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SpellForce: Conquest of Eo

SpellForce: Conquest of Eo is a good reason to return to the universe, but it feels far less epic in scale when compared to the previous titles.
SpellForce: Conquest of Eo Game Cover
78%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
80% User Score Based on 1,385 reviews
Critic Score 75%Based on 7 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
SpellForce: Conquest of Eo Game Cover

About SpellForce: Conquest of Eo

SpellForce: Conquest of Eo is a single player and multiplayer tactical role playing game with fantasy, mystery, medieval, historical and others themes. It was developed by Owned by Gravity and was released on December 29, 2022. It received mostly positive reviews from critics and positive reviews from players.

Become the greatest of mages in this turn-based fantasy epic set in the world of SpellForce! From the humble beginnings of your small wizard’s tower, send forth your minions and heroes to explore the realms of Eo. Grow your influence and power and fill your grimoire with arcane knowledge. Face off against magical competitors in your hunt for ancient artefacts and hidden secrets as you build up you…

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Games Like SpellForce: Conquest of Eo

Looking for games like SpellForce: Conquest of Eo? Here are top tactical role playing recommendations with a fantasy, mystery, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Songs of Conquest, Fallen Enchantress: Legendary Heroes or Hero's Hour.

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Reviews

80%Audience ScoreBased on 1,385 reviews
story91 positive mentions
grinding48 negative mentions

  • Unique blend of 4X strategy, turn-based tactics, and RPG elements with a compelling fantasy setting.
  • Innovative mobile wizard tower mechanic that changes the typical 4X gameplay and encourages exploration and map engagement.
  • Great crafting systems tied to different mage archetypes, adding depth and replayability to each playthrough.
  • Limited replayability due to a single large map and lack of randomized campaign maps without DLC.
  • Some game mechanics and UI elements are complex or unintuitive, with missing quality-of-life features such as quest journals and hotkey customization.
  • Difficulty balancing issues including enemy AI with overpowering stacked units, frustrating early to mid-game challenges, and reliance on mundane resource gathering.
  • story

    475 mentions Positive Neutral Negative
    19% positive mentions, 75% neutral mentions, 6% negative mentions

    The story in this game is heavily quest-driven and richly infused with lore, offering a blend of 4X strategy and RPG elements that many players find immersive and engaging. However, it is often criticized for its linearity, repetitive and mundane quest types, lack of a proper quest log, and occasionally confusing narrative execution, which can hinder player immersion and tracking. While some appreciate the depth and integration of story with gameplay, others find it fragmented, cluttered, and less compelling compared to other titles in the genre.

    • “Narratively, Conquest of Eo impresses with over 600 quests woven seamlessly into the world’s lore. These missions offer a mix of objectives, from exploration and combat to diplomacy and resource gathering. The inclusion of skill checks and branching dialogue enriches the storytelling, while hero side quests provide personal stakes that deepen immersion.”
    • “The story and side activities really complement the game systems, you'll be making choices and be immersed in their outcomes in no time. I also particularly enjoyed the main quest being progressed largely at my own pace via the build-up of my character's tower and strength in magic.”
    • “The game puts more emphasis on the story than the inspirations, from the beginning where you follow in the footsteps of your dead wizard master over the whole main quest and hero-specific side quests.”
    • “The constant interruptions with those story snippets are immersion breaking; I feel like I should skip them entirely because the lore is just not interesting at all and the writing is poor.”
    • “In their infinite wisdom they chose to not create a quest tracker, so you're basically running around the map generating quests and it doesn't tell you how to complete them and sometimes doesn't even show you where to go to complete the quest.”
    • “You get overloaded with tasks, missions, etc. The game can't decide if it wants to be a story-driven RPG or a strategy game and in trying to split the difference, it fails miserably at both.”
  • gameplay

    367 mentions Positive Neutral Negative
    29% positive mentions, 66% neutral mentions, 5% negative mentions

    The gameplay of Spellforce: Conquest of Eo is a unique blend of 4X, RPG, and turn-based strategy mechanics, featuring distinct mage classes with different playstyles and an innovative mobile base concept. While praised for its deep crafting system, varied tactical combat, and immersive world-building, some players find the mechanics complex, occasionally slow, and somewhat repetitive with limited map variety. Overall, it offers a compelling "one more turn" experience for fans of strategy hybrids, though it may feel obtuse or grindy to newcomers or those expecting a traditional 4X scope.

