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Die in the Dungeon: Origins

Die in the Dungeon: Origins Game Cover
95%Game Brain Score
gameplay, graphics
story, monetization
95% User Score Based on 1,634 reviews

Platforms

LinuxPCMac OSSteam DeckWindows
Die in the Dungeon: Origins Game Cover

About

Die in the Dungeon: Origins is a single player tactical role playing game. It was developed by Alarts and was released on December 1, 2023. It received overwhelmingly positive reviews from players.

Die in the Dungeon is a deck-building, turn-based roguelite where your deck is not made out of cards, but DICE! In Die in the Dungeon, each dice represents a different action, from basic ones like attacking or healing to boosting other dice or copying their abilities. Improve the quality of your dice, combine them and acquire powerful relics to defeat the monsters that dwell in the dungeon! Find…

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95%
Audience ScoreBased on 1,634 reviews
gameplay118 positive mentions
story4 negative mentions

  • Unique and fun dice-based roguelike deckbuilding mechanics with strategic dice placement and synergies
  • Charming pixel art, animations, and fitting soundtrack that enhance the immersive game experience
  • Addictive gameplay loop with high replayability and various builds, relics, and dice combinations to explore
  • High reliance on RNG can cause frustrating and unwinnable runs, limiting player agency
  • Boss fight difficulty is perceived as overly punishing and poorly balanced, sometimes requiring specific relic combinations or dice
  • Limited content and variety in the demo version, including fewer enemies, bosses, and game modes, which may lead to repetition and boredom
  • gameplay
    233 mentions Positive Neutral Negative

    The gameplay is praised for its unique and innovative dice-based roguelike deckbuilding mechanics, offering strategic depth through dice placement, combos, and relic synergies. It is accessible and engaging with a quick learning curve, yet challenging to master, providing an addictive and replayable experience despite some criticisms about RNG elements and limited content variety in its current state. Overall, players appreciate its creativity, smooth mechanics, and potential for expansion, making it a standout in its genre.

    • “The core gameplay loop revolves around progressing through dungeon encounters, acquiring new dice, and gradually refining your build to survive increasingly punishing fights.”
    • “The mechanics are easy to grasp on a surface level—roll dice, place them, resolve effects—but mastering the interplay between probability, positioning, and synergy requires careful thought.”
    • “The foundations are solid: the dice mechanics are inventive, the combat loop is engaging, and the potential for expanded content—additional dice types, relics, enemies, and meta-progression systems—suggests a game that could grow into something significantly more expansive.”
    • “If you come across this, it's not worth it anyway; it's just an advertisement for a pixel trash ripoff of Slay the Spire but more dumbed down and with "dice" mechanics to go along with the cards.”
    • “There are no shops, which makes the gameplay loop feel a bit barebones.”
    • “You can ignore practically every mechanic (energy, healing, the very concept of turns) and just kill everything on your first turn, and the events that try to stop you from snowballing are few and far between and can be easily handled by having a strong attack die anyways, which you likely will have by snowballing.”
  • graphics
    102 mentions Positive Neutral Negative

    The game's graphics are widely praised for their charming, colorful, and cute pixel art style that enhances the immersive atmosphere and thematic setting. While some users prefer older visuals or seek sharper, more modern graphics, most find the visuals functional, appealing, and fitting well with the gameplay and sound design. Overall, the art style contributes significantly to the game's unique identity and player enjoyment.

    • “The graphics are absolutely stunning, and the mechanics are nothing short of impressive.”
    • “The new artwork and animations are spectacular!”
    • “The game’s graphics are stunning, immersing you in the dark and moody atmosphere of the dungeons.”
    • “Don't expect much of graphics but they serve this game ok.”
    • “A lot of potential, but please make the graphics more readable.”
    • “The edition of the relics is fun but I vastly prefer the original version; they've removed the ability to store up block and with it eliminated a lot of the strategy of the game and they added a new graphic polish that doesn't appeal to me.”
  • music
    84 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality, fitting atmosphere, and nostalgic, immersive vibe, often described as energetic, sweet, and well-matched to the art style and gameplay. While some users note that the soundtrack could benefit from more variety and occasional repetition fatigue, the overall consensus highlights it as a strong, memorable element enhancing the gaming experience. Minor issues such as music cutting off during restarts were mentioned but did not significantly detract from the positive impressions.

    • “That OST in the boss sounds amazing.”
    • “The game is classic fun; sound and music design gives a nostalgic Nintendo feel, and the colorful artwork places a familiar hand on your shoulder as you try to strategize your way to a new record!”
    • “The soundtrack is full of bangers too—overall just solid fun!”
    • “The soundtrack is okay but doesn’t leave much of an impression.”
    • “Must say soundtrack kinda boring.”
    • “In the other department: would be nice to have more diverse soundtrack, while the ones in place with some resemblance to the classics of 'Undertale' are very nice, it would make sense to have different soundtracks for different events, bosses, story bits.”
  • story
    35 mentions Positive Neutral Negative

    The consensus among users is that the current demo lacks a substantial story or narrative, leaving characters and motivations underdeveloped. Many hope the full release will include a richer, more immersive storyline with meaningful choices and character development, as this would significantly enhance the game's engagement and replayability. Overall, players see great potential if the narrative depth matched the strong gameplay mechanics.

