- December 1, 2023
- ATICO
- 3h median play time
Die in the Dungeon: Origins
Platforms
About
"Die in the Dungeon: Origins" is a deck-building, turn-based roguelite where your deck consists of dice, each representing a different action. Improve dice quality, combine them, and acquire powerful relics to defeat monsters in the dungeon. The Relics and Events System allows you to create unique and powerful dice sets and make choices that can result in juicy rewards or cursed artifacts. Play as Lisver and discover the origins of Die in the Dungeon.




- Unique and engaging gameplay mechanics that combine dice rolling with strategic decision-making.
- Charming art style and sound design that enhance the overall experience.
- High replayability with various dice combinations and relics that allow for different strategies.
- Heavy reliance on RNG can lead to frustrating experiences, especially with events that can end runs unexpectedly.
- Balancing issues, particularly with the final boss and some relics that feel overpowered or underwhelming.
- Limited content in the demo may lead to repetitive gameplay after several runs.
- gameplay418 mentions Positive Neutral Negative
The gameplay of this roguelite is widely praised for its unique and engaging mechanics, particularly the innovative use of dice that adds depth and strategy to combat. Players appreciate the simple yet addictive gameplay loop, though some express a desire for more content and variety, such as additional bosses and enemy types. Overall, the combination of charming visuals, smooth mechanics, and the potential for strategic depth makes it a compelling experience, despite some concerns about balance and reliance on randomness.
“I actually found this game to have an extremely fun gameplay loop!”
“The strategic depth and unique mechanics kept me engaged from start to finish.”
“Unique and endlessly fun gameplay, with a cute art style!”
“Starting to become a trend: any time a game comes from itch to Steam, the gameplay suffers at the expense of slightly better graphics.”
“After trying the demo for the follow-up, I cannot help but feel that added mechanics there (roll dice to explore the dungeon, and slightly more stingy balance) left me cold.”
“A demo, which honestly lacks any meaningful gameplay at this state as there's no single progression or anything that would let you continue playing it if the final release is at this state of complete luck-based game.”