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Levelhead is a single player and multiplayer casual platformer game. It was developed by Butterscotch Shenanigans and was released on April 30, 2020. It received positive reviews from critics and very positive reviews from players.

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95%Audience ScoreBased on 827 reviews
gameplay77 positive mentions
grinding8 negative mentions

  • Fantastic level editor; intuitive, powerful, and supports complex contraptions and creative variety including puzzles, boss fights, and minigames.
  • Solid and enjoyable campaign with progressively challenging levels and great tutorialization that teaches game mechanics and unlocks editor content.
  • Innovative and effective level sharing system (Marketing Department and Tower) that promotes community content and ensures user-created levels get played.
  • Tight, responsive, and smooth platforming controls that feel rewarding and precise, suitable for speedrunners and casual players alike.
  • Cross-platform support with cloud saves, allowing progress and levels to sync between PC, console, and mobile devices.
  • Charming art style, energetic soundtrack, humor, and well-animated characters that add personality and charm to the game experience.
  • Active and supportive developers and community, with frequent updates and a welcoming Discord server fostering a collaborative environment.
  • Some players find the controls slippery or unintuitive, with particular difficulty mastering the carrying/grappling mechanic in precise platforming.
  • Campaign may be too hard for some, with few difficulty options and steep difficulty spikes; some find the early levels tedious and others find late levels frustratingly difficult.
  • Certain community-created levels can be poorly designed, excessively difficult, or troll-like, with limited tools to filter or moderate level quality.
  • Lack of online multiplayer; only local co-op is supported, which may limit multiplayer experience.
  • Level naming and certain UI aspects (e.g. naming levels from predefined words, inability to see others' level editors) can be restrictive or inconvenient.
  • Small and less active community/player base compared to similar games, limiting multiplayer interaction and level exposure in the long run.
  • Some players experience game-breaking bugs related to online login or controller support, and complaints about forced account creation and telemetry concerns.
  • gameplay

    186 mentions Positive Neutral Negative

    Levelhead offers smooth, polished platforming gameplay centered around a unique grab/throw mechanic and package-carrying features that add depth and variety beyond typical platformers. Its well-designed campaign gradually introduces numerous creative mechanics and power-ups, appealing to both casual players and hardcore speedrunners. The robust level editor, combined with a vibrant community, enables endless gameplay possibilities, making it a standout title in the platformer and level-creation genre.

    • “Levelhead, developed and published by Butterscotch Shenanigans, is an inventive and exuberant platformer that merges precision gameplay, creative freedom, and community-driven design into one cohesive package.”
    • “With a great collection of core mechanics, a smooth control scheme, clever use of various objects, creatures and other devices you discover throughout the game, plus an excellent built-in level editor, this game will keep you entertained for hours on end!”
    • “The campaign is very solid and has a lot of well designed levels that teach you all of the mechanics in the game which then unlock to use in the level editor.”
    • “The stupid soft-locking booby traps need some kind of fix, or at least a way to flag levels that have that mechanic.”
    • “They're all littered with invisible walls or near impossible mechanics.”
    • “The difficulty in this game is derived from unintuitive finicky control mechanics.”
  • graphics

    70 mentions Positive Neutral Negative

    Reviews consistently praise the game's vibrant, colorful, and hand-drawn cartoon art style, highlighting its personality, creativity, and polished visuals that match the game's humor and tone. While some find the style charming and perfectly suited to the gameplay, a few note it as bland or unappealing, and the mobile graphics options are limited. Overall, the graphics are considered a strong and integral part of the game's appeal, enhancing both level design and player experience.

