Overdungeon
- August 22, 2019
- Pocketpair
- 20h median play time
"Overdungeon is a single-player Role Playing game that offers around 20 hours of playtime. It combines elements of rogue-like, tower defense, and card games, offering dynamic deck building with a variety of cards featuring memes and funny creatures. The real-time battles are breathtaking, requiring strategic card play to defeat formidable enemies and clear the dungeon."
Reviews
- A chaotic and fun deckbuilder that combines elements of tower defense and card battling, providing a unique gameplay experience.
- The game allows for creative and over-the-top combos, leading to hilarious moments and satisfying gameplay.
- Frequent updates from the developers show commitment to improving the game and adding new content.
- The game lacks depth and balance, making it too easy and repetitive, with many players finishing it quickly.
- Poor translations and unclear mechanics can lead to confusion, detracting from the overall experience.
- Performance issues arise when too many units are on screen, causing lag and hindering gameplay.
- gameplay48 mentions
- 35 % positive mentions
- 58 % neutral mentions
- 6 % negative mentions
The gameplay is characterized by its fast-paced, chaotic mechanics that blend elements of card-based auto battlers and strategy games, offering a fun yet sometimes overwhelming experience. While the game features interesting mechanics and a lighthearted ambiance, many players find the lack of clear explanations and the rapid tempo detract from strategic depth, making it feel rushed and challenging to follow. Overall, it presents a unique twist on familiar genres, but its execution leaves room for improvement in clarity and pacing.
“The gameplay is fast, furious, and occasionally frustrating.”
“This is a fun deck-building game with interesting mechanics that remind me of Clash Royale.”
“Unlike a lot of other games in this genre, rather than going for simplistic, massively balanced, slow and tactical gameplay, this goes in for crazy shenanigans, flashy combat, and awesomeness.”
“Don't expect the polished gameplay of MTG; this is more like launching cards with an AK-49.”
“The mechanics are poorly explained both in a typical roguelite way and in terms of a pretty unhelpful English translation.”
“Overall, the gameplay to me feels rushed with little room to really play your turn other than spam your cards as fast as you can.”
- story20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The game's story is largely criticized for being minimal and incomplete, with many players feeling that it lacks depth and context. While there are hints of a narrative through text screens after defeating bosses, the overall experience is described as feeling lazy and unsatisfying, leaving players without a sense of closure. The focus on quest modes and seasonal challenges is appreciated, but the absence of a coherent story detracts from the overall engagement for many players.
“The characters are interesting and the storyline/playthrough is a good one to be sure.”
“Should be mentioned it's got its quirks; not all of the card descriptions are particularly easy to understand, it appears the main storyline isn't quite complete (which is fine as there is an endless quest type mode which has you clear the main 3 acts and then repeat with difficulty scaling up each run). Overall, the diversity in cards is adequate and enough to want you to try again with a different setup to see the results.”
“This game is relatively easy and lots of fun; the quest mode is my favorite.”
“I have played for 100+ hours and to this day I don't understand the story. In this game, it feels like you have the exact same scenario as Slay the Spire, where you enter or are trapped in a dungeon and fight your way through. However, if you defeat the hidden boss, depending on your character, you get a screen with some text giving you an inkling that there is some previous story or context. To me, it felt like laziness from the devs. If you are going to put an ending with some story, why not provide the story background so the player can feel some closure? Otherwise, don't put any story at all.”
“Unfinished story and no more updates.”
“However, as things stand, there is only one dungeon available, with no real story content - and that dungeon is rather easy, even on the hardest available difficulty.”
- graphics15 mentions
- 53 % positive mentions
- 27 % neutral mentions
- 20 % negative mentions
The graphics of the game are generally praised for their bright, attractive, and cute cartoony style, with many users appreciating the visuals and soundtrack. However, some players experience performance issues on lower-end PCs, leading to lag during gameplay, and there are mixed feelings about the coherence of the art style, which combines 3D models with drawn animation. Overall, while the graphics have potential and appeal, they may require further updates for optimal performance and aesthetic consistency.
“Good music, good graphics!”
“Funny card game with auto-chess mechanics, graphics are nice and the OST too, good replayability and challenge if you hunt for achievements!”
“Bright, attractive low polygon graphics that should age well.”
“Don't buy if you don't have a decent PC. It can get really laggy on the higher levels. I usually have to turn down the graphics and still drop down to a handful of frames during the egg challenge.”
“The art style is a weird mix of rendered 3D models and drawn animation, and the characters/cards are a very incoherent blend.”
“With a few balance patches and graphical updates, this game may live up to its price tag.”
