- November 15, 2018
- Psytec Games Ltd
- 6h median play time
Windlands 2
Platforms
About
In Windlands 2, explore a ruined world underneath vast skies, using grappling hooks and a bow to traverse and battle titans, either alone or with up to three friends. The game features a fully voiced storyline, speed run races, advanced modes, and various collectibles. Your actions will help determine the fate of this ancient world.
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- The grappling mechanics are incredibly fun and intuitive, allowing for smooth movement and exhilarating gameplay.
- The addition of combat with a bow and arrow enhances the experience, making battles engaging and dynamic.
- The game features beautiful environments and a charming art style that adds to the overall enjoyment.
- The game suffers from repetitive gameplay, with many quests requiring backtracking through the same areas multiple times.
- Boss fights can feel tedious and frustrating, often requiring players to respawn without resetting the boss's health.
- Some players may experience motion sickness due to the fast-paced movement and lack of comfort options.
gameplay
97 mentions Positive Neutral NegativeThe gameplay of this title is a mixed bag, with some players praising the intuitive swinging and archery mechanics that provide a sense of freedom and satisfaction, while others criticize the frustrating movement mechanics and level design that hinder enjoyment. Many reviews highlight the repetitiveness of gameplay and the lack of enemy variety, which detracts from the overall experience. Despite its unique mechanics and potential for fun, the game suffers from execution issues that can lead to a frustrating experience for players.
“Gameplay is the core that makes this game so good: the swinging physics are so intuitive and make so much fun, jumping around and shooting with a bow is just awesome.”
“The mechanics of the game are high intensity and it is very satisfying to land a bow shot between swinging.”
“The swinging mechanics are incredibly fun and zipping around while fighting drones makes me want to play more.”
“It's unbelievable how badly this game gets one of its two core mechanics wrong.”
“Movement is an absolute chore due to bad level design (targets way too small and far apart to hit without absolute precision) and the logistics of the mechanic itself: the delay to connecting to grapple points, the short distance you are able to latch on to things, and the overly complicated momentum logic.”
“The core gameplay loop is pretty dull and frustrating too.”