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Possessor(s)

Possessor(s) combines a compelling narrative, solid understanding of Metroid-like design and genuinely fun combat for an experience that is intensely captivating.
Possessor(s) Game Cover
76%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
81% User Score Based on 400 reviews
Critic Score 70%Based on 9 reviews

Platforms

PCPlaystation 5WindowsPlayStation
Possessor(s) Game Cover

About Possessor(s)

Possessor(s) is a single player platformer game. It was developed by Heart Machine and was released on November 11, 2025. It received mostly positive reviews from critics and positive reviews from players.

Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.

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Games Like Possessor(s)

Looking for games like Possessor(s)? Here are top platformer recommendations, selected from player-similarity data — start with Vernal Edge, The Last Faith or Constance.

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Reviews

81%Audience ScoreBased on 400 reviews
story110 positive mentions
grinding21 negative mentions

  • Gorgeous and unique art style with vibrant characters and detailed environments, creating a haunting and melancholic atmosphere.
  • Engaging and satisfying combat system inspired by platform fighters, featuring juggling mechanics, weapon variety, and a powerful parry mechanic.
  • Compelling story focusing on complex relationship dynamics, emotional themes, and strong character development between the protagonists.
  • Exploration and map design are frustrating due to vague and oversimplified maps, limited fast travel points, and excessive backtracking.
  • Numerous technical issues including bugs, softlocks, performance problems, and clunky controls affecting platforming and combat flow.
  • Enemy variety is limited and repetitive, some bosses feel too easy or reused, and the upgrade system is underwhelming and discourages experimentation.
  • story

    320 mentions Positive Neutral Negative
    34% positive mentions, 63% neutral mentions, 3% negative mentions

    The story of Possessor(s) is frequently praised for its emotional depth, compelling characters, and exploration of complex themes like toxic relationships and revenge, though some find its teenage-angst tone and pacing uneven or its delivery disjointed due to non-linear progression. While it effectively evokes strong emotional responses and is considered a highlight, critiques note that the narrative can feel predictable, underdeveloped in parts, or suffer from inconsistencies and lack of player agency. Overall, the story is engaging and heartfelt, often elevating the experience despite certain flaws in storytelling and presentation.

    • “Possessor(s)' strongest aspect is its story; Luca and Rhem's bond throughout the story was written masterfully and by its ending left me an emotional wreckage. I was always looking forward to hearing more conversations between these two.”
    • “It's a great story, with a lot of heart and soul to it and even tackles some heavy and interesting themes while also having those much needed moments of levity and banter that got a good chuckle out of me.”
    • “This game had me tearing up at multiple points throughout the story and forced me to take that very challenging first step towards reaching out to someone I care about the most in my life. I'm even still tearing up just thinking about it again while writing this.”
    • “Super annoying but thankfully it didn’t happen enough for it to really bug me. I think I also experienced some of the story beats out of order because the developers didn’t anticipate the player going a different route, which was frustrating and jarring for someone who loves a good narrative.”
    • “By far the biggest blunder that this story makes is that it fails to truly rope Luca into the story, especially during the final battle with Dessa.”
    • “Story wise there's a lot of mystery and complexity but the story beats can come off quite abrupt, especially the relationship between Rhem and Luca is jarring and conflict heavy; it’s clear this game is trying to tell a story about being aware of abusive relationships but the message is told in a very clunky manner.”
  • gameplay

    129 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    Gameplay in the game is generally described as solid and enjoyable, featuring challenging boss fights with clear mechanics and a variety of traversal and combat abilities that enhance exploration and engagement. However, it is often noted to be somewhat clunky or rough around the edges, with occasional bugs, pacing issues, and mechanics that can feel unpolished or poorly explained. While not the most innovative metroidvania, the gameplay balances traditional elements with satisfying combat and movement that improve as players progress, though it may not fully meet the high expectations set by the developer's previous titles.