- music13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The music in the game is generally praised for being exciting and pleasant, enhancing the overall experience with its catchy tunes and amusing sound effects, particularly for character summons. However, some players find the music to be repetitive and generic, suggesting that while it contributes positively to the game's atmosphere, it may lack depth and variety. Overall, the soundtrack is considered a strong point, complementing the vibrant graphics and engaging gameplay, despite some criticisms regarding its repetitiveness.
“I love the colors, the animation, and the music.”
“Awesome music and fun gameplay.”
“The music used in Overdungeon sounds pleasing to the ear overall, but what really stands out is the goofy sound effects used for the animal summons. It's funny to listen to when you pack on tons of cats, alpacas, and even dogs.”
“Music is repetitive, characters and lore uninteresting, gameplay rushed and all over the place.”
“The music used in Overdungeon sounds pleasing to the ear overall, but what really stands out is the goofy sound effects used for the animal summons. The animals all have their individual sound effects when summoned, and it's funny to listen to when you pack on tons of cats, alpacas, and even dogs.”
“No settings other than resolution, music, sounds.”
- replayability10 mentions
- 40 % positive mentions
- 30 % neutral mentions
- 30 % negative mentions
Overall, the game exhibits strong replayability due to its diverse card combinations, various game modes, and the potential for future content expansion. While some players note a need for balance and depth, many appreciate the fun mechanics and challenges that encourage repeated play. The early access status suggests that replayability could further increase as new features and characters are introduced.
“Sentiments offered from others concerning needing to constantly rebuild your deck are accurate, but the outlandish usage of animals and deck-altering cards make for a fantastic time with strong replayability.”
“There's definitely enough replay value in Overdungeon for you to explore every single combination of cards possible!”
“While it still requires some balancing work, it definitely gives you a bang for your buck at its current state right now with the high replayability value and its different game modes to explore.”
“Skip it if you want depth, balance, and endless replayability.”
“The other archetypes so far don't seem to have the DPS necessary to defeat it, which sucks because that is what brings a lot of the replay value for me personally.”
“It has the potential to have much more replayability, but it's currently early access, so there's only so much to be done.”
- humor9 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "Overdungeon" is a standout feature, with players enjoying the comedic chaos of assembling game-breaking card combinations that lead to hilarious in-game scenarios. The quirky sound effects of animal summons and the overall lighthearted tone contribute to a fun and engaging experience, making it a recommended choice for those who appreciate humor in roguelike deckbuilders. Players consistently find themselves laughing throughout their gameplay, highlighting the game's charm and comedic appeal.
“On the other hand, it's still really fun to play through, because the real-time system where your summons are visually represented and move around on the battlefield means that when you do assemble a game-breaking deck, it often looks hilarious in motion, too.”
“I loved when I got some card combinations that literally broke the game in the most funny ways imaginable, like looping the deck and placing infinite turrets, or dealing damage cards indefinitely within the same turn.”
“The music used in Overdungeon sounds pleasing to the ear overall, but what really stands out is the goofy sound effects used for the animal summons. The animals all have their individual sound effects when summoned, and it's funny to listen to when you pack on tons of cats, alpacas, and even dogs.”
- optimization8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's optimization is notably lacking, with significant performance issues arising when many units are onscreen, leading to gameplay slowdowns. While players can adjust spawn limits to mitigate some of these issues, the overall experience is marred by unbalanced mechanics and a chaotic visual presentation. Despite these drawbacks, the game remains enjoyable, particularly in its arena mode featuring previously created decks.
“There is a history of the previous decks/runs you have created before, and you can play with them again in a mode called Arena (PvE, no multiplayer in this game), where you fight against highly optimized decks.”
“The playing is easy, but the optimization of the gameplay is complex and deep in this game.”
“Needs to be optimized.”
“So not optimized at all.”
“Some performance issues, especially when a lot of units appear onscreen - but spawn limits can be adjusted manually.”
- stability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Overall, the stability of the game is generally positive, with users noting that it is relatively bug-free and enjoyable despite some minor developmental issues. While some players found it to be "broken" in a fun way, they appreciated the tight gameplay and decent music, indicating that there is potential for a good experience.
“There is a good game in here somewhere—music is decent, actions are pretty tight, and it's relatively bug-free.”
“It was broken (in a good way, not buggy) and tons of fun!”
“Buggy (not drastically, just clear-still-in-dev buggy), and not a huge fan of the cliché busty anime women, but I'm willing to overlook it since at least there isn't any exploitative dialogue or suggestive stuff.”
“I'm going to say thumbs up despite me hating Overdungeon because I think there might be something of interest here and it doesn't seem super buggy in the hour total I've been able to get myself to play it.”
- grinding1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I was getting nowhere.”
- atmosphere1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere is characterized as oppressive, demanding quick decision-making to effectively counter or evade opponent attacks.
“This creates a very oppressive atmosphere where your decision-making has to be quick enough to interrupt or avoid certain attacks made by the opponent.”