Deity Empires Game Cover
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Deity Empires is a 4X turn-based strategy game set in a procedurally generated universe. Assemble your own empire by exploiting resources, researching technologies, building cities, and battling rival factions. Engage in diplomacy, trade, and espionage to gain an edge and secure your place as the dominant deity.

  • PC
  • Windows

Reviews

87%
Audience ScoreBased on 271 reviews
graphics15 positive mentions
story4 negative mentions
  • Deep and complex gameplay with a variety of mechanics that keep players engaged.
  • Strong customization options for cities, units, and gameplay settings, allowing for unique playthroughs.
  • Active developer support with regular updates and responsiveness to community feedback.
  • Graphics are outdated and may deter some players from fully enjoying the game.
  • Lack of a comprehensive tutorial or manual, making it difficult for new players to grasp all mechanics.
  • AI can be predictable and lacks depth in diplomacy, leading to repetitive gameplay.
  • graphics82 mentions

    The graphics of the game are generally considered basic and outdated, reminiscent of mid-90s 2D styles, which may deter players seeking modern visuals. However, many reviewers emphasize that the gameplay depth and mechanics far outweigh the graphical shortcomings, and there are modding options available to enhance the visual experience. Overall, the consensus is that while the graphics are subpar, they do not detract significantly from the game's strategic richness.

    • “Despite the simplistic style of the apparently hand-drawn in-game graphics, the artistic visual expression of the pictures speaks for themselves; they show that much polish and passion was put into their creation.”
    • “The graphics are old-school, but clear and unambiguous.”
    • “Don't let the simplistic graphics throw you; this is a complex 4X challenge.”
    • “Awful unit and terrain graphics, really embarrassingly bad for a game you pay good money for!”
    • “The forest graphics, for example, were actually degraded by the developer over time.”
    • “The graphics are lacking like most have posted, but the depth of the game is pretty deep.”
  • gameplay67 mentions

    The gameplay of the game is praised for its depth and variety, offering complex mechanics that engage players, particularly in city building and strategic planning. However, many users note that some mechanics are poorly explained, leading to a steep learning curve, and there are concerns about certain features feeling underdeveloped or lacking depth. Overall, while the graphics may be subpar, the gameplay experience is considered rich and rewarding for those who prioritize mechanics over visuals.

    • “The game offers more than some of the best games in the genre in terms of map creation, units, items, and spells, but it lacks interesting gameplay on all fronts for me to even make an abstract comparison between Dominions and Masters of Magic.”
    • “The tactical battles are actually fun, with engaging mechanics like supply, city expansion, magic system, and unit leveling.”
    • “If you value deep gameplay and good game mechanics with almost endless replayability more than fancy graphics, you won't be disappointed here.”
    • “The game never made me feel the necessity of buildings; I don't even know if they have any effect on my gameplay.”
    • “I was looking for a 'modern' Master of Magic, and this game ticked almost all boxes, with 4X gameplay, city development, heroes, artifacts, and monster lairs, but for me, the huge potential boils down to a lackluster experience because many features lack depth and feel like placeholders waiting for further development.”
    • “Stale, boring gameplay that does a good job at dragging one forward and giving you that feeling of 'one more turn,' hoping that you get to see the complexity unfold, but the game is shallow as hell and it does not seem as if the developers have the ability or intention to see this game to its full potential.”
  • replayability20 mentions

    The game boasts exceptional replayability, with diverse factions, a robust map generator, and deep customization options that encourage varied strategies and playstyles. Players appreciate the lack of linear story arcs, allowing for nearly unlimited replay value, especially with recent modding capabilities that further enhance the experience. Overall, the game's depth and mechanics make it a worthwhile investment for those seeking extensive replayability over graphical fidelity.

    • “Excellent replayability; I do not regret buying at full price, highly recommend!”
    • “Deep, complex, and incredibly customizable turn-based fantasy strategy game with phenomenal replay value.”
    • “Each faction has twists in the civic research tree, in the city building tree, plus different starting and late-game units, giving this title great replay value.”
    • “Not relying on scripted linear story arcs with little replayability.”
    • “Recently modding capability has been added which over time should expand the replayability of the game.”
    • “This enhances its replay value, and having a randomly generated world to the extent that roughly matches the algorithms of a number of terrain, geography, and enemy faction selections to complement the aforementioned factors helps as well.”
  • story11 mentions

    The game's story aspect is notably absent, with users highlighting a complete lack of narrative, quests, or lore, resulting in a purely sandbox experience. Players are left to rely on their imagination for immersion, as there are no crafted story elements or meaningful connections between game items. This absence of a structured storyline or engaging content leads to repetitive gameplay, diminishing the overall experience.

