overall experience.
  • Great variety of classes and weapons, allowing for diverse playstyles and replayability.
  • Visuals can be overwhelming and may cause eye strain for some players.
  • Some mechanics, like the durability system and instant kill traps, can feel frustrating and unfair.
  • Enemy variety is somewhat limited, leading to repetitive gameplay over time.
  • graphics446 mentions

    The graphics of the game are highly polarizing, with many players praising its unique, psychedelic art style that enhances the overall atmosphere and gameplay experience. While some find the visuals stunning and engaging, others report issues such as eye strain and difficulty adjusting to the intense aesthetic. Customization options are available to help mitigate these concerns, allowing players to tailor the visual experience to their preferences.

    • “The art style is unique and adds great atmosphere to the game.”
    • “The visuals are a treat not just for being unique, but also serve the incredibly important purpose of making everything going on in the game clear and readable when things get frantic.”
    • “Mortal sin is a fantastic, frenetic, blood-pumping roguelike with a simplistic but simultaneously empowering and melancholic soundtrack and a wonderfully unique artstyle.”
    • “Unfortunately, those hideous graphics make me not want to play long enough to learn the combat mechanics, which prevents me from wanting to play the game further.”
    • “I really wanted to like this game but unfortunately no matter what I do the graphics make me feel sick and give me quite a bad headache, I've tried every setting I can with no luck.”
    • “The result of playing this game for about 2 hours every day gave me bloodshot eyes, because the art-style of the game is painful.”
  • gameplay301 mentions

    The gameplay of the game is widely praised for its addictive and satisfying mechanics, featuring a robust combat system that encourages skillful play through combos, parries, and unique class abilities. Players appreciate the depth and variety offered by the roguelite elements, although some express concerns about certain mechanics being poorly explained or overly punishing. Overall, the game delivers a fun and engaging experience, with many users highlighting its potential for replayability and enjoyment despite some visual and mechanical criticisms.

    • “Came back one day and realized this game is insanely fun and addictive, once you pick up on more of the mechanics, nuances, and abilities.”
    • “Great hack and slash mechanics, solid skill curve, and fun class mechanics to keep things interesting.”
    • “The gameplay loop is simple, but there's a lot of depth to it that's just been so fun to experience.”
    • “Unfortunately, those hideous graphics make me not want to play long enough to learn the combat mechanics, which prevents me from wanting to play the game further.”
    • “It's a brutally punishing mechanic for a supposed fast-paced arena combat game where taking damage is extremely hard to avoid, at least for new players.”
    • “The game is completely devoid of any instant kill mechanics up to this point, and it feels downright unfair to be honest.”
  • music137 mentions

    The music in the game has received widespread acclaim for its beautiful composition and ability to enhance the overall atmosphere, with many players praising its fitting blend of styles, from melancholic to heavy metal. While the soundtrack is often described as immersive and engaging, some players expressed a desire for more variety and intensity in the music. Overall, the combination of striking visuals and a compelling soundtrack contributes significantly to the game's appeal, making it a standout experience for many.

    • “The music and narrative writing is some of the most beautiful.”
    • “This game has such an original medieval aesthetic combined with a gripping heavy metal soundtrack.”
    • “The music is beautiful, with nice mournful acoustic guitar reminiscent of Diablo 1 or Dwarf Fortress.”
    • “As much as I enjoy the OST, it can become kind of annoying at times.”
    • “A completely standard FPS roguelite time waster, but with unfitting music and, in my personal opinion, a really ugly art style.”
    • “Most of the music I experienced was just a handful of notes repeating over and over on 3-second loops.”
  • replayability49 mentions

    Overall, the game boasts high replayability due to its diverse class system, procedurally generated levels, and satisfying combat mechanics. Many players express a desire for additional content, such as DLC, to enhance their experience further. Despite being in early access, the game already offers a significant amount of replay value, making it a favorite among rogue-like enthusiasts.

    • “Probably my all-time favorite rogue-like game, such a fun selection of classes to play, easy to unlock, along with tons of replayability.”
    • “The randomized layout and rogue-like elements make the game have great replay value, and we love good replay value.”
    • “Great replayability, with procedurally generated levels in three environments, numerous classes sporting distinct playstyles, and a collection of enchanted weapons and armor to boot.”
    • “The dungeons are randomly generated, so there's a lot of replayability.”
    • “I thoroughly enjoy this game and am thrilled to see that even in early access, it maintains a tremendous amount of replayability.”
    • “The sheer diversity of the base classes alone, combined with a solid and satisfying loot & stats system that lets you quickly upgrade your arsenal as you plow through the dungeons, makes for serious replayability.”
  • atmosphere38 mentions

    The atmosphere of the game is widely praised for its unique art style, haunting music, and immersive design, creating a nightmarish yet engaging experience. Players appreciate the blend of oppressive visuals and fluid combat, which enhances the overall vibe, making it a standout in the rogue-lite genre. While some may find the graphics jarring, many agree that they contribute positively to the game's distinct atmosphere.

    • “Mortal Sin is one of those games that I occasionally come back to and play a run or two; its beautifully nightmarish atmosphere along with its unforgiving combat never disappoints, and it has only been getting better with updates.”
    • “I love the atmosphere of this game and the music really sets a tone that I haven't seen any rogue-lites try; it's definitely unique even despite the graphics being one of the obvious draw-ins.”
    • “From the very beginning, I was immersed in the game's haunting atmosphere.”
    • “If you’re at all hesitant about the 'horror' label like I was (I’m a scaredy cat), don’t be, it’s not actually scary, it just has a very tastefully curated spooky atmosphere.”
    • “I can see people being bothered by the color scheme, but I think it overall adds to sort of the bleak atmosphere.”
    • “The music and atmosphere is creepy.”
  • story36 mentions

    The story aspect of the game receives mixed reviews, with some players appreciating its dark themes and intriguing lore, while others criticize it for being minimal or poorly integrated into gameplay. Many feel that a more developed narrative with handcrafted encounters and characters would enhance the overall experience, as the current storytelling often feels generic or lacking depth. Overall, while the setting and themes are compelling, the execution leaves much to be desired, leading to a desire for a more substantial story campaign.

