SpellForce: Conquest of Eo Game Cover
SpellForce: Conquest of Eo is a good reason to return to the universe, but it feels far less epic in scale when compared to the previous titles.

"SpellForce: Conquest of Eo" is a single-player strategy game with RPG elements, set in the fantasy world of Eo. You build and manage your own stronghold, gather resources, and command forces in real-time battles. The game also features a dynamic campaign system, where your choices and actions shape the story and outcome of the game.

  • PC
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

73%
Audience ScoreBased on 935 reviews
story58 positive mentions
grinding28 negative mentions
  • Unique blend of 4X strategy and RPG elements, providing a fresh take on the genre.
  • Engaging crafting system that allows for diverse unit customization and spellcasting.
  • Beautifully crafted world with a rich lore and immersive storytelling.
  • Limited replayability due to a single static map and predictable quest locations.
  • Auto-resolve feature is often unreliable, leading to unnecessary manual combat.
  • Lack of a quest log and clear tutorials can make the game confusing for new players.
  • story328 mentions

    The game's story is generally described as engaging but suffers from repetitiveness and a lack of depth, with many quests feeling uninspired or overly reliant on grinding. While the narrative includes interesting elements and character interactions, it is often presented through text boxes without significant voice acting or dynamic storytelling. Players express a desire for a quest log to better track objectives, as the static map and similar quest structures can lead to a feeling of monotony over time.

    • “The story encourages you to build lodges to harvest materials, and capture Allfire nodes, but this hyper-aggravates the AI so they hunt you down mercilessly.”
    • “The game provides a unique experience with a story of dissimilar passage through three styles: necromancer, alchemist, and lord of runes.”
    • “The storytelling is very good for a fantasy game and stays serious enough that the stakes feel like they matter.”
    • “The story isn't particularly exciting, so don't expect to get a rich plot.”
    • “Many quests are dependent on unknown, specific requirements that can be missed, leading to many uncompleted quests.”
    • “The story is quite linear and nothing much fascinating.”
  • gameplay248 mentions

    The gameplay of "Spellforce: Conquest of Eo" is characterized by a blend of engaging mechanics, including a unique tower relocation system and a deep crafting system that enhances replayability. While players appreciate the distinct playstyles offered by the three mage classes, some feel that the overall gameplay can become repetitive and lacks sufficient variety over time. Despite its initial excitement and solid mechanics, the game may struggle to maintain long-term interest due to its limited map diversity and some poorly integrated mechanics.

    • “Tons of fun mechanics and the latest addon added the missing diversity between matches.”
    • “Good mechanics, fun combat, fairly deep crafting system for a game of this type.”
    • “The game mechanics really have potential.”
    • “There's basically a single map for the entire game and the same units, stories, and progression for every gameplay (which happens on the same map) with simply a different starting point.”
    • “And with the poor balancing and some awful or missing mechanics, and little variety in places you will see hundreds of times during every playthrough, it doesn't have the staying power either.”
    • “Gameplay-wise, it is tedious.”
  • graphics77 mentions

    The graphics of the game receive mixed reviews, with many praising the beautiful artwork and immersive visuals, particularly in the world map and combat areas. However, some players criticize the graphics for feeling unpolished or outdated, with issues like jagged edges and a lack of variety in animations. Overall, while the visuals are generally appealing, they may not meet the expectations set by more recent titles in the genre.

    • “There is an immersive story, beautiful graphics for the world map and combat areas, and appropriate epic music as a background to your adventures.”
    • “The graphics, music, and story weave together well in a satisfying game that caused me to want to keep going and lose track of time.”
    • “From the moment you step into the rich fantasy world of Spellforce, you'll be captivated by the stunning graphics and immersive sound effects.”
    • “For being released in 2023, this game is graphically challenged.”
    • “Some of the game assets look like they were scaled from 480p up to 1440p, and I was noticing some really strange jagged graphical irregularities.”
    • “Perhaps some of the animation and graphics are a bit out of date; better battle animations and a more polished heroes and apprentice menu could really spice things up.”
  • replayability70 mentions

    Overall, the game's replayability is a mixed bag. While many players appreciate the variety offered by different classes, starting locations, and crafting systems, the reliance on a single map and limited procedural generation can lead to a sense of repetitiveness after a few playthroughs. Despite these limitations, the presence of multiple quests and character customization options provides enough variability to keep some players engaged for multiple sessions.

    • “With several starting locations, magic schools, and crafting systems (you pick one at game start and that's a permanent and unchanging part of your 'civ'), the game has a huge amount of replay value.”
    • “There is a lot of replayability with 4 mage types, different quests, multiple choices and outcomes, different starting areas, several difficulty levels, and mage customization.”
    • “The replayability is really there, very decent one.”
    • “The stock game has some problems from forcing limited choices; instead of replayability this adds frustration, for example because progressing in your chosen craft requires products of other crafts which are hard to find.”
    • “Kinda kills the replayability as I had already explored almost everything in my first game.”
    • “You do the same stuff all the time, there is only 1 scripted campaign so replayability doesn't exist.”
  • music40 mentions

    The music in the game generally complements the ambience, with many players appreciating its epic orchestral themes that enhance the immersive experience. However, there are frequent criticisms regarding the lack of variety and memorability in the soundtrack, with some describing it as generic or forgettable. Overall, while the music is considered decent and fitting for the game's atmosphere, it may not leave a lasting impression on players.