    • “Die in the Dungeon: Origins offers a rich blend of strategic depth and immersive storytelling, delivering a satisfying and challenging experience for dungeon crawler enthusiasts.”
    • “But honestly, even that is not necessary, having a story-bound ending like in 'FTL', 'Into the Breach', or 'Slay the Spire' — actions of the player (through their choices along the way and quest fulfillment) affecting the ending and seeing the result of that.”
    • “So, to end on the 'story please!' part: look for the golden spot of 'decent story, rich characters, fun mechanics'.”
    • “There's no story or narrative element in the demo.”
    • “I never knew the name of my character, why I'm in the dungeon, how long I've been there, etc. Not that I really care, but I don't think it should be presented as if there is some grand story here.”
    • “There are a few drawbacks, main of which I will put straight down: the lack of story.”
  • replayability
    21 mentions Positive Neutral Negative

    The game offers high replayability through its roguelite structure, randomized elements, and varied strategies, providing a unique experience with each session. While some find it may become a bit repetitive due to limited enemies or events, overall, it delivers satisfying, dynamic, and engaging replay value that keeps players coming back.

    • “The roguelite structure ensures replayability, offering meaningful replay value and a satisfying sense of experimentation.”
    • “Randomized elements like dice outcomes, shuffled encounter decks, and varied dungeon layouts ensure a unique experience each session, enhancing replayability.”
    • “Loved this, I can't wait for the full game. It's replayable, dynamic, interesting, and allows trying many different strategies, 9.5/10.”
    • “Has no classes which would bring replay value.”
    • “The roguelite structure ensures replayability, though it also highlights some of the genre’s inherent challenges.”
    • “Origins is the original version of didt with small changes to item variety - the original was more challenging but this version makes up for it in replayability.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players enjoying the funny frog character and its amusing sounds. While the humor adds a lighthearted charm, some users feel the game could benefit from more content and memorable, memeable moments to enhance its appeal.

    • “I think this is a very fun game with a funny frog and nice visuals.”
    • “The sounds the tutor makes (another frog) are hilarious.”
    • “The frog makes funny noises when you click on him.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect is criticized for misleadingly listing an advertisement/demo as a full game on Steam, accompanied by suspicious fake reviews. Users find it deceptive and suggest the developer should properly release demos instead of marketing them as standalone titles.

    • “This is now removed from Steam and as a 'free' game you won't get a key for it, but what it was was an advertisement for 'Die in the Dungeon' that was incorrectly launched in the full game section; the developer failed to follow the correct process to launch a demo.”
    • “This advertisement also carries a small number of fake/paid reviews from the Russian review farm uncovered by sentinels of the store.”
    • “And stop advertising 'demo' games as separate titles, release it for what it is.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in the game is often perceived as tedious, with some fights dragging on and lacking variety, leading to repetitive and unengaging encounters. However, the limited amount of grinding is appreciated by some players who prefer to avoid excessive, monotonous gameplay.

    • “Scorpion guy took forever to whittle down though, that was kinda tedious.”
    • “I'd like to see a larger variety of enemy interaction with the board in the final game as those presented the most interesting fights, and without those the fights felt a little grindy.”
    • “The play leans towards tedious patterns.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is highly immersive, combining eerie soundtracks, satisfying audio, and stunning graphics that create a dark, moody dungeon setting. The thematic integration of setting, narrative, and artwork enhances the experience in both cooperative and competitive modes. Overall, the atmosphere effectively draws players into the game world.

    • “3 tablespoons of immersive dungeon ambiance, spiced with eerie soundtracks and atmospheric graphics.”
    • “Thematic integration, through setting, narrative, and artwork, creates an immersive atmosphere, whether in cooperative play, where players unite against challenges, or competitive mode, where they race to achieve objectives.”
    • “The sounds are satisfying, very fitting of the art style, and give the game an enjoyable atmosphere.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game enhances depth by enabling players to unlock new abilities and equipment that customize play styles. Coupled with appealing character designs and a strong D&D-inspired aesthetic, it contributes to an engaging and personalized gameplay experience.

    • “Character development adds depth, allowing players to gain new abilities and equipment that customize their play style.”
    • “The music is sweet, the art and character design are awesome, and I just love the D&D feel to it.”
    • “The game is pretty solid, the animations are stylish, the character designs are both cute and interesting, with lots of color.”
  • stability
    3 mentions Positive Neutral Negative

    The game is generally stable with no major graphical issues or significant glitches, though some bugs and unbalanced elements remain but are expected to be fixed by the full release.

    • “Buggy and unbalanced.”
    • “Great game, still a bit buggy, but nothing that won't be fixed ASAP until the full release.”
  • optimization
    2 mentions Positive Neutral Negative

    The game’s optimization has significantly improved, resolving previous performance issues and eliminating stuttering for a smoother experience.

  • emotional
    1 mentions Positive Neutral Negative

    Users found the emotional experience somewhat underwhelming, feeling a sense of confusion or lack of mastery due to the similar dice and layout, which detracted from their engagement.

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11h Median play time
13h Average play time
3-25h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Die in the Dungeon: Origins is a tactical role playing game.

Die in the Dungeon: Origins is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 13 hours playing Die in the Dungeon: Origins.

Die in the Dungeon: Origins was released on December 1, 2023.

Die in the Dungeon: Origins was developed by Alarts.

Die in the Dungeon: Origins has received overwhelmingly positive reviews from players. Most players liked Die in the Dungeon: Origins for its gameplay but disliked it for its story.

Die in the Dungeon: Origins is a single player game.

Similar games include Backpack Hero, Dice & Fold, SpellRogue, Backpack Hero, Dungeon Clawler and others.