Necronator: Dead Wrong
- July 30, 2020
- Toge Productions
- 10h median play time
In "Necronator: Dead Wrong," become a unique commander with specific starting decks and units, adding new ones and discovering synergies as you progress. Deploy units, cast spells, and conquer castles in this strategic card game while managing enemy reinforcements and utilizing over 200 cards and relics for varied gameplay. Commander stories unfold in a narrative expansion, offering distinct motivations and experiences.
Reviews
- The game combines elements of tower defense and deck building, offering a unique gameplay experience.
- The art style is charming and reminiscent of PS1 era graphics, which many players find appealing.
- The game has potential for fun and engaging gameplay, especially for fans of the genre.
- The game feels unfinished and lacks sufficient content, making it hard to justify the price.
- Balancing issues lead to repetitive gameplay, where players can easily win without much strategy.
- Many players have reported bugs and control issues that detract from the overall experience.
- gameplay72 mentions
- 28 % positive mentions
- 61 % neutral mentions
- 11 % negative mentions
The gameplay combines card drafting with real-time strategy and tower defense elements, offering a unique experience that can be enjoyable but often feels repetitive due to limited content and mechanics. While there are interesting character synergies and mechanics, many players find the game overly reliant on RNG and lacking in strategic depth, leading to burnout after a few hours. Overall, the game shows potential but requires more content and refinement to fully engage players long-term.
“There are plenty of interesting mechanics here, several which I haven't seen anywhere else, and a few that only work in such a real-time model.”
“I found a lot of creativity on display in the mechanics here, and I admit that I found a lot of satisfaction in trying to buy myself the time to supercharge some cards, then getting to watch them wreak some havoc.”
“Not only that, the gameplay is really unique compared to other card battlers/deckbuilders as it combines real-time strategy and tower defense elements.”
“The gameplay is extremely repetitive, and there's really not a ton of strategy beyond the drafting.”
“This game looks cool at a glance, but the actual gameplay is quite boring.”
“While simple, it does offer already enough combinations that let me play it for 12 hours so far, after which I burned out - the repetitive gameplay loop finally tired me out.”
- graphics24 mentions
- 42 % positive mentions
- 46 % neutral mentions
- 13 % negative mentions
The graphics of the game are generally well-received, with many players appreciating the charming 2.5D art style that evokes nostalgia for the PS1 era, particularly reminiscent of titles like Final Fantasy Tactics. While the artwork is described as decent and appealing, some reviewers note a lack of depth and camera control, suggesting that the graphics, while enjoyable, do not reach groundbreaking levels. Overall, the game's visual design is considered a strong point, especially for fans of the genre.
“I love the 2.5D graphics that combine a 3D environment with 2D pixel art characters; it reminds me of the PS1 era Final Fantasy Tactics.”
“+ Adorable graphics, PS1 era 2.5D isometric maps to soothe the soul.”
“Great art style, active developers, and constant updates.”
“The story is somewhat non-existent, the artwork is decent but nothing mind-blowing.”
“This is a fun, if easy, tower assault game that is graphically a step above an online flash game but contains about as much difficulty.”
“I love the art style but wish that there was a little more camera control.”
- story16 mentions
- 13 % positive mentions
- 69 % neutral mentions
- 19 % negative mentions
The story is described as somewhat lacking and unfinished, with a slightly comical tone that some find cringe-worthy but easy to overlook. While the game loop is engaging, the overall narrative fails to maintain interest due to its minimal variation and the presence of frustrating difficulty spikes in certain missions. Additionally, the artwork is noted as decent but not particularly impressive.
“The story even tells you that there is more.”
“The storyline is slightly comical.”
“The story is not finished.”
“The story is somewhat non-existent; the artwork is decent but nothing mind-blowing.”
“The story/dialog can be a bit cringe, but there's not a ton of it and it can all be ignored.”
- replayability14 mentions
- 29 % positive mentions
- 43 % neutral mentions
- 29 % negative mentions
The game's replayability is a mixed bag; while some players appreciate its simplistic mechanics and variety of unlockables, others find it repetitive with limited choices that diminish long-term engagement. The presence of different deck types offers potential for replay value, but many feel that the game lacks sufficient content and strategic diversity to keep players coming back. Overall, it has enjoyable elements but requires more depth to enhance its replayability.
“A fun rogue-lite game with lots of unlockables for replay value.”
“Great replayability due to the different deck types and randomness.”
“Alright gameplay but very repetitive, lack of replay value.”
“Very little replayability because there are so few overall choices to make, and because of the few choices, you quickly learn what's powerful and what's trash.”
“The core of an enjoyable game is present; it just needs more content and more variety in the strategies that can be used to increase its replay value.”
- stability6 mentions
- 50 % positive mentions
- -17 % neutral mentions
- 67 % negative mentions
The game's stability is frequently criticized due to various bugs that can hinder gameplay, such as monsters getting stuck and causing lag. While some players report a generally fun experience, the achievement system is noted to be unclear, making it challenging to complete. Overall, the game is described as enjoyable but marred by stability issues that can detract from the experience.
“The game is bug-free, and all achievements can be completed in 10 hours, except for RNG, which has wasted 2 hours of my time for one of them.”
“The game runs smoothly without any bugs, making it easy to achieve all goals within a reasonable timeframe.”
“I appreciate the stability of the game; it allows for a seamless experience without interruptions or crashes.”
“It's hard unless you meta your card builds a certain way; it's buggy, and the achievements were hard to get because the descriptions did not provide enough information.”
“It's buggy but fun; I'd avoid the relics that spawn monsters as the monsters get stuck and it will just lag out the game badly. But outside of a few bugs, it's a fun spire-like game with its own spin on it.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its humorous writing and charming art style, which contribute to its overall appeal. Players find the humor engaging, often leading to moments of laughter, especially during fast-paced gameplay. However, some note that while the humor is a highlight, the gameplay itself is only average.
“The writing is funny and the art is charming, and I always like those qualities in a game.”
“It's cute and funny, and I always appreciate those qualities in a game.”
“At a certain point, this game has an incredible fast pace—your fast pace, not by the game itself. At times, I was just laughing mad at the screen with the power I was unleashing upon the living soon to be dead!”
- optimization4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's optimization is widely criticized, with players reporting significant performance issues even on high-end systems, leading to excessive resource usage and numerous visual bugs. There is a strong call for performance improvements and better balancing, particularly regarding character abilities that can disrupt gameplay.
“Honestly, the game is fun, but holy god, it has the worst optimization. My beefy computer screams like a wild hog while this game is running, and there are so many random visual bugs.”
“There needs to be performance improvements and balancing. Mirabella is overpowered; she can have so many hand loops and can easily end up never having to pay any mana cost, while swarming the enemy with millions of skeletons on one flank and summoning units with her spells on another flank.”
- character development4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
While the character designs are praised for their creativity and appeal, reviewers note a general lack of polish in the overall character development, suggesting that the gameplay may overshadow deeper character growth.
“I love the character designs, but there's a general lack of polish.”
“The gameplay is solid, but it really shines in character design.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is hindered by a lack of intuitive controls, particularly in map navigation and camera movement during spellcasting, which detracts from the overall immersive experience. Players express frustration over the need for more fluid interaction, suggesting that improved controls could enhance emotional engagement.
- atmosphere2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, with users expressing a strong appreciation for its art style and overall ambiance.
“I love the art and the atmosphere of the game.”