- August 19, 2024
- longplay
- 6h median play time
Terminus: Zombie Survivors
Platforms
About
Terminus: Zombie Survivors is a top-down shooter game set in a post-apocalyptic world overrun by zombies. Players must gather resources, build bases, and fight off hordes of the undead to survive. The game features various weapons, characters, and enemy types, ensuring a challenging and immersive experience. Co-op gameplay and PvP modes are also available for added replayability.
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- Engaging turn-based gameplay that allows for strategic planning and decision-making.
- High replayability with multiple classes, traits, and endings to explore.
- Great attention to detail in mechanics, creating a tense and immersive survival experience.
- Action point (AP) management can feel tedious and disrupts the flow of gameplay.
- Weapon durability is overly harsh, leading to frequent equipment loss during runs.
- Some mechanics, like crafting and resource management, feel underdeveloped and could use more depth.
gameplay
132 mentions Positive Neutral NegativeThe gameplay is characterized by a blend of simple yet engaging mechanics, offering a mix of turn-based strategy and survival elements that are easy to learn but challenging to master. While some players appreciate the depth and variety of classes and mechanics, others find the gameplay loop can become repetitive and tedious over time. Overall, the game provides a solid foundation with enjoyable mechanics, though it may require further balancing and content to enhance the experience.
“The turn-based aspect seamlessly blends into the gameplay, allowing you to optimize your movements, but is simple enough to skip through without hassle if needed.”
“The gameplay loop is very fun, and it's very rewarding when your character gets to the point where things really get easier.”
“The core gameplay loop is excellent, and there are a variety of classes, different modes, and player-made objectives that make this game an absolute bargain.”
“The tediousness of clicking everywhere and searching every nook and cranny for crumbs to avoid starving gets old pretty quick when it consists of most of the gameplay.”
“And then about five hours in you realize that it's just another procedural 'pick your route to the top of the tower' game with a really clunky and repetitive core mechanic, and that all of the crafting and skill-based stuff is completely superfluous to the core game.”
“While resource management in regards to food and water is finely tuned, things like the clothing durability mechanic are really poorly implemented; in the game, the temperature constantly gets colder for at least the first 200 days or so and you need to have clothes to survive.”