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About Our Darker Purpose

Our Darker Purpose is a single player role playing game with a horror theme. It was developed by Avidly Wild Games and was released on January 28, 2014. It received positive reviews from players.

Darker Purpose is a top-down, rogue-like action RPG that combines the ingenuity of genre-defining classics with the expansiveness and accessibility of modern day action adventure games. The gameplay is steeped in a variety of influences ranging from A Link to the Past to The Binding of Isaac to Diablo. We love games with great mechanics and awesome, bizarre storylines, and that’s what we’re creati…

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Looking for games like Our Darker Purpose? Here are top role playing recommendations with a horror focus, selected from player-similarity data — start with Ziggurat, Curse of the Dead Gods or Mana Spark.

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Reviews

82%Audience ScoreBased on 539 reviews
gameplay57 positive mentions
grinding20 negative mentions

  • Unique dark gothic art style with a Tim Burton-esque atmosphere and charming humor.
  • Challenging and rewarding gameplay with strategic combat, dodge roll, and a leveling system offering player choice.
  • Strong progression and replayability through permanent upgrades, unlockable perks, and varied floors and enemies.
  • Sluggish base movement speed makes combat feel tedious despite dodge roll mechanic.
  • Unreliable hitboxes and collision detection causing player frustration and unfair damage.
  • Slow leveling and rare item drops lead to grindy gameplay and repetitive runs; some bosses very tanky and fights lengthy.
  • gameplay

    218 mentions Positive Neutral Negative
    26% positive mentions, 71% neutral mentions, 3% negative mentions

    Gameplay in "Our Darker Purpose" draws strong comparisons to The Binding of Isaac, featuring twin-stick roguelike mechanics enhanced by a dodge roll and level-up system that offer strategic depth and a distinct feel. While praised for its challenging, often rewarding combat and unique dark, gothic atmosphere, the gameplay is also criticized for clunky controls, inconsistencies in hitboxes, sluggish base movement, and uneven difficulty balance that may hinder enjoyment. Despite flaws and occasional glitches, the game offers addictive, tense runs with permanent progression and a fresh narrative focus that appeals to fans seeking a tougher, moodier Isaac-inspired experience.

    • “The gameplay of this game is incredibly fun and while its difficulty can be frustrating at times, like many games in the roguelike/rougelite genre, it's incredibly rewarding when you finally manage to beat whatever challenge you got stuck on before.”
    • “Our Darker Purpose is a challenging roguelike with mechanics somewhat similar to Binding of Isaac, but the gameplay feels very different. It adds a dodge roll mechanic that sets it apart, as well as less variance in items, making the game a bit more streamlined but still very fun.”
    • “The gameplay is deceptively simple but tense and addictive, combining strategic elements with twin-stick shooter mechanics, and is enhanced by a leveling system that gives you control over building your character, providing fresh, unique runs every time.”
    • “The hitboxes are garbage (poorly made and inconsistent), the gameplay is incredibly glitchy (including teleport mechanic failures), items feel samey and rubbish leading to repetitive runs, bosses are either pushovers or ludicrously unfair, and hard mode amplifies every issue.”
    • “The biggest problem is the gameplay. Attacks are bland, enemies show little sign of taking damage, movement is slow, items can be near-useless, leveling up isn't exciting, bosses are either boring or ridiculously difficult, traps are unevenly challenging, lighting mechanic conflicts with gameplay, and areas blend together making it not fun to experience.”
    • “The gameplay is just unpolished, almost unfinished. The slow movement combined with quick enemy projectiles leads to frustrating and tiresome encounters; the dodge roll mechanic feels rough and finicky, and overall the controls and gameplay feel too clunky.”
  • graphics

    163 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The game’s graphics are widely praised for their unique, dark, gothic art style reminiscent of Tim Burton and "Don't Starve," featuring hand-drawn, atmospheric visuals that strongly enhance the mood and storytelling. While some find the aesthetic compelling and more polished than similar games like Binding of Isaac, a few note occasional issues with clarity, optimization, and repetitive visual elements. Overall, the distinctive and cohesive art direction is considered a major strength that significantly enriches the game's immersive experience.

