- January 20, 2016
- Arcen Games
- 7h median play time
Starward Rogue
Starward Rogue is a complete title and is worth playing if you are a fan of roguelike games. It may not be a masterpiece, but it belongs next to other great games in the genre and it will sure to have you stuck playing it for hours.
Platforms
About
"Starward Rogue" is a twin-stick shooter roguelite where you play as a "head in a mech" from the neck of a Space Hydra. Explore evolving catacombs, choose from 9 starting mechs with unique abilities, and encounter 150+ enemies across 500+ rooms. Level up and buy upgrades through the perk system to create varied builds. Play with keyboard+mouse or gamepad.
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- Starward Rogue combines bullet hell mechanics with roguelike elements, offering a unique and engaging gameplay experience.
- The game features a variety of mechs, each with distinct abilities and playstyles, enhancing replayability.
- The graphics and sound design create an immersive atmosphere, with colorful visuals and a catchy soundtrack.
- The game can be overwhelming at times, with many bullets on screen making it difficult to distinguish between player and enemy projectiles.
- Some players find the tutorial lengthy and not very informative, leading to confusion about gameplay mechanics.
- There are reports of balance issues, particularly with certain enemies being too difficult or bullet sponge-like.
music
154 mentions Positive Neutral NegativeThe music in the game is generally well-received, with many players praising its catchy and energetic techno soundtrack that complements the gameplay. However, several reviews note that the soundtrack can become repetitive due to a limited number of tracks, leading to a desire for more variety. Overall, while the music enhances the game's atmosphere and pacing, some players feel it could benefit from additional tracks to maintain freshness during longer play sessions.
“The music is some of the best I've heard in any game, to the point where I paused the game and figured it out on my keyboard (all in C minor, in case you were wondering).”
“The general mix of exploration, upgrading, and combat are fleshed out and dialed in to provide what I consider to be near perfect pacing, and it is all backed up by the rare soundtrack that I actually turn up.”
“A pumping soundtrack helps keep you moving at breakneck speed as you look for the next boss to thrash.”
“The music track does not change thematically much from room to room.”
“There are, like, 4-6 different loops (not including the boss music) that play during the different floors, and it gets kind of tiring after a while.”
“The music in this game is particularly awful, especially compared to the beauty of Isaac's soundtrack.”