Exit the Gungeon Game Cover
A charming arcadey Roguelike, Exit the Gungeon: Hello to Arms takes randomness to a new level with delightful results.
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"Exit the Gungeon" is a spin-off of the popular game "Enter the Gungeon." It's a fast-paced bullet hell game where players must navigate through procedurally generated levels filled with enemies and obstacles. The goal is to reach the exit of each level while battling against challenging bosses and collecting powerful weapons. Unlike its predecessor, "Exit the Gungeon" is designed as a vertical platformer, providing a fresh take on the series.

Reviews

79%
Audience ScoreBased on 1,373 reviews
gameplay73 positive mentions
grinding13 negative mentions
  • Fun and fast-paced gameplay that retains the charm of Enter the Gungeon.
  • Unique mechanics like the randomized gun system and combo meter add a fresh twist to the gameplay.
  • Great art style and humor, with many returning characters and references from Enter the Gungeon.
  • The randomized gun mechanic can lead to frustrating moments, especially during boss fights.
  • Lacks the depth and variety of content found in Enter the Gungeon, making runs feel repetitive.
  • The game can be visually cluttered, making it difficult to keep track of the player's character amidst the chaos.
  • gameplay320 mentions

    The gameplay of "Exit the Gungeon" has received mixed reviews, with many players noting a significant departure from its predecessor, "Enter the Gungeon." While some appreciate the new mechanics, such as the randomized gun swapping and vertical gameplay, others find these changes frustrating and less engaging, leading to a more chaotic and less strategic experience. Overall, the game is seen as a fun, albeit simpler, spin-off that may appeal to fans of fast-paced arcade-style gameplay, but it lacks the depth and content of the original.

    • “With well-thought-out gameplay mechanics and high replayability, it offers an entertaining and intense experience.”
    • “The gameplay is addicting as heck.”
    • “This game keeps all of the original charm of Enter the Gungeon, has even more variance in gameplay, and is an overall 5-star for me.”
    • “The whole gameplay is a cacophony of bad game design distilled into the finest sewage water anyone has ever smelled. Let me explain: 'space' is jump, but so is 'w/up', but 'space' is also dodge if you're looking in the wrong direction. You can't shoot while jumping or going down on platforms, and when the game is focused on dodging bullets, it kinda means you just sit there waiting for a chance to actually try and play the game.”
    • “The gameplay consists of spamming the dodge button and moving left and right; no skill needed, that's all it takes to beat the game.”
    • “The randomly switching gun mechanic makes all the encounters feel luck-based, and the UI feels more obnoxious than in the last game.”
  • graphics59 mentions

    The graphics of the game have received mixed reviews, with many praising the charming art style and attention to detail in the pixel art, while others criticize the inconsistency between 2D sprites and 3D models. Some players appreciate the improved visuals and animations, noting that the aesthetic remains true to its predecessor, "Enter the Gungeon," but feel that the overall design lacks the vibrancy and coherence of the original. Despite some glitches and a perceived downgrade in certain areas, the graphics are generally considered a highlight, showcasing a distinct style that appeals to fans of the genre.

    • “Absolutely adore this game, runs super smooth, very responsive controls, engaging difficulty, great humor and references throughout, and not to mention the art style and overall theme is fantastic.”
    • “The graphics are updated and Devolver added new mechanics that deepen the gameplay and make us think differently about enemies that we destroyed over and over in Enter the Gungeon.”
    • “The aesthetics certainly do their part here as well, as the VFX and general art look stellar (I am especially a fan of the little visual touches throughout each character's dialogue).”
    • “The game is too bright, the text boxes are far too sticky, there are jarring juxtapositions of clearly 3D rendered models and 2D pixelated sprites. There is no inventory screen, character artwork is so different from what it was in Enter the Gungeon that it almost invokes shell shock.”
    • “There is a weird art style change in regard to character portraits that make them look less stylized and more generic and boring.”
    • “A shallow sequel which adds little and takes away much, borrowing the aesthetics of the original while missing what made it fun to play.”
  • story46 mentions

    The story of "Exit the Gungeon" serves as a sequel to "Enter the Gungeon," providing a light but fitting epilogue that revisits familiar characters and themes. However, many players find the narrative lacking depth, with repetitive side quests and minimal new content, leading to a sense of disappointment compared to its predecessor. While some appreciate the humor and character development, the overall consensus is that the story feels dull and fails to offer the engaging experience that fans were hoping for.

