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Pathway

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Pathway Game Cover
72%Game Brain Score
story, gameplay
grinding, stability
75% User Score Based on 1,404 reviews
Critic Score 74%Based on 11 reviews

Platforms

Nintendo SwitchLinuxPCEpic GamesMac OSWindows
Pathway Game Cover

About

Pathway is a single player tactical role playing game with warfare and historical themes. It was developed by Robotality and was released on April 11, 2019. It received mostly positive reviews from both critics and players.

Adventure into the strange unknown with Pathway, a strategy RPG set in the 1930s great desert wilderness. Outwit your enemies in daring turn-based combat, raid occult tombs and make tough choices in a procedurally generated grand pulp expedition!

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75%
Audience ScoreBased on 1,404 reviews
story100 positive mentions
grinding53 negative mentions

  • The game has a compelling Indiana Jones theme with an exciting adventure atmosphere and great pixel art visuals.
  • Turn-based tactical combat is accessible yet offers enough depth with character abilities and resource management to keep players engaged.
  • Randomly generated maps and events provide variety and replayability, with progressive character development and loot systems enhancing strategic decisions.
  • Combat mechanics can become repetitive and simplistic, with limited enemy types and lack of variety in tactical encounters over time.
  • The overworld exploration and random events feel shallow and sometimes redundant, discouraging thorough exploration due to fuel scarcity.
  • The narrative is weak and fragmented, with short campaigns and little meaningful story progression, leading to limited long-term engagement.
  • story
    436 mentions Positive Neutral Negative

    The story is a light, episodic pulp adventure inspired by Indiana Jones, consisting of five loosely connected missions with randomized events and limited character backstories. While the narrative and setting provide an engaging atmosphere and charm, many players find the story shallow, repetitive, and lacking in depth or meaningful progression. Overall, it offers enjoyable storytelling complemented by tactical gameplay but leaves some wishing for more content, coherence, and narrative impact.

    • “Pathway is a turn-based tactical RPG that blends roguelite progression with pulp adventure storytelling, creating a game that feels like a playable homage to classic 1930s serials.”
    • “The premise is familiar but effective, and the game leans fully into its adventurous tone, presenting each mission as part of a larger journey filled with danger, discovery, and occasional unpredictability.”
    • “The story mostly consists of gestures and homages at pulp adventure films like Indiana Jones, and has some subtle sci-fi elements that work really well at setting up mysteries.”
    • “The story itself is a disappointment, too.”
    • “There are only five missions in the campaign, and there's no real story to any of them.”
    • “The story is very simple, for me a missed opportunity to tell an entertaining Indiana Jones-like story.”
  • gameplay
    339 mentions Positive Neutral Negative

    The gameplay in Pathway combines turn-based tactical combat inspired by XCOM with resource management and roguelike elements reminiscent of FTL, set within an Indiana Jones-style adventure. While many praise its polished mechanics, atmosphere, and approachable strategy, critics often cite repetitive combat, simplistic and shallow mechanics, lack of meaningful progression, and underdeveloped roguelike features as factors that diminish long-term engagement. Overall, it offers solid, accessible tactical gameplay that appeals to fans of the genre but may feel limited and repetitive for players seeking deeper complexity or innovation.

    • “Gameplay-wise it's tactical combat like XCOM with light resource management and random encounters on the map.”
    • “Excellent little retro blend of just the right amount of turn based tactical combat, party based RPG mechanics, resource management and map exploration decisions.”
    • “Pathway masterfully blends turn-based strategy with a pulpy 1930s adventure, delivering a game that’s not only a treat for fans of Indiana Jones but also for those who enjoy deep, tactical gameplay.”
    • “Cover mechanics are counterintuitive and at odds with the environment art; late-game combat is repetitive and too simple: no proper overwatch, no running, no going prone, distance doesn’t influence hit rates or damage, very limited skills.”
    • “Gameplay gets repetitive very fast and is really shallow; combat is bland with very limited strategic depth and little variation in mechanics.”
    • “Tactical gameplay lacks depth and challenge: you always play first, main mechanic is taking cover, skill trees are a joke, AI is dumb, only difficulty adjustment is increased enemy damage and HP; weapon choices are bland and game gets repetitive very fast.”
  • graphics
    243 mentions Positive Neutral Negative

    The game features beautifully crafted pixel art graphics that evoke a nostalgic, Indiana Jones-inspired 1930s adventure aesthetic, enhanced by dynamic lighting and diverse environments. Reviewers widely praise its cohesive, charming visual style and atmospheric design, though some note the pixel art can occasionally obscure gameplay details and that the graphics, while lovely, substitute for more modern visuals. Overall, the graphics are a standout aspect that richly complement the game's theme and mood.

