- March 5, 2014
- Tricktale
- 31h median play time
Diehard Dungeon
Platforms
About
"Diehard Dungeon" is a real-time roguelike game with a 16-bit aesthetic, where you traverse randomly-generated dungeons filled with enemies, traps, and treasure. Along the way, you can collect upgrades and abilities, and encounter the souls of other players in "Champion Mode." Each playthrough offers a unique experience with multiple outcomes.











- Fun and addictive gameplay reminiscent of classic Zelda games with roguelike elements.
- Challenging difficulty that keeps players engaged and encourages replayability.
- Unique mechanics like the companion chest and random power-ups add variety to each run.
- Combat can feel clunky and unresponsive, making it frustrating at times.
- Lack of depth in weapon variety and upgrades can lead to repetitive gameplay.
- Visual clutter and poor enemy design can obscure important gameplay elements, leading to cheap deaths.
gameplay
52 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with some players appreciating its roguelike mechanics and Zelda-like exploration, while others criticize it for being clunky, repetitive, and lacking variety in combat and enemies. Many noted that the controls can feel unresponsive and that the dynamic difficulty adjustment can detract from the experience, making it feel tedious at times. Overall, while some find enjoyment in the challenge and mechanics, others feel it falls short compared to other titles in the genre.
“The gameplay is very Zelda-like in how you move through dungeons and unlock new rooms while fighting various enemies.”
“Definately would recommend, extremely fun and gives a large amount of gameplay to discover new enemies and new perks, and on top of that, each journey is different, and sometimes a gamble for your life.”
“The basic gameplay is much like Zelda, control your character, do melee slashes at enemies, and don't get hit.”
“Gameplay is by far the worst offender; clunky is not enough to describe how bad it is. You have barely any range on your melee attack, which deals a pathetic 3 damage, while most enemies have 10+ HP.”
“The gameplay doesn’t particularly change much outside of the included minigame, which is essentially Pac-Man.”
“As a result of the self-adjusting difficulty, together with the repetitive gameplay and the bad graphics, I lost all my motivation to play after winning the game once.”