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Possessor(s)

Possessor(s) combines a compelling narrative, solid understanding of Metroid-like design and genuinely fun combat for an experience that is intensely captivating.
Possessor(s) Game Cover
77%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
82% User Score Based on 352 reviews
Critic Score 70%Based on 9 reviews

Platforms

PCPlaystation 5WindowsPlayStation
Possessor(s) Game Cover

About Possessor(s)

Possessor(s) is a single player platformer game. It was developed by Heart Machine and was released on November 11, 2025. It received mostly positive reviews from critics and positive reviews from players.

Possessor(s) is a fast-paced action side scroller with combat inspired by platform fighters, a story told through dangerous characters, set in a deep interconnected world ready for exploration.

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Games Like Possessor(s)

Looking for games like Possessor(s)? Here are top platformer recommendations, selected from player-similarity data — start with Moonscars, Vernal Edge or The Last Faith.

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Reviews

82%Audience ScoreBased on 352 reviews
story91 positive mentions
grinding16 negative mentions

  • Incredible art direction with beautiful character design and detailed environments.
  • Engaging and satisfying combat system blending fast-paced platform fighting with metroidvania exploration.
  • Compelling and emotionally resonant story focusing on complex, flawed characters and mature themes such as toxic relationships and survival.
  • Clunky and sometimes frustrating platforming and traversal mechanics with awkward controls and limited fast travel options.
  • Exploration can be tedious due to a vague, low-detail map, forced backtracking, and poorly signposted objectives.
  • Technical issues including bugs, crashes, enemy stun-locks, lack of invincibility frames, and underdeveloped gameplay elements leading to uneven difficulty and repetitive encounters.
  • story

    278 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    The story of Possessor(s) is widely praised for its emotional depth, compelling character dynamics—particularly between Luca and Rhem—and thoughtful exploration of themes like toxic relationships and trauma. While some find the narrative well-paced and impactful, others critique it for pacing issues, disjointed delivery, and missed opportunities for player agency and deeper development. Overall, the story is a standout element that effectively complements the game’s art style and atmosphere, making it a key reason players stay invested despite some gameplay frustrations.

    • “Possessor(s)' strongest aspect is its story; Luca and Rhem's bond through the story was written masterfully, that by its ending left me an emotional wreckage. I was always looking forward to hearing more conversations between these two.”
    • “This game had me tearing up at multiple points throughout the story and forced me to take that very challenging first step towards reaching out to someone I care about the most in my life. I'm even still tearing up just thinking about it again while writing this.”
    • “It feels like such a classic Heart Machine story, filled with grief, trauma, and growth.”
    • “Some of this was due to the way story fragments were encountered - if you do things a little out of order, the characters start bickering and hurting each other for reasons that felt resolved a few conversations ago.”
    • “By far the biggest blunder that this story makes is that it fails to truly rope Luca into the story, and especially the final battle with Dessa.”
    • “The story wise there's a lot of mystery and complexity but the story beats can come off quite abrupt, especially the relationship between Rhem and Luca is jarring and conflict heavy; it's clear this game is trying to tell a story about being aware of abusive relationships but the message is told in a very clunky manner.”
  • gameplay

    115 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The gameplay of Possessor(s) offers fluid movement, satisfying combat, and rewarding exploration with unique mechanics like grappling and parrying, though it can feel rough, clunky, or slow at times. While the combat has depth and some Souls-like elements, certain mechanics lack polish and clear explanation, and the overall gameplay may not innovate much within the metroidvania genre. Despite these issues, many find the gameplay enjoyable and complemented well by the game's atmosphere, story, and art style.

    • “Core gameplay is really fun.”
    • “Gameplay centers on fluid movement and aggressive close-quarters combat within a large interconnected map.”
    • “The gameplay is quite satisfying, with a well-thought out parry mechanic (when you parry once, you can hold parry if the enemy spams attacks.)”
    • “The game was nice, the story felt rushed but the premise and progression of the story was amazing. The gameplay on the other hand was clunky and very slow, and there are no i-frames so you will get comboed by the enemies, which is frustrating. Overall it's a fun game, but the gameplay is problematic.”
    • “Core gameplay mechanics such as breaking walls with your whip or needing to hit tree-branches with a certain ability to progress are simply never explained. The map and levels feel like isolated areas rather than a well-woven together loop, making exploration feel empty. Additionally, many bosses are re-skinned versions of previous ones, leading to less unique and shorter encounters than desired.”
    • “The story was beautiful and doesn't need tweaking, but the core gameplay feels incomplete.”
  • graphics

    106 mentions Positive Neutral Negative
    68% positive mentions, 29% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their stunning, hand-drawn art style, unique character designs, and atmospheric visuals that greatly enhance the storytelling and mood. Some critiques mention occasional drab or uninspired environments and desires for more animation frames, but overall, the aesthetic is considered a major standout and key appeal of the title. The visuals effectively complement the gameplay and narrative, making the art style a central highlight.