    • “In terms of story, it's light but does serve as a somewhat fitting epilogue to the original.”
    • “I would say it is a great ending to the story from Enter the Gungeon!”
    • “A lot of elements are aimed very specifically at existing fans - it is chronologically a sequel, and you'll find a ton of cute advances in the storylines of the bosses and NPCs from Enter the Gungeon, like the Gorgun and Fuselier teaming up and the Gunsling King being overthrown by Manservantes.”
    • “The 'story' and NPCs also felt bland; even though it was good seeing all those people from the original game back here, it didn't feel like coming back to old friends, but just a boring version of what I had previously lived.”
    • “The game doesn't really seem to have a story aside from 'let's get outta here!' It's mostly simple gameplay where you shoot enemies, fight a boss, progress, fight the final boss, and that's it.”
    • “A few of the bosses are reused fusions of older bosses and there isn't really much of a story to be had other than... well, exit the gungeon.”
  • music38 mentions

    The music in the game is generally well-received, with many praising its catchy soundtrack and sound design, which largely recycles tracks from "Enter the Gungeon." While some players appreciate the nostalgic elements and the addition of new music, others express disappointment over the lack of original compositions, feeling that much of the soundtrack feels familiar. Overall, the music contributes positively to the game's atmosphere, though a desire for more new tracks is a common sentiment among reviewers.

    • “The music and sound design of the game is very good.”
    • “I also love the soundtrack; Doseone does an amazing job making some cool soundtracks that are deviations of Gungeon's chamber soundtracks that I enjoy listening to, so props for that.”
    • “Amazing art and soundtrack as always.”
    • “90% of the soundtrack is from Enter the Gungeon, just as 90% of the weapons.”
    • “Though, the game does feel like it was thrown together rather quickly; many sprites are the same from Enter the Gungeon, and some songs sound like remixes of their ETG tracks, alongside some new sprites not being as good as possible.”
    • “Not enough original music.”
  • humor35 mentions

    The humor in "Exit the Gungeon" is widely praised for its wacky charm and clever gun-themed puns, reminiscent of its predecessor, "Enter the Gungeon." Players appreciate the game's funny character interactions, imaginative weapon designs, and humorous enemy references, although some note a lack of variety in enemy types. Overall, the game maintains a lighthearted tone with engaging comedic elements that enhance the gameplay experience.

    • “Set just after the adventures of the gungeonniers, this game retains the wacky humor and unique style of its predecessor.”
    • “The concept of jumping is so alien to some NPCs that they refer to it as 'vertical dodge rolling', which is kind of funny.”
    • “Absolutely adore this game, runs super smooth, very responsive controls, engaging difficulty, great humor and references throughout, and not to mention the art style and overall theme is fantastic.”
  • replayability25 mentions

    The reviews highlight a mixed perception of replayability in the game, with some praising its versatility and shorter runs that enhance replay value, while others criticize the reduced variety and distinctiveness of runs compared to its predecessor, "Enter the Gungeon." Many players feel that the game lacks the depth and randomness that contributed to the original's high replayability, leading to a less engaging experience overall. Despite these criticisms, some still find it enjoyable for quick play sessions, though it falls short of the expectations set by the original.

    • “With well-thought-out gameplay mechanics and high replayability, it offers an entertaining and intense experience.”
    • “After exiting the gungeon with the four first protagonists, I can say that the fact that you can choose your route and the difference of gameplay in each one make this game really replayable and fun.”
    • “Massive replayability and variance in each run.”
    • “The issues that lie within the game are more so due to not only the expectations players will naturally hold when playing through this game, but also the rather strange lacking of replayability that the original had excelled at.”
    • “There are less guns, less characters, less variety, less randomness, less replayability.”
    • “The runs no longer feel distinct from one another, which harms replayability.”
  • grinding13 mentions

    The grinding aspect of the game is frequently noted as tedious and repetitive, with many players feeling that it detracts from the overall experience compared to its predecessor. While some enjoy the challenge of achieving 100% completion, the grind for achievements and in-game currency often feels excessive and unfulfilling, particularly when it comes to unlocking cosmetic items that do not impact gameplay. Despite these criticisms, players still find enjoyment in the game's fast-paced nature and hope for future updates to alleviate some of the grindiness.

