- August 19, 2024
- longplay
- 6h median play time
Terminus: Zombie Survivors
Platforms
About
Terminus: Zombie Survivors is a top-down shooter game set in a post-apocalyptic world overrun by zombies. Players must gather resources, build bases, and fight off hordes of the undead to survive. The game features various weapons, characters, and enemy types, ensuring a challenging and immersive experience. Co-op gameplay and PvP modes are also available for added replayability.











- Engaging turn-based gameplay that allows for strategic planning and decision-making.
- High replayability with multiple character classes, traits, and endings to explore.
- Challenging survival mechanics that create a sense of urgency and immersion.
- Steep learning curve and complexity can be overwhelming for new players.
- Repetitive gameplay and limited narrative depth may lead to a lack of long-term engagement.
- Action point management can feel tedious, slowing down the overall pace of the game.
- gameplay181 mentions Positive Neutral Negative
The gameplay of "Terminus: Zombie Survivors" is characterized by its engaging turn-based mechanics and a variety of survival systems that offer depth without overwhelming complexity. Players appreciate the straightforward controls and rewarding crafting systems, although some find certain mechanics, like weapon durability, frustrating. Overall, the game provides a solid and addictive experience, particularly for fans of roguelike and zombie survival genres, despite some repetitive elements and a need for better narrative depth.
“Fun little roguelike zombie survival game with a surprising depth of mechanics and a difficult to put down game loop.”
“The mechanics work well and are straightforward—much simpler than something like CDDA, where you practically need a crash course to get started.”
“The gameplay loop is very fun, and it's very rewarding when your character gets to the point where things really get easier.”
“I don't get games that hide 90% of their mechanics behind context cues and menus.”
“The gameplay loop got tedious in less than an hour, not for me.”
“The tediousness of clicking everywhere and searching every nook and cranny for crumbs to avoid starving gets old pretty quick when it consists of most of the gameplay.”