    • “A genuinely interesting blend of grand strategy, RPG, and fantasy 4X mechanics.”
    • “The core gameplay revolves around expanding your influence by exploring diverse regions, completing a multitude of quests, managing resources, and engaging in strategic turn-based battles on hexagonal grids.”
    • “No other 4X has such a satisfying progression, well-designed and unique mechanics (necromancer crafts units, alchemist crafts potions and summons, artificer crafts permanent buffs, all with completely different crafting screens and interactions with the game world) and an intriguingly mysterious map that constantly keeps you on your toes and features random encounters that really nail mage roleplaying.”
    • “The core gameplay feels incredibly slow and heavy, turning what should be a grand strategy adventure into a repetitive slog.”
    • “Instead of the addictive 'one more turn' loop, I found myself constantly fighting against tedious mechanics and frustrating spikes in power.”
    • “A visually polished and surface level casual turn based strategy game that is plagued by an overabundance of mechanics that lack cohesion, are badly designed and aren't properly communicated to the player, resulting in an experience that at first seems enjoyable, but ultimately feels rather pointless and directionless.”
  • replayability

    116 mentions Positive Neutral Negative
    30% positive mentions, 66% neutral mentions, 4% negative mentions

    Replayability in this game is generally seen as good to high due to its multiple classes, varied starting locations, unique crafting systems, and quest randomness, which offer diverse playstyles and strategic options. However, many note that the fixed, handcrafted single map limits long-term replay value compared to fully procedural 4X games, though recent DLCs and updates with randomized elements have helped enhance replayability. While not as endlessly replayable as some genre peers, the game’s strong narrative, class variety, and evolving content provide substantial enjoyment across multiple playthroughs.

    • “Focus on crafting system of your mage and 5 types of them with all DLC gives incredible replayability even with 1 handmade map.”
    • “Gameplay and lore go hand in hand and the way you play will change drastically depending on which of the three mage professions you choose at the beginning, combined with different spellbooks you start with and hundreds of non-linear events, making the game highly replayable.”
    • “Expansion content, such as the Weaver’s Realms DLC, added a new demonologist archetype and randomized map generation, enhancing replayability and variety.”
    • “Compared to other 4X games, this has very little replayability without the DLC.”
    • “The map is not procedurally generated and the same every game, which massively hurts replayability in the base game.”
    • “You do the same stuff all the time; there is only one scripted campaign, so replayability doesn't exist.”
  • graphics

    116 mentions Positive Neutral Negative
    52% positive mentions, 45% neutral mentions, 3% negative mentions

    The graphics receive mixed but overall positive feedback, praised for their beautiful, stylized fantasy art and detailed spellbook and character designs, creating an immersive atmosphere. However, some users note inconsistencies with certain models feeling cheap or unfinished, occasional outdated animations, and a lack of polish compared to similar titles. Performance and optimization issues are mentioned but generally, the visuals effectively support the game's strategic and narrative elements.

    • “Artwork is really beautiful and reflects a very magical feeling; every mage portrait feels majestic and powerful, like they should be.”
    • “The graphics, the animations, the general look of the game is great.”
    • “From the moment you step into the rich fantasy world of Spellforce, you'll be captivated by the stunning graphics and immersive sound effects.”
    • “The art direction is also a hit or miss, units and some building models look nice, but most artwork looks horrible, shallow painted garbage.”
    • “Primitive graphics, an intuitively incomprehensible interface, lack of originality.”
    • “Graphics are trash and not like in the screenshots.”
  • music

    63 mentions Positive Neutral Negative
    48% positive mentions, 47% neutral mentions, 5% negative mentions

    The music in the game is generally praised for its atmospheric and fitting soundtrack that enhances exploration and combat, though many find it somewhat generic, repetitive, and forgettable beyond gameplay. While some reviewers highlight standout compositions and a chill, immersive ambiance, others feel the soundtrack lacks variety and memorability compared to similar titles. Overall, the music supports the game's mood well but rarely stands out as exceptional or memorable.

    • “The soundtrack complements the atmosphere well, with moody compositions enhancing exploration and combat, even if sound effects sometimes come across as generic.”
    • “Music is partially new mixed with echoes of Spellforce 3, which is excellent because Bastian Kieslinger did an amazing job and it's a splendid musical journey start to finish.”
    • “There is an immersive story, beautiful graphics for the world map and combat areas and appropriate epic music as a background to your adventures.”
    • “The sound design is weak, the art style is bland (especially for a fantasy game), and the music is forgettable.”
    • “The music isn't that pronounced but it's basically the same one theme of somewhat epic orchestral tune with zero diversity.”
    • “There are a few things that bother me, the music that is a little bit generic, and we know how important the music is for this kind of games.... but most importantly the lack of technical ambition prevents the game from reaching its full potential.”
  • grinding

    49 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding in the game is widely described as tedious and repetitive, especially during late or mid-late stages where micromanagement of numerous units, resources, and quests becomes overwhelming. While some appreciate the reduction of typical city-building chores compared to other 4X titles, many find combat, crafting, and resource management frustratingly slow and monotonous, often detracting from overall enjoyment.

    • “It's a miserable, grinding experience which punishes every decision you make.”
    • “At some point it becomes grinding; you need to manage a lot of slow-moving unit stacks around the map harvesting resources or marching your heroes from boring quest to boring quest.”
    • “Late game is very tedious, mostly just too many stacks (on impossible), and auto resolve says I lose 99% of them.”
  • optimization

    17 mentions Positive Neutral Negative
    41% positive mentions, 41% neutral mentions, 18% negative mentions

    The game is generally well optimized, offering solid performance and good graphics across a range of hardware, from mid-tier to high-end setups. Some users note minor issues like taxing hardware at max settings, suboptimal load times, and outdated FSR implementation, but overall it runs smoothly with minimal bugs and good controller support. Optimization allows broad accessibility without significant compromises in visual fidelity.

