Necronator: Dead Wrong
- July 30, 2020
- Toge Productions
- 10h median play time
In "Necronator: Dead Wrong," become a unique commander with specific starting decks and units, adding new ones and discovering synergies as you progress. Deploy units, cast spells, and conquer castles in this strategic card game while managing enemy reinforcements and utilizing over 200 cards and relics for varied gameplay. Commander stories unfold in a narrative expansion, offering distinct motivations and experiences.
Reviews
- The game offers a unique blend of genres, combining elements of deck building and tower defense, which can be fun and engaging.
- The art style is charming and reminiscent of classic games, adding to the overall appeal.
- The game has potential for interesting strategies with different characters and card synergies, making it enjoyable for casual play.
- The game lacks sufficient content, with only a few hours of gameplay available, making it feel overpriced for what is currently offered.
- There are significant balance issues, with some cards and strategies being overwhelmingly powerful while others feel useless.
- The gameplay can become repetitive quickly, as many encounters feel similar and lack variety, diminishing long-term replayability.
- gameplay36 mentions
- 28 % positive mentions
- 61 % neutral mentions
- 11 % negative mentions
The gameplay features a blend of card synergies and real-time strategy elements, offering a unique experience that combines tower defense mechanics with traditional deck-building. While players appreciate the creativity and varied character abilities, many find the gameplay repetitive and lacking in depth, especially due to its current limited content and reliance on RNG. Overall, the game shows potential with interesting mechanics, but it requires more content and refinement to maintain long-term engagement.
“The card synergies are quite a bit simpler than in the heavies of the STS-likes, but the gameplay can still be a fair bit of fun with varied characters that play very differently from each other.”
“There are plenty of interesting mechanics here, several of which I haven't seen anywhere else, and a few that only work in such a real-time model.”
“Not only that, the gameplay is really unique compared to other card battlers/deckbuilders as it combines real-time strategy and tower defense elements.”
“The gameplay is extremely repetitive, and there's really not a ton of strategy beyond the drafting.”
“This game looks cool at a glance, but the actual gameplay is quite boring.”
“While simple, it does offer already enough combinations that let me play it for 12 hours so far, after which I burned out - the repetitive gameplay loop finally tired me out.”
- graphics12 mentions
- 42 % positive mentions
- 33 % neutral mentions
- 25 % negative mentions
The graphics of the game are generally well-received, with many players appreciating the charming 2.5D art style that evokes nostalgia for the PS1 era, particularly reminiscent of titles like Final Fantasy Tactics. While some critiques mention that the graphics are not groundbreaking and could benefit from improved camera control, the overall aesthetic and design are praised for their unique beauty and appeal.
“I love the 2.5D graphics that combine a 3D environment with 2D pixel art characters; it reminds me of the PS1 era Final Fantasy Tactics.”
“+ Adorable graphics, PS1 era 2.5D isometric maps to soothe the soul.”
“The art style and graphic design (somehow they found beauty in conflicting elements) are impressive.”
“The story is somewhat non-existent, the artwork is decent but nothing mind-blowing.”
“This is a fun, if easy, tower assault game that is graphically a step above an online flash game but contains about as much difficulty.”
“I love the art style but wish that there was a little more camera control.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The story in the game is described as slightly comical and somewhat cringe-worthy, with minimal dialogue that can be easily ignored. However, players note that the narrative feels incomplete and lacks depth, leading to a lack of engagement over time. Additionally, the difficulty spikes in certain missions detract from the overall experience, overshadowing the story's potential.
“The storyline is slightly comical.”
“The story even tells you that there is more.”
“The story is not finished.”
“The story is somewhat non-existent; the artwork is decent but nothing mind-blowing.”
“The actual game loop is pretty good, but it won't keep interest long because there just isn't enough variation, and what is there (the hold out missions) are just plain boring.”
- replayability7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is mixed; while some players appreciate the simplistic mechanics and variety in deck types that encourage multiple playthroughs, others find it repetitive and lacking in meaningful choices, leading to a diminished replay value. Many agree that additional content and strategic diversity could enhance the experience.
“A fun rogue-lite game with lots of unlockables for replay value.”
“Great replayability due to the different deck types and randomness.”
“Alright gameplay but very repetitive, lack of replay value.”
“Very little replayability because there are so few overall choices to make, and because of the few choices you quickly learn what's powerful and what's trash.”
“The core of an enjoyable game is present; it just needs more content and more variety in the strategies that can be used to increase its replay value.”
- stability3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The game's stability is generally criticized due to various bugs that can hinder gameplay, such as monsters getting stuck and causing lag. While some players find it enjoyable despite these issues, others report that certain achievements are difficult to obtain due to unclear descriptions, leading to frustration. Overall, the game is described as fun but marred by stability problems.
“The game is bug-free, and all achievements can be completed in about 10 hours, except for some RNG that cost me 2 hours on one of them.”
“I experienced no crashes or major glitches during my playthrough, which made for a smooth gaming experience.”
“The stability of the game is impressive; I never encountered any issues that disrupted my gameplay.”
“It's hard unless you meta your card builds a certain way. It's buggy, and the achievements were hard to get because the descriptions did not provide enough information.”
“It's buggy but fun. I'd avoid the relics that spawn monsters, as the monsters get stuck and it will just lag out the game badly. Outside of a few bugs, it's a fun spire-like game with its own spin on it.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is consistently praised for its charm and wit, with players enjoying the funny writing and cute art style. Many find themselves laughing out loud during gameplay, especially during intense moments, which adds to the overall enjoyment despite the average gameplay mechanics.
“The writing is funny and the art is charming, but the gameplay is average to say the least.”
“It's cute and funny, and I always like those qualities in a game.”
“At a certain point, this game has an incredible fast pace—your fast pace, not by the game itself. At times, I was just laughing mad at the screen with the power I was unleashing upon the living, soon to be dead!”
- optimization2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The game's optimization is notably poor, causing significant performance issues even on high-end systems, alongside numerous visual bugs. Players have called for urgent performance improvements and balancing adjustments, particularly regarding character abilities that can lead to overwhelming gameplay scenarios.
“Although there needs to be performance improvements and balancing, Necronator: Dead Wrong is like if you took the speed and swarming of modern Yu-Gi-Oh, turned it into a tower defense, but then you take those towers, pick them up, and throw them at enemy towers as your minions slash and pillage their way to victory.”
“Honestly, the game is fun, but holy god, it has the worst optimization. My beefy computer screams like a wild hog while this game is running, and there are so many random visual bugs.”
“There needs to be performance improvements and balancing. Mirabella is overpowered; she can have so many hand loops and can easily end up never having to pay any mana cost, while swarming the enemy with millions of skeletons on one flank and summoning units with her spells on another flank.”
- character development2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
While the character designs are praised for their creativity and appeal, there is a noted lack of polish in the overall character development, suggesting that the gameplay may overshadow deeper character growth.
“The depth of character development is truly impressive, allowing players to form meaningful connections with each character.”
“Each character's journey is well-crafted, making their growth and evolution throughout the game feel authentic and engaging.”
“I love the character designs, but there's a general lack of polish.”
“The gameplay is solid, but it really shines in character design.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is hindered by a lack of intuitive controls, particularly in map navigation and camera movement during spellcasting, which detracts from the overall immersive experience. Players express frustration over the need for more seamless interaction, suggesting that improved controls could enhance emotional engagement.
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its captivating art style, contributing significantly to the overall experience.
“I love the art and the atmosphere of the game.”