    • “Its art style is colorful, cartoonish, and full of life, with bold outlines, vibrant environments, and expressive animations that perfectly match the game’s irreverent humor.”
    • “The graphics are in a beautiful hand-drawn style which I really like.”
    • “There are multiple variations for artwork for each "tile" implemented automatically and blended together seamlessly.”
    • “The game also just lacks charm to me, got tired of the music pretty fast, the art style is pretty bland, and the cutscenes are pretty annoying (they try to be funny but miss the mark).”
    • “There's no options to change the resolution for the mobile app or customise the graphics settings beyond a couple of arbitrary, and frankly ineffective options.”
    • “There's no way for gamers to try improve the low quality graphics.”
  • music

    69 mentions Positive Neutral Negative

    The game's music is widely praised for being upbeat, catchy, and well-suited to both gameplay and level creation, effectively enhancing the atmosphere and player immersion. Many appreciate the variety of tracks, including the ability to customize and trigger music dynamically within levels, contributing to a lively and enjoyable experience without becoming repetitive. Overall, the soundtrack is considered a standout feature, complementing the smooth controls and vibrant art style.

    • “The soundtrack is upbeat and energetic, providing a lively rhythm that complements both the tense platforming moments and the creativity of the building process.”
    • “The music is great, going from over-joyous and upbeat to tense and booming.”
    • “The music that plays when creating levels doesn't grind into one's head, which makes the process relaxing and thoughtful.”
    • “The game also just lacks charm to me; I got tired of the music pretty fast, the art style is pretty bland, and the cutscenes are pretty annoying (they try to be funny but miss the mark).”
    • “There are only four backdrops unfortunately, but five background music bits for each.”
    • “Levelhead only has three right now that only change the look and music of the level.”
  • story

    62 mentions Positive Neutral Negative

    The game features a humorous and lighthearted story centered on gr-18, a delivery robot navigating perilous obstacle courses, which serves as both a tutorial and a campaign mode. While some find the story engaging and enjoyable with replayability and cutscenes, others feel it is minimal or overly tutorial-heavy, potentially slowing down the pace for players eager to dive into user-generated content. Overall, the story enriches the gameplay without being the core appeal, which lies in level creation and community content.

    • “The main campaign introduces players to gr-18, a delivery robot working for the bureau of shipping, whose mission is to deliver packages through increasingly perilous obstacle courses.”
    • “Every level you play, whether crafted by the developers or a fellow player, tells a story of ingenuity and experimentation.”
    • “If you like platformers with a funny story to them, this is a must, even at full price.”
    • “The training missions (the "single player" campaign, I guess you can say) are terrible.”
    • “There is no real story, apart from the world-building mini videos you see play between some levels.”
    • “The campaign comes with a stupid story about futuristic mail delivery methods - and a bunch of lovingly constructed levels for your platforming pleasure.”
  • humor

    50 mentions Positive Neutral Negative

    The humor in the game is widely praised for its goofy, irreverent, and nostalgic style reminiscent of early 2010s YouTube and the signature "Butterscotch Shenanigans" charm. It features witty voice acting and silly cutscenes that add lightheartedness to the platforming experience, though some find certain attempts at humor cringe-worthy or missing the mark. Overall, the humor is seen as a strong, defining element that complements the game's creative gameplay and art style.

    • “On the surface, it might appear as another entry in the 'build-your-own-level' genre, but Levelhead distinguishes itself through its humor, accessibility, and an impressive sense of polish that reflects the studio’s signature creative energy.”
    • “The humor is dry and funny and the voices accentuate the humor nicely.”
    • “Aside from everything mentioned above, you'll also find that this also showcases the patented Butterscotch mixture of fun artwork, slightly dumb humor, and hilarious voiceovers.”
  • replayability

    15 mentions Positive Neutral Negative

    The game boasts extensive replayability through its vast number of story mode levels, collectible items, and time trials, complemented by a versatile level editor that allows for endless user-generated content. Its tight controls, varied power-ups, and multiplayer aspects further enhance its lasting appeal, making it highly engaging and infinitely replayable.

    • “For one, even if you don't want to play player-made levels, the story mode offers so many levels with plenty of replayability, collectables, and time trials.”
    • “Tight controls, interesting powerups, lots of variety, and an extremely versatile level maker give this game tons and tons of replayability.”
    • “Ability to make your own levels and play those of other people adds a lot of replay value.”
  • grinding

    15 mentions Positive Neutral Negative

    Grinding is a significant aspect of the game, often requiring multiple attempts and persistence, sometimes described as demanding a "second life" or using macros. However, generous checkpoints and fast respawn times help mitigate tedium, making the grind more manageable. While some find the unlocking system purposeful rather than tedious, overall grinding is a notable challenge in the experience.