    • “There is an immersive story, beautiful graphics for the world map and combat areas, and appropriate epic music as a background to your adventures.”
    • “The graphics, music, and story weave together well in a satisfying game that caused me to want to keep going and lose track of time.”
    • “Music is partially new mixed with echoes of Spellforce 3, which is excellent because Bastian Kieslinger did an amazing job and it's a splendid musical journey from start to finish.”
    • “The soundtrack is very forgettable.”
    • “Music isn't that pronounced but it's basically the same one theme of somewhat epic orchestral tune with zero diversity.”
    • “Graphically good, one minor criticism is that there is very little variety in the musical tracks.”
  • grinding29 mentions

    Reviews highlight that while the game offers engaging mechanics and storytelling, it suffers from significant grinding, particularly in the late game. Players find the management of units and resources tedious, with repetitive tasks and a lack of shortcuts contributing to a sense of frustration. Despite these issues, some appreciate the streamlined city management and crafting systems, which mitigate some of the tedium typical of the genre.

    • “You'll need a second life for grinding.”
    • “At some point it becomes grinding; you need to manage a lot of slow-moving unit stacks around the map, harvesting resources or marching your heroes from boring quest to boring quest.”
    • “But in the end, it is repetitive, with no shortcuts, too big maps, and it becomes so tedious in the later phases.”
    • “Late game is like boring time grinding, but to be fair, this is common to all 4X games.”
  • stability12 mentions

    The game's stability has received mixed reviews, with many players reporting various glitches and bugs, particularly in the late game, leading to frequent freezes and game-breaking issues. While some users have managed to enjoy the game despite these problems, others express frustration over the lack of support from developers post-launch. Overall, while the game can be enjoyable, it requires significant stability improvements.

    • “Runs great on Steam Deck as well!”
    • “No glitches, and the tactical combat reminds me very much of Age of Wonders 3, with loads of upgrades for units, a nice variety of abilities, and differing opponents. The way it is all structured into a story without removing your freedom to depart from the main quests is excellent.”
    • “Poor interface, late game is extremely buggy.”
    • “Have fun restarting this game as it continually freezes.”
    • “Besides all the other bugs and glitches, I now run into a game-breaking blank page bug.”
  • optimization10 mentions

    Overall, the game's optimization receives mixed feedback; while some players report smooth performance and commend its optimization, others highlight issues with load times and graphics being taxing on hardware. A few users suggest improvements, but many have not encountered significant bugs or crashes, indicating a generally positive experience with performance.

    • “Also, the game is surprisingly well optimized.”
    • “This game is actually very optimized and has a crazy amount to offer; highly recommend it.”
    • “Runs smoothly and makes a very good first impression!”
    • “Giving this a no until they fix performance.”
    • “Devs: if you read this, here's a couple of items that could really improve gameplay: more keyboard shortcuts for tower, artificing, etc., and optimization of load times.”
    • “This game is actually very optimized and has a crazy amount to offer, highly recommend it.”
  • atmosphere7 mentions

    The game's atmosphere is highly praised for its immersive qualities, blending mechanics of civilization with an adventurous feel. Players appreciate the charming presentation of elements like the grimoire and the overall experience of being a renegade mage, although some feel that missing lore pages detract from the atmosphere. The beautiful graphics further enhance the game's atmospheric appeal.

    • “I'm really impressed with the atmosphere and the streamlined and therefore effective features.”
    • “This plays very well on immersion in the atmosphere.”
    • “Seemingly small elements like your grimoire have that lovely bit of charm in their presentation, and the overall feeling of being a renegade mage in search of his master's scattered, forbidden notes -- is very well done in terms of atmosphere, pacing and mechanics.”
    • “Seemingly small elements like your grimoire have that lovely bit of charm in their presentation, and the overall feeling of being a renegade mage in search of his master's scattered, forbidden notes is very well done in terms of atmosphere, pacing, and mechanics.”
    • “- same about units - missing lore pages, it may be a small detail but combined with other parts it really hits the atmosphere in a bad way.”
  • humor4 mentions

    The humor in the game is described as both entertaining and occasionally trivializing, with players finding joy in the comedic elements of combat and character interactions, such as Hokan's amusing reactions. While some aspects, like combat animations, can be overly drawn out, the overall experience is filled with fun and laughter, particularly when discovering combos and spells.

    • “Discovering combos is so much fun, spells are really well made, and Hokan being salty for failing to destroy me is hilarious.”
    • “Combat prediction is kinda wonky and some animations take a hilariously long time, but I love it.”
    • “Was funny, but trivializing; I'll have to do another run sometime and not do that.”
  • monetization3 mentions

    The monetization model of the game is praised for avoiding common pitfalls such as microtransactions, pay-to-win mechanics, and loot boxes, contributing to a more enjoyable experience. However, some users perceive it as a cash grab, suggesting that while the game is free of toxic monetization features, there may still be underlying issues with its financial strategy.

    • “It is also free of the toxic game features that poison the current gaming environment, such as microtransactions and pay-to-win mechanics.”
    • “What a cash grab!”
  • character development2 mentions

    Character development in the game is generally viewed as lacking depth, with apprentices described as generic and not on par with the character development found in series like Thea or Expeditions. However, some players appreciate the RPG elements, including dialogue choices, which add a layer of excitement to the overall experience.

    • “The RPG elements, such as character development and dialogue choices, add an extra layer of excitement to the game.”
    • “Apprentices are generic as hell; if you expect the Thea or Expeditions series level of character development, you won't find it here.”
    • “The character development feels shallow and uninspired, lacking the depth that makes you care about the characters.”
    • “There are minimal choices that impact character growth, making the development feel linear and unengaging.”
  • emotional1 mentions

    Users report experiencing emotional distress due to odd occurrences within the game, indicating that these moments significantly impacted their emotional engagement.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy SpellForce: Conquest of Eo

Play time

37hMedian play time
45hAverage play time
19-65hSpent by most gamers
*Based on 20 analyzed playthroughs

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