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Windlands 2

Imagine the freedom of swinging like Spider-Man coupled with Shadow of the Colossus boss fights and you have an idea of what to expect.
Windlands 2 Game Cover
75%Game Brain Score
gameplay, story
stability, grinding
78% User Score Based on 359 reviews
Critic Score 69%Based on 4 reviews

Platforms

PCPlayStation VRPlaystation 5CloudPlaystation 4Virtual RealityOculus VRNVIDIA GeForce NOWWindowsPlayStationPlayStation VR2
Windlands 2 Game Cover

About

Windlands 2 is a single player and multiplayer action adventure game. It was developed by Psytec Games Ltd and was released on November 15, 2018. It received mostly positive reviews from both critics and players.

A first person grappling hook exploration game. Return to the world of Windlands, alone or with friends. Armed with grappling hooks and a bow, soar through the ruins of a fallen world. Embark on a journey to destroy the gigantic titans and save the world from an ancient danger.

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78%
Audience ScoreBased on 359 reviews
gameplay27 positive mentions
stability6 negative mentions

  • The movement mechanics are incredibly fun and intuitive, allowing players to swing through the environment with ease.
  • The addition of combat with a bow and arrow adds a new layer of excitement to the gameplay, making battles feel dynamic and engaging.
  • The game features beautiful visuals and a charming art style that enhances the overall experience.
  • The combat can become repetitive and frustrating, especially during boss fights where players may feel overwhelmed.
  • There is a significant amount of backtracking required, which can detract from the overall enjoyment and pacing of the game.
  • Some players may experience motion sickness due to the fast-paced swinging mechanics and lack of comfort options.
  • gameplay
    100 mentions Positive Neutral Negative

    The gameplay in Windlands 2 is characterized by its unique swinging and grappling mechanics, which many players find enjoyable and intuitive, especially in VR. However, the experience is marred by repetitive tasks, frustrating level design, and motion sickness for some, leading to mixed feelings about the overall fun factor. While the core mechanics are praised for their potential, issues such as poor enemy variety and tedious backtracking detract from the overall gameplay experience.

    • “The gameplay is the big seller here.”
    • “Gameplay feels rubbish.”
    • “The swinging mechanics are incredibly fun and zipping around while fighting drones makes me want to play more.”
    • “There are only about 15 minutes of actual gameplay here, but hours of NPCs sending you across the map just so that once you arrive there they can tell you to come back now.”
    • “The movement is fun, but the gameplay itself sucks and is unpolished.”
    • “Terrible gameplay implementation that is boring, redundant, and very frustrating in all the wrong ways.”
  • story
    85 mentions Positive Neutral Negative

    The story in Windlands 2 is generally considered serviceable but not particularly engaging, often described as generic and lacking depth. While it provides a framework for gameplay and emotional weight during encounters, many players find it overshadowed by the game's focus on movement and combat mechanics. The narrative includes fetch quests and backtracking, which can detract from the overall experience, though some appreciate the multiplayer aspect and the fun of exploring the game's environments.

    • “The story itself is serviceable rather than groundbreaking, but it succeeds in grounding the action and giving emotional weight to major encounters.”
    • “The levels are designed with intention, the bosses are within arenas that are fun, the story is so enjoyable you are left with longing for more.”
    • “Windlands 2 keeps the same unique grappling-hook movement, but it’s now a full-blown story campaign with exciting combat.”
    • “The story is pretty boring too, sorry.”
    • “The story isn't great but it's serviceable.”
    • “The story is also as shallow as the gameplay.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the beautiful art style and vibrant colors that create a magical atmosphere, while others find the visuals basic or simplistic. Many players appreciate the smooth performance and satisfying movement, though some feel the graphics lack creativity and depth. Overall, the aesthetic charm and stylized visuals are highlighted as key strengths, despite some criticisms regarding their technical execution.

    • “The world they have created is so magical and mysterious, in large part due to its graphic style.”
    • “The graphics are simple, yet it portrays a satisfying eyecandy seeing how the landscapes are built around this style.”
    • “The visuals are some of the best I've seen on the Vive so far with vibrant colors, wonderful lighting, and impressive modeling.”
    • “Not gonna lie, the graphics are basic, the music is boring, and the voice acting blows chunks.”
    • “At first, I really didn't like the visual style, and the graphics looked like this is a low-budget game.”
    • “The visuals are not a technical feat.”
  • music
    10 mentions Positive Neutral Negative

    Overall, the music in the game receives mixed reviews; while some players find it excellent, charming, and well-integrated into the gameplay, others describe it as boring and uninspired. The audio design effectively enhances the game's atmosphere, balancing serene exploration with intense combat, though some players feel it lacks variety. Despite differing opinions, many appreciate the sound effects and overall audio experience as a positive aspect of the game.