    • “No grinding”
    • “A little grindy”
    • “A lot of grinding”
    • “You'll need a second life, maybe some macros, and a will to live for grinding.”
    • “So you end up grinding through countless mediocre stages just to get a single play on your own.”
    • “More levels would mean more competition, higher exposure costs, and even more grinding just to be seen.”
  • optimization

    7 mentions Positive Neutral Negative

    Optimization in the game varies by platform, with notable performance issues on Nintendo Switch prompting some players to prefer the Steam version for higher FPS. While some users report smooth platforming and polished performance on high-end PCs, initial FPS drops have been observed even on powerful systems. Overall, the game is well-optimized considering its Gamemaker engine, and it supports fluid gameplay with fast respawns and seamless level transfers.

    • “As a game made with GameMaker, it’s very well polished all around, with little to no performance issues.”
    • “Levelhead also actively encourages rivalries and optimization of levels, even of user-generated levels.”
    • “A great art style, smooth platforming physics (similar to Super Meat Boy), and smooth performance.”
    • “When I started this game I immediately noticed bad performance and the FPS meter revealed 36 FPS.”
    • “I have an i9 with RTX 2070 Super which can run AC: Valhalla, RDR2, and even unoptimized Cyberpunk 2077 at 90+ FPS with hundreds of games running at smooth 144 Hz on this system including indies and old games.”
    • “I first purchased this game on the Nintendo Switch, but wanting to have more FPS for some of the more poorly designed/optimized levels got me to pick it up on Steam.”
  • monetization

    5 mentions Positive Neutral Negative

    Monetization for this game is generally seen as fair and not exploitative, with no microtransactions or lootboxes involved. However, some users criticize forced agreement to third-party advertisement terms for certain features, which can lead to a less curated experience. Overall, it’s viewed more as a passion project than a cash grab.

    • “There are no microtransactions or lootbox BS.”
    • “Levelhead: platformer maker is a mobile app that's been dumped on Steam as a cash grab by greedy mobile developers. At its core, it's just another one of thousands of 2D retro platformers flooding Steam and lowering the average quality of all video games.”
    • “I really do not appreciate that you are forced to agree to some third-party advertisement terms of service to access all the tools in the level editor and to publish levels.”
    • “This is cool, but also leads to people advertising some very poor levels.”
  • atmosphere

    4 mentions Positive Neutral Negative

    The atmosphere is praised for its vibrant colors, lively music, and engaging layout, creating a fun and quirky environment. It effectively captures a joyous, adventurous vibe reminiscent of classic platformers while maintaining a unique, zany universe consistent with the developer's other titles. Overall, the game's atmosphere enhances its immediate pick-up-and-play appeal.

    • “The atmosphere, colours, music and layout are all a+.”
    • “The atmosphere perfectly captures the kind of joyous leap into danger that characterizes the best platformers.”
    • “Fun, quirky, amusing atmosphere.”
  • stability

    2 mentions Positive Neutral Negative

    The game is generally stable with no risk of losing levels, but the multiplayer mode can be somewhat buggy. Overall, stability is satisfactory for solo play and level retention.

    • “Multiplayer is a little buggy, causing stability issues during gameplay.”
  • emotional

    1 mentions Positive Neutral Negative

    The game delivers a wide emotional range, from heartfelt and touching story moments to intense, precision-based challenges, offering a diverse and engaging experience.

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85%Critics’ scoreBased on 1 critic reviews
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44h Median play time
48h Average play time
6h Main story
41h Completionist
42-100h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Levelhead is a casual platformer game.

Levelhead is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 41 hours to finish. On average players spend around 48 hours playing Levelhead.

Levelhead was released on April 30, 2020.

Levelhead was developed by Butterscotch Shenanigans.

Levelhead has received very positive reviews from players. Most players liked Levelhead for its gameplay but disliked it for its grinding.

Levelhead is a single player game with multiplayer and local co-op support.

Similar games include Levelhead, Oddmar, Leo's Fortune, Grimvalor, Dan the Man: Action Platformer and others.