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Songs of Conquest

In a year that's slowly being dominated by indie releases, Songs of Conquest from Lavapotion is a stand-out hit.
81%Game Brain Score
gameplay, graphics
optimization, grinding
87% User Score Based on 10,678 reviews
Critic Score 62%Based on 4 reviews

Platforms

PCPCAndroidAndroidiPhoneiPhoneXboxXboxXbox Series X|SXbox Series X|SPlaystation 5Playstation 5WindowsWindowsPlayStationPlayStationMac OSMac OSMobile PlatformMobile PlatformiPadiPadPhonePhoneTabletTabletSteam DeckSteam Deck

About

"Songs of Conquest" is a turn-based strategy game inspired by 90s classics, where players lead powerful magicians known as Wielders and venture to lands unknown. The game offers diverse enemies, valuable loot, and unique factions across contrasting biomes. Players manage resources, research new advancements, and plan their towns to match their playstyle, while engaging in deep combat using troop abilities and powerful magic.

Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot
Songs of Conquest screenshot

87%
Audience ScoreBased on 10,682 reviews
gameplay744 positive mentions
optimization26 negative mentions

  • The game features charming pixel art and vibrant visuals that evoke nostalgia for classic games, enhancing the overall atmosphere.
  • Songs of Conquest masterfully blends classic turn-based gameplay with engaging mechanics and a captivating soundtrack, providing a nostalgic yet innovative experience.
  • The character development and leveling system are standout features, offering meaningful variety in characters and armies that enhance the overall gameplay experience.
  • The pixelated graphics can make it difficult to distinguish objects on the map, leading to gameplay frustrations, and some players find the visual style unauthentic.
  • The campaign is criticized for its simplistic and boring plot, with many players feeling that the writing lacks depth and engagement.
  • The game suffers from performance issues, including significant lag and crashes, particularly during late-game turns and in multiplayer modes, detracting from the overall experience.
  • gameplay
    2,000 mentions Positive Neutral Negative

    The gameplay of *Songs of Conquest* has been described as a nostalgic yet innovative blend of classic turn-based strategy mechanics reminiscent of the *Heroes of Might and Magic* series, with new features that enhance tactical depth, such as a unique magic system and unit caps. While many players appreciate the engaging mechanics and beautiful pixel art, some critiques highlight issues with balance, a steep learning curve, and a lack of unique faction identities, leading to a gameplay experience that can feel repetitive or shallow at times. Overall, the game is seen as a solid entry in the genre, appealing to both veterans of *HOMM* and newcomers, though it still requires further refinement and content expansion.

    • “The game’s charm, engaging mechanics, and replayability make it a strong entry in the genre.”
    • “Songs of conquest masterfully blends classic turn-based gameplay with stunning visuals and a captivating soundtrack.”
    • “The gameplay is very engaging and satisfying, including the original approach to the magic system.”
    • “With gameplay that is just ok and awful writing (one of the worst dialogues I have ever seen) I can't recommend this game.”
    • “The changes introduced to the formula don’t bring any joy to the gameplay and utterly was a failed experiment in that regard.”
    • “The gameplay feels opaque and non-intuitive, no sense of risk fighting if you stall turns in campaign and wait for resources to build up.”
  • graphics
    1,758 mentions Positive Neutral Negative

    The graphics of *Songs of Conquest* have garnered mixed reviews, with many praising the charming pixel art style and vibrant visuals that evoke nostalgia for classic games like *Heroes of Might and Magic*. While some players appreciate the detailed animations and overall aesthetic, others criticize the pixelation for making it difficult to distinguish objects on the map, leading to gameplay frustrations. Overall, the graphics are seen as a strong point for fans of retro art styles, though they may not appeal to everyone, particularly those preferring modern high-resolution visuals.

