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Planar Conquest

Could be a lot better, could be a lot worse! But it is still another iOS port, so don't get your hopes up, especially when the full iOS version is worth more than the PC version.
Planar Conquest Game Cover
60%Game Brain Score
graphics, gameplay
stability, optimization
62% User Score Based on 360 reviews
Critic Score 57%Based on 3 reviews

Platforms

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Planar Conquest Game Cover

About

Planar Conquest is a single player role playing game. It was developed by Wastelands Interactive and was released on May 30, 2016. It received neutral reviews from critics and mostly positive reviews from players.

Planar Conquest is a turn-based 4X strategy game, where you must explore, expand, exploit, and exterminate across multiple planes of existence. Inspired by the Master of Magic game, it offers a wide range of magical spells, creatures, and artifacts to help you conquer your enemies. With a focus on empire building and tactical combat, Planar Conquest provides a deep and immersive experience for strategy fans.

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62%
Audience ScoreBased on 360 reviews
graphics28 positive mentions
stability17 negative mentions

  • Faithful recreation of Master of Magic with many spells and customization options.
  • Diverse races and units, allowing for varied playstyles and strategies.
  • Multiple planes of existence add depth and exploration opportunities.
  • Clunky user interface that can be unintuitive and frustrating to navigate.
  • Frequent bugs and crashes, particularly during battles and when loading saves.
  • AI behavior can be erratic, often leading to unbalanced gameplay experiences.
  • graphics
    95 mentions Positive Neutral Negative

    The graphics of "Planar Conquest" have received mixed reviews, with many players noting that they appear dated and lack the polish expected from modern titles. While some appreciate the colorful and imaginative designs, others criticize the static textures, simplistic animations, and overall lack of immersion. Overall, the visuals are seen as decent but not exceptional, with many suggesting that they fall short of contemporary standards and could benefit from further refinement.

    • “The graphics are nice, the music is nice as well.”
    • “Graphics are clearer and easier to make out; it's much simpler to tell what is on the map now, and it also allows you to double-click on visible features to see what is inside them and what rewards are possible.”
    • “It is by all means the closest successor and a faithful re-imagining of Master of Magic with better graphics, UI, and 7 planes to discover and conquer.”
    • “Graphically, Planar Conquest looks dated, with static textures, minimal animation, and generic art assets that do little to immerse the player.”
    • “The absolute worst part of the game that I've experienced so far is the graphical errors on loading.”
    • “For me, there are a number of deal breakers starting with the graphics which are at best subpar and remove any experience of immersion.”
  • gameplay
    83 mentions Positive Neutral Negative

    The gameplay of this title is a mixed bag, appealing primarily to fans of classic 4X mechanics with its depth and strategic options, but marred by a clunky interface, repetitive loops, and AI shortcomings. While it offers a nostalgic experience reminiscent of "Master of Magic," the execution lacks polish, making it less accessible for newcomers and potentially frustrating for seasoned players. Overall, it provides a solid foundation for those willing to invest time, but it may not stand out in a crowded genre.

    • “The interface is intuitive, allowing both newcomers and seasoned strategists to enjoy the depth of gameplay.”
    • “With its detailed mechanics, immersive lore, and replayability, Planar Conquest delivers a compelling strategy experience for fans of the genre seeking depth and complexity.”
    • “The gameplay is there; it's more of a question to make sure it's what you are looking for.”
    • “However, the lack of polish, cumbersome interface, and repetitive gameplay loops hold it back from being a must-play in the genre.”
    • “Some game mechanics made the game frustrating and the UI was too clunky to make learning this game fun.”
    • “The biggest issue is simply the gameplay.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the soundtrack as pleasant and enjoyable, while others find it bland or repetitive. Many appreciate the quality of the music, noting it enhances the gameplay experience, but a few have opted to lower the volume or turn it off entirely due to its loudness or lack of variety. Overall, the music is generally considered decent, contributing positively to the game's atmosphere despite some criticisms.

    • “Great soundtrack and gameplay.”
    • “The music and art are top notch, and the graphics are good for an indie dev team, especially considering the price point.”
    • “The music is pleasant, unobtrusive, and won't impale itself into your brain even after many hours of gameplay.”
    • “The controls are bad, the music is bland, the graphics are okay, and by my second game I can already tell there are some pretty serious game balance issues.”
    • “Music is terrible and unit sounds are just as bad.”
    • “Sounds/music are reasonable, though I found too much repetition and thus have turned down the background music.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is widely criticized, with numerous reports of bugs, crashes, and unfinished features that hinder gameplay. While some users note improvements in graphical glitches and occasional fixes, the overall experience remains marred by significant stability issues, making it frustrating and often unplayable. Despite a few positive remarks about performance on specific systems, the consensus leans heavily towards disappointment in the game's stability.

    • “Runs great on my iMac with Big Sur OS.”
    • “Buggy from the start, lacking necessary studio support and left to die after a short period of time, this game was born to fail.”
    • “This is a buggy mess that I pick up every once in a while due to Master of Magic nostalgia, but it inevitably crashes and the autobattle/AI tactical is somehow worse than the original.”
    • “The game freezes on me every time I try to play a new game at the same point, making it literally unplayable.”
  • replayability
    10 mentions Positive Neutral Negative

    Planar Conquest offers high replayability through its diverse mechanics, customizable sorcerer options, and a wide array of spell and trait combinations, allowing players to experience significantly different gameplay styles. The game's immersive lore and balanced achievements further enhance its replay value, making it an engaging choice for strategy fans. Overall, players find it addictive and worth revisiting multiple times.