    • “So many classes and weapons, different level layouts, and an intriguing story make this a perfect game for me.”
    • “One thing that sets Mortal Sin apart from other dark fantasy games is its mature and thought-provoking storyline.”
    • “It's a perfect blend of action, horror, and dark fantasy elements, with a unique and gripping storyline.”
    • “Lacks almost any story element; at least I thought it was kind of lame to only have a 'story'.”
    • “There just isn't enough story or interest along the way to fight through that same 3-level slog anymore.”
    • “Story is beyond minimal, at least as you start.”
  • humor10 mentions

    The humor in the game is characterized by its playful absurdity, such as mages engaging in melee combat and the amusing animations of enemies reacting to attacks. Players find joy in the quirky mechanics, like a monk's fireball-shooting boots and exaggerated combat sounds, which contribute to a lighthearted atmosphere. Overall, the humor feels intentional yet whimsical, enhancing the enjoyment of gameplay without overshadowing the core experience.

    • “I like the roundhouse kick; it's really funny.”
    • “The game makes every hit feel like a physical 3-dimensional interaction, and it's really satisfying and even humorous to watch the enemies ragdoll from your attacks.”
    • “What's kind of funny is that the game pulls a bit of a fast one on you.”
    • “I can't tell if they're supposed to be funny or not, but it feels awful to get hit by one because of how much they cost you in equipment and supplies for a dungeon crawler, although they're easy to avoid.”
    • “The humor in this game falls flat; it feels forced and often misses the mark entirely.”
    • “I expected some clever jokes or witty dialogue, but instead, I was met with cringeworthy attempts at humor that just made me roll my eyes.”
  • stability10 mentions

    Overall, the game's stability is commendable, especially for an early access title, with minimal glitches reported, such as occasional terrain clipping and minor issues with walkable surfaces. Players have noted that it runs smoothly on various platforms, including the Steam Deck, and lacks the severe performance issues often found in AAA releases. While some bugs exist, they are generally seen as minor and do not detract significantly from the overall experience.

    • “The game is fun as hell, looks and runs great.”
    • “It runs great on the Steam Deck I own.”
    • “It also runs great on a Steam Deck, and the 'pick it up, put it down' gameplay loop supports jumping in for 15 minutes at a time, clearing a floor, and then going back to work.”
    • “The only glitches I experienced were that I fell through the map once, and some flooring makes it so that you can't walk on it because it's slightly too high and there isn't any jump button.”
    • “The game has its issues; it's a little buggy and there are easy ways to clip into the terrain, but the rest of the experience is so well made, with such attention to detail that it doesn't even bother me. It even adds to the charm and helps you remember that the game was made by one person.”
    • “Oh, and unlike every AAA release these days, this game doesn't have horrible framerate, stuttering, glitches, crashes, bugs, etc. constantly, even though it's early access and a lot of that could be forgiven.”
  • optimization9 mentions

    The optimization of the game has received mixed feedback; while some users praise its smooth performance and intuitive UI, others report serious performance issues, particularly in forest areas. Despite being in early access, many appreciate the lack of common AAA pitfalls like framerate drops and glitches, though there are calls for improvements in weapon responsiveness and overall optimization.

    • “It runs smoothly, has an intuitive UI, useful settings, and tons of quality of life features that AAA games miss out on.”
    • “Everything from the controls to the UI and performance are perfect.”
    • “I personally am a huge fan of the art style and graphics, which leave a unique taste in your visual palate, as well as allowing for a good amount of customization, let alone optimization.”
    • “Performance is terrible.”
    • “Serious performance issues in the forest.”
    • “Please fix optimization.”
  • grinding8 mentions

    Players have mixed feelings about the grinding aspect of the game; while some find certain tasks easy and enjoyable, others criticize the tediousness of specific achievements and the frustrating weapon durability system. Overall, the grinding is seen as excessive by some, particularly for completionists, but many appreciate the progression mechanics and the engaging nature of the gameplay.

    • “Most are incredibly easy (kill enemies with an attack, maintain combo), but some are extremely tough (don't get damaged) or tedious (kick 17 enemies to death).”
    • “The only negative thing I have seen so far is the very long grinding for 2 achievements, but it's not that negative; you don't have to do it unless you're a completionist.”
    • “Way too much grinding.”
  • emotional4 mentions

    The emotional aspect of the game is characterized by a blend of nostalgia and excitement, evoking feelings reminiscent of classic titles like Diablo 1, while also delivering a unique and stylized experience. Players appreciate the wholesome and imaginative elements, such as the giant magic sword laser, alongside the vibrant visuals and engaging audio, although some report feeling dizzy during gameplay. Overall, the game elicits a mix of joy and disorientation, highlighting its creative approach to the genre.

    • “This awesome wholesome indie dev just created a wholesome indie roguelike doomcore hack-and-slash game where instead of shooting the demons with a gun, you defeat them with a giant magic sword laser.”
    • “I really love the visuals and music, but the gameplay wasn't for me.”
    • “Sometimes it made me feel like I was playing Diablo 1 in first person.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
19hAverage play time
4-40hSpent by most gamers
*Based on 8 analyzed playthroughs

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