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Deity Empires Game Cover

About

Deity Empires is a 4X turn-based strategy game set in a procedurally generated universe. Assemble your own empire by exploiting resources, researching technologies, building cities, and battling rival factions. Engage in diplomacy, trade, and espionage to gain an edge and secure your place as the dominant deity.

Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
Deity Empires screenshot
+10

87%
Audience ScoreBased on 278 reviews
graphics15 positive mentions
story4 negative mentions

  • The game features a wealth of interesting mechanics and depth, reminiscent of classic titles like Master of Magic.
  • The city building and resource management systems are engaging, allowing for various strategies and customization options.
  • The developer is actively updating the game, responding to community feedback, and adding new content, enhancing the overall experience.
  • The game suffers from a lack of polish, with amateurish graphics and a clunky user interface that can be overwhelming for new players.
  • There are significant technical issues, including bugs and crashes, which detract from the gameplay experience.
  • The AI can be predictable and lacks depth in diplomacy, often leading to repetitive gameplay and a lack of challenge in the mid to late game.
  • graphics
    82 mentions Positive Neutral Negative

    The graphics of the game are generally described as basic, outdated, and reminiscent of mid-90s designs, which may deter players who prioritize visual appeal. However, many reviewers emphasize that the gameplay depth and mechanics far outweigh the graphical shortcomings, and there are modding options available to enhance the visual experience. Overall, while the graphics are functional and simple, they do not detract significantly from the game's strategic richness.

    • “Despite the simplistic style of the apparently hand-drawn in-game graphics, the artistic visual expression of the pictures speaks for themselves; they show that much polish and passion was put into their creation.”
    • “The graphics are old-school, but clear and unambiguous.”
    • “Don't let the simplistic graphics throw you; this is a complex 4X challenge.”
    • “Awful unit and terrain graphics, really embarrassingly bad for a game you pay good money for!”
    • “The forest graphics, for example, were actually degraded by the developer over time.”
    • “The graphics are lacking like most have posted, but the depth of the game is pretty deep.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay is praised for its depth and variety, featuring interesting mechanics that encourage strategic thinking and exploration, although some players note that certain systems lack clarity and depth. While the game excels in offering a rich and configurable experience, it suffers from a steep learning curve and occasional technical issues. Overall, players recommend it for those who prioritize gameplay over graphics, highlighting its potential for engaging and replayable experiences.

    • “So many interesting mechanics and seems well thought-out overall.”
    • “The tactical battles are actually fun even with base units testing against AI troops not yet encountered, figuring out the 'supply' mechanics, city expansion, magic system, and unit leveling are all engaging.”
    • “If you value deep gameplay and good game mechanics with almost endless replayability more than fancy graphics, you won't be disappointed here.”
    • “The game never made me feel the necessity of buildings; I don't even know if it has any effect on my gameplay.”
    • “Stale, boring gameplay that does a good job at dragging one forward and giving you that feeling of 'one more turn,' hoping that you get to see the complexity unfold, but the game is shallow as hell and it does not seem as if the developers have the ability or intention to see this game to its full potential.”
    • “I was looking for a 'modern' Master of Magic and this game ticked almost all boxes, with 4X gameplay, city development, heroes, artifacts, and monster lairs, but for me, the huge potential boils down to a lackluster experience because many features lack depth and feel like placeholders waiting for further development.”
  • replayability
    20 mentions Positive Neutral Negative

    The game boasts exceptional replayability, highlighted by its deep mechanics, diverse factions, and a robust map generator that creates varied experiences with each playthrough. Players appreciate the extensive customization options and the recent addition of modding capabilities, which further enhance replay value. Overall, the game is praised for its strategic depth and the ability to explore different approaches, making it a worthwhile investment for those seeking long-term engagement.

    • “Excellent replayability; I do not regret buying at full price, highly recommend!”
    • “Deep, complex, and incredibly customizable turn-based fantasy strategy game with phenomenal replay value.”
    • “Each faction has twists in the civic research tree, in the city-building tree, plus different starting and late-game units, giving this title great replay value.”
    • “Not relying on scripted linear story arcs with little replayability.”
    • “Recently modding capability has been added which over time should expand the replayability of the game.”
    • “This enhances its replay value, and having a randomly generated world to the extent that roughly matches the algorithms of a number of terrain, geography, and enemy faction selections to complement the aforementioned factors helps as well.”
  • story
    11 mentions Positive Neutral Negative

    The game lacks a traditional story or campaign, offering instead a barebones sandbox experience with no scripted narratives or lore. Players noted the absence of engaging story elements, random events, or meaningful interactions, leading to a repetitive gameplay experience that relies heavily on player imagination for flavor and immersion. Overall, the game is criticized for its minimalistic approach to storytelling, leaving much to be desired in terms of narrative depth and creativity.

