- June 24, 2022
- Friendly Fire
Personal Space
Platforms
About
Personal Space is the only roguelike action RPG all about avoiding others. Your only offense is a solid defense! Equip yourself with a variety of stat upgrades, familiars, and abilities to keep enemies at bay. Dodge your way through dozens of randomly selected room layouts, survive until time runs out in each room to advance through a story mode where you'll (reluctantly) meet some odd and interes…
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- Charming art style and engaging soundtrack that enhance the overall experience.
- Fun and challenging gameplay that combines bullet hell mechanics with roguelike elements.
- Unique characters and dialogue that add depth and personality to the game.
- Lacks checkpoints, making the game repetitive and frustrating after dying.
- Controls can be awkward and unchangeable, which may hinder the gameplay experience.
- Some players may find the story and character interactions limited and lacking in variety.
- story14 mentions Positive Neutral Negative
The game's story mode features a charming art style and engaging character interactions, but players note a lack of variety due to repetitive story elements across multiple playthroughs. While the dialogue offers a friendly and insightful experience, the absence of checkpoints and a more dynamic narrative structure detracts from the overall enjoyment. Many reviewers suggest that the game would benefit from a roguelite format to enhance storytelling and replayability.
“Upgrade items are everyday things, enemies are clearly not trying to hurt you, and the flickering hand-drawn style makes you think of the short animations people usually use to tell a quick personal story.”
“The game has a cute and well-done art style, along with some nice background music, and there are 2 game modes - story mode and arcade mode, where the story mode has you meeting certain characters after each episode is completed, with some dialogue options to choose from.”
“But as is the case with any good story, when reading their dialogues I felt like I was having a friendly, insightful conversation with their creator.”
“The gameplay and story, which are both just okay.”
“The biggest disappointment for me, then, was that each subsequent playthrough presented me with the same story beats as my first.”
“I think the game would have been better as a roguelite with a continuous story across runs, so you can experience the game once and move on.”