    • “The game runs solidly with minimal bugs, and the optimization makes it broadly accessible without compromising visual fidelity.”
    • “This game is actually very optimized and has a crazy amount to offer, highly recommend it.”
    • “I'm playing this maxed in 8k with an RTX 4090 and it's flawless from an optimization standpoint.”
    • “Giving this a no until they fix performance.”
    • “Performance does not feel very smooth either, even though my hardware is quite top notch.”
    • “Devs: if you read this, here's a couple of items that could really improve gameplay: more keyboard shortcuts for tower, artificing...etc, and optimization of load times.”
  • atmosphere

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    The game's atmosphere is generally praised for its immersive and moody tone, supported by a fitting soundtrack and charming, well-crafted elements that enhance exploration and storytelling. While some sound effects and minor details are forgettable or detract slightly, the overall blend of adventure ambiance, engaging lore, and atmospheric graphics creates a compelling experience appreciated by fans of the genre.

    • “The soundtrack complements the atmosphere well, with moody compositions enhancing exploration and combat.”
    • “I'm really impressed with the atmosphere and the streamlined and therefore effective features.”
    • “Seemingly small elements like your grimoire have that lovely bit of charm in their presentation, and the overall feeling of being a renegade mage in search of his master's scattered, forbidden notes is very well done in terms of atmosphere, pacing and mechanics.”
    • “While the atmosphere is decent, it can't compensate for a loop that feels more like a chore than a rewarding game.”
    • “- Same about units - missing lore pages, it may be a small detail but combined with other parts it really hits the atmosphere in a bad way.”
    • “The soundtrack complements the atmosphere well, with moody compositions enhancing exploration and combat, even if sound effects sometimes come across as generic.”
  • stability

    13 mentions Positive Neutral Negative
    23% positive mentions, 0% neutral mentions, 77% negative mentions

    The game's stability is mixed, with many users noting it is mostly bug-free and runs well, even on devices like the Steam Deck, but late-game phases often suffer from frequent glitches, freezes, and occasional game-breaking bugs. While some issues can be worked around, these stability problems may disrupt the experience, especially during extended play or manual combat.

    • “The game is very well made and now fairly bug free.”
    • “Runs great on Steam Deck as well!”
    • “No glitches and the tactical combat reminds me very much of Age of Wonders 3, with loads of upgrades for units, a nice variety of abilities and differing opponents, and the way it is all structured into a story without removing your freedom to depart from the main quests is excellent.”
    • “Poor interface, late game is extremely buggy.”
    • “Have fun restarting this game as it continually freezes.”
    • “Besides all the other bugs and glitches, I now run into a gamebreaking blank page bug.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often described as hilarious and well-executed, adding an unusual and entertaining layer to the experience. While some find certain moments trivializing, many appreciate the funny character interactions and amusing animations, despite occasional quirks in combat mechanics.

    • “That's really funny and above all unusual.”
    • “Discovering combos is so much fun, spells are really well made, and Hokan being salty for failing to destroy me is hilarious.”
    • “Combat prediction is kinda wonky and some animations take a hilariously long time but I love it.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    The game is praised for its fair monetization model, avoiding common negative features like microtransactions, pay-to-win mechanics, loot boxes, and invasive practices such as datamining and mandatory account creation. It offers a cost-effective alternative to more expensive, heavily monetized titles.

    • “It is also free of the toxic game features that poison the current gaming environment: datamining, account creation, Denuvo, anti-cheat, microtransactions, pay to win, loot boxes, multiplayer.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is generally lacking, with characters feeling flat and serving gameplay functions rather than fostering emotional connection. This detachment was notable enough to cause some players emotional distress.

  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development in the game is mixed; while the RPG elements and dialogue choices add excitement, the apprentices are considered generic and lack the depth seen in titles like Thea or Expeditions series.

    • “And the RPG elements, such as character development and dialogue choices, add an extra layer of excitement to the game.”
    • “Apprentices are generic, if you expect the character development to be at the level of Thea or Expeditions series, you won't find it here.”
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Play Times

40h Median play time
60h Average play time
24-100h Spent by most gamers
*Based on 27 analyzed playthroughs
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Frequently Asked Questions

SpellForce: Conquest of Eo is a tactical role playing game with fantasy, mystery, medieval, historical and others themes. Common tags for SpellForce: Conquest of Eo include turn-based, trading, magic, grand strategy, top-down and others.

SpellForce: Conquest of Eo is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 60 hours playing SpellForce: Conquest of Eo.

SpellForce: Conquest of Eo was released on December 29, 2022.

SpellForce: Conquest of Eo was developed by Owned by Gravity.

SpellForce: Conquest of Eo has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked SpellForce: Conquest of Eo for its story but disliked it for its grinding.

SpellForce: Conquest of Eo is a single player game with multiplayer and local co-op support.

Similar games include Songs of Conquest, Fallen Enchantress: Legendary Heroes, Hero's Hour, Warlock - Master of the Arcane, Fantasy General II and others.