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PROJECT TACHYON

47%Game Brain Score
story, gameplay
80% User Score Based on 10 reviews

Platforms

PCPCWindowsWindows

About

When the Tamageria Republic faces a crisis with the rebellion of Mainframe OMEGA, an artificial intelligence, they turn to their last resort: a nuclear attack to stop Mainframe OMEGA. Countless casualties occur in the aftermath, and Commander Elina secretly activates "Project Tachyon" to avoid the danger of a nuclear winter. Sigma, an agent of Project Tachyon, studies the future and …

Genres & Tags
Play Modes
PROJECT TACHYON screenshot
PROJECT TACHYON screenshot
PROJECT TACHYON screenshot
PROJECT TACHYON screenshot
PROJECT TACHYON screenshot
PROJECT TACHYON screenshot
PROJECT TACHYON screenshot
PROJECT TACHYON screenshot

80%
Audience ScoreBased on 10 reviews
story4 positive mentions

  • The game features great art, impressive voice acting, and a compelling futuristic/dystopian storyline.
  • The gameplay is smooth and enjoyable, with fun boss patterns and a viable melee combat system.
  • The developers are very receptive to feedback and actively engage with the community to address issues.
  • Many weapons feel underwhelming compared to the Pulse Rifle and Laser Drill, leading to balance issues.
  • The control scheme is poorly adapted for controllers, making the gameplay experience frustrating for those not using keyboard and mouse.
  • The roguelike elements can be punishing and unbalanced, with negative modifiers and weapon choices that feel limiting.
  • story
    7 mentions Positive Neutral Negative

    The game's story is generally well-received, featuring a compelling futuristic/dystopian narrative complemented by impressive voice acting and character design. While some players found the lengthy, unskippable introduction tedious, many appreciated the intriguing plot that keeps them engaged throughout the gameplay. Overall, the story adds depth to the experience, enhancing player enjoyment.

    • “Roguelike platform shooter with a compelling futuristic/dystopian storyline, impressive voice acting, and great character design.”
    • “I'm still halfway through act 2, but I'm enjoying the game so far, and the story is more interesting than I expected it to be.”
    • “It's got great art, sound design, voice acting, and the story is intriguing.”
    • “I wasn't into the control scheme or the long intro, which had an extremely verbose, unskippable story that kept going and going.”
    • “Even though I didn't get to the unlockables in my first session, I can assure you there are loads of weapons and upgrades, as well as a deep story to uncover.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay is characterized by smooth mechanics and enjoyable combat, with varied and interesting boss patterns that provide a fun challenge. While the difficulty curve is steep and can feel unrewarding at times, players can adjust the difficulty if needed, ensuring an overall engaging experience.

    • “The gameplay is smooth and the boss patterns are fun to learn.”
    • “There's a lot of fun in combat, the bosses have varied and interesting mechanics, and the fighting is smooth and fun.”
    • “The core gameplay loop, which is the core, is very good.”
  • character development
    1 mentions Positive Neutral Negative

    The game features strong character development through a compelling futuristic/dystopian storyline, enhanced by impressive voice acting and well-crafted character design, which together create an engaging narrative experience.

    • “The character development in this game is exceptional, with each character having a rich backstory that enhances the overall narrative.”
    • “I love how the characters evolve throughout the game, making choices that impact their growth and relationships.”
    • “The voice acting adds depth to the characters, making their development feel authentic and engaging.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express frustration with melee combat in games, feeling it often lacks effectiveness and poses unnecessary risks, which diminishes the emotional engagement and satisfaction of close-quarters encounters.

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