- March 25, 2022
- Max Kowarski
Parasite
Platforms
About
"Parasite" is a roguelike survival horror game focused on possession, set in a modern-day city. Players must navigate a single scenario, starting with no memories in a hostile human world. Crucial to survival is the possession mechanics, allowing access to hosts' skills, knowledge, and inventory. The game features habitat building and improving, as well as multiple difficulty settings for various game aspects.
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- The game has a unique and interesting concept that keeps players engaged.
- Once players get used to the mechanics, the game becomes rewarding and fun.
- There is a lot of potential for future updates and expansions, making it an exciting title to follow.
- The game is currently too difficult, with a steep learning curve and vague objectives.
- There is no save feature, which can make progress feel frustrating and lead to repeated failures.
- Content feels light and repetitive at the moment, lacking variety in gameplay and host interactions.
story
12 mentions Positive Neutral NegativeThe story revolves around a unique premise where players control a parasite attached to an alien, attempting to uncover their origin while racing against a time limit that hampers exploration. While the main storyline is described as having a compelling script, the gameplay mechanics, particularly the time constraints and sparse environments, detract from the overall experience, leaving some players feeling frustrated and disengaged.
“So you set about reading some notes to uncover the story when suddenly, out of nowhere, you get the message 'your habitat has been destroyed, this loss leaves a mark' or words to that effect.”
“- The main storyline has a nice script and is worth exploring.”
“Currently, it's more or less just a proof-of-concept experience about jumping between hosts trying to uncover your origin story, which isn't at all what I'd hoped for based on the Steam page.”
“It's basically a race against time to uncover the whole story before you become so weak as to be incapable of continuing.”
“There's a neat little plot to uncover about you being a parasite attached to an alien that crash-landed and something about finding your spaceship, but I never got that far because I ran out of energy and, given my utter lack of interest in playing against a soft-timer, I didn't feel the need to try again.”