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Mortal Sin Game Cover

About Mortal Sin

Mortal Sin is a single player hack and slash game with horror, fantasy, dark fantasy and violence themes. It was developed by Nikola Todorovic and was released on August 29, 2025. It received overwhelmingly positive reviews from players.

The most intense and exciting Roguelike ever made! Steel yourself in this brutal nightmare and grab the most powerful weapon you can find. Hack and slash your way to victory and destroy the source of evil that has cursed you. Beautiful graphic novel inspired art style Brutal dismemberment system that affects enemy behavior Environmental hazards and traps to knock enemies into Completely random…

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Looking for games like Mortal Sin? Here are top hack and slash recommendations with a horror, fantasy, dark fantasy and violence focus, selected from player-similarity data — start with VOIN, Voidigo or Roboquest.

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Reviews

95%Audience ScoreBased on 4,769 reviews
graphics362 positive mentions
grinding25 negative mentions

  • Visceral and satisfying first-person melee combat with a high skill ceiling and rewarding combo system.
  • Unique heavy-metal comic-book art style with customizable visual options, including a realistic mode for accessibility.
  • Wide variety of classes, weapons, and procedurally generated dungeons that provide strong replayability and diverse gameplay.
  • Steep learning curve with some complexity in understanding mechanics and combos; limited tutorial support.
  • Difficulty can be punishing and occasionally frustrating, with some encounters or traps feeling unfair or unpredictable.
  • Visual effects and clutter can be overwhelming at times, causing readability and motion sickness issues for some players.
  • graphics

    902 mentions Positive Neutral Negative
    40% positive mentions, 57% neutral mentions, 3% negative mentions

    The game's graphics feature a highly distinctive, stylized art style that initially polarizes players but tends to grow on many over time; it combines retro, gritty, and psychedelic elements reminiscent of classic and surreal visuals. Recent updates introduced a realistic visual mode and extensive customization options, significantly improving accessibility and reducing eye strain for some players. Overall, while the graphics can be jarring and visually intense for some, they are widely praised for their uniqueness, atmospheric contribution, and complement to the game's fluid and satisfying combat system.

    • “The little bit that I played of it just felt super bland and boring to me, art style is pretty cool but, everything else just felt really bland and boring to me.”
    • “The art style is absolutely beautiful (playing with original sin visuals is the only way to do it).”
    • “The art style and music are super unique, and the gameplay is super fun and replayable.”
    • “The visuals are eye cancer on base settings, and this appears to be by design as it is absolute perfection; sophistication is a thing of the past. Simply pick berserker, kick, bash, smash r, then attack, spin until everything ceases to exist, or simply hold left click, bash, then hold left click again; the only thing that will survive the industrial blender is you.”
    • “This feels like playing the first adventure game I ever played on an Apple II or Commodore 64 computer... why anyone would want to play with these horrible low-res, unimaginative dungeon graphics from 1980 is beyond me.”
    • “Unfortunately, those hideous graphics make me not want to play long enough to learn the combat mechanics, which prevents me from wanting to play the game further.”
  • gameplay

    712 mentions Positive Neutral Negative
    45% positive mentions, 52% neutral mentions, 3% negative mentions

    The gameplay of this first-person roguelike hack-and-slash is widely praised for its fast-paced, smooth, and satisfying combat, featuring deep combo mechanics, parries, and strategic dismemberment that reward skill and mastery. While some find the gameplay repetitive or initially confusing due to poorly explained mechanics and a steep learning curve, the diverse classes, meaningful progression, and continuous developer updates maintain engagement and offer significant replayability. The raw combat loop is addictive and challenging, though a few criticize certain mechanics (like durability and some enemy encounters) as punishing or intrusive, yet overall the gameplay is seen as the game's strongest and most compelling aspect.