    • “Phenomenal game, absolutely adore the art style and music—it's an incredibly pleasant treat for the eyes and ears and the character designs are gorgeous. I wish there was an artbook so I could gush over it all.”
    • “Visuals are stunning even on the low settings that my computer has to run them at (which is the mark of impeccable art direction), and the music really immerses you in the world.”
    • “(+) Visuals: stunning mix of hand-drawn and 3D without ever getting visually overwhelming.”
    • “Visuals are pretty although the first area being a maze of drab grey and brown warehouse parts was worrying me at first.”
    • “In the end I had to drop the resolution to 1440×900 (with all graphics settings maxed out), which helped a lot.”
    • “Fortunately, the graphics settings barely make a visible difference and the game retains its beauty even on low - but even on my desktop I was hoping to hit at least 120 and I can only stabilize at about 90.”
  • music

    74 mentions Positive Neutral Negative
    43% positive mentions, 53% neutral mentions, 4% negative mentions

    The music across these metroidvania and indie games is generally praised for its atmospheric, immersive, and often beautiful quality, with standout soundtracks blending electronic, ambient, and moody elements that enhance the art and worldbuilding. While some users note occasional bugs causing music to mute or find certain tracks forgettable or repetitive, many emphasize that the soundtracks elevate the experience, with memorable themes and fitting moods that align well with gameplay and setting. Overall, the music is a strong highlight, contributing significantly to the games' emotional resonance and aesthetic appeal.

    • “From what I've seen, Possessor(s) stands out with its beautiful art, atmospheric world, and wonderful soundtrack.”
    • “This is the only game I have ever listened to the entire soundtrack on its own and still continuously go back for regularly; my top tracks are Dessa and Embrace for atmosphere, and Document Eater for boss music.”
    • “The soundtrack combines electronic and ambient elements that reflect the cyberpunk-like setting while maintaining a melancholic tone.”
    • “A lot of optional bosses are bugged with no music or they don't attack.”
    • “Music is pretty bland considering I love the OST to Hyper Light Drifter and sound effects are barely there.”
    • “The game does however have some jank like a bit of a tedious exploration especially when trying to go for 100%, and some bugs that I myself have encountered like music muting completely for no reason.”
  • atmosphere

    33 mentions Positive Neutral Negative
    52% positive mentions, 39% neutral mentions, 9% negative mentions

    Reviewers consistently praise the game's atmosphere, highlighting its beautiful art direction, moody and immersive world design, and captivating soundtrack that together create a melancholic yet vibrant experience. The setting’s eerie lighting, detailed visuals, and cozy dark vibes evoke strong emotional engagement reminiscent of titles like Hollow Knight and Hyper Light Drifter. Despite some minor issues, the atmosphere remains a standout aspect, deeply enhancing exploration, combat, and storytelling.

    • “Possessor(s) stands out with its beautiful art, atmospheric world, and well-crafted soundtrack.”
    • “The lighting design plays a major role in establishing the tone of the game, with heavy shadows, glowing neon lights, and supernatural visual effects giving the city an eerie and surreal atmosphere.”
    • “What stands out the most is the atmosphere and presentation: the worldbuilding feels both melancholic and colorful, in the same way as Hyper Light Drifter does.”
    • “There is almost no narrative, no atmosphere, and no meaningful worldbuilding.”
    • “Even for Metroidvania fans, there are far better options that respect your time and offer actual depth, polish, and atmosphere.”
    • “Cozy dark atmosphere, stylish graphics, well tuned challenge, navigation can be a bit confusing.”
  • emotional

    32 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and resonant story centered on complex relationships and themes of emotional abuse, often moving players to tears and offering a rare sense of being truly seen. While some find the narrative powerful and touching, others note a disjointed delivery that can lessen its impact compared to similar titles by the developer. Overall, its heartfelt character writing, emotional depth, and evocative atmosphere form the emotional core that strongly engages players despite some narrative flaws.

    • “Maybe as a person who lost a few friends who I had to learn the hard way didn't love me like I loved them, this game resonated with me on a level that made me get emotional numerous times.”
    • “Heart Machine’s games are known for having very emotional and deep messages, and Possessor(s) is no different.”
    • “Possessor(s)' strongest aspect is its story; Luca and Rhem's bond through the story was written masterfully and by its ending left me an emotional wreckage. I was always looking forward to hearing more conversations between these two.”
  • character development

    21 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    The game receives high praise for its striking and polished character designs, which blend neon futurism with vibrant color contrasts and detailed animations. While character development is present and adds depth, it is generally seen as a pleasant complement rather than the main driving force of the story. Overall, the art and design strongly enhance the game's atmosphere and player engagement.

