Exit the Gungeon Game Cover
A charming arcadey Roguelike, Exit the Gungeon: Hello to Arms takes randomness to a new level with delightful results.
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"Exit the Gungeon" is a spin-off of the popular game "Enter the Gungeon." It's a fast-paced bullet hell game where players must navigate through procedurally generated levels filled with enemies and obstacles. The goal is to reach the exit of each level while battling against challenging bosses and collecting powerful weapons. Unlike its predecessor, "Exit the Gungeon" is designed as a vertical platformer, providing a fresh take on the series.

  • iPad
  • iPhone
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Mobile Platform
  • Play​Station
  • Xbox

Reviews

75%
Audience ScoreBased on 2,767 reviews
gameplay150 positive mentions
grinding26 negative mentions
  • Exit the Gungeon offers a fun and fast-paced arcade experience, distinct from its predecessor, Enter the Gungeon.
  • The game features a variety of returning characters, weapons, and humor that fans of the original will appreciate.
  • The recent updates have improved gameplay mechanics, making it more enjoyable and addressing many initial complaints.
  • The random weapon swapping mechanic can be frustrating, often leaving players with ineffective guns during critical moments.
  • The game lacks the depth and complexity of Enter the Gungeon, making it feel repetitive and less rewarding over time.
  • Some players find the visual clutter overwhelming, making it difficult to track their character and avoid enemy attacks.
  • gameplay649 mentions

    The gameplay of "Exit the Gungeon" has been met with mixed reviews, primarily due to its significant departure from its predecessor, "Enter the Gungeon." While some players appreciate the fast-paced, arcade-style mechanics and the introduction of the randomized gun-switching feature, many criticize the lack of depth, strategy, and content, finding the gameplay repetitive and overly reliant on RNG. Overall, it offers a different experience that may appeal to fans of the original but is often seen as less engaging and polished.

    • “With well-thought-out gameplay mechanics and high replayability, it offers an entertaining and intense experience.”
    • “The core gameplay is engaging and fun.”
    • “This game keeps all of the original charm of Enter the Gungeon, has even more variance in gameplay, and is an overall 5 star for me.”
    • “The whole gameplay is a cacophony of bad game design distilled into the finest sewage water anyone has ever smelled... let me explain, 'space' is jump, but so is 'w/up' but, 'space' is also dodge if you're looking in the wrong direction, you can't shoot while jumping or going down on platforms and when the game is focused on dodging bullets, it kinda means you just sit there waiting for a chance to actually try and play the game.”
    • “The gameplay consists of spamming the dodge button and moving left and right; no skill needed, that's all it takes to beat the game.”
    • “I'm extremely disappointed by the lack of content and by the lack of effort to make the gameplay fun.”
  • graphics120 mentions

    The graphics of "Exit the Gungeon" receive mixed reviews, with many praising the charming art style and improved visuals compared to its predecessor, "Enter the Gungeon." While the pixel art and 3D backgrounds are noted for their detail and creativity, some players criticize the UI and certain aesthetic choices as lifeless or inconsistent. Overall, the game maintains a distinct visual identity that appeals to fans of the original, despite some concerns about clarity and cohesion in the design.

    • “So far, I'm loving the visuals and seeing bosses 'team up' in certain ways, and seeing what happened to the other characters post-Enter the Gungeon is charming in a way.”
    • “The graphics are a nice step up from Enter the Gungeon and everything flows very smoothly.”
    • “Like its predecessor, Exit the Gungeon has a phenomenal art style, a charming sense of humor, and a surprise around every corner.”
    • “The game is too bright, the text boxes are far too sticky, there are jarring juxtapositions of clearly 3D rendered models and 2D pixelated sprites. There is no inventory screen, character artwork is so different from what it was in Enter the Gungeon that it almost invokes shell shock.”
    • “There is a weird art style change in regard to character portraits that make them look less stylized and more generic and boring.”
    • “It's not that the game is all around horrible; you can tell the artists worked really hard on the characters and environments in this game, but overall game design and visuals where this art is put to use is really where the game is lacking.”
  • story92 mentions

    The story of "Exit the Gungeon" serves as a sequel to "Enter the Gungeon," providing a light but fitting epilogue that revisits familiar characters and plotlines. However, many players find the narrative lacking depth, with repetitive side quests and minimal new content, leading to a sense of disappointment compared to the original. While some appreciate the humor and character progression, the overall execution feels dull and uninspired, making it less engaging for newcomers and fans alike.

