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About

Magicraft is a single player role playing game. It was developed by Wave Games and was released on November 1, 2024. It received overwhelmingly positive reviews from players.

"Magicraft is a sensational single-player Role Playing game with outstanding graphics and humor. Save the world invaded by ancient gods using a legendary staff, combine unique spells, and enjoy the cute painting style and free combination of elements. Experience cool battles and puzzle-solving in randomly generated levels."

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96%
Audience ScoreBased on 3,100 reviews
gameplay129 positive mentions
optimization10 negative mentions

  • The game features an incredibly deep and satisfying spellcrafting system, allowing for endless combinations and creative builds.
  • Gameplay is engaging and fun, with a good balance of challenge and accessibility, making it enjoyable for both new and experienced players.
  • The art style and humor add charm to the game, enhancing the overall experience.
  • Performance issues can arise, especially with complex builds, leading to significant frame rate drops during gameplay.
  • The story and dialogue can be cringeworthy and poorly translated, detracting from the overall immersion.
  • Some bosses feel overly spongy, making encounters tedious rather than challenging.
  • gameplay
    349 mentions Positive Neutral Negative

    The gameplay of "Magicraft" is highly praised for its inventive spell-crafting mechanics, reminiscent of "Noita," combined with the engaging bullet-hell elements of "The Binding of Isaac." Players appreciate the depth and variety offered by the game's mechanics, allowing for endless experimentation and unique builds, although some note that the gameplay can become repetitive over time. Overall, the game is considered addictive and fun, with a solid core loop that encourages creativity and strategic planning.

    • “Mix Noita's spellcrafting with your usual top-down roguelike gameplay; it's honestly a lot of fun finding really broken spell combos.”
    • “The gameplay strikes a balance between chaos and control, as even the most carefully constructed builds can produce surprising outcomes when dozens of spells collide on screen.”
    • “The core of Magicraft lies in its spellcrafting system, which is one of the most flexible and rewarding mechanics in any modern roguelike.”
    • “The core gameplay loop of the game appears to be solely focused on spells, but it's pretty apparent that there are a number of other factors that haven't been given the same level of polish yet.”
    • “The technical problems and the somewhat monotonous gameplay could also affect long-term motivation.”
    • “Often by the time I unlock the new stuff in these games, I'm already burnt out on the gameplay from playing the same thing over and over and adding just 3 new spells isn't enough to make that better.”
  • story
    113 mentions Positive Neutral Negative

    The game's story is generally considered light and often silly, serving primarily as a backdrop to the engaging gameplay rather than a focal point. While some players appreciate its humor and quirky elements, many criticize it for being cringy, poorly translated, and lacking depth. Overall, the consensus is that the gameplay shines through despite the story's shortcomings, making it easy to overlook.

    • “The story strikes a great balance between comedy and seriousness, delivering a narrative that’s both entertaining and engaging.”
    • “The story is humorous with the NPCs and cute anime style.”
    • “The story is a bit cheesy, but it's part of what makes it so goofy and enjoyable.”
    • “The story is terrible.”
    • “The biggest negative for me was the story - technically the game has cutscenes, pieces of text and different characters but they all act as cardboard cutouts that blocked my way from simply playing the game.”
    • “Magicraft’s story is awful, and it leans heavily into some pretty cringy anime tropes.”
  • graphics
    110 mentions Positive Neutral Negative

    The graphics of the game are generally described as colorful and charming, with a polished art style that enhances the gameplay experience. While some players appreciate the cute and stylized visuals, others find them simplistic or not to their taste, leading to mixed opinions on the overall aesthetic. Additionally, there are concerns about optimization issues that can affect performance during intense gameplay moments, but many agree that the spell effects and animations are visually impressive.

    • “Charming graphics and atmosphere: the graphics of Magicraft are colorful and stylized, giving the magical world a charming and inviting atmosphere.”
    • “The visuals, animations, and sounds are superb, a real feast for the eyes.”
    • “Beautiful graphics, amazingly fun spells, and very funny jokes.”
    • “It barely does anything original and the art style is kinda ugly.”
    • “The biggest issues are graphically and processing related; optimization issues that cause the game to lag when multiple spells are cast at the same time.”
    • “I'm genuinely surprised with the positive reviews, between how this looks and plays like a mobile game with a rancid banal art style and all the issues I mentioned above.”
  • replayability
    100 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, attributed to diverse spell combinations, character variations, and randomized levels that keep each run fresh and engaging. Players appreciate the depth of mechanics and the potential for creative experimentation, making it a standout in the roguelike genre. While some suggest balancing issues could affect long-term replayability, the overall consensus is that the game offers countless hours of fun and exploration.