    • “The gameplay is largely your standard metroidvania affair; you run around the game world, fighting enemies, doing platforming, discovering new abilities, using those abilities to traverse new areas and finding some sneaky secrets on the way. It does all of that really well with some pretty interesting abilities compared to most metroidvanias I've played that have a lot of good use in traversal and combat.”
    • “Movement feels swift and tight, the mechanics that get introduced later on are fun to use and contribute to the aggressive juggle-focused combat (if you bother incorporating them), and the animation and sound design do a wonderful job of selling the power behind every blow.”
    • “Core gameplay mechanics such as breaking walls with your whip or needing to hit tree-branches with a certain ability to progress are simply never explained, the map and levels feel as though they were made to be isolated areas rather than the looping or well-woven together leaving much of the exploration feeling a bit empty (if not very incredible to look at even in the dreariest of areas), and a large portion of the game's bosses are re-skinned versions of previous ones you may have fought leading to unique encounters feeling a bit hard to come by and lasting shorter than you may wish.”
    • “A lot of the art was pretty but the gameplay wasn't very well put together.”
    • “The gameplay was a little stiff for my liking and imo, you feel way too weak for way too long in this game.”
    • “Core gameplay mechanics such as breaking walls with your whip or needing to hit tree-branches with a certain ability to progress are simply never explained, the map and levels feel as though they were made to be isolated areas rather than the looping or well-woven together leaving much of the exploration feeling a bit empty, and a large portion of the game's bosses are re-skinned versions of previous ones you may have fought leading to unique encounters feeling a bit hard to come by and lasting shorter than you may wish.”
  • graphics

    118 mentions Positive Neutral Negative
    69% positive mentions, 28% neutral mentions, 3% negative mentions

    The game features a stunning and unique art style that combines hand-drawn characters, vibrant sprites, and stylized visuals, creating a richly atmospheric and cohesive aesthetic widely praised for its beauty and emotional impact. While some minor graphical bugs and less inspired 3D environments were noted, the overall visual presentation—from detailed animations to special effects—is highly immersive and a major highlight for players. Graphics performance is generally well-optimized across platforms, maintaining impressive visuals even on lower settings.

    • “The visuals are incredible and extremely impressive, even the smallest details like the effects of your weapon changing if you have an effect that makes them do more damage, to the massive scope of the camera zooming out to show the background of a new area.”
    • “Phenomenal game, absolutely adore the art style and music. It's an incredibly pleasant treat for the eyes and ears, and the character designs are gorgeous.”
    • “The art style and visuals of the special effects (especially the attack slashes and the dashes) are wonderful.”
    • “It's far from a perfect game though, I have run into numerous bugs, most of which are minor graphical flaws in the 3D environments, but I have run into a couple of soft locks.”
    • “Neutral: visuals are pretty although the first area being a maze of drab grey and brown warehouse parts was worrying me at first.”
    • “In the end I had to drop the resolution to 1440×900 (with all graphics settings maxed out), which helped a lot.”
  • music

    85 mentions Positive Neutral Negative
    46% positive mentions, 50% neutral mentions, 4% negative mentions

    The music across these user reviews is generally praised for its beautiful, atmospheric, and fitting qualities, often described as lo-fi, melancholic, and immersive, complementing the game's art and setting. While some users find the soundtrack memorable and emotionally engaging, others consider it forgettable or occasionally absent due to possible bugs. Overall, the soundtrack is seen as a strong, mood-enhancing element that enhances the game’s world and narrative, though not always standing out as exceptional for every player.