    • “The visuals in this game are stunning and the pixel art in itself is impressive, but it’s further enhanced with great use of lighting and a lot of very distinctive and diverse environments.”
    • “The graphics combine pixel art and dynamic lighting (camp fires cast shadows, there's a full day/night cycle, enemy dogs and zombies have eyes that glow in the dark) in a way I have never seen before.”
    • “The graphics are gorgeous, easily some of the best I've seen from an indie game in this style.”
    • “I didn't know it would be possible to make a turn-based tactical game into a shallow, plodding, boring affair, but then when developers don't know how to do video game graphics properly and resort to pixelcrap, you just know the rest of the game is going to be built with the same lack of professionalism and quality.”
    • “A choice was made to use obsolete, decades old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
  • music
    160 mentions Positive Neutral Negative

    The game's music is widely praised for its heroic, adventure-style soundtrack reminiscent of Indiana Jones, which effectively sets an immersive and nostalgic atmosphere complementing the pixel art. However, many note the limited variety and repetitive looping of tracks, with some experiencing bugs or wishing for a broader, more dynamic soundtrack to better match in-game events. Overall, the music is considered a strong point that enhances the game's charm, though it could benefit from more diversity and contextual variation.

    • “This is a fantastic story-driven, RNG, tactical top-down pixel game with an incredible soundtrack worth playing over and over.”
    • “Excellent turn-based tactics RPG with a well thought-out retrofuturistic pulp comics aesthetic, a deep and engaging story, fun characters, and a soundtrack that somehow manages to evoke the best of John Williams' scores to classic Lucas-Spielberg adventure flicks while sounding fresh and fun.”
    • “The pixel art is fantastic, and the soundtrack; all of it gives a very 'pulp era' adventure feel that you'd have to have a heart of freakin' stone to not find even a little bit charming.”
    • “It doesn't help that the in-game music choice seemingly doesn't consider context (i.e., which theme plays on which event).”
    • “Music -- I'm pretty sure there is a single song on repeat.”
    • “There are no themes, no combat music scores, no triumph scores, nothing.”
  • replayability
    83 mentions Positive Neutral Negative

    Replayability receives mixed feedback: many praise the variety of characters, random events, unlockables, and different strategies that enhance replay value, while others find the missions repetitive and content limited, resulting in marginal or short-lived replay appeal. The game's randomness and tactical options provide some replay incentive, but a lack of deeper content or meaningful narrative variety may hinder long-term engagement for completionists or roguelike enthusiasts.

    • “High replayability with different characters and specialties, different maps, very customizable.”
    • “Many characters to pick from, great replay value.”
    • “Tons of replayability with the unlockables and variety of runs.”
    • “I get that they want replayability, but the missions aren't fast enough and gameplay isn't engaging enough to warrant replaying.”
    • “Though the game is designed to be replayable, don't be fooled, there isn't enough content for a second playthrough of each campaign.”
    • “So again, in terms of replayability, your campaigns will basically look the same; there isn't a lot of content that's restricted to certain play styles, so the replay value is marginal.”
  • grinding
    53 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, often making combat feel monotonous despite its short duration. While some players appreciate the need to manage resources and level up characters through grinding, many find it detracts from overall enjoyment, with limited tactical depth and balancing issues exacerbating the sense of grind. However, optional grinding and randomized elements can offer some variety, appealing to those tolerant of repetitive gameplay.

    • “Combat can get tedious after a while because few things pose a threat, but often you need to fight for the chance to randomly get certain resources (gas or supplies primarily; I never got close to running out of ammo, even without buying it from merchants).”
    • “Very grindy achievements after endgame.”
    • “There are only 5 missions, and I feel after the first they're unnecessarily padded out to increase your chance of failure for the sake of 'roguelikeyness' but just winds up feeling tedious.”
  • atmosphere
    52 mentions Positive Neutral Negative

    The game is widely praised for its rich, immersive atmosphere, characterized by detailed pixel art, evocative lighting, and a soundtrack that perfectly complements its Indiana Jones-inspired desert setting. Players appreciate the tension created by resource management and the well-crafted storytelling and encounters, which together contribute to a compelling, pulp-adventure vibe. However, some note that repetitive combat can detract from the overall experience, though the atmosphere remains a strong, defining feature throughout.