    • “The developers at Wave Games clearly approached the project with both passion and technical skill, delivering a roguelike that captures the joy of experimentation while maintaining a strong foundation of replayability.”
    • “Amazing game with hours and hours of replayability; despite almost 1000 hours, I am still yet to 100%. Absolutely worth the cost and then some.”
    • “The combination of skills, magic, relics, and pure variation of enemies and tactics have made this game extremely replayable, especially while traveling as it’s not demanding from a power perspective.”
    • “The balance is that nice loosey goosey rogue feel where runs can be razor-thin balance or explosively broken with an emphasis on explosively broken, which means replayability is low but the game probably has 30-50 hours and they're fun ones.”
    • “What's even worse, is that you can do it before you unlock even half of everything, killing the replayability after a few such runs.”
    • “Still, it lacks the (unbelievable) depth of both its inspirations, but the replayability is already there, and fiddling with spells and wands is very satisfying.”
  • humor
    90 mentions Positive Neutral Negative

    The humor in the game is widely praised for its lightheartedness and cleverness, with players enjoying funny dialogues, absurd spell combinations, and amusing character interactions. Many reviews highlight the game's quirky storytelling and comedic elements, which enhance the overall experience, making it both entertaining and replayable. While some found the humor hit-or-miss, the general consensus is that it adds a delightful charm to the gameplay.

    • “Excellent fun, replayability is solid, spell combos can get absurdly hilarious!”
    • “So good, from the story to the gameplay to the hilarious facial animations.”
    • “The writing is hilarious and the challenge is decent.”
  • music
    59 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its energetic orchestral themes and ability to enhance the gameplay experience, while others criticize it for being repetitive, simplistic, or out of place. Many players appreciate standout tracks that they would add to their playlists, but there are also calls for a more diverse and fitting soundtrack, particularly in the early levels. Overall, while the music contributes positively to the atmosphere, it often falls short of expectations, leading to a desire for improvement.

    • “The soundtrack, filled with energetic orchestral themes and mystical undertones, enhances the sense of adventure and grandeur.”
    • “The game’s music is a highlight, featuring a beautiful and charming soundtrack that seamlessly transitions to intense, adrenaline-pumping tracks during action-packed moments.”
    • “Fun game, beautiful music and art style!”
    • “Imagine a game stripped of story, music, and personality.”
    • “The music is so bad please change it man.”
    • “The core game is solid, the music was so ass I couldn't bear it.”
  • optimization
    50 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players noting significant improvements in performance following recent updates, while others continue to experience issues such as framerate drops and lag, particularly during intense gameplay with multiple spells. Many users express frustration over the game's inability to handle complex builds without suffering from severe performance degradation, indicating that further optimization is necessary for a smoother experience. Overall, while some players find the game runs well, others deem it poorly optimized, especially in later stages of play.

    • “I've had no crashes yet, and the performance was significantly improved in a recent update, judging from framerates.”
    • “And with the most recent performance update, it doesn't make a lot of multi-hitting builds put your computer to its knees, which is a great upside for every build.”
    • “Performance is actually feels optimized and good for the amount of flexibility it has in the spell system.”
    • “Optimization is some of the worst I'm willing to deal with in a game.”
    • “The biggest issues are graphically and processing related; optimization issues that cause the game to lag when multiple spells are cast at the same time.”
    • “This is unplayable until the performance issues are resolved.”
  • grinding
    30 mentions Positive Neutral Negative

    The reviews indicate that while grinding is a significant aspect of the game, opinions on it vary widely. Some players find the grinding necessary for progression and enjoyable, while others feel it becomes tedious, especially in later stages where enemy health spikes lead to repetitive gameplay. Overall, the game offers a mix of engaging mechanics and frustrating grind, with many players noting that it can feel like a slog at times, particularly when trying to unlock upgrades or face tougher bosses.