    • “The art style is gorgeous, the writing is top-notch, and the gameplay is a loop that had me always saying "I can make it - just one more run." It isn't everyone's cup of tea, but I would still argue that this is an overlooked and underappreciated gem in the roguelike genre.”
    • “The gothic/Burtonesque art style is so neat and polished, it almost tops the phenomenal orchestral soundtrack, which is probably the thing I loved most about this game.”
    • “Our Darker Purpose's art style is, in my humble opinion, far more beautiful and intriguing than Isaac's quirky and humorous one, and the music in this game is subtle yet stellar, offering a nice, edgy background to the game's ominous atmosphere.”
    • “Now, after mentioning that the graphics look really basic, how was this game optimized, if at all?”
    • “I am not sure what issue this is causing in my machine but every so often the game freezes, waits to load graphically then continues.”
    • “The enemies and graphics quickly become repetitive (there's almost no color whatsoever), and the game's overall darkness also makes it less fun than it should be.”
  • story

    155 mentions Positive Neutral Negative
    35% positive mentions, 63% neutral mentions, 2% negative mentions

    The story in this game is widely praised for its dark, mysterious, and compelling narrative, delivered through fragmented lore, boss backstories, and environmental storytelling reminiscent of titles like Dark Souls and The Binding of Isaac. Players appreciate the rich, gothic atmosphere and clever humor, though some note the storyline feels unfinished or requires significant playtime and effort to piece together. Overall, the narrative depth and storytelling style significantly enhance the game's unique ambiance and are considered a strong highlight despite occasional rough edges.

    • “The lore, story, aesthetic, and premise were super compelling!”
    • “There is a detailed lore and story woven throughout this game that is surprisingly esoteric and adds a flavor of mystery to this pleasantly dark little journey.”
    • “The story is tense and well-written, and the spectacularly atmospheric soundtrack makes every step up the tower feel like a step deeper into the dark.”
    • “The final boss fight is there and you can finish the story, but it needed a lot of refinement, and one day the developers simply vanished.”
    • “Unfortunately, the game design underlying the art, sound, and story is not quite up to par.”
    • “There is no dialogue (at least not as far as I've gotten); the story is told completely through tooltips on items and notes on the bosses you defeat, as well as the occasional conversation between two pieces of furniture.”
  • music

    122 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The music of "Our Darker Purpose" is widely praised for its haunting, atmospheric, and gothic qualities, perfectly complementing the game's dark setting and art style. Composed primarily by one artist, the soundtrack stands out as a major highlight, often described as eerie, orchestral, and emotionally powerful, significantly enhancing immersion and replay value. Some users note occasional technical issues with audio but overall find the soundtrack exceptional and a key reason to engage with the game.

    • “Sad, eerie, epic, powerful, mournful, this is stunning work, one of my favorite soundtracks in all of gaming.”
    • “The soundtrack particularly stood out to me as I am an audio engineer and I really appreciate how the music absolutely nails the mood of the game.”
    • “Some of the tracks (especially the boss battles) sound properly big and orchestral which is impressive considering it was composed and orchestrated by one guy.”
    • “Also game sometimes runs multiple copies of itself causing music/sfx to extremely chug.”
    • “And the in-game music doesn't match the gameplay, it's more proper for a walking simulator genre.”
    • “I really enjoy this game it has a great art style, progression system and makes you use the mechanics. I accidentally reset my game though when trying to turn the music down, I'm pretty sad because I had quite a lot of progress. Is there any way to get it back?”
  • atmosphere

    61 mentions Positive Neutral Negative
    54% positive mentions, 41% neutral mentions, 5% negative mentions

    The atmosphere of the game is widely praised for its dark, gothic, and Tim Burton-esque art style, complemented by an evocative, brooding soundtrack that deeply immerses players in a mysterious, eerie world. This compelling ambiance is often cited as the game's strongest feature, enhancing its story and overall experience despite some mechanical rough edges. The unique combination of art, music, and thematic elements creates a memorable and richly atmospheric rogue-like adventure that many find captivating.

