The Knight Witch Game Cover
The Knight Witch is an endearing tale that perfectly blends fast paced shooting and satisfying spell casting. From the sensational artwork and score to clever game design, the entire experience was remarkable.

The Knight Witch is a metroidvania adventure game with fast-paced, shoot 'em up combat set in a beautifully hand-drawn world. Cast devastating card-based spells, forge close bonds, and make moral choices all in your quest to save your home and discover who's behind the War Golem invasion.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

73%
Audience ScoreBased on 239 reviews
story57 positive mentions
grinding10 negative mentions
  • The game features beautiful hand-drawn art and a captivating soundtrack that enhances the overall experience.
  • The combination of bullet hell mechanics with metroidvania exploration creates a unique and engaging gameplay experience.
  • The story is surprisingly deep and well-developed, with interesting characters and themes that resonate throughout the game.
  • The card system introduces frustrating randomness, making it difficult to rely on specific spells during intense combat situations.
  • The game suffers from pacing issues, particularly with a lack of fast travel options and slow movement speed, leading to tedious backtracking.
  • Some boss fights, especially the final one, can feel overly punishing and may require the use of cheats to overcome, detracting from the overall enjoyment.
  • story149 mentions

    The story of the game has received mixed reviews, with some players finding it engaging and filled with intriguing twists, while others criticize it for being predictable or poorly executed. Many appreciate the themes explored, such as environmentalism and the impact of social media, but feel that the delivery often falls flat, with dialogue that can be tedious. Overall, while the narrative has its moments of charm and depth, it struggles to resonate consistently with players, leading to a varied reception.

    • “The story is simple but effective, and it isn't purely linear, but sprinkled with twists, turns, and allegory.”
    • “The story is engaging and has a bunch of twists, and I found myself thinking 'ok, so this will be the final boss' many times during my playthrough, just for my certainties to be overturned by a plot twist.”
    • “The story is charming, but even Metroid was a silent protagonist and pulled it off.”
    • “The game story is all over the place; it's built on solid ideas but executed in a terrible way!”
    • “The story is... meh, it's predictable and most of the time doesn't make you care about it.”
    • “The storywriting is atrocious; the main character is frustratingly stupid and a lot of the story beats feel needlessly preachy. This whole script needs a proper writer to tear through and rewrite half of it.”
  • gameplay101 mentions

    The gameplay of "The Knight Witch" is a mixed bag, combining bullet hell and metroidvania elements with deckbuilding mechanics that some players find awkward and poorly integrated. While the core mechanics are generally solid and engaging, issues such as a cumbersome card system, slow movement, and a lack of fast travel detract from the overall experience. Despite these flaws, many players appreciate the game's visuals, music, and the potential for dynamic playstyles, making it enjoyable for fans of the genres.

    • “The bullet hell + metroidvania aspects of the game were well done, making the gameplay and challenge factor fit into a sweet spot of fun without frustration.”
    • “There are plenty of upgrades along the way which make gameplay fairly dynamic and interesting.”
    • “Great music, fun gameplay, beautiful art, and just an awesome world to explore.”
    • “The card mechanics are a little awkward.”
    • “But the actual gameplay should've been overhauled back in the early prototype stage.”
    • “The game could easily be good if it was done right, but I don't know if the devs were trying to be unique (in a bad way) or just intentionally finding ways to make the gameplay bad; things that every other game manages to do right are done very poorly here.”
  • music67 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its catchiness, emotional depth, and ability to enhance the overall atmosphere. While some tracks are described as generic or dull, the majority are noted for their quality and fittingness to the game's various moments, contributing to an engaging experience. Overall, the soundtrack is considered a standout feature, with several tracks recommended for listeners to enjoy outside of the game.

    • “The music is fitting for each moment throughout the game and never got on my nerves.”
    • “The game is gorgeous, plays well, the music is mesmerizing.”
    • “The areas are diverse, including lakes, forests, and laboratories, all with a commendable degree of attention to detail and accompanied by great and pertinent music for each atmosphere.”
    • “Mediocre gameplay and lame music.”
    • “The music was sometimes quite decent, and in some places quite dull and generic.”
    • “The game has so many problematic points that I'll just summarize it by saying that it feels like it was made in a month by one developer (plus artist and musician).”
  • graphics62 mentions

    The graphics of the game are widely praised for their vibrant, hand-drawn art style, charming character designs, and beautiful backgrounds, creating a visually stunning experience that appeals to a broad audience. However, some players note that the flashy visuals can occasionally hinder gameplay by obscuring important elements, such as enemy projectiles. Overall, the aesthetic is considered a strong point, contributing significantly to the game's identity and enjoyment.