    • “Phenomenal dungeon crawler with a perfect class system, tons of options, and riveting gameplay.”
    • “The core gameplay features a satisfying combo system that rewards skillful, flashy combat with visually impressive moves.”
    • “The gameplay loop is intensely fun, unique, addictive, and extremely satisfying.”
    • “The gameplay though is way too repetitive and overzealous.”
    • “The block stamina system is horribly unforgiving and makes blocking as a mechanic effectively nonexistent.”
    • “Most of runs in roguelites and roguelikes end up with some scenario where you die to something that you did not priorly know about, then learning, adapting, and reacting, maybe even planning and preparing to tackle the difficulty that would be very varied from player to player and their playstyle/build or character, in mortal sin you die most often to a single shot in a sporadic scenario that you couldn't have reacted to otherwise, and then you learn about a equipment maintaining mechanic, and again, while on paper it works, in reality not so much (and before, it was even worse) equipment reacts to being overflowed with perks, and starts breaking more often under certain abuse of mechanics, even if you are good at parrying in crowds and you never get hit enough to justify drinking a hp potion, you still need to stop and maintain your equipment, otherwise it will break and deal no damage/stop providing useful perks, but then you just adapt around that mechanic also, you plan ahead of builds and overuse of some combo/perks on a character, and still play the game with zero to none restrictions of abusive or broken builds, which just limits the game further into how it must be played to win, instead of having smart systematic management.”
  • music

    246 mentions Positive Neutral Negative
    57% positive mentions, 42% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its unique, atmospheric, and engaging soundtrack that perfectly complements the dark fantasy aesthetic and frenetic combat. Many describe it as a standout feature, often comparing it to classic soundtracks like Diablo and Doom, with a strong metal and melancholic vibe that enhances the immersive experience. Some note minor repetitiveness or wish for more variety, but overall the soundtrack is regarded as a major highlight that greatly enriches gameplay enjoyment.

    • “And the soundtrack... oh man, those tunes get stuck in your head like glue, long after you put down the controller.”
    • “The music is a masterpiece and fits perfectly with the combat.”
    • “Breakneck combo-focused melee combat meets '90s retro-inspired demon-horde-slaying hyperviolence, painted in psychedelic neon colors reminiscent of '60s pop art, all tied together with a masterfully composed soundtrack that could well be mistaken for a lost Diablo II OST.”
    • “The levels are just room after room of the same thing with slightly different colours sometimes (same as the enemies and everything else in the game) and the music is just constantly droning on in the background, completely uninspiring and just a sound in the background.”
    • “If I were to criticize something about Mortal Sin, it's the soundtrack.”
    • “A completely standard FPS roguelite time waster, but with unfitting music and, in my personal opinion, a really ugly art style.”
  • replayability

    109 mentions Positive Neutral Negative
    52% positive mentions, 45% neutral mentions, 3% negative mentions

    The game is highly praised for its exceptional replayability, largely due to its roguelite structure, a wide variety of distinct classes, procedural level generation, and diverse weapon/skill options that keep each run unique and engaging. Players appreciate the fresh challenges, build variety, and frequent updates that maintain long-term interest, making it a standout choice for fans of fast-paced, replayable dungeon crawlers. While some note limited enemy types and biomes after extended play, the overall content and depth provide many hours of rewarding replay value.

    • “As a result of its roguelite structure, it's extremely replayable; as you get stronger with every subsequent death and learn what not to do.”
    • “Fast paced hack n slash (or shoot 'em up depending on the class) with a unique style and heaps of variation and replayability.”
    • “The sheer diversity of the base classes alone, combined with a solid and satisfying loot & stats system that lets you quickly upgrade your arsenal as you plow through the dungeons, makes for serious replayability.”
    • “Replayability is strong, though after 20–30 hours the limited number of enemy types and biomes does become noticeable.”
    • “A roguelike has to have as much replayability as possible for it to even be worth being a roguelike. If there is no reason to play multiple runs, why would it even be a roguelike? This game could very perfectly be a pseudo story RPG, and you could have gone way more in depth with boss fights and stuff. But all this game offers is a hack and slash where every run is dictated by what character you pick. There isn't much else to do after you have played and mastered every character. This game is pretty lacking and that makes me sad.”
    • “Can't say much about replayability yet.”
  • story