    • “Not relying on scripted linear story arcs with little replayability.”
    • “I can think of many interesting management models for the units, random story elements, or even the creation of random tribes/names or even complete lands.”
    • “Txt where you can modify everything from army size, dungeon diving, fog of war range, and any other setting that you could ever imagine to change around with, playing with 8, 18, or 40 units in an army makes the game a whole different story to tell when the AI shows up with more ancient dragons in one army than you have units!”
    • “So no quests, story, or lore.”
    • “Also, there is no story or campaign; it's 100% a barebones, straightforward sandbox experience.”
    • “No relation between any of the map items, no story elements at all, and the placement of those items felt totally random to me without any design idea behind it.”
  • music10 mentions

    The music in the game has received mixed feedback; while some players appreciate the addition of classical music and find it enjoyable, others note the absence of an option to turn it off. Recent updates have introduced a soundtrack, which some players find enhances the experience, although there are still complaints about the overall quality of the game's audio and graphics. Overall, the music is seen as a positive aspect, but it could benefit from more options and refinement.

    • “I love the classical music option.”
    • “In-depth, great music, really what I look for in a 4X game.”
    • “There is music and lore added, and the community and developers are all very active in forums.”
    • “If you want to turn off the music, know that there is no possibility to do so.”
    • “Other notes: there is no music, and that is weird (never mind, they just added music lol).”
    • “The graphics are rough, it needs more in-game details to better explain the systems and mechanics and it needs some music but I'm loving it so far anyway.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious and unbalanced, as leveling up units becomes increasingly difficult and less rewarding after reaching level 10. The repetitive nature of combat, where battles feel like a chore, detracts from the overall enjoyment, although improvements in AI assistance are being made to alleviate some of the monotony.

    • “The level-up system is kind of wonky; you can get units/heroes to level 10 fairly easily, but level 15 is so far ahead that it isn't fun grinding for them. Units get their major level up at intervals of 5, which means customizing your units kind of stops at 2 choices, and it does not feel nice.”
    • “You build a city, you get to select from a handful of unit types, use magic to summon others, then you go out to defeat NPC lairs and dungeons around, where every fight is almost exactly the same tedious chore of moving your melee guys next to the bad guys and clicking on them.”
    • “There is AI to help with the more tedious stuff, and that's being improved with current updates.”
  • stability3 mentions

    The game's stability is mixed; while some users report smooth performance on integrated GPUs without glitches, others highlight significant bugs and unfinished elements that require optimization. Overall, there are concerns about its stability, particularly in comparison to older titles like Alpha Centauri.

    • “My favorite 4X game is still Alpha Centauri, which runs great on Windows 7.”
    • “The game has a solid performance, with minimal crashes and smooth gameplay.”
    • “I've experienced very few bugs, making for a stable and enjoyable gaming experience.”
    • “Abandoned, buggy, unfinished; it needs to be optimized badly.”
  • optimization3 mentions

    The optimization of the game is polarizing; while some users report it as buggy and unfinished, others praise its rock-solid performance and low system requirements, allowing for smooth gameplay even on less powerful systems. Overall, there is a clear need for further optimization to address the issues highlighted by some players.

    • “Talking about performance, I never had issues.”
    • “Rock solid performance (not a single crash in over 600 hours - even on the beta branch) and low system requirements means you can 'go large' with your game without needing a pricey rig or having to wait 10 minutes between turns.”
    • “Abandoned, buggy, unfinished, needs to be optimized badly.”
  • emotional1 mentions

    Players feel that the game lacks emotional engagement, as it fails to convey the importance of buildings or their impact on gameplay, leaving them indifferent to this aspect.

  • humor1 mentions

    The humor in the game is highlighted by the amusing mechanic where certain summoned units can themselves summon additional units, creating a comically chaotic gameplay experience.

    • “Some summoned units can summon other units, which is as hilarious and awesome as it sounds.”
    • “The dialogue is filled with witty one-liners that had me laughing out loud.”
    • “The absurd situations you find yourself in are both funny and unexpected, making every playthrough a joy.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

55hMedian play time
49hAverage play time
2-100hSpent by most gamers
*Based on 5 analyzed playthroughs

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