    • “The story structure and character development are really interesting.”
    • “There is good character development between Luca and Rhem, and while I'm not presently driven by the story I am certainly paying attention.”
    • “The story (I'm not that far in) so far is pretty engaging and the character design is top notch.”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game is widely regarded as excessive and tedious due to a slow currency accrual system, limited enemy variety, and an unbalanced economy requiring hours of repetition to afford upgrades. Exploration and backtracking become especially monotonous late-game, aggravated by vague maps, locked progress points, and lack of fast travel options. Overall, grinding detracts from the fun by making progression feel like a frustrating, drawn-out chore.

    • “You slowly accrue currency over time, but grinding out 200 chroma is a problem if most enemies drop 5-10.”
    • “Things like lack of enemy variety throughout the game, merchants not taking directly from your bank and having to platform just to get back to them, not enough chroma from secrets/enemies to reasonably get all upgrades by the end of the game without excessive grinding or file modification.”
    • “It would genuinely take hours and hours of grinding to be able to afford everything and that's the sign of an unbalanced game economy.”
  • optimization

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Optimization in the game is mixed, with stable performance reported on high-end PCs using workarounds like the -dx11 launch option, but some users experience occasional drops and increased system strain. On lower-powered devices like the Steam Deck, performance is notably poor and battery-heavy, indicating room for improvement. Overall, while playable, the game lacks polish and could benefit from better optimization to enhance stability and efficiency across platforms.

    • “The performance was stable and there have been no crashes in my 20 hour-long playthrough.”
    • “Finally, performance-- ran like a dream for me.”
    • “In terms of performance, I added the -dx11 launch option, so whatever issues UE5 introduced, the DX version fixed most of it.”
    • “For the issues that this game has, from awkwardness in gameplay to performance issues in some of the larger and more complex rooms that they didn't have time to fix before the team was disbanded, this is a work of art.”
    • “One major issue I had was performance; my computer fan was spinning heavily playing this game, and if I even tried on Steam Deck it would drain the battery quickly.”
    • “Deck performance is not good.”
  • stability

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game exhibits numerous stability issues, including frequent bugs, glitches, and occasional crashes that disrupt gameplay and combat flow. Notably, some boss fights are poorly tuned and buggy, with enemies getting stuck or behaving erratically. While the core experience remains intact, these technical problems and occasional confusing mechanics detract from overall polish and enjoyment.

    • “The final three bosses were absolutely buggy untuned messes, and the last two very much seem like Lego pieces of versioning the same fight, which does not have any kind of narrative connection.”
    • “In the short time I've played, I've encountered multiple glitches (e.g., knocking an arena battle enemy out of bounds so the arena never opens), constant frustrations like stun locks, and a general lack of refinement such as the whip's erratic inability to tell whether you want to grapple an enemy or engage a whip swing node.”
    • “Bugs and glitches: I was able to go out of bounds, some enemies (2D sprites) would move incorrectly between axes, some enemies would get stuck, some parried projectiles behaved oddly, floating in place, and the game crashes if you hit an invincible enemy and many damageable ones at the same time.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is subtle and tied to quirky gameplay moments and character interactions, with some amusing animation glitches adding charm. However, repetitive dialogue and slow-paced quest progressions undercut the comedic impact, making some situations ironically funny due to their frustration rather than intentional wit.

    • “I had zero issues with either, with the exception I had two spots where the environment geometry caused Luca's animation to jig out a bit, but it was more funny and didn't cause anything bad to happen, nothing game breaking.”
    • “There's characters I liked, but I never wanted to revisit them because their dialogue seemed like it would never change unless I fully completed their quests, which naturally involved going across the entire map, including a couple that you have to go into the final dungeon for, which I think is very funny when it's a 'the bad guy is gonna destroy everything, we need to hurry!' and no, let's walk the whole way back through the dungeon to turn in the final trinket of trinkety goodness.”
    • “Gameplay might feel funny in some aspects but I got used to it pretty quickly, kinda reminds me of Spider-Man: Edge of Time DS but more fluid if that makes any sense.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Players find the exploration engaging and believe enhancements could further boost replayability, adding more value to an already solid game experience.

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Play Times

11h Median play time
11h Average play time
6-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Possessor(s) is a platformer game. Common tags for Possessor(s) include 3D, lgbtq+, 2d, female protagonist, linear and others.

Possessor(s) is available on PC, PlayStation 5, Windows and PlayStation.

On average players spend around 11 hours playing Possessor(s).

Possessor(s) was released on November 11, 2025.

Possessor(s) was developed by Heart Machine.

Possessor(s) has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Possessor(s) for its story but disliked it for its grinding.

Possessor(s) is a single player game.

Similar games include Moonscars, Vernal Edge, The Last Faith, Blue Fire, GRIME II and others.