    • “It succeeds in taking all of those different elements and also successfully expresses itself with amazing artwork, a beautiful lo-fi soundtrack and a rich atmosphere that perfectly hammers home the melancholic apocalypse the game takes place in.”
    • “This is the only game I have ever listened to the entire soundtrack on its own and still continuously go back for regularly; my top tracks are Dessa and Embrace for atmosphere, and Document Eater for boss music.”
    • “The best way I could call this game's soundtrack would be 'dark, moody, yet hopeful lo-fi' and it fits like a glove with the corpomegacity hellscape that is Sanzu City, from the desolate skyscrapers remnants to the jazzy abandoned mall, you will vibe to this soundtrack.”
    • “Music wise, I think this game is lacking and not memorable.”
    • “A lot of the time I had no music at all, I wonder if it's a bug.”
    • “Music is pretty bland considering I love the OST to Hyper Light Drifter and sound effects are barely there.”
  • atmosphere

    37 mentions Positive Neutral Negative
    54% positive mentions, 38% neutral mentions, 8% negative mentions

    The atmosphere of Possessor(s) is widely praised for its rich, melancholic, and moody tone, enhanced by striking art direction, evocative lighting, and a standout lo-fi soundtrack that deepens the immersive, eerie world. Players consistently highlight the game's ability to blend a gloomy, apocalyptic setting with a stylish, cozy visual aesthetic, creating a compelling experience despite some gameplay criticisms. Overall, the atmosphere is considered a defining strength that strongly complements the game's narrative and exploration elements.

    • “It succeeds in taking all of those different elements and also successfully expresses itself with amazing artwork, a beautiful lo-fi soundtrack and a rich atmosphere that perfectly hammers home the melancholic apocalypse the game takes place in.”
    • “The lighting design plays a major role in establishing the tone of the game, with heavy shadows, glowing neon lights, and supernatural visual effects giving the city an eerie and surreal atmosphere.”
    • “What stands out the most, though, is the atmosphere and presentation: the worldbuilding feels both melancholic and colorful, in that same way Hyper Light Drifter does.”
    • “There is almost no narrative, no atmosphere, and no meaningful worldbuilding.”
    • “Even for metroidvania fans, there are far better options that respect your time and offer actual depth, polish, and atmosphere.”
    • “The soundtrack has a couple of interesting tracks, the rest fits the general atmosphere but is pretty forgettable.”
  • emotional

    36 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional core centers on the complex, evolving relationship between the two protagonists, exploring themes of emotional abuse, despair, and connection with a heartfelt, often heart-wrenching narrative that resonated deeply with many players. While some praise its atmospheric storytelling, art, and impactful moments, others find the emotional delivery somewhat disjointed or less impactful compared to the developer's previous works. Overall, it delivers a poignant, sincere experience that successfully evokes strong feelings despite some narrative and pacing flaws.

    • “I loved the atmosphere of Possessor(s) even if it made me feel a constant sense of dread and despair for this world and the characters.”
    • “I love how they started out genuinely despising each other, but the more the story progresses the more you see how much they heartbreakingly have in common.”
    • “Possessor(s)' strongest aspect is its story; Luca and Rhem's bond through the story was written masterfully, and by its ending left me an emotional wreckage. I was always looking forward to hearing more conversations between these two.”
  • grinding

    22 mentions Positive Neutral Negative
    0% positive mentions, 5% neutral mentions, 95% negative mentions

    Grinding in the game is often described as tedious and excessive, with a scarce currency system forcing prolonged farming to upgrade weapons and afford items. Backtracking, while typical for the genre, becomes frustrating due to large, vague environments and locked progress gates, further contributing to slow exploration. However, some players find the upgraded toolkit and discovering new paths rewarding once past the grind.

    • “Gameplay is quite grindy for upgrading new weapons.”
    • “I found myself just sticking to the starting weapon because I didn't want to spend time grinding to upgrade other weapons.”
    • “You slowly accrue currency over time, but grinding out 200 chroma is a problem if most enemies drop 5-10.”
  • character development

    22 mentions Positive Neutral Negative
    73% positive mentions, 27% neutral mentions, 0% negative mentions

    Character development in the game is noted as present but somewhat limited in depth, with engaging elements in the relationship between key characters like Luca and Rhem. However, the standout feature is the exceptional and stylish character design, praised for its anime and neon futurism influences, vibrant colors, polished animations, and strong visual appeal that greatly enhances player engagement despite the story's mixed impact.