    • “The first thing I noticed about the game was the atmosphere: the dark, gothic visuals juxtaposed with the brooding, orchestral soundtrack and the cynical humor parceled throughout the game made for a wonderfully melancholy environment that I just loved.”
    • “Our Darker Purpose is an indie rogue-like title with RPG elements that brings us a dark-gothic scenario with impressive atmosphere, intriguing characters, a lovely heroine and her unknown powers, a mysterious orphanage with lots of secrets, vicious foes, and scary monsters at the end of each class (stage).”
    • “The art style is Edward Gorey-esque (basically the guy who Tim Burton wants to be), the soundtrack is effectively atmospheric, and the story is peppered with subtle 'ah ha!' moments for those who take the time to dive into the lore.”
    • “All in all it looks like a 13 year old A Series of Unfortunate Events fan's failed deviantart page, with very little that's truly original in design, not to mention the framerate for pretty much all character animations are stiff and awful, and not in an intentional way designed to add to the atmosphere.”
    • “I seriously had to push myself to play it, saying to myself that I probably just didn't get far enough into it for it to grab me, but that's pretty poor reasoning, as a roguelike it should be most grabbing on first run since it's your first time stepping into the game's atmosphere and mechanics, it should fill you with excitement for a new experience, not make you catatonic within three hours of playing.”
    • “I like the atmosphere, but the combat is terrible and it feels like I'm never making any progress, death after death.”
  • humor

    37 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by a dark, gothic, and morbid wit that is sharp and cleverly woven into item descriptions, lore, and dialogue. It avoids crude or gross-out jokes, opting instead for dry, cynical, and sometimes gallows humor reminiscent of Tim Burton's style, providing a unique, atmospheric charm that complements the challenging gameplay. Overall, the humor is well-received as tasteful, engaging, and fitting to the game's eerie yet captivating tone.

    • “It's a delightful twin stick shooter with a wonderfully dark sense of humor and a plot that you kinda have to work at to figure it out.”
    • “The first thing I noticed about the game was the atmosphere: the dark, gothic visuals juxtaposed with the brooding, orchestral soundtrack and the cynical humor parceled throughout the game made for a wonderfully melancholy environment that I just loved.”
    • “The ingame writing—the item descriptions and lore pages and such—is effectively humorous and creepy, often at the same time.”
  • replayability

    25 mentions Positive Neutral Negative
    28% positive mentions, 60% neutral mentions, 12% negative mentions

    The game boasts extensive replayability driven by numerous levels, varied items, characters, randomized maps, and multiple pathways, offering fresh and challenging experiences with each run. Its roguelike elements and high difficulty cap enhance long-term engagement, appealing to both casual and skilled players. While some randomness influences outcomes, player choices and unlockable modes add meaningful depth to replay value.

    • “The difficulty cap is ultimately set quite high, making it highly replayable and rewarding for those reaching ever further, despite being off-putting at times.”
    • “The multiple pathways and plethora of items to collect guarantee replayability, with each playthrough revealing more details and background to why Edgewood is the way it is.”
    • “+Powerups, passive skills, leveling system with choices on perks (usually 2), randomized maps, bosses, and mobs = supreme replayability.”
    • “The difficulty cap is ultimately set quite high, making the game replayable and rewarding for progressing further, but it may be off-putting at times.”
    • “That also means it is no Isaac in terms of replayability.”
    • “A little more effort in the character design would go a long way and make a huge difference both in first impressions and the replayability, but I'll look past that.”
  • grinding

    21 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Grinding in the game is often described as tedious and slow, with many players finding boss fights and combat repetitive and frustrating due to clunky movement and controls. While some appreciate the challenge and sense of progression through farming upgrades, others feel the grind stretches content thin and detracts from enjoyment. Overall, grinding is a significant aspect that may feel rewarding to some but tiresome and monotonous to many.