    • “There is some grind necessary for enabling more HP and mana, but it isn't tedious.”
    • “But it's also not too grindy; you always feel there is progress, but it's long enough to last you for dozens of hours or much more if you are the explorer type.”
    • “I would still play more of it, but the progression system feels way too grindy for no real reason other than wanting you to waste way too much time in it. Unless you have an amazing build, stage 4 feels like a DPS check against bullet sponges rather than an interesting challenge or experience.”
    • “There's a lot of padding where you need to grind to unlock, but it doesn't feel particularly good grinding; it's just an extended slog to get there.”
    • “The game can be slow at times and a bit grindy, but no worse than other roguelites. The way the spells interact is interesting, the graphics are good enough, but the spells are definitely the best part. The only thing I dislike is that the game feels a bit too random; some runs you will have no problem, and sometimes your runs will struggle the entire way through.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere in the game is characterized by a blend of mythological grandeur and playful experimentation, creating an epic yet lighthearted experience. While some users appreciate the charming and colorful graphics that contribute to an inviting magical world, others note a lack of depth in atmosphere compared to other titles. The incorporation of dark, Lovecraftian art styles alongside whimsical elements adds a unique and mysterious ambiance, enhanced by effective sound design.

    • “It’s an atmosphere that blends mythological grandeur with the playfulness of experimentation, creating an experience that feels epic without taking itself too seriously.”
    • “Charming graphics and atmosphere: the graphics of Magicraft are colorful and stylized, giving the magical world a charming and inviting atmosphere.”
    • “While the level design is charming and as good as it can be for what it is, there’s a distinct lack of atmosphere.”
    • “The story and atmosphere feel a bit childish.”
    • “The narrative is woven into the gameplay experience, creating a mysterious atmosphere with a balance of whimsy and darkness.”
  • stability
    12 mentions Positive Neutral Negative

    Overall, players have mixed experiences regarding stability. While some report smooth gameplay with no bugs or crashes, others encounter issues such as screen freezes, lag during intense moments, and cloud sync problems that can lead to lost progress. Despite these concerns, many appreciate the game's autosave feature and express optimism for future fixes.

    • “Bug free for me, and with the exception of a couple of totally ridiculous builds, the gameplay is very smooth. Major kudos to the developers!”
    • “Runs great, got zero issues.”
    • “No major balance issues and runs great.”
    • “So sometimes the screen freezes upon launch (restarting the PC fixes that) and it keeps having cloud sync issues and I lose a few hours of progress, but other than that, excellent game!”
    • “Bosses are bullet sponges that move erratically, and the game seems to experience frequent lag and freezes.”
    • “Every screen killer/massive AoE/insta kill build freezes your PC for 5-20 seconds, while the enemy still attacks you (by the way, for bosses this doesn't work; if your frames drop to 1, every boss attack goes through you).”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization aspect of the game is perceived negatively, with users suggesting it resembles a cash grab, particularly in its marketing. However, there are no in-game purchases or pay-to-win elements, which some players appreciate, despite the overall experience feeling dull and repetitive.

    • “There are no in-game purchases, which means there's no pay-to-win aspect.”
    • “I love that the game doesn't have any microtransactions; it feels fair and balanced.”
    • “The absence of monetization pressure allows players to enjoy the game without distractions.”
    • “At first glance on the store page, I assumed this game was a cash grab to take advantage of Noita's success.”
    • “Almost everything sounds so soft and boring; it feels like this is a soft room in a mental asylum and you don't remember for how long you've been there, only that every few hours you get to 'enjoy' a compilation of horrible mobile game ads and cash grab children's videos.”
    • “This doesn't have nearly as good of a hook as the advertising makes it seem.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is praised for its well-structured progress system that enhances gameplay, with appealing character designs and visually stunning environments. However, players express a desire for more content and customization options, such as mod or workshop support for additional character elements.

    • “+ well done progress system and character development that makes sense”
    • “Character designs are cute, environments look really pretty and/or cool.”
    • “I just want more of this game; maybe add mod/workshop support for things like character designs, wands, spells, and whatnot?”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, highlighting its ability to evoke deep feelings and a desire for others to experience it. The mention of "Noita" suggests that the emotional impact is significant, contrasting with typical gaming experiences that may not elicit such strong reactions.

    • “I don't usually write any reviews for any games, and yet this one made me feel like I want it to be played by many more.”
    • “Noita that doesn't make you want to cry.”
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28h Median play time
32h Average play time
15-60h Spent by most gamers
*Based on 21 analyzed playthroughs
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Frequently Asked Questions

Magicraft is a role playing game.

Magicraft is available on PC, Steam Deck and Windows.

On average players spend around 32 hours playing Magicraft.

Magicraft was released on November 1, 2024.

Magicraft was developed by Wave Games.

Magicraft has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Magicraft is a single player game.

Similar games include Shape of Dreams, Tiny Rogues, Rogue: Genesia, Ember Knights, Spell Disk and others.