    • “The graphics are beautiful and the story and gameplay have been a blast so far.”
    • “Songs of Conquest masterfully blends classic turn-based gameplay with stunning visuals and a captivating soundtrack.”
    • “The pixel graphics are charming and unexpectedly smooth to run for the most part, while conversely the CPU load is much higher than imagined, making the game feel uneven in polish at this point.”
    • “Don't really like the visual style (pixel graphics look unauthentic), the game looks quite shallow and mediocre for a non-early-access one.”
    • “Terrible graphics, not acceptable for today.”
    • “I'm sure they could've chosen a better art style at this day and age since the pixelated graphics look silly every time the game decides to zoom in on it, it just looks very ugly overall.”
  • music
    1,684 mentions Positive Neutral Negative

    The music in "Songs of Conquest" has received a mixed reception from players. Many praise its enchanting soundtrack and the charming bard songs that summarize each campaign mission, enhancing the game's immersive atmosphere. However, some critics find the music to be less memorable compared to the iconic tracks from the "Heroes of Might and Magic" series, noting that while the soundtrack is pleasant, it lacks the standout quality that would make it truly unforgettable. Overall, the music contributes positively to the game's nostalgic and whimsical feel, though it may not reach the heights of its inspirations.

    • “The music is wonderful, the animations, graphics & the pixel style is just gorgeous to look at!”
    • “The music is fantastic, the aesthetic is on-point, and the missions are expansive and interesting challenges.”
    • “The soundtrack is gorgeous, too, and the inability to pause the game before taking 'just one more turn' is as present as ever.”
    • “Mainly the music... ironic for its name but the music in this game is not memorable at all. I can easily play the combat melody of HOMM 3 from memory since forever, yes it was one song looped over and over, but you would never get tired of it, it was catchy and very memorable. But with this game, as I'm writing this review, I can't remember a single tune.”
    • “The only real critique I have is that I don't find the music to be anything special, it's just kind of there.”
    • “The campaign in Songs of Conquest sucks: the plot is too simple and boring, served by some childish song of a bard in a tavern.”
  • story
    1,684 mentions Positive Neutral Negative

    The story in "Songs of Conquest" is delivered through four concurrent campaigns, each providing a unique perspective on the overarching narrative, though many players find the writing to be lackluster and the plot somewhat generic. While the bardic songs that summarize each mission are a charming touch, the campaigns are criticized for their brevity, with only four missions per faction, leaving some players wanting more depth and engagement. Overall, the game offers a nostalgic experience reminiscent of classic titles like "Heroes of Might and Magic," but opinions on the story's quality and execution vary widely among players.

    • “The story is rich and nicely written; after you finish the campaign, you can get others created by the community, which is amazing!”
    • “The campaigns and how they intertwine is so beautifully done that I must compliment the story writers.”
    • “The story is surprisingly good (so far).”
    • “I played the first mission on the campaign and it did nothing for me, the writing feels AI-generated, I did not at any point care about the 'hero' of the story and at some point I simply gave up on reading the lengthy texts that would show up on the screen.”
    • “The story and the characters of the first (of four) campaigns are quite off-putting and low quality, but all the other campaigns are written well.”
    • “The campaign in Songs of Conquest sucks: the plot is too simple and boring, served by some childish song of a bard in a tavern.”
  • optimization
    152 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with many players reporting significant performance issues, particularly during late-game turns and on larger maps, leading to lag and FPS drops. While some users noted improvements in performance over time, others highlighted persistent problems such as stuttering, slow UI interactions, and long wait times during AI turns. Overall, the game is seen as needing further optimization to enhance the gameplay experience, especially given its early access status.