    • “With its detailed mechanics, immersive lore, and replayability, Planar Conquest delivers a compelling strategy experience for fans of the genre seeking depth and complexity.”
    • “Technology is replaced with a spellbook, and sorcerer customization determines which 'technologies' are available for research, which is the main replayability element, as it significantly changes gameplay whether you fight with an army of basic troops backed up by fireballs, armies of basic troops buffed to ludicrous degree, or if you have an army purely made of summoned monsters.”
    • “It has good replay value since most of the races are so different and there are endless spell/trait combos for your lord.”
    • “Technology is replaced with a spellbook, and sorcerer customization determines which 'technologies' are available for research, which is the main replayability element, as it significantly changes gameplay whether you fight with an army of basic troops backed up by fireballs, armies of basic troops buffed to a ludicrous degree, or if you have an army purely made of summoned monsters.”
    • “It has a lot of replay value: I did one playthrough so far, and I didn't get nearly all the spells researched.”
    • “Achievements are reasonably balanced and geared more towards replay value to acquire them rather than raw grinding.”
  • story
    10 mentions Positive Neutral Negative

    The game's story is considered adequate for a 4X title, featuring appealing character portraits and a nostalgic style, but it lacks depth and a structured campaign mode. Reviewers express a desire for a more engaging narrative and character development, suggesting that the absence of quests and a compelling backstory detracts from the overall experience. While the foundation is promising, many feel that the game needs significant improvements in storytelling and content expansion to fully realize its potential.

    • “It's got several nice things going for it - the story is good enough (for a 4X game, anyways), the character portraits are great, and it has much of the style of the old game on which it is based.”
    • “The game is doing things right; it just needs more polishing and, most importantly, a good story and expansions to build on the narrative. The combination of Master of Magic and NWN RPG-like elements, such as equipment stats, abilities, and terminology, are perfect.”
    • “Note that there is no story/campaign mode (despite the nice intro movie).”
    • “No quests or linear paths in this one like many of the others in this genre.”
    • “More focus on the heroes and storyline purpose of the game might have improved it, in my opinion.”
  • optimization
    9 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while some players report smooth performance and effective use of 3D environments, others highlight significant issues with stability, low-quality visuals, and a confusing user interface. Many users express that optimization is a major concern, particularly in late-game scenarios, indicating that improvements are needed to enhance the overall experience.

    • “And speaking of lightness, this game is exceptional when it comes to optimization.”
    • “The game maps and battle grounds are 3D, zoom and rotate are used appropriately, everything seems optimized.”
    • “The game runs smoothly, and I haven't experienced any gameplay bugs so far.”
    • “Stability and performance are also frequent concerns.”
    • “The 'plane' maps and UI seem low quality and pixelated compared to other games, yet performance (often an issue late game with this genre) seems even worse than those other titles.”
    • “The game seems to be poorly optimized.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious and repetitive, with many battles feeling like busy work rather than engaging challenges. The lack of variety in cities and the cumbersome unit movement contribute to a frustrating experience, especially in the early hours of gameplay. However, achievements are noted to be reasonably balanced, encouraging replayability rather than excessive grinding.

    • “Instead of improving this, the developers chose to just have the AI launch barrages of units against you, which results in many tedious battles in the form of busy work instead of challenge.”
    • “Everywhere and every city will be pretty much like everywhere else, except spread over 7 maps, making it even more tedious to attempt to conquer.”
    • “The first couple of hours are very tedious.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is characterized by its unintentionally hilarious sound effects, particularly the exaggerated "death cries" of characters, which some players find amusing despite their questionable quality. Additionally, the chaotic design of the mini-map adds to the comedic experience, contributing to an overall perception of the game as funny, even if some players have mixed feelings about its earlier issues.

    • “The sound effects are bursting and sometimes even unintentionally hilarious, like the 'death cry' of humans and elves, which sound like they were taken from a trash movie.”
    • “For me, the game is funny and I like it.”
    • “I find it funny that my old review was downvoted because I did not recommend it due to genuine issues that were later fixed. Might I remind those people that the game was put into 'released' status and not 'early access'.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is widely criticized, with users noting a significant lack of engagement and appeal. Complaints include a poor user interface, bland animations, and an absence of immersive elements like cutscenes, leading to an overall feeling of purposelessness and disconnection.

    • “Atmosphere, this is by far the largest pain point.”
    • “Especially the atmosphere feels really off.”
    • “This is one of the least appealing games I've ever played... no purpose, no decent guidance, no tutorial, and lack of atmosphere make this game a 'no' for me.”
  • emotional
    3 mentions Positive Neutral Negative

    Reviewers highlight the emotional depth of "Planar Conquest," comparing it to a classic black-and-white film that evokes nostalgia and resonates with the essence of beloved old-school titles. Its well-crafted narrative and presentation effectively capture the emotional nuances that make it memorable.

    • “If Endless Legend is a high-definition 3D movie, then Planar Conquest is a crisp and refreshing black-and-white copy of Casablanca. It is well put together, touching on all of the things that made several old-school titles lasting favorites.”
    • “The emotional depth of the characters and the story left me reflecting on my own experiences long after I finished playing.”
    • “Every choice I made felt significant, and the weight of those decisions created a profound emotional connection to the game's narrative.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers praise the character development in the game, highlighting its fantastic mechanics and extensive customization options that enhance troop and research elements.

    • “The mechanics are fantastic, with character development, troop management, research, and tons of customization options.”
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Planar Conquest is a role playing game.

Planar Conquest is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 8 hours playing Planar Conquest.

Planar Conquest was released on May 30, 2016.

Planar Conquest was developed by Wastelands Interactive.

Planar Conquest has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its graphics but disliked it for its stability.

Planar Conquest is a single player game.

Similar games include Worlds of Magic, Fallen Enchantress: Legendary Heroes, Sorcerer King: Rivals, Warlock: Master of the Arcane, Sorcerer King and others.