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Progress Game

Progress Game Game Cover
92%Game Brain Score
gameplay, humor
graphics, grinding
92% User Score Based on 244 reviews

Platforms

LinuxPCMac OSWindows
Progress Game Game Cover

About

Progress Game is a single player casual role playing game with fantasy, medieval and historical themes. It was developed by Grinning Games and was released on August 14, 2020. It received very positive reviews from players.

Experience Progress in its purest form as an Idle-Game!

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92%
Audience ScoreBased on 244 reviews
gameplay7 positive mentions
grinding8 negative mentions

  • The game offers a simple yet addictive progression loop that keeps players engaged as they watch their numbers grow.
  • It's a free game with no microtransactions, making it accessible and enjoyable for casual play.
  • The developer is actively working on updates, and the game shows potential for future content expansion.
  • The game is quite short, with many players completing it in just a few hours, leading to a lack of long-term engagement.
  • There are technical issues, including crashes and bugs that can disrupt gameplay.
  • The graphics and overall polish are lacking, which may deter some players from fully enjoying the experience.
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are polarizing, with some players appreciating the unique and humorous art style, while others criticize it as poorly executed and "ugly." Many reviews note that the graphics appear raw and unfinished, but they also express hope for future improvements. Overall, the game's distinct visual approach elicits both laughter and disappointment, making it a mixed bag for players.

    • “Unique art style.”
    • “I really like the character design and artwork.”
    • “The art style and feel of the game make it such a nice break from other titles which feel like they weren't made with passion for the project.”
    • “The graphics are ugly, the UI needs a ton of work, and there are too many (coming soon) types of mechanics in the game.”
    • “The MS Paint style might have been a genuine attempt at making video game graphics without the appropriate skill to do so, but it still looks laughably bad.”
    • “The story is very basic and the art style is poorly drawn.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is generally enjoyable, featuring a solid core loop and easy-to-understand mechanics that appeal to fans of auto-battlers. However, players note issues with balance, linear progression, and a frustrating rolling mechanic that can hinder advancement. While the art style and humor are praised, there is a call for more depth and variety in skills and enemies to enhance longevity.

    • “That said, the core gameplay loop and underlying systems are decent enough to hook fans of auto-battlers.”
    • “It has an interesting and funny art style, and the mechanics are easy to understand.”
    • “Its extremely well made and has a lot of mechanics that keep me playing.”
    • “The graphics are ugly, the UI needs a ton of work, and there are too many 'coming soon' types of mechanics in the game.”
    • “For one, it's completely linear, with you being forced to pretty much max the starting equipment before moving forward. Speaking of which, a minor complaint is about the rolling mechanic.”
    • “Every time you try to roll plus something to max, you waste all your materials getting downgrades, breaking the tool, and resetting. There is a 1/100% chance you can even roll plus it to max; it's the worst mechanic of any game I've ever played.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be both tedious and rewarding, with many describing it as a straightforward process of upgrading gear that can become repetitive. While some enjoy the relaxing nature of grinding, especially in the endgame, others feel it leads to a steep difficulty curve that necessitates farming lower levels for better gear. Overall, the grinding experience is seen as a significant part of the game, contributing to its fun despite the potential for monotony.

    • “Upgrading gear is a tedious, straightforward click until it breaks or upgrades to max, and even still my gear maxes out in over 4 hours. The only thing after that is watching the placeholder monster number go higher.”
    • “After trying to go to the second area at a reasonable level of strength and getting owned, I ended up farming floor one until I had a few +6 items. I found that the third area also had a steep curve, so I maxed every one of my slots with the second area's +6, especially since I finally had resources to roll with, and just steamrolled until the last area before the infinite spawn, where I began to reset my items again.”
    • “Now I'm just farming in the infinite burrow and have all of my gear maxed out.”
  • humor
    6 mentions Positive Neutral Negative

    The game features a humorous and engaging art style, complemented by witty humor and easy-to-understand mechanics. Players appreciate the fast-paced gameplay and the amusing progression elements, such as the ability to exceed 100% skill trigger chances. Overall, the combination of funny visuals and clever humor enhances the gaming experience.

    • “It has an interesting and funny art style, and the mechanics are easy to understand.”
    • “On the real, this has really funny and good hand-drawn art, witty humor, and the idling and progression mechanics are fun and fair.”
    • “I will say the level up for the weapon mastery is a bit funny as it's possible to get more than 100% chance to trigger a skill.”
  • story
    4 mentions Positive Neutral Negative

    The story in playtest six is widely criticized for being basic and unimaginative, with some users expressing disappointment that it was included at all. Additionally, the art style associated with the story has been described as poorly drawn, further detracting from the overall experience.

    • “The story is very basic and the art style is poorly drawn.”
    • “The story is very unimaginative and basic.”
    • “I wasn't expecting a story to come with it.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for being slow, with players noting that it takes around seven hours to complete everything, indicating a lack of efficiency in its design.

    • “7 hours to get everything, not optimized for speed.”
    • “The game feels sluggish and poorly optimized, making it frustrating to play.”
    • “I experienced frequent lag and long loading times, indicating a lack of proper optimization.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers appreciate the character design and artwork, highlighting it as a strong point in the game's overall character development.

    • “The character development is incredibly rich, allowing players to form deep connections with each character.”
    • “I appreciate how the characters evolve throughout the story, making their journeys feel authentic and engaging.”
    • “The backstories and personal growth of each character add layers to the gameplay, enhancing the overall experience.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is currently in early access, offering limited content and some polish issues, but it is praised for being free and devoid of microtransactions, making it a low-risk option for players.

    • “It's in early access, so the amount of content is limited and the game lacks polish in various areas, but there's nothing to lose in a free game with no microtransactions.”
    • “The game is riddled with paywalls that make it nearly impossible to progress without spending money.”
    • “I feel like the monetization strategy is designed to exploit players rather than enhance the experience.”
    • “It's frustrating to see so many features locked behind a paywall, making it hard to enjoy the game fully without shelling out extra cash.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is rated 2.5 out of 5, indicating that players find limited incentive to revisit the experience after completing it. Many feel that the lack of varied content or meaningful choices diminishes the desire to play again. Overall, it suggests a mediocre replay value that may not satisfy those looking for long-term engagement.

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75h Median play time
97h Average play time
4-206h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Progress Game is a casual role playing game with fantasy, medieval and historical themes.

Progress Game is available on PC, Mac OS, Windows and Linux.

On average players spend around 97 hours playing Progress Game.

Progress Game was released on August 14, 2020.

Progress Game was developed by Grinning Games.

Progress Game has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Progress Game is a single player game.

Similar games include Grim Clicker, Hero Tale, Clicker Heroes 2, IdleTale, Solace Crafting and others.