    • “Homm-type games are a weird mishmash of genres - it simultaneously tries to be a strategy, where you optimize resource conversions, think of build sequences and place wielders in strategic spots, ensuring the transportation of units, minimize unit expenses in battles, a tactics optimization game, where you minimize unit expenses during a battle, a puzzle (campaign missions), where you try to complete a pre-baked static challenge, and also it is kind of a political/historical simulation, that tries not to contradict the realities of medieval warfare too much, which allows it to heavily lean on the storytelling part.”
    • “Everything in this game is just a matter of optimization and once you know how to do things the most optimal way, there is not a single thought required anymore.”
    • “The game is gorgeous looking and you can tell the animation and art was carefully optimized for the overall theme, very past the peak of satisfaction.”
    • “The performance can also be horrible at times, with my screen frequently freezing for 20+ seconds during battles at the end of a round.”
    • “The game suffers from a few optimization issues such as FPS drops and problems loading assets when a large part of the map is explored, especially while zoomed out or during the AI turns.”
    • “When playing big maps for a long time, the game starts to lag; it's not that it's not performance optimized, it's basically unable to run itself.”
  • replayability
    150 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players praising its engaging mechanics, random map generation, and community content that promise high replay value. However, some reviewers note that the limited number of factions and lack of depth can lead to repetitive gameplay, diminishing long-term replayability. Overall, while there is potential for extensive replayability, particularly with future updates and community involvement, some players feel it currently lacks the depth and variety needed to sustain interest over time.

    • “The game’s charm, engaging mechanics, and replayability make it a strong entry in the genre.”
    • “Randomly generated maps and community content will make sure you have endless replayability.”
    • “That, combined with the fun and addicting gameplay, replayability, and the future promise of content from the developer and the community is just icing on the cake.”
    • “After 25 hours of playing, I have seen everything the game has to offer; there is zero replay value in the game for me, and I am done with it, saying this as someone who loved HOMM3 and replayed it multiple times.”
    • “It totally lacks replayability because, as mentioned, every playthrough in skirmish is the same due to the inability to create different army compositions and the lack of unit variations and mixing options.”
    • “This gets boring or old fast, and replay value is just non-existent.”
  • atmosphere
    146 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its captivating and immersive qualities, enhanced by beautiful pixel art, a fantastic soundtrack, and rich animations. Players appreciate the blend of familiar and bizarre elements that create a magical and enchanting world, making it a standout experience in the turn-based strategy genre. Overall, the game's atmosphere is described as top-notch, with many reviewers noting its ability to evoke nostalgia while offering a unique and engaging environment.

    • “The atmosphere is both familiar and wonderfully bizarre, immersing you in a fantastical world filled with mystery and intrigue.”
    • “The artwork, the animations on the unit sprites, the atmosphere, it's all very rich and vibrant.”
    • “The music is truly atmospheric and beautiful which makes it all the better.”
    • “I'm a fan of Disciples 2 and this game doesn't have the epic atmosphere that Disciples had, but still it's very good.”
    • “I think it could be more prominent and more intertwined with the gameplay, which will add to the atmosphere the game creates.”
    • “The music and atmosphere of the game fit really well, but sound effects can be really loud, when finishing a battle for example or getting a reward.”
  • grinding
    102 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and often frustrating, with many describing the campaign as boring and repetitive. While some elements have been improved to reduce grindiness, such as streamlined resource management, the gameplay still suffers from linearity and a lack of strategic depth, leading to a feeling of monotony, especially in longer sessions. Many reviews highlight that the need for constant resource collection and repetitive battles detracts from the overall enjoyment of the game.

    • “The game is enjoyable from the start, featuring very cool artwork and easy navigation without tedious management.”
    • “The game looks good, but the campaigns are boring, tedious, and arbitrary.”
    • “It's not fun to spend 2 hours grinding through a mission to get overwhelmed so easily.”
    • “The mid-game feels a bit dull; once an area is cleared of loot and monsters, the game just becomes a bit tedious.”
  • stability
    58 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting frequent freezes, crashes, and various bugs, particularly in multiplayer modes. While some users noted that it runs well on specific platforms like the Steam Deck and MacBook Air, others experienced significant performance issues and glitches that detracted from the overall experience. As the game is still in early access, there is hope that many of these issues will be addressed in future updates.

