- August 15, 2024
- Capricia Productions
- 1h median play time
Outta Hand
Platforms
About
"Outta Hand" is a humorous platforming adventure where you play as a long-armed lab experiment. Jump, bounce, and punch your way through 36 levels spread across 4 chapters, taking down mega-bosses along the way to save your brethren from termination. The unique arm-swinging movement mechanic adds excitement to this exhilarating game.
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- The game features unique movement mechanics that provide a fun and engaging experience, making it stand out in the VR platformer genre.
- The quirky art style and humorous tone enhance the overall enjoyment, keeping players entertained throughout the campaign and additional modes.
- The game is well-polished with tight controls, and the physical propulsion gameplay adds a layer of immersion and realism.
- Some players found the controls to be occasionally unresponsive, particularly when trying to turn or move backwards.
- The game may feel short for some, with concerns about replayability and a desire for more content or multiplayer options.
- There are some challenges with the initial learning curve for the movement mechanics, which can be overwhelming for new players.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is characterized by unique movement mechanics, particularly an engaging arm-swinging feature that adds both challenge and a physical workout element. Players appreciate the game's humorous tone and zany art style, which enhance the overall experience, although some express a lack of replayability and clarity regarding in-game achievements. Overall, it offers a creative and lighthearted approach that keeps players engaged.
“I like this kind of gameplay based on physical propulsion, and it's well tied to the universe and character design.”
“Its unique movement mechanics set it apart from other games, with just enough challenge to keep you going.”
“The arm-swinging mechanic is unique and adds a great twist (plus, it's a surprisingly good workout).”
“I gotta say I just played for what felt like a few minutes, but it was actually 44 minutes and I completed 11% of the game. At this rate, I guess the game would average 5 to 10 hours. Not bad for 20 bucks, although I didn’t see anything that would make me want to come back and replay the game for things I missed. I did see I won trophies, but didn’t notice that in the actual gameplay, and since it wasn’t obvious, I didn’t care much for them.”
“Its unique movement mechanics set it apart from other games, but the gameplay itself felt lacking and didn't hold my interest.”
“The zany art style for environments, characters, and enemies drew me in, but the actual gameplay was disappointing and didn't match the humor of the world.”