    • “In terms of story, it's light but does serve as a somewhat fitting epilogue to the original.”
    • “The recent 'Hello to Arms' update has solidified the game as a true sequel, with a story that takes place after the events of Gunslinger, which was in itself an excellent idea, and a whole new side mode.”
    • “I like the story progression from the prior game and how Manservantes is now the boss over the Gunsling King and how the Chancellor is now the boss instead of the King.”
    • “The 'story' and NPCs also felt bland; even though it was good seeing all those people from the original game back here, it didn't feel like coming back to old friends, but just a boring version of what I had previously lived.”
    • “The game doesn't really seem to have a story aside from 'let's get outta here!' It's mostly simple gameplay where you shoot enemies, fight a boss, progress, fight the final boss, and that's it.”
    • “But this one just isn't what the first one was; this one is dull, the story is boring, there is so much less to unlock, and the gameplay just involves you spamming jump.”
  • music76 mentions

    The music in the game is generally well-received, with many praising its catchy soundtrack and sound design, which largely recycles tracks from "Enter the Gungeon." While some players appreciate the nostalgic elements and the quality of the music, there is a notable desire for more original compositions, as a significant portion of the soundtrack feels familiar and repetitive. Overall, the music enhances the gameplay experience, but the lack of new tracks leaves some fans wanting more.

    • “The music and sound design of the game is very good.”
    • “I also love the soundtrack; Doseone does an amazing job making some cool soundtracks that are deviations of Gungeon's chamber soundtracks that I enjoy listening to, so props for that.”
    • “The music of Gungeon is phenomenal.”
    • “90% of the soundtrack is from Enter the Gungeon, just as 90% of the weapons.”
    • “Though the game does feel like it was thrown together rather quickly, many sprites are the same from Enter the Gungeon, and some songs sound like remixes of their ETG tracks, alongside with some new sprites not being as good as possible.”
    • “Not enough original music.”
  • humor72 mentions

    The humor in "Exit the Gungeon" is widely praised for its wacky charm and clever gun-themed puns, reminiscent of its predecessor, "Enter the Gungeon." Players appreciate the game's self-aware humor, funny NPC interactions, and entertaining boss designs, although some note a lack of new enemy variety. Overall, the game delivers a lighthearted and engaging experience filled with comedic elements that enhance its fast-paced gameplay.

    • “Set just after the adventures of the gungeonniers, this game retains the wacky humor and unique style of its predecessor.”
    • “The concept of jumping is so alien to some NPCs that they refer to it as 'vertical dodge rolling', which is kind of funny.”
    • “Absolutely adore this game, runs super smooth, very responsive controls, engaging difficulty, great humor and references throughout, and not to mention the art style and overall theme is fantastic.”
  • replayability50 mentions

    The game's replayability is a mixed bag, with some players praising its variety and shorter runs that enhance replay value, while others criticize it for lacking the depth and distinctiveness of its predecessor, "Enter the Gungeon." Many feel that the reduced number of weapons, characters, and overall randomness diminishes long-term replayability, despite some enjoyable gameplay mechanics. Overall, while it offers fun and engaging experiences, it falls short of the high replayability expectations set by the original game.

    • “With well-thought-out gameplay mechanics and high replayability, it offers an entertaining and intense experience.”
    • “After exiting the gungeon with the four first protagonists, I can say that the fact that you can choose your route and the difference of gameplay in each one make this game really replayable and fun.”
    • “Massive replayability and variance in each run.”
    • “The issues that lie within the game are more so due to not only the expectations players will naturally hold when playing through this game, but also the rather strange lack of replayability that the original had excelled at.”
    • “The combat just doesn’t work in this style and the lack of a real dungeon to explore cuts the replayability down to almost nothing.”
    • “The runs no longer feel distinct from one another, which harms replayability.”
  • grinding26 mentions

    The grinding aspect of the game is frequently noted as more tedious and repetitive compared to its predecessor, with many players feeling that achieving 100% completion requires excessive effort, particularly in grinding for achievements and in-game currency for cosmetic items that do not impact gameplay. While some players still find enjoyment in the game, they recommend it only under specific circumstances, as the grind can detract from the overall experience. Future updates may address these concerns, but currently, the grindy nature is a significant drawback for many.