    • “Some enemies move much faster than you, forcing you to chase them around huge rooms just to progress, which is tedious and annoying.”
    • “Many rooms require far more patience than actual skill, at times making the game a tedious slog.”
    • “The combat is so incredibly tedious and slow it's insane.”
  • stability

    10 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game's stability is mixed, with some users experiencing bugs such as graphical freezes, random teleportation, and unpolished mechanics, while others report smooth gameplay without issues. Frequent updates suggest ongoing improvements, though occasional glitches and freezes can affect the experience.

    • “Not buggy, constant flow of content to unlock, and an aesthetic which is unique and entertaining.”
    • “Later on, you can replace this roll with a teleport, which is more useful but extremely buggy.”
    • “Sometimes the game freezes for 5-15 seconds which is kind of weird and annoying sometimes but that might just be my PC.”
    • “Overall this game is fun with some glitches like being randomly teleported away from a boss room into a black room.”
  • character development

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The game features distinctive and appealing character designs that enhance its atmosphere and player engagement, with meaningful development choices that add depth. While some feel character designs could be improved for better first impressions and replayability, the overall character development is praised for contributing to the game's lore and achievements.

    • “While primarily an action game, ODP does manage to offer meaningful character development choices and interesting items.”
    • “The atmosphere is awesome, the soundtrack is perfect, the character designs are flawless.”
    • “Binding of Isaac gameplay meets Risk of Rain character development, with Don't Starve style art.”
    • “A little more effort in the character design would go a long way and makes a huge difference both in first impressions and the replayability but I'll look past that.”
    • “We can hunt down the bits of lore, delight in our achievements (because, to us, they really are achievements), giggle/sigh at the conversations between inanimate objects, wonder at the art and the music, raise a very pointed eyebrow at some of the character design, and then get back to business because we are going to beat chapter 1 tonight, d@mmit!”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    The game is well-optimized for controller use and offers efficient, comfortable keyboard controls, though they are not customizable. While graphics are basic, optimization mainly affects combat performance through stat progression rather than technical enhancements. Overall, the optimization focuses more on control responsiveness and gameplay mechanics than graphical improvements.

    • “Our Darker Purpose is a very entertaining entry in the controller-optimized action roguelite genre; it plays more like The Binding of Isaac with directional keys for shooting than Enter the Gungeon or Nuclear Throne with mouse aiming.”
    • “The keyboard controls are optimized to be an efficient and comfortable system (which is a good thing, because you cannot change them), and earning achievements rewards you well.”
    • “The only time I actually saw a slight change in combat performance was with rate of fire, and that was only because I leveled this stat with basically every level-up and item dropped from mini-bosses.”
    • “- now, after mentioning that the graphics look really basic, how was this game optimized, if at all?”
    • “The only time I actually saw a slight change in combat performance was with rate of fire, and that was only because I've leveled this stat with basically every level up and item that dropped from mini-bosses.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotions through its challenging and sometimes unforgiving mechanics, where a single mistake or unlucky boss fight can end a promising run, leading to feelings of heartbreak. Its design choices, such as divergent branching paths that never reconnect and inconsistent hitboxes, add complexity but can also cause frustration and emotional investment in player decisions.

    • “It's heartbreaking to lose because of an unlucky boss fight; perhaps you picked a few things that were bad against that one specific boss, or you just made a mistake (some bosses can hit hard, so one mistake is enough), and lost a run that had potential.”
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Play Times

115h Median play time
117h Average play time
11-300h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Our Darker Purpose is a role playing game with horror theme. Common tags for Our Darker Purpose include indie and trading.

Our Darker Purpose is available on PC and Windows.

On average players spend around 117 hours playing Our Darker Purpose.

Our Darker Purpose was released on January 28, 2014.

Our Darker Purpose was developed by Avidly Wild Games.

Our Darker Purpose has received positive reviews from players. Most players liked Our Darker Purpose for its gameplay but disliked it for its grinding.

Our Darker Purpose is a single player game.

Similar games include Ziggurat, Curse of the Dead Gods, Mana Spark, Rogue Legacy 2, Leap of Fate and others.