    • “There's also a bit of character development, which is always nice to see.”
    • “The story structure and character development are really interesting.”
    • “There is good character development between Luca and Rhem, and while I'm not presently driven by the story I am certainly paying attention.”
  • optimization

    17 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The game's optimization is generally poor, with notable performance issues especially on less powerful hardware like the Steam Deck, causing heavy resource use and battery drain. While some players found stable performance using tweaks such as the -dx11 launch option, others experienced occasional drops and unpolished areas. Overall, optimization lags behind similar titles but remains manageable for many users.

    • “Basically a Hogwarts Legacy performance for a 2.5D game!”
    • “And this with various tunings to improve over stock performance.”
    • “The performance was stable and there have been no crashes in my 20 hour-long playthrough.”
    • “Also - game is very poorly optimized.”
    • “One major issue I had was performance; my computer fan was spinning heavily playing this game and if I even tried on Steam Deck it would drain the battery quickly.”
    • “Deck performance is not good.”
  • stability

    14 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent and varied stability issues, including glitches with movement, enemy behavior, boss fights, and environmental interactions that can disrupt gameplay and cause frustration. Despite not being completely broken, bugs such as out-of-bounds exploits, animation inconsistencies, and occasional crashes detract from the overall experience. Patches so far have not fully addressed these problems, leaving the game feeling unpolished and occasionally unstable.

    • “I mostly enjoyed the game, but the buggy moments were annoying, like the times you're trying to jump to a room above and the game can't decide which room you're in or it seems hard to climb for some reason and glitching into the walls because of it.”
    • “In the short time I’ve played I’ve encountered multiple glitches (e.g. knocking an arena battle enemy out of bounds so the arena never opens), constant frustrations, (like the aforementioned stun locks), and a general lack of refinement (like the whip's erratic inability to tell whether you want to grapple an enemy or engage a whip swing node).”
    • “Bugs and glitches: I was able to go out of bounds, some enemies (2D sprites) would move from the Y axis into the X axis, some enemies would get stuck, some parried projectiles would act weirdly, floating in place, also game crashes if you hit an invincible enemy and many damageable ones at the same time.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally engaging and often funny, especially through character dynamics and dialogue, though some writing can feel awkward or repetitive. Certain gameplay moments unintentionally add a humorous touch without being problematic. However, pacing issues in quest dialogue can create an amusing contrast with the urgent story stakes.

    • “Some of the writing is a bit awkward at times, but overall the characters and their dynamics are compelling (and often pretty funny) - the worldbuilding and story is solid and succinct.”
    • “I had zero issues with either, with the exception I had two spots where the environment geometry caused Luca's animation to jig out a bit, but it was more funny and didn't cause anything bad to happen, nothing game breaking.”
    • “There's characters I liked, but I never wanted to revisit them because their dialogue seemed like it would never change unless I fully completed their quests, which naturally involved going across the entire map, including a couple that you have to go into the final dungeon for, which I think is very funny when it's a 'the bad guy is gonna destroy everything, we need to hurry!' and no, let's walk the whole way back through the dungeon to turn in the final trinket of trinkety goodness.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users feel that the game’s exploration mechanics enhance replayability, making the overall experience more engaging and worth revisiting.

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Play Times

13h Median play time
11h Average play time
6-17h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Possessor(s) is a platformer game. Common tags for Possessor(s) include 3D, lgbtq+, 2d, female protagonist, linear and others.

Possessor(s) is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 11 hours playing Possessor(s).

Possessor(s) was released on November 11, 2025.

Possessor(s) was developed by Heart Machine.

Possessor(s) has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Possessor(s) for its story but disliked it for its grinding.

Possessor(s) is a single player game.

Similar games include Vernal Edge, The Last Faith, Constance, Gestalt: Steam & Cinder, Moonscars and others.