    87 mentions Positive Neutral Negative
    24% positive mentions, 67% neutral mentions, 9% negative mentions

    The story in this roguelite game is generally light and minimalist, serving primarily to support the gameplay and atmosphere rather than being a central focus. While some players find the lore intriguing and appreciate narrative elements like quests and character interactions (e.g., Helena), others criticize the sparse storytelling, repetitive and unclear quest design, and lack of deeper worldbuilding. Overall, the game offers a dark, eerie vibe with glimpses of story that enhance immersion but may leave those seeking a rich narrative wanting more.

    • “The story is rich and the mechanics are easy to grasp.”
    • “One thing that sets Mortal Sin apart from other dark fantasy games is its mature and thought-provoking storyline.”
    • “It's a perfect blend of action, horror, and dark fantasy elements, with a unique and gripping storyline.”
    • “The game is quite light on story, so if you're looking for Game of Thrones, this ain't it.”
    • “If you’re looking for story, lore, or even a clear sense of worldbuilding, you won’t find much.”
    • “The story and lore could also be explained better, instead of locking it behind tens of hours of playtime.”
  • atmosphere

    85 mentions Positive Neutral Negative
    58% positive mentions, 38% neutral mentions, 4% negative mentions

    The game’s atmosphere is widely praised for its dark, gritty, and nightmarish tone, blending gothic and horror elements with a unique, hand-drawn art style and a haunting soundtrack that deeply immerses players. Reviewers consistently highlight the atmosphere as a key strength, elevating the visceral, fast-paced melee combat and dungeon-crawling experience, making the game feel like a passionate, atmospheric work of art in the roguelite genre.

    • “The whole vibe is just amazing; it's a work of atmospheric art.”
    • “Brilliant first-person roguelite melee combat, strong atmosphere, and a general feel to the game that feels crafted with love and passion for not just gaming but dark fantasy as a genre.”
    • “Mortal Sin is about challenging melee combat wrapped in a raw, grainy and sharp visual style, with a dark, medieval, otherworldly atmosphere.”
    • “I don't feel anything while playing this sadly; the game is beautiful in terms of visuals and its embracive atmosphere, yet it already feels empty and repetitive.”
    • “I am yet to see the same levels or atmosphere over and over.”
    • “I can see people being bothered by the color scheme but I think it overall adds to sort of the bleak atmosphere.”
  • optimization

    30 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    Optimization in the game receives mixed feedback: many praise its smooth performance, well-optimized systems, and lack of bugs or crashes, highlighting an enjoyable and visually appealing experience. However, several users report significant performance issues such as stuttering, crashes, poor optimization on lower-end machines, and persistent bugs that affect playability. Developer responsiveness and ongoing updates are noted positively, but optimization problems remain a major concern for some players.

    • “Very well optimized and has great aesthetics.”
    • “Very well thought out systems, good optimization.”
    • “Excellent game with unique graphics, well optimized and mechanically very enjoyable.”
    • “Game itself is very good but I cannot bring myself to buy it again, let alone recommend it, if it is optimized this terribly and crashes this often.”
    • “This is a pretty fun game with a busted options menu and terrible performance issues.”
    • “Product has become extremely unoptimized and poses potential damage to your PC.”
  • grinding

    28 mentions Positive Neutral Negative
    7% positive mentions, 4% neutral mentions, 89% negative mentions

    Grinding in the game is generally seen as a mixed experience: while some players appreciate the satisfying and engaging progression loop that balances challenge without becoming overly tedious, others find aspects like weapon durability and extended boss fights to be repetitive and frustrating. The grind can feel lengthy but remains manageable, especially since gameplay allows for short bursts, with ongoing developer improvements easing grind-related complaints. Overall, the grind enhances the roguelike experience for fans who enjoy difficulty and skill development, though it may wear on those less tolerant of repetitive tasks.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “I think the idea is to just go through multiple loops to build your sin level to the point your base stats are so high even casual strikes do good damage on the final boss, but that's just so tedious.”
    • “Takes a while to get used to the visuals, my only gripe is the annoying weapon durability system. I don't know why devs like to add this system into games; it makes it tedious and aggravating at times, not to mention you completely lose the piece of gear if it breaks. Damn annoying if that gear piece is a legendary.”
    • “So I'm just supposed to do this really little bit that there is to do a whole grindy bunch until it works enough to unlock the other skins to keep doing it exactly the same.”
  • humor