    • “The audio design complements this well, using ambient sound and music to reinforce both the serenity of exploration and the intensity of combat.”
    • “The game world looks beautiful, and the music and sound design is very good.”
    • “The music is wonderful and charming and never feels out of place.”
    • “Not gonna lie, the graphics are basic, the music is boring, and the voice acting blows chunks.”
    • “~ music ~”
    • “Listening to Attack on Titan music while playing this game is an amazing feeling (until you miss something to swing on and fall to your death on the beat drop).”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while it is generally bug-free, several significant issues persist, particularly with the main menu and multiplayer functionality, which has been described as broken. Players have reported tracking problems with sensors and controllers, as well as glitches during gameplay, especially in boss fights. Overall, the game shows promise but suffers from notable stability concerns that detract from the experience.

    • “The game is relatively bug-free, but there are a few bugs to mention.”
    • “I love the new mechanics with combat, and it runs great on a 1080 as well.”
    • “The main menu ship is very buggy; you can't move around with the joystick, and the table where you select to join a lobby is not centered in the room, so it's often out of reach because you have to go through a real-life wall to get to it.”
    • “The game is really buggy; whenever I play, my sensors keep losing tracking, and the same goes for the controllers.”
    • “When the Steam version dropped, it was buggy, lacking features, and multiplayer (a key component of the game) was basically broken.”
  • grinding
    7 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while grappling and movement mechanics make the process enjoyable, certain combat encounters and boss fights can feel tedious and repetitive. Backtracking and the need to juggle between grappling and shooting can detract from the overall enjoyment, although the ability to retain progress after dying in boss fights helps mitigate frustration. Overall, the fun of exploration and movement often outweighs the tedium of grinding.

    • “The combat encounters feel tedious and annoying, and I find myself rushing through them to get back to exploring at my own pace.”
    • “You will see some routes multiple times (others call it backtracking), which can get a little bit tedious.”
    • “Grappling is fun, but the boss fights are tedious and lacking in suspense.”
  • optimization
    7 mentions Positive Neutral Negative

    Overall, the game's optimization receives mixed reviews; while some players praise it for enhancing the VR experience and providing smooth performance, others report issues such as motion sickness and stuttering during multiplayer sessions. Balancing these perspectives, it appears that optimization can significantly impact enjoyment, depending on individual setups and gameplay scenarios.

    • “Thanks for one of the best VR experiences, and for great optimization.”
    • “Great game all around, fun, optimized, cheerful experience.”
    • “When you figure this out, you’ll save yourself some time and performance, and enjoy the game as-is.”
    • “This is the only VR game where I've actually gotten motion sick, due to how poorly it is optimized.”
    • “When hosting multiplayer, the game starts stuttering a lot.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers a mix of replayability, with some players finding it infinitely replayable due to its open-world structure and advanced modes, while others feel its relatively short campaign limits its overall replay value. The engaging mechanics and collectibles contribute positively to the replay experience for movement enthusiasts.

    • “This structure gives the world a sense of depth and replayability, making it feel less like a linear campaign and more like a playground built for movement enthusiasts.”
    • “[Flying through the air as you grapple onto things simply feels awesome, charming world and cheerful characters, lots of collectibles add replay value.]”
    • “However, if you're looking for a game that has replay value, this game isn't it.”
    • “It's longer (~6 hour campaign) with more replayability (advanced modes).”
    • “Flying through the air as you grapple onto things simply feels awesome, charming world and cheerful characters, lots of collectibles add replay value.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, oscillating between lighthearted moments and serious themes, which can leave players unsure of the intended tone. Despite some disappointment in hindsight, many found the comedic elements engaging and amusing, particularly in the design choices that reflect a quirky sense of humor.

    • “While that was a bit disappointing in hindsight, it was super funny in the moment.”
    • “Hilariously enough, the son of a bitch who designed these has the same humor as God because they are the one grapple-able surface that doesn’t glow your chosen color when they are in range.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to provide emotional weight to key encounters, despite a serviceable rather than innovative story. However, the removal of jump-based platforming may detract from the overall emotional engagement, as players can navigate the game with minimal interaction with the environment.

    • “The story itself is serviceable rather than groundbreaking, but it succeeds in grounding the action and giving emotional weight to major encounters.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is praised for its uniqueness and mystery, contributing significantly to the overall experience and enhancing the gameplay. Players find it to be a standout feature that sets the game apart from others.

    • “It's a gem like no other for its unique gameplay and mysterious atmosphere.”
    • “The atmosphere is incredibly immersive, drawing you into a world filled with intrigue and wonder.”
    • “Every corner of the game is filled with a haunting ambiance that keeps you on the edge of your seat.”
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6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Windlands 2 is a action adventure game.

Windlands 2 is available on PC, PlayStation 5, PlayStation 4, Virtual Reality and others.

On average players spend around 6 hours playing Windlands 2.

Windlands 2 was released on November 15, 2018.

Windlands 2 was developed by Psytec Games Ltd.

Windlands 2 has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its stability.

Windlands 2 is a single player game with multiplayer and local co-op support.

Similar games include Windlands, Jet Island, Project Earth, Karnage Chronicles, In Death and others.