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Lamentum Game Cover

About Lamentum

Lamentum is a single player survival role playing game with horror, fantasy, mystery, thriller and others themes. It was developed by Obscure Tales and was released on August 27, 2021. It received mostly positive reviews from critics and positive reviews from players.

Lamentum is a pixel art survival-horror game set in New England in the mid-nineteenth century. To solve the dark secret at the heart of Grau Hill Mansion, you will have to immerse yourself in a nightmare world full of terrible creatures.Choose well in whom to trust, every decision you make may alter the course of the story.Will you survive?

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Reviews

90%Audience ScoreBased on 278 reviews
story52 positive mentions
grinding14 negative mentions

  • Engaging survival horror experience inspired by classic games like Resident Evil and Silent Hill with a unique 2D pixel art style.
  • Strong atmosphere and environment design with excellent sound effects and haunting soundtrack enhancing the mood.
  • Well-crafted puzzles that are logical and rewarding, adding intellectual challenge to exploration and combat.
  • Combat system is clunky and simplistic, with repetitive melee mechanics and inconsistent hitboxes reducing the tension of encounters.
  • Excessive backtracking and confusing map design can make navigation tedious, sometimes causing player frustration.
  • Missable key items required for certain endings and obscure requirements can lock players out of content without clear guidance.
  • story

    150 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    The story of the game is generally regarded as engaging, atmospheric, and well-presented, drawing strong inspiration from classic survival horror like Silent Hill and Resident Evil with Lovecraftian elements. While it is often described as somewhat predictable and derivative, it effectively maintains player interest through good pacing, world-building, multiple endings, and complementary environmental storytelling. Despite some criticism over certain plot aspects and occasional lack of clarity, overall the story is a compelling and integral part of the game's nostalgic and unsettling horror experience.

    • “Lamentum delivers a compelling survival horror experience, combining great sound effects that perfectly complement the game's visual style with a story that, while somewhat cliché and inspired by familiar horror media, is presented through a unique and engaging perspective.”
    • “The story is alive, captivating and keeps up a sense of creepiness and tension at all times, an absolute rarity these days.”
    • “Alright then, the story is really good with plenty of great twists and turns; it feels like a combination of Lovecraft, Silent Hill, and a little bit of Resident Evil, which works surprisingly well. It's also expanded upon with notes which was quite good.”
    • “My other main gripe is the story itself.”
    • “Its plot is entirely derivative of Silent Hill 2, and misses much about what made that plot work.”
    • “The story is also painfully predictable, layered in every trope of the genre you can think of.”
  • gameplay

    87 mentions Positive Neutral Negative
    33% positive mentions, 56% neutral mentions, 11% negative mentions

    The gameplay of Lamentum is a nostalgic blend of classic survival horror mechanics inspired by Resident Evil and Silent Hill, featuring exploration, puzzle-solving, resource management, and combat within a pixel-art, top-down 2D environment. While many praise its atmospheric design, engaging puzzles, and challenging survival elements, criticisms focus on clunky controls, a tedious inventory system, and moments of frustrating difficulty that can detract from the overall experience. Nonetheless, it offers a solid, if sometimes uneven, gameplay experience appreciated by fans of old-school horror games.

    • “Gameplay: 5/5, no issues, enjoyable and simple controls.”
    • “Lamentum has a strong foundation in survival horror in terms of its gameplay mechanics; requiring inventory and supply management, combining items, notes for lore, seeking out NPCs which still roam the grounds, and finding puzzle items in order to proceed.”
    • “The gameplay is very good; it feels like Resident Evil meets Silent Hill. You're stuck in a big mansion with limited ammo like Resident Evil, but you also have melee weapons like Silent Hill, while the whole mansion is crawling with monsters and puzzles you need to solve. It was a good balance of both franchises mixed into one.”
    • “Although the concept is good, the game lacks fundamental use cases, thus making the gameplay experience extremely annoying.”
    • “Apart from that the inventory mechanics is tedious and utterly time wasting, you also can't rebind keys.”
    • “The mechanics for fighting and the experience itself was terrible, and led to frustration a few times.”
  • atmosphere