    • “Visually, the game stands out with its detailed pixel art, enhanced by lighting effects that give environments a sense of depth and atmosphere.”
    • “A really great atmosphere and tone to the game serve to really carry you through the missions.”
    • “Managing your resources as you drive through an unforgiving desert creates an atmosphere of pleasant tension as you do things like consider attacking those bastard Nazis in the hopes that they have fuel for the jeep—but likely at the cost of ammunition.”
    • “- Pulpy atmosphere and cute graphics can't save repetitive gameplay.”
    • “It was an okay experience; I think the overall atmosphere, music, and setting are where this game plays out the most, but the story did not keep me really engaged.”
    • “- missing atmosphere”
  • stability
    15 mentions Positive Neutral Negative

    The game suffers from frequent stability issues, including crashes, freezes, and glitches—especially with controller UI and certain animations—that can disrupt gameplay and progress. While some users note smooth performance on platforms like Steam Deck and appreciate ongoing developer patches, others encounter persistent bugs and resource demands that limit stability.

    • “Super fun and runs great on Steam Deck!”
    • “Once again, runs great on Deck.”
    • “The game runs bug-free, it entertains from the very first moment and is not a rip-off.”
    • “The game also sometimes freezes, making me waste time fighting the same battle again.”
    • “Love the concept, a very engaging game... until it crashes and freezes your computer as though it were ray tracing the eye glints of a thousand dwarves.”
    • “The game began to crash and suffer corrupt sprites the further I got into the campaign.”
  • humor
    13 mentions Positive Neutral Negative

    The game's humor is generally appreciated for being quirky, creative, and funny without relying on cheap jokes, adding charm through witty storytelling and character catchphrases. While some find the humor subtle and enjoyable alongside the strategy, others note the comedic elements don't always translate into engaging gameplay moments. Overall, the humor enhances the experience, making it both entertaining and memorable.

    • “Love this game: love the gameplay, atmosphere, story and humor.”
    • “Ultimately excellent at what it sets out to be, with lots of humor and good, or rather excellent ways of developing your party.”
    • “It's as addictive as it is satisfying, challenging, adorable, hilarious, quirky and most importantly - fun!”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is generally seen as underdeveloped and simplistic, with limited choices in events and progression that fail to fully engage players. While it includes RPG elements like leveling and skill trees, these systems are considered basic and poorly executed, leading to a lack of depth in character growth.

    • “World map movement is akin to FTL, events are standard multi-choice, combat is like XCOM and character development has RPG elements such as leveling and skill trees.”
    • “Character development is so so.”
    • “It needs more character development, more character choice in the random events to make us feel like we are part of the journey like Around the World in 80 Days.”
    • “Character development and progression is poorly thought out too.”
    • “Lacking content and oversimplified combat/character design.”
  • optimization
    5 mentions Positive Neutral Negative

    Optimization is a mixed aspect for the game; while it supports 4K and compatibility, users frequently report performance issues such as lag and poor optimization, which detract from the overall experience.

    • “4K optimized and compatible.”
    • “Seems a bit laggy or unoptimized sometimes.”
    • “If they could fix the performance issues, I am sure this would be a great game.”
    • “Seems a bit laggy and unoptimized sometimes.”
    • “Performance is garbage for a 16-bit style game.”
    • “Made for 4K but lacks proper optimization.”
  • emotional
    3 mentions Positive Neutral Negative

    Users found the emotional aspect of the game to be heartwarming, particularly when interacting with characters like Donut and Fenris. However, some felt the writing was mediocre and lacked the sense of urgency or danger present in other games like FTL. Overall, the experience was still considered quite emotional.

    • “Meeting Donut and Fenris at these dark times was a truly heartwarming experience.”
    • “It was quite emotional.”
  • monetization
    1 mentions Positive Neutral Negative

    The game offers a straightforward one-time purchase with no microtransactions, providing a fun experience without additional costs.

    • “No microtransactions and you pay one time for a fun little game.”
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15h Median play time
17h Average play time
10-20h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

Pathway is a tactical role playing game with warfare and historical themes.

Pathway is available on Nintendo Switch, PC, Mac OS, Windows and others.

On average players spend around 17 hours playing Pathway.

Pathway was released on April 11, 2019.

Pathway was developed by Robotality.

Pathway has received mostly positive reviews from both players and critics. Most players liked Pathway for its story but disliked it for its grinding.

Pathway is a single player game.

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