    • “Although still in early access, what is present works and is relatively bug free.”
    • “The game is almost completely bug free from launch.”
    • “Runs great on the Steam Deck, with most controls being implemented well.”
    • “I'll play the game on the deck, put the deck to sleep, come back hours later, and the game freezes requiring the deck to be manually shut down.”
    • “Extremely buggy game, campaign is riddled with soft locks and an unholy amount of 'uncaught exception' errors.”
    • “This game is really really good, the one downside is that the game semi-frequently glitches or crashes and we have to reload the save when I'm playing with friends.”
  • humor
    44 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players find it nostalgic and enjoyable, particularly through quirky unit interactions and amusing battle scenarios, others feel it falls short of expectations, with moments of tedium overshadowing the comedic potential. The game's unique units and funny strategies, such as deploying armies of hyenas or plague rats, contribute to its charm, but optimization issues and repetitive gameplay can detract from the overall experience. Overall, the humor is appreciated by many, but it could benefit from more consistent and engaging comedic elements.

    • “Nostalgic gritty graphics mixed with a wicked sense of humor, great storytelling, and unique units makes for hours of fun, and they keep adding content... for free!”
    • “All in all, my favorite thing was being able to field an army of just hyenas, because watching my 9 stacks of laughing doggos maul everything was great.”
    • “The literal songs of conquest after campaign missions were unexpected, funny, and delightful.”
  • emotional
    20 mentions Positive Neutral Negative

    The game is widely regarded as a heartwarming experience that evokes nostalgia and emotional connections, particularly for fans of the Heroes of Might and Magic series. Players appreciate its unique charm and complexity, with many expressing gratitude for the developers' ability to help them reconnect with simpler, more meaningful times in their lives. Despite some criticisms regarding gameplay balance, the overall sentiment is one of emotional attachment and a desire for more content.

    • “I seriously want to give my heartfelt thanks to the developers for helping me somewhat connect to the simpler times in youth before going to war and before my dad passed.”
    • “All considered, this game is a heartwarming surprise, and I would love to see more campaigns, more factions and I am anxious to try the multiplayer soon with my friends :-)”
    • “For every HOMM fan, I recommend this game; it's a heartwarming experience with classic HOMM difficulty but more complex in-game.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization model of the game has been widely criticized as greedy and hostile, with players feeling that the focus has shifted to cash grabs through numerous small DLCs lacking substantial content. Longtime fans express disappointment, perceiving the approach as a blatant attempt to capitalize on the game's success rather than providing meaningful expansions. Overall, there is a strong sentiment against supporting this monetization strategy.

    • “I am extremely disappointed as I am a longtime HOMM and strategy game fan in general and was excited to play this game at the premise of an interesting game; however, instead of that, currently, this honestly feels like a blatant cash grab after an unexpected success was reached.”
    • “But their monetization model is extremely hostile and greedy.”
    • “Do not support this cash grab.”
  • character development
    14 mentions Positive Neutral Negative

    Character development is a standout feature of the game, with a well-executed leveling system and engaging character design that enhances the overall experience. Players appreciate the meaningful variety in characters and armies, although some critiques mention inconsistencies in character visuals. Overall, the campaign's character depth and narrative are praised, with hopes for continued quality in future content.

    • “The character development and leveling system is by far the highlight of the game.”
    • “In the campaign, I really enjoyed the characters and I hope you keep up this level of character development and plot in later campaigns.”
    • “Slick UI, excellent character design, art on point, and the armies feel meaningfully varied, so this means it hits every note you would want from a homm-like with pitch-perfect accuracy.”
    • “And SOC gets another 5% deduction for the unfortunately not that pretty character designs, which sometimes only show pixel mush instead of pixel art.”

Buy Songs of Conquest

28h Median play time
31h Average play time
8-50h Spent by most gamers
*Based on 74 analyzed playthroughs

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