    70 mentions Positive Neutral Negative
    63% positive mentions, 33% neutral mentions, 4% negative mentions

    Lamentum delivers a deeply immersive and haunting atmosphere marked by eerie pixel art, chilling sound design, and a thick, oppressive tone reminiscent of classic survival horror like Silent Hill and Resident Evil. Its unsettling environments, grotesque monster designs, and minimalist soundtrack effectively build tension and a sense of dread, creating a slow-burn, emotionally resonant horror experience. While occasional minor issues like backtracking or combat arise, the game’s atmospheric storytelling and Lovecraftian mood strongly engage players throughout.

    • “The atmosphere is thick with mystery, supported by a haunting soundtrack, well-written (though unvoiced) dialogue, and an overall tone that gives the game a strong, distinctive identity.”
    • “Lamentum is a chilling and atmospheric horror adventure that plunges players into a nightmarish and macabre world filled with dark secrets and unfathomable horrors.”
    • “Another thing that the game manages to nail down surprisingly well is atmosphere which it achieves via music, sounds, the feeling of isolation as well as uncertainty as you never quite know what to expect around the next corner.”
    • “While they do fit into the overall theme of the game and make the overall atmosphere more chilling, they somewhat suddenly only show up in the later stages of the game, their solution required some non-obvious backtracking, and they didn't seem to have any larger payoff.”
    • “Occasional backtracking: some players may find certain segments of backtracking to be a bit tedious, although it contributes to the atmosphere of exploration and vulnerability.”
    • “- atmosphere”
  • graphics

    63 mentions Positive Neutral Negative
    54% positive mentions, 41% neutral mentions, 5% negative mentions

    The game's pixel art graphics are widely praised for their detailed, atmospheric, and haunting style, effectively capturing a Victorian gothic and cosmic horror aesthetic. While not relying on modern visuals, the art direction enhances the eerie narrative and immersive environment, with creature designs and environmental storytelling standing out as particular strengths. Some minor criticisms note occasional inconsistencies in cutscenes and repeated graphical elements in larger areas, but overall, the graphics significantly contribute to the game's unsettling and memorable horror experience.

    • “The pixel graphic art style is really good with very good detail, designs and backgrounds and its good use of colors, especially how it used the color red.”
    • “With a length of around 10 hours of gameplay, really nice and creepy visuals, solid slow-paced combat and a bloody and visceral story, Lamentum is a must-play for all horror and survival horror fans!”
    • “Visually speaking, the pixel art does great justice to the Victorian era aesthetic and deformed entities inspired by HP Lovecraft’s celestial creatures.”
    • “My only complaint about graphics is the cut scenes and character pictures which don't have the same quality as the rest of the game.”
    • “Visually there's a plethora of enemies, but in many cases the variety is merely aesthetic.”
    • “It's one of those games that, unfortunately, takes inspiration from a lot of great games and doesn't ever reach the same heights as the games it's trying to emulate, probably the strongest part is its art style.”
  • music

    37 mentions Positive Neutral Negative
    54% positive mentions, 38% neutral mentions, 8% negative mentions

    The game's music is consistently praised for its original, well-composed soundtrack that effectively enhances the brooding, atmospheric, and haunting tone, with particular highlights including the save room piano theme. While some users noted moments of silence or less memorable tracks, overall the sound design and music significantly contribute to the immersive and distinctive horror experience.