    • “Then there is a money grind so you can buy all the useless skins that have no effect on gameplay whatsoever and often affect characters you will never play again because by the time you start grinding that you already cleared the game with everyone and you are just sticking to your one favorite.”
    • “The only negative points are the quests, so long to finish it, it's just about grinding, and it gives you nothing besides some items.”
    • “While it is not as good as the original, mostly by a lack of secrets and very repetitive and grindy achievements, the game is fun, fast-paced, and much faster to complete than its predecessor.”
  • optimization14 mentions

    The game's optimization has been criticized, particularly due to its initial port from mobile, which resulted in performance issues such as occasional hitches that can be detrimental in high-stakes gameplay. While the design encourages chaotic and fun gameplay through random gun swaps based on performance, the lack of control and clarity regarding character differences detracts from the overall experience. Overall, the optimization appears to be lacking, impacting the fluidity and strategic depth of the game.

    • “Based on your performance, the gun you get can be really good or something that can make things more challenging.”
    • “Guns are randomly swapped to the player every so often with weighted rolls based off a performance meter (increased by dodging and attacking enemies).”
    • “Fun fact: xtg first came out in Apple Arcade, on iOS, meaning that the game was ported straight from mobile, and at first that port was not optimized at all.”
    • “It makes more room for fun and hectic gameplay, rather than smart and optimized.”
    • “[Little to no control over changing guns, differences between characters aren't explained, occasional performance hitches, which can be death with bullet hell.]”
  • monetization8 mentions

    The monetization aspect of the game is widely criticized as a blatant cash grab, reminiscent of low-quality gacha and mobile games. Players report a lack of meaningful progression and engagement, with many finishing the game quickly and feeling that their choices had no impact, leading to a disappointing overall experience.

    • “This is a cheap cash grab (even if it seems like the devs had fun making this).”
    • “This is a cash grab game that is more in line with terrible gacha/phone games. I beat the game in my first run without breaking a sweat. The game doesn't reward players for playing well; there is no progression, nothing interesting really. None of the choices I made mattered. I just started the game, went through the tutorial, and the game was pretty much over at that point.”
    • “It feels like a cash grab.”
  • stability6 mentions

    The game suffers from significant stability issues, including numerous bugs and glitches that can disrupt missions and lock players out of achievements, leading to frustrating experiences. While the graphics and environments are visually appealing, the prevalence of these technical problems detracts from overall enjoyment and completion.

    • “This is of course not to mention the many bugs and glitches that permeate the game itself, like the multiple occurrences of glitched missions that would require multiple attempts to properly work once more.”
    • “This is to of course include the unfortunate case where I was locked out of two subsequent achievements due to such glitches, which had nearly required me to reset my save file without the thankful addition of a separate glitch to circumvent it, leading to an almost egregiously arduous experience with completing 100%.”
    • “The game offers some nice graphics and environments, although there are some ugly glitches here and there, which detracts from the overall experience.”
  • emotional6 mentions

    Players express a mix of emotional engagement and frustration, highlighting the game's impactful animations that evoke strong feelings, yet are marred by repetitive elements. The unique lift-and-platform mechanics contribute to a sense of tension, as players navigate moments of vulnerability while dodging enemy attacks. Overall, the emotional experience is characterized by both admiration for the artistry and disappointment over the lack of variety.

    • “Really heartbreaking because some of the animations are totally killer.”
    • “The emotional depth of the story left me in tears at several points.”
    • “The characters' struggles and triumphs resonated with me on a personal level.”
  • atmosphere4 mentions

    The atmosphere in the game is praised for its engaging visual effects that enhance the overall game feel, despite some concerns about them being overly drawn over the character. Players appreciate the unique elements introduced by the developers, which contribute to an enjoyable experience during boss fights and random encounters.

    • “I enjoy the boss fights, I enjoy the weapons, I enjoy the random encounters, I enjoy the atmosphere of ETG games, and I can appreciate the developers making something new and different.”
    • “I'm all for visual effects in games and anything that can contribute to atmosphere and game feel, but they're actually drawn over the character in this game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

19hMedian play time
111hAverage play time
5-215hSpent by most gamers
*Based on 40 analyzed playthroughs

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