    • “The artwork and music are wonderful.”
    • “What first drew me into it definitely was its gorgeous and colorful art style, both in terms of character design, as well as in its background art.”
    • “Of course, the first thing you likely noticed when you stumbled upon the store page were the game's visuals; as far as the sights on offer are concerned, I'm inclined to describe them as most akin to a lavishly-illustrated storybook, boasting distinctive character and environment designs, vibrant colors, and lots of little details to take in if you spare the time to notice them.”
    • “I detest the art style and character designs.”
    • “There are next to no graphics settings, why?”
    • “By the way, graphic optimization is bad: in my machine, fps fluctuated between 15 and 60 in native resolution (1080p), with occasional stutters.”
  • grinding10 mentions

    The grinding aspect of the game is widely criticized for being tedious and unenjoyable, with players noting slow movement, excessive backtracking, and a linear progression that diminishes excitement from rewards. While there are some engaging mechanics and opportunities for varied playstyles, the overall experience is marred by the repetitive nature of tasks and the lack of efficient traversal options.

    • “The game becomes tedious.”
    • “This game is tedious in the extreme.”
    • “However, structurally and for a metroidvania, the progression is too linear - despite having the traditional unlockables, which allow access to additional rooms later, the rewards rarely excite and backtracking becomes tedious given the character's slow movement speed and low amount of fast travel points.”
  • character development6 mentions

    Character development received mixed reviews, with some players criticizing the dialogue and character design as cringeworthy and potentially self-insertive. Conversely, others praised the art style and character designs, particularly highlighting the main character and supporting elements like the spirit cat as adorable and engaging. Overall, while the visual appeal was appreciated, the depth and execution of character development left some players wanting more.

    • “What first drew me into it definitely was its gorgeous and colorful art style, both in terms of character design, as well as in its background art.”
    • “The background art style looks awesome and detailed, character design looks cute but the main character looks absolutely adorable, also spirit cat :3.”
    • “+ amazing art style and cute character design.”
    • “Character design and dialogue were incredibly cringe-worthy, making me suspect a self-insert.”
    • “I detest the art style and character designs.”
    • “The character development felt shallow and unengaging, lacking depth and growth.”
  • stability5 mentions

    The game's stability has been a mixed experience for users, with reports of significant bugs at launch, including issues with achievements and character freezing upon taking damage. While some glitches have been addressed, players still encounter persistent problems that may hinder full completion of the game. Overall, stability appears to have improved, but issues remain.

    • “But it's got some major glitches, at least on my Steam Deck.”
    • “Very buggy; you will likely not 100% the game due to a bug with the achievements, and the item that's designed to show you where missing secrets are not flagging certain secrets as uncollected.”
    • “Every time you get hit, your character freezes for a full minute.”
  • humor4 mentions

    The humor in the game is characterized by a delightful blend of cute and funny interactions, witty dialogue, and a lighthearted tone that enhances the narrative. Players appreciate the protagonist's grounded sense of humor, which adds depth to her character, while clever moments and meta-commentary contribute to an engaging and entertaining experience. Overall, the humor effectively complements the game's aesthetics and gameplay mechanics.

    • “Great mashup of metroidvania and bullet hell mixed in with beautiful aesthetics and funny dialogue.”
    • “Fun story with cute and funny interactions.”
    • “The story is super cute and interesting, and it has some very unique and smart moments (like the press conference). I also love the way the narrative is connected to the gameplay; the dialogues are funny with a light humor tone and slightly meta.”
  • atmosphere4 mentions

    The game's atmosphere is a mixed bag; while some players appreciate the diverse and detailed environments, including lakes and forests, along with a fitting soundtrack, others feel that the overall mood does not align with their expectations, particularly until the endgame. Despite its artistic potential, some reviewers criticize the design choices that detract from the immersive experience.

    • “The areas are diverse, including lakes, forests, and laboratories, all with a commendable degree of attention to detail and accompanied by great and pertinent music for each atmosphere.”
    • “The game is incredibly atmospheric, with vibrant level designs paired with a beautiful soundtrack.”
    • “While I sort of disagree with them, I do find that the atmosphere and the mood did not match at all; it felt nothing like I imagined it should at any given point in the game, at least until I started marching into the endgame.”
    • “So sad this idea and beautiful art and atmosphere got wasted on some of the worst design choices I've seen in games.”
  • emotional3 mentions

    The game features a main character who embodies a blend of positivity and emotional resilience, contributing to a heartwarming narrative. Players appreciate the fun concept and the emotional depth reminiscent of "FernGully," making for an engaging and uplifting experience.

    • “The main character is a perfect balance of positivity and emotional strength.”
    • “Fun concept, heartwarming story, and successful power trip.”
    • “It's a good game wrapped in an emotional consumption of Ferngully.”
  • optimization2 mentions

    The game's optimization has been criticized for significant performance issues, including fluctuating frame rates between 15 and 60 fps at 1080p resolution, along with noticeable stutters and excessive visual clutter. Overall, the graphic optimization is deemed poor.

    • “There is a lot of visual clutter and serious performance issues.”
    • “By the way, graphic optimization is bad: on my machine, FPS fluctuated between 15 and 60 in native resolution (1080p), with occasional stutters.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 1 analyzed playthroughs

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