    • “The atmosphere is thick with mystery, supported by a haunting soundtrack, well-written (though unvoiced) dialogue, and an overall tone that gives the game a strong, distinctive identity.”
    • “The art, music, sound design and overall atmosphere are superb: dark and spooky, but without the continual 'nope!' factor that prevents me from getting into Amnesia: Dark Descent.”
    • “The environments are beautifully detailed, and the music sets the game's tone well; the save room theme is particularly haunting!”
    • “Most music was silent.”
    • “On the other side, music that does not seem as such and is just haphazard noise.”
    • “I can't really remember any music from the game other than the sad piano music.”
  • replayability

    15 mentions Positive Neutral Negative
    27% positive mentions, 53% neutral mentions, 20% negative mentions

    Replayability opinions are mixed: the presence of multiple endings and branching choices provides some incentive for replay, but many feel the core gameplay lacks enough variation or engaging content to motivate repeated playthroughs. While puzzle variety and secrets add depth, several reviewers consider the replay value somewhat artificial or limited beyond exploring alternate endings. Overall, the game offers modest replayability primarily through its endings rather than fundamentally different experiences.

    • “There are a wide variety including pictograph/cipher puzzles, item combination puzzles, memory puzzles, and even some items that can be used exclusively for specific solutions, giving the game some replay value to see all there is to see.”
    • “Multiple endings and choices: players' decisions throughout the game influence the outcome, offering replayability and a sense of agency in shaping the narrative.”
    • “Tons of replayability due to branching quest lines, obscure secrets and multiple endings.”
    • “Replayability: 1/5. I'm not counting the different endings you can approach from one save, because you are not really replaying.”
    • “Multiple missable endings probably don't belong in a game with no replay value.”
    • “I don't quite understand the reason for having so many endings when the replayability of the game is so low. Dialogue choices changed nothing regarding where items, puzzles, or enemies were found, so you would be playing the exact same game with no variation for a repeat playthrough.”
  • grinding

    15 mentions Positive Neutral Negative
    0% positive mentions, 7% neutral mentions, 93% negative mentions

    Grinding in the game becomes notably tedious, especially during the final act where excessive backtracking and a troublesome collectible hunt feel more like a chore than engaging gameplay. Inventory management and map mechanics also contribute to the frustration, with limited convenience features and lack of in-game marking adding to the time-consuming experience. While the early game is praised, the drawn-out and repetitive nature of later sections detracts from overall enjoyment.

    • “The last third of the game is tedious, with too much backtracking; the final hour felt like a chore.”
    • “There are moments where backtracking feels tedious, especially if you're short on resources and have to navigate long stretches of already cleared areas.”
    • “The ending section requires completing a troublesome collectibles hunt locked behind a tedious side quest.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply atmospheric and emotionally resonant experience, beginning with a tragic tone that draws players in through emotional stakes rather than just action. Its challenging mechanics amplify the psychological and emotional toll, creating a haunting horror experience that honors its influences while forging its own identity.

    • “It begins with a tragic tone, drawing players in with emotional stakes rather than action.”
    • “Ultimately, Lamentum succeeds in delivering a deeply atmospheric and emotionally resonant horror game that respects its influences while establishing its own identity.”
    • “And it goes beyond merely physical health; it takes as much an emotional toll as it is psychological in nature.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game is exceptionally well-optimized, delivering perfect performance without any bugs during extended playtime on the Steam Deck.

    • “Performance is perfect and I did not encounter a single bug in my 6.5 hours so far.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game generally runs well with good battery efficiency and a small size, but users report occasional freezing issues specifically when shooting with the pistol, affecting overall stability.

  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely viewed as ineffective and out of place, with critics describing it as humorless and forced. Attempts at comedic elements, such as backer signatures, feel intrusive and detract from the intended atmosphere.

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Play Times

9h Median play time
8h Average play time
2-10h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Lamentum is a survival role playing game with horror, fantasy, mystery, thriller and others themes. Common tags for Lamentum include indie, psychological, exploration, pixel graphics, psychological horror and others.

Lamentum is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 8 hours playing Lamentum.

Lamentum was released on August 27, 2021.

Lamentum was developed by Obscure Tales.

Lamentum has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Lamentum for its story but disliked it for its grinding.

Lamentum is a single player game.

Similar games include Tormented Souls, Conscript, Crow Country, Evil Tonight, Dead of Darkness and others.