    20 mentions Positive Neutral Negative
    95% positive mentions, 0% neutral mentions, 5% negative mentions

    The humor in the game is often described as absurd and unintentionally funny, with moments like exaggerated combat interactions, quirky class mechanics, and amusing sound effects adding charm. Players appreciate the comedic elements arising from the game's flaws, unusual gear system, and exaggerated physics, making battles feel both humorous and satisfying. Overall, the humor enhances the quirky and offbeat tone without being the game's main focus.

    • “Gory, but in an absurd funny way.”
    • “How do I use that? Only to just naturally kick someone and then realize that boots with axes make your kicks do more damage... and proceeded to chop off limbs with my boots because it was funny.”
    • “The game makes every hit feel like a physical 3 dimensional interaction and it's really satisfying and even humorous to watch the enemies ragdoll from your attacks.”
  • stability

    15 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game is praised for its smooth performance, stability, and minimal bugs, running well even on the Steam Deck and older hardware. While occasional minor glitches like clipping or falling through the map occur, they do not significantly impact the overall polished and enjoyable experience. Users appreciate that despite being early access, the game feels finished and stable.

    • “I'm very impressed by the smooth gameplay, performance, and overall bug-free experience.”
    • “This isn't one of those early access games that are super rough around the edges; this game feels great, looks great, and runs great.”
    • “It also runs great on a Steam Deck, and the 'pick it up, put it down' gameplay loop supports jumping in for 15 minutes at a time, clearing a floor, and then going back to work.”
    • “The only glitches I experienced were falling through the map once and some flooring that you can't walk on because it's slightly too high and there isn't any jump button.”
    • “The game has its issues, it's a little buggy and there are easy ways to clip into the terrain, but the rest of the experience is so well made, with such attention to detail that it doesn't even bother me; it even adds to the charm and helps you remember that the game was made by one person.”
    • “Although it's early access, I haven't run into anything yet that feels unfinished or buggy.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional response to the game is mixed, with some users feeling overwhelmed or dizzy due to intense visual effects, while others experience a strong adrenaline rush and dopamine hit. The stylized graphics and music evoke a unique, energetic vibe that resonates emotionally, though the gameplay may not appeal to everyone.

    • “Been a while since a game made me feel like I was huffing pure dopamine.”
    • “Sometimes it made me feel like I was playing Diablo 1 first person, on PCP.”
    • “Really love the visuals (although it made me feel a bit dizzy at times) and music but gameplay wasn't for me.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The character development is reflected through exaggerated designs and a dark, gritty atmosphere, enhancing the dynamic and intense storytelling. However, specific details on character growth are limited.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game's monetization, including advertisements and reviews, creates expectations of a more enjoyable experience than what is actually delivered.

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Play Times

6h Median play time
13h Average play time
3-20h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

Mortal Sin is a hack and slash game with horror, fantasy, dark fantasy and violence themes. Common tags for Mortal Sin include first-person, indie, roguelite, action roguelike, souls-like and others.

Mortal Sin is available on PC, Steam Deck and Windows.

On average players spend around 13 hours playing Mortal Sin.

Mortal Sin was released on August 29, 2025.

Mortal Sin was developed by Nikola Todorovic.

Mortal Sin has received overwhelmingly positive reviews from players. Most players liked Mortal Sin for its graphics but disliked it for its grinding.

Mortal Sin is a single player game.

Similar games include VOIN, Voidigo, Roboquest, Tiny Rogues, Dead Cells and others.