Skip to main content
Paracom Game Cover

About Paracom

Paracom is a single player survival role playing game with a horror theme. It was developed by Steel Widow Klan and was released on November 7, 2025. It received positive reviews from players.

PARACOM [PARAnormal COMmando] is squad based tactical horror rpg inspired by SCP, Backrooms, Delta Green, The Thing and Quake."Swat team vs Eldritch gods" * Control the RRMTF (Rapid Response Mobile Task Force) Seven-Headed Dragon Gamma Fireteam. * Investigate the Anomaly and locate the missing group * Complex and rich tactical combat with a variety of weapons to choose from Sub-machine …

Skip Games Like Paracom

Games Like Paracom

Looking for games like Paracom? Here are top survival role playing recommendations with a horror focus, selected from player-similarity data — start with Skautfold: Shrouded in Sanity, Crisol: Theater of Idols or Sands of Aura.

Skip User Reviews

Reviews

87%Audience ScoreBased on 16 reviews
story9 positive mentions
grinding1 negative mentions

  • Unique and strong aesthetic influenced by late 90s and early 2000s horror and tactical games, creating an immersive atmosphere.
  • Engaging story with intriguing lore, multiple endings, and natural character dialogues that reward exploration and attention to detail.
  • Sound mechanics and tactical combat system that generally work as intended, supported by dedicated developers who engage with their community.
  • Visuals and interface suffer from poor design choices such as low resolution pixelated assets, unclear menus, and problematic dark and muddy color schemes.
  • Frustrating gameplay elements including excessive backtracking without fast travel, inconsistent enemy encounters, unclear combat mechanics, and some buggy or counterintuitive item uses.
  • Frequent spelling and grammar mistakes, lack of polish, unclear instructions, and difficulty spikes make the experience sometimes tedious and confusing.
  • story

    19 mentions Positive Neutral Negative
    47% positive mentions, 37% neutral mentions, 16% negative mentions

    The story is praised for its engaging, Lovecraftian-inspired tactical squad vs. monster narrative with multiple endings that add replay value. While some find the mission structure repetitive and navigation frustrating, the suspenseful plot, unexpected twists, and thematic depth make the experience compelling despite occasional typos. Overall, the story effectively blends horror and modern settings to create a memorable and immersive RPG experience.

    • “It works pretty great for a game of this sort and you can definitely see the fear and hunger influences from miles away, but it very much so is more invested in telling its own story rather than trying to be like anything else.”
    • “The story, dialogue, and hidden easter eggs are what made my 14 hours of gameplay worth the time (I also plan to spend more time to get the other 4 of the 5 endings).”
    • “Great fun and the fact the story can change based on decisions adds a great element to replay again.”
    • “While this is true, the game is content to have the squad over-explain their actions, constantly repeating that their mission is to go to the site and deal with whatever is there. Upon arrival, they announce their position and intention to go further inside, repeatedly stating the danger posed by monsters, leading to a monotonous cycle of announcements about dealing with the hazardous situation.”
    • “I had to spend around five minutes wandering through a confusing and hard-to-navigate area filled with fog, cliffs, tree canopies, and invisible walls, just to get from the first mission's landing site in the forest to the police barricade of the building I was supposed to investigate.”
    • “The missions are long and sometimes difficult to figure out, and the huge number of monsters becomes a challenge due to limited ammo and equipment, making progress frustrating at times.”
  • gameplay

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The gameplay features solid and well-designed mechanics that reward exploration and create engaging, mission-driven encounters reminiscent of classic horror RPGs. While some players find the challenge less fun and note technical issues that affect key mechanics, many appreciate the game's ambition and depth. Overall, the gameplay is praised for its clarity and hidden secrets despite some frustration with bugs.

    • “The squad mechanics and mission-driven structure create gripping, high-stakes encounters reminiscent of classic horror RPGs.”
    • “Gameplay wise, it has more going for it than a lot of games in this genre.”
    • “Well-designed, clear mechanics, easy to follow.”
    • “I personally don't mind this gameplay loop at all, but the challenge has to feel more... well, fun.”
    • “In the end, the engine cannot give some of these gameplay concepts the justice they deserve, but it's hard to fault the developers for trying something new.”
    • “For me, I found that the mechanics worked as intended and that there is simply something lost in translation with how they were explained.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Paracom’s graphics feature a strong, nostalgic aesthetic influenced by late 90s and early 2000s games, with a distinct paranormal and tactical style. While the minimalistic visuals and art direction are praised for their inspiration and atmosphere, the heavy use of greys, blacks, and obscuring effects like low light and fog can create a jagged, sometimes unclear visual experience. Overall, the game’s graphics effectively capture its niche but may feel visually challenging at times.

    • “Paracom knows its niche fairly well, having a strong aesthetic and artistic direction obviously influenced by late 90s games like Resident Evil, as well as taking notes from the pseudo-near futurism of Fear and other early 2000s titles.”
    • “It has a great aesthetic, a fantastic soundtrack that is extremely fitting, some great art direction in some areas, pays tributes to its inspirations in a loving way and overall feels very inspired and well loved.”
    • “Minimalistic graphics, but that is actually very nostalgic.”
    • “The first and most apparent problem is the visuals and interface.”
    • “Paracom is an RPG Maker game that has a reach exceeding its grasp, where the vague tactical meets paranormal aesthetic creates a very jagged and bleeding together combination of greys and blacks.”
    • “This is further aggravated by shading and other obscuring effects from trying to create low light and fog visuals.”
  • atmosphere

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere in Paracom is widely praised for its immersive, eerie, and well-crafted world-building, effectively enhancing the tactical horror RPG experience.

    • “Paracom is a nice squad-based tactical horror RPG with immersive world-building, eerie atmosphere, and ambitious lore.”
    • “Paracom is an indie RPG / survival horror game with a great atmosphere.”
    • “Excellent atmosphere.”
  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music features a fantastic, fitting soundtrack that complements the game's aesthetic and art direction, paying loving tribute to its inspirations. Overall, it feels inspired and well-crafted.

    • “It has a great aesthetic, a fantastic soundtrack that is extremely fitting, some great art direction in some areas, pays tributes to its inspirations in a loving way and overall, feels very inspired, very well loved.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is subtle and lightly interwoven, complementing its heartfelt narrative and tense, suspenseful atmosphere without overshadowing the sense of dread and danger.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is widely criticized for being ugly, tedious, and frustrating, with many mechanics only functioning properly during the tutorial, leading to a buggy and unenjoyable experience.

  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from severe stability issues, with numerous bugs that hinder gameplay and cause frustration. Key mechanics function properly only during the tutorial, leading to a disappointing and tedious experience.

Skip Game Offers

Buy Paracom

Play Times

14h Median play time
14h Average play time
14-14h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Paracom is a survival role playing game with horror theme. Common tags for Paracom include turn-based, indie, psychological, pixel graphics, psychological horror and others.

Paracom is available on PC and Windows.

On average players spend around 14 hours playing Paracom.

Paracom was released on November 7, 2025.

Paracom was developed by Steel Widow Klan.

Paracom has received positive reviews from players. Most players liked Paracom for its story but disliked it for its gameplay.

Paracom is a single player game.

Similar games include Skautfold: Shrouded in Sanity, Crisol: Theater of Idols, Sands of Aura, Blood West, Caves of Lore and others.