- April 20, 2018
- Mykhail Konokh
Pixelpunk XL
Platforms
About
Pixelpunk XL is a voxel-based, open-world action adventure game. Traverse diverse landscapes, gather resources, craft and build to your heart's content. Engage in real-time combat with intriguing enemies, or avoid conflict and focus on creation in this expansive pixel world.











- The game features enjoyable controls and a satisfying sense of freedom while flying through randomly generated levels.
- The unique art style and atmospheric music contribute to a nostalgic experience reminiscent of classic 6DOF games like Descent.
- Replayability is high due to the random level generation, allowing players to experience different layouts and challenges each time.
- The game lacks depth and content, with only a few enemy types and bosses, making it feel more like a tech demo than a fully fleshed-out game.
- Combat can be frustrating due to unclear hit detection and the overwhelming nature of enemy attacks, especially in tight corridors.
- Technical issues, such as the game not launching for some players and the harsh visual filters, detract from the overall experience.
graphics
15 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with many praising the vibrant visuals and atmospheric design, particularly when using the *excellent* toxic mode or alternative art styles. While some players find the aesthetics enjoyable and reminiscent of classic games, others criticize the default art style for hindering gameplay by making it difficult to aim and see enemies. Overall, the game offers a visually appealing experience, though opinions vary on the effectiveness of its graphical options.
“I use only the excellent toxic mode in the menu for graphics, with gorgeous results to my taste, brilliant visualization and ambience.”
“Really enjoyable atmosphere and aesthetic.”
“The visuals and the combat is as though somebody ripped Super Metroid and superimposed it onto an oceancraft simulator.”
“The visuals and the combat are as though somebody ripped Super Metroid and superimposed it onto an Oceancraft simulator.”
“The default art style hinders gameplay, making enemies and bullets hard to hit/see.”
“The audiovisual aesthetic is of that era as well – you pilot through a very bare, industrial setting with lots of corridors.”