Windlands 2
- November 15, 2018
- Psytec Games Ltd
- 6h median play time
A first person grappling hook exploration game. Return to the world of Windlands, alone or with friends. Armed with grappling hooks and a bow, soar through the ruins of a fallen world. Embark on a journey to destroy the gigantic titans and save the world from an ancient danger.
Reviews
- The grappling hook mechanics are intuitive and provide a thrilling sense of movement, making players feel like superheroes as they swing through the environment.
- The game features enjoyable combat mechanics, allowing players to shoot arrows while in mid-air, adding depth to the gameplay.
- The visuals are charming and colorful, creating an immersive world that enhances the overall experience.
- The level design can lead to frustrating backtracking, making the gameplay feel repetitive and tedious at times.
- Boss fights can be overly difficult and may require multiple attempts, which can detract from the enjoyment of the game.
- There are technical issues, such as bugs and control problems, that can hinder the overall experience and make gameplay less enjoyable.
- gameplay90 mentions
- 26 % positive mentions
- 70 % neutral mentions
- 4 % negative mentions
The gameplay of this title is a mixed bag, with some players praising the intuitive swinging mechanics and the fun of archery, while others criticize the frustrating movement controls and level design that hinder enjoyment. Many reviews highlight the repetitive nature of the gameplay and the lack of enemy variety, which detracts from the overall experience. Despite its unique mechanics and potential for fun, the game suffers from execution issues that can lead to a tedious and frustrating experience.
“Gameplay is the core that makes this game so good: the swinging physics are so intuitive and make so much fun, jumping around and shooting with a bow is just awesome.”
“The mechanics of the game are high intensity and it is very satisfying to land a bow shot between swinging.”
“The swinging mechanics are incredibly fun and zipping around while fighting drones makes me want to play more.”
“It's unbelievable how badly this game gets one of its two core mechanics wrong.”
“Movement is an absolute chore due to bad level design (targets way too small and far apart to hit without absolute precision) and the logistics of the mechanic itself: the delay to connecting to grapple points, the short distance you are able to latch on to things, and the overly complicated momentum logic.”
“The core gameplay loop is pretty dull and frustrating too.”
- story65 mentions
- 31 % positive mentions
- 62 % neutral mentions
- 8 % negative mentions
The story in Windlands 2 is generally considered weak and generic, serving primarily as a backdrop for the gameplay rather than a focal point. While some players appreciate the addition of characters and missions that provide a sense of purpose, many feel the narrative lacks depth and engagement, often overshadowed by the game's mechanics and aesthetics. Overall, the story is seen as serviceable but not a significant draw for players, who are more drawn to the unique gameplay experience.
“It's a game about journeys, fetching things, flying through the air, shooting a bow, feeling truly alive, and living out your dreams of finding a fantastical world that wants you to be there with its story.”
“The levels are designed with intention, the bosses are within arenas that are fun, the story is so enjoyable you are left with longing for more.”
“Thanks to a more engaging story, extremely fun and accelerating combat, outstanding polishing to the environments.”
“The story is also as shallow as the gameplay.”
“There is some story which is not really important or outstanding, to be fair.”
“The story is fine, you're not going to actually care about it but that's not why we play these games.”
- graphics32 mentions
- 41 % positive mentions
- 50 % neutral mentions
- 9 % negative mentions
The graphics of the game are generally praised for their vibrant, stylized art style, often described as beautiful and reminiscent of classic titles like Wind Waker. While some players find the visuals simplistic or lacking in creativity, many appreciate the smooth performance and the charming aesthetic that enhances the overall experience. Overall, the graphics contribute positively to the game's appeal, even if they are not technically groundbreaking.
“The graphics, the style, and the music are beautiful.”
“Spider-Man with a bow and beautiful environments to swing through; even if you don't care about the story, it's worth it just for its art style.”
“The visuals are some of the best I've seen on the Vive so far, with vibrant colors, wonderful lighting, and impressive modeling.”
“So, better graphics than Jet Island but felt kind of bland in terms of creativity.”
“At first I really didn't like the visual style, and the graphics looked like this is a low budget game.”
“The visuals are not a technical feat.”