    • “Then there is a money grind so you can buy all the useless skins that have no effect on gameplay whatsoever and often affect characters you will never play again because by the time you start grinding that you already cleared the game with everyone and you are just sticking to your one favorite.”
    • “Overall... god, I really did enjoy my time with this game (grinding out all the achievements was a pain but it was in ETG too so can't fault 'em there!), but I don't think I'd recommend it unless it was on special or -very particularly- the jam of the person I was speaking to.”
    • “While it is not as good as the original, mostly by a lack of secrets and very repetitive and grindy achievements, the game is fun, fast-paced and much faster to complete than its predecessor.”
  • optimization6 mentions

    The optimization of the game has been criticized, particularly due to its initial port from mobile, which lacked proper adjustments for other platforms. Players noted that the performance-based mechanics, while adding an element of unpredictability and excitement, can lead to a less strategic and more chaotic gameplay experience. Overall, the focus on performance variability over strict optimization may enhance fun but detracts from a polished gaming experience.

    • “Based on your performance, the gun you get can be really good or something that can make things more challenging.”
    • “Guns are randomly swapped to the player every so often with weighted rolls based on a performance meter (increased by dodging and attacking enemies).”
    • “Fun fact: XTG first came out on Apple Arcade, in iOS, meaning that the game was ported straight from mobile, and at first that port was not optimized at all.”
    • “It makes more room for fun and hectic gameplay, rather than smart and optimized.”
  • monetization4 mentions

    The monetization aspect of the game is widely criticized as a cash grab, likened to low-quality gacha and mobile games, with players feeling that it lacks meaningful progression and rewards. Many reviewers express disappointment in the game's brevity and the lack of impactful choices, suggesting that it prioritizes profit over player experience.

    • “This is a cheap cash grab, even if it seems like the devs had fun making this.”
    • “This is a cash grab game that is more in line with terrible gacha/phone games. I beat the game in my first run without breaking a sweat. The game doesn't reward players for playing well; there is no progression and nothing interesting really. None of the choices I made mattered. I just started the game, went through the tutorial, and the game was pretty much over at that point.”
    • “It feels like a cash grab.”
  • stability3 mentions

    The game's stability is marred by numerous bugs and glitches, including mission failures and achievement locks, which can lead to frustrating experiences for players. While the graphics and environments are visually appealing, the technical issues significantly detract from the overall enjoyment.

    • “This is of course not to mention the many bugs and glitches that permeate the game itself, like the multiple occurrences of glitched missions that would require multiple attempts to properly work once more.”
    • “This is to of course include the unfortunate case where I was locked out of two subsequent achievements due to such glitches, which nearly required me to reset my save file without the thankful addition of a separate glitch to circumvent it, leading to an almost egregiously arduous experience with completing 100%.”
    • “The game offers some nice graphics and environments, although there are some ugly glitches here and there.”
  • emotional3 mentions

    Players find the emotional impact of the game to be significant, with some moments described as heartbreaking due to compelling animations. However, the experience is somewhat diminished by recycled content and gameplay mechanics that can disrupt immersion, such as the lift-and-platform system.

    • “The game is really heartbreaking; some of the animations are totally killer, which adds to the emotional depth.”
    • “The emotional impact of the story kept me engaged for hours, making me feel connected to the characters.”
    • “The lift-and-platform concept creates a unique emotional tension, as you navigate through the challenges while dodging enemy bullets.”
  • atmosphere2 mentions

    The atmosphere in the game is generally well-received, with players appreciating the visual effects that enhance the overall game feel, despite some concerns about them being overly prominent. The combination of engaging boss fights, diverse weapons, and random encounters contributes to a rich and immersive experience that fans of the genre enjoy.

    • “I enjoy the boss fights, I enjoy the weapons, I enjoy the random encounters, I enjoy the atmosphere of ETG games, and I can appreciate the developers making something new and different.”
    • “I'm all for visual effects in games and anything that can contribute to atmosphere and game feel, but they're actually drawn over the character in this game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
111hAverage play time
5-215hSpent by most gamers
*Based on 20 analyzed playthroughs

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