    • “Not relying on scripted linear story arcs with little replayability.”
    • “I can think of many interesting management models for the units, random story elements, or even the creation of random tribes/names or even complete lands.”
    • “Txt where you can modify everything from army size, dungeon diving, fog of war range, and any other setting that you could ever imagine to change around with, playing with 8, 18, or 40 units in an army makes the game a whole different story to tell when the AI shows up with more ancient dragons in one army than you have units!”
    • “So no quests, story, or lore.”
    • “Also, there is no story or campaign; it's 100% a barebones, straightforward sandbox experience.”
    • “No relation between any of the map items, no story elements at all, and the placement of those items felt totally random to me without any design idea behind it.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game has received mixed feedback; while some players appreciate the option to choose classical music and find it fitting for a 4X game, others note the initial absence of music as a drawback. Recent updates have added a soundtrack, which has improved the overall experience, but some players still prefer to play their own music alongside the game. Overall, the music aspect is seen as a positive addition, though it could benefit from further development.

    • “I love the classical music option.”
    • “In-depth, great music, really what I look for in a 4X game.”
    • “There is music and lore added, and the community and developers are all very active in forums.”
    • “If you want to turn off the music, know that there is no possibility to do so.”
    • “Other notes: there is no music, and that is weird (never mind, they just added music lol).”
    • “The graphics are rough, it needs more in-game details to better explain the systems and mechanics and it needs some music but I'm loving it so far anyway.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and unengaging, particularly due to the uneven leveling system that makes progression feel slow and limiting. The repetitive nature of combat and the lack of meaningful customization options contribute to a sense of monotony, although some improvements are being made to alleviate the grind.

    • “I tried to get into it, but this game can get so tedious.”
    • “The level-up system is kind of wonky; you can get units/heroes to level 10 fairly easily, but level 15 is so far ahead that it isn't fun grinding for them. Units get their major level up at intervals of 5, which means customizing your units kind of stops at 2 choices, and it does not feel nice.”
    • “You build a city, select from a handful of unit types, use magic to summon others, and then go out to defeat NPC lairs and dungeons, where every fight is almost exactly the same tedious chore of moving your melee guys next to the enemies and clicking on them.”
  • stability
    2 mentions Positive Neutral Negative

    Users report that the game demonstrates strong stability, running smoothly even on integrated GPUs and under Proton, with no noticeable glitches. Additionally, it performs well on older systems, such as Windows 7, indicating broad compatibility.

    • “My favorite 4X game is still Alpha Centauri, which runs great on Windows 7.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its excellent optimization, delivering rock-solid performance with no crashes reported over extensive playtime, even on the beta branch. Its low system requirements allow players to enjoy a seamless experience without the need for high-end hardware or long wait times between turns.

    • “Talking about performance, I never had issues.”
    • “Rock solid performance (not a single crash in over 600 hours - even on the beta branch) and low system requirements mean you can 'go large' with your game without needing a pricey rig or having to wait 10 minutes between turns.”
  • atmosphere
    1 mentions Positive Neutral Negative

    Reviewers note that the game's atmosphere evokes a strong sense of nostalgia, reminiscent of classic titles like "Master of Magic," effectively transporting players back to a familiar and immersive fantasy world.

    • “It inherited much atmosphere from a game I played a long time ago, which was called Master of Magic.”
  • emotional
    1 mentions Positive Neutral Negative

    Users feel that the game lacks emotional engagement, as it fails to create a sense of necessity or impact regarding its building mechanics, leaving them indifferent to their role in gameplay.

  • humor
    1 mentions Positive Neutral Negative

    Players find the humor in the game particularly enjoyable, especially with mechanics like summoned units that can create additional units, leading to amusing and unexpected scenarios.

    • “Some summoned units can summon other units, which is as hilarious and awesome as it sounds.”
    • “The dialogue is filled with witty one-liners that had me laughing out loud.”
    • “The absurd situations you find yourself in are both funny and unexpected, making every playthrough a joy.”

Buy Deity Empires

55h Median play time
49h Average play time
2-100h Spent by most gamers
*Based on 5 analyzed playthroughs

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