- music10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The music in the game is widely praised for its excellence and ability to enhance the overall experience, with many players noting its beautiful and soothing qualities that complement the gameplay. The soundtrack creates an immersive atmosphere, often evoking a trance-like state during challenging sections, and is frequently compared to other beloved soundtracks, adding to the game's charm. Overall, the music is considered one of the standout features, contributing significantly to the game's appeal.
“Listening to Attack on Titan music while playing this game is an amazing feeling (until you miss something to swing on and fall to your death on the beat drop).”
“The graphics, the style, and the music are beautiful.”
“The music is wonderful and charming and never feels out of place.”
“So many times I feel like I'm just in a trance while listening to the music and getting through a tough grappling section.”
“The probably only good things about this game were the multiplayer and the first level where you had fun just grappling around, listening to the soundtrack and fighting easy enemies.”
“However, the simple, somewhat Miyazaki-esque art style in conjunction with the soothing music make for an environmental feel I interpreted as BOTW inspired, and I love it.”
- optimization7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
Overall, the game's optimization is praised for enhancing the VR experience, with many users noting it as one of the best in terms of performance. However, some players have reported issues such as motion sickness and stuttering during multiplayer sessions, indicating that optimization may not be consistent across all gameplay scenarios.
“Thanks for one of the best VR experiences, and for great optimization.”
“Great game all around, fun, optimized, cheerful experience.”
“When you figure this out, you’ll save yourself some time and performance, and enjoy the game as-is.”
“This is the only VR game where I've actually gotten motion sick, due to how poorly it is optimized.”
“When hosting multiplayer, the game starts stuttering a lot.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be a mixed experience; while grappling and exploration are enjoyable, boss fights and combat encounters can feel tedious and repetitive. Backtracking and the need to juggle mechanics during fights detract from the overall enjoyment, although progress is retained after defeats, allowing players to quickly return to more engaging gameplay.
“The combat encounters feel tedious and annoying, and I find myself rushing through them to get back to exploring at my own pace.”
“You will see some routes multiple times (others call it backtracking), which can get a little bit tedious.”
“Grappling is fun, but the boss fights are tedious and lacking in suspense.”
- replayability4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game offers high replayability with a campaign lasting around six hours, enhanced by advanced modes and a charming world filled with collectibles. Players enjoy the engaging mechanics, such as grappling through the air, which contribute to the overall replay value.
“Infinitely replayable.”
“It's longer (approximately 6-hour campaign) with more replayability through advanced modes.”
“Flying through the air as you grapple onto things simply feels awesome; the charming world and cheerful characters, along with lots of collectibles, add significant replay value.”
“It's longer (approximately 6-hour campaign) with more replayability in advanced modes.”
“Flying through the air as you grapple onto things simply feels awesome, but the charm of the world and cheerful characters doesn't add enough replay value.”
- stability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's stability has been criticized for being buggy, with frequent tracking issues for sensors and controllers, particularly in the Steam version, which launched with significant problems and missing features. Despite some positive feedback on gameplay mechanics, the overall experience is marred by these technical shortcomings, especially regarding multiplayer functionality.
“I love the new mechanics in combat; it runs great on a 1080 as well.”
“The game is incredibly stable, with no crashes or major bugs during my playthrough.”
“I've experienced smooth gameplay throughout, which really enhances the overall experience.”
“The game is really buggy; whenever I play, my sensors keep losing tracking, and the same goes for the controllers.”
“When the Steam version dropped, it was buggy, lacking features, and multiplayer (a key component of the game) was basically broken.”
“The developer had a history of badmouthing the Vive on social media, and this flippant attitude was reflected in the half-baked, buggy version they released on Steam.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is impacted by the removal of jump-based platforming, leading to a gameplay experience that feels less engaging and grounded. Players express a desire for a more tactile movement system, suggesting that the current mechanics detract from the emotional connection to the game.
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its cleverness and unexpectedness, with players appreciating the designer's unique comedic style, particularly in how certain gameplay elements subvert expectations.
“Hilariously enough, the designer of this game has a sense of humor that rivals the divine, as they created grapple-able surfaces that don't glow your chosen color when in range.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's atmosphere is praised for its uniqueness and mystery, contributing significantly to its overall appeal and immersive gameplay experience.
“It's a gem like no other for its unique gameplay and mysterious atmosphere.”
“The atmosphere is hauntingly beautiful, drawing you into its world.”
“Every corner of the game is filled with an immersive atmosphere that keeps you on edge.”