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BONEWORKS

Boneworks' ambitious physics simulation of everything is a lot of VR fun when you get creative with it, but doesn't always work as well as you'd hope.
BONEWORKS Game Cover
90%Game Brain Score
story, gameplay
grinding, stability
93% User Score Based on 28,787 reviews
Critic Score 79%Based on 1 reviews

Platforms

PCOculus RiftCloudVirtual RealityOculus VRNVIDIA GeForce NOWWindows
BONEWORKS Game Cover

About

BONEWORKS is a single player shooter game. It was developed by Stress Level Zero and was released on December 10, 2019. It received mostly positive reviews from critics and very positive reviews from players.

Boneworks is an Experimental Physics VR Adventure. Use found physics weapons, tools, and objects to fight across dangerous playscapes and mysterious architecture.

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93%
Audience ScoreBased on 28,787 reviews
story1.6k positive mentions
grinding195 negative mentions

  • The game features stunning graphics and immersive physics that enhance the overall VR experience, often praised for their quality and detail.
  • Boneworks offers innovative gameplay mechanics and a high level of interactivity, allowing players to engage with the environment in unique ways.
  • The soundtrack is exceptional, significantly contributing to the game's atmosphere and emotional impact, with many players finding it memorable.
  • The game suffers from numerous bugs and glitches, leading to a frustrating experience for many players, particularly with its physics engine.
  • The story is often described as confusing and lacking depth, with many players feeling it detracts from the overall experience.
  • Performance issues and optimization problems are common, with many users reporting stuttering and frame drops, especially on lower-end hardware.
  • story
    5,273 mentions Positive Neutral Negative

    The story in Boneworks is often described as intriguing yet confusing, with many players finding it difficult to follow without external resources like YouTube videos. While some appreciate the depth and hidden lore that connects to other games by the developer, others criticize it for being vague and poorly presented, often feeling like an afterthought to the gameplay. Overall, the game is praised for its innovative physics and engaging mechanics, but the narrative leaves a mixed impression, with many players prioritizing the gameplay experience over the story itself.

    • “The best VR story game I have ever played.”
    • “The level design, the sandbox, the combat, and the story are all so great, and I enjoyed every minute of it.”
    • “The story is incredible and many years later I can't name many VR games that look and feel better than Boneworks does!”
    • “The downfall is that it is an extremely short story.”
    • “The story is a bit confusing and never gets explained throughout the game, though I feel like not knowing what is happening adds to the atmosphere.”
    • “The story is pretty much non-existent and I found this game quite boring.”
  • gameplay
    2,828 mentions Positive Neutral Negative

    The gameplay of Boneworks is widely praised for its innovative physics mechanics and immersive interactions, allowing players to engage with the environment in a highly interactive way. However, many users note that the game can be frustrating due to its clunky climbing mechanics, inconsistent controls, and a lack of a save system, which can lead to tedious gameplay experiences. Overall, while the game excels in providing a unique and engaging VR experience, it may not be suitable for newcomers to VR or those prone to motion sickness.

    • “Certainly one of the best VR games currently available, the gameplay is smooth and satisfying, and the story is good.”
    • “This innovative approach contributes to a more immersive and engaging gameplay experience where your actions truly feel like they have weight and consequence within the game world.”
    • “The gameplay in Boneworks is challenging and engaging, with a mix of puzzle-solving, exploration, and combat that will keep you on your toes throughout.”
    • “I'm sure it's a great game, but I couldn't play easily due to my original HTC Vive controllers. The control layout was very cramped, and my hands really hurt in normal gameplay after only about 15 minutes.”
    • “The pacing is all over the place, with long stretches of boring gameplay punctuated by frustrating difficulty spikes that feel completely unfair.”
    • “The gameplay felt janky as hell, the environments lifeless, and the story virtually non-existent.”
  • graphics
    977 mentions Positive Neutral Negative

    The graphics in this game receive a mixed reception, with many players praising their quality and immersive design, particularly in relation to VR standards, often rating them between 8 to 10 out of 10. However, some users criticize the visuals for being inconsistent, with certain textures appearing outdated or simplistic, leading to a "tech demo" aesthetic. Overall, while the graphics are generally considered impressive for a VR title, they may not reach the heights of competitors like Half-Life: Alyx, and performance can vary significantly based on hardware specifications.

    • “The graphics are stunningly detailed, and the physics feel as close to real life as you could really ever get.”
    • “The graphics, physics, the mods you can get, the story. Boneworks is one of my favorite VR games to ever exist, with the exciting unlimited options, and the amazing graphics.”
    • “The graphics are beautiful, the physics are great, the interactivity works as advertised with a few weird quirks... but be aware that it's not just VR newbies complaining about motion sickness.”
    • “The graphics are abysmal, with muddy textures and poor lighting that make it look like a game from the early 2000s.”
    • “I had passed on this title several times because I felt the wireframe graphics used on some of the characters were an indication that the developers took shortcuts with the graphics.”
    • “The graphics are poor; you'd think with an unfinished, beta video game style they could focus more on the look, however everything just feels plain, unfiltered, and dry.”
  • music
    945 mentions Positive Neutral Negative

    The music in Boneworks has received widespread acclaim, with many players praising its exceptional quality and ability to enhance the game's atmosphere. Composed by Michael Wyckoff, the soundtrack features a mix of synthwave and ambient tracks that perfectly complement the gameplay, creating an immersive experience that players often find themselves revisiting even outside the game. Overall, the soundtrack is frequently described as one of the best in recent gaming history, significantly contributing to the game's appeal and emotional impact.

    • “Michael Wyckoff has done an outstanding job on this game's soundtrack.”
    • “The soundtrack is fantastic, the visuals are beautiful, and the story is well hidden and beautifully crafted.”
    • “The music, the story, the physics, this is one of those games I wish I could go back in time just to replay.”
    • “The music is downright annoying and forgettable.”
    • “The music (when there is) has to be some royalty free shit I swear it just sucks!”
    • “The music is repetitive.”
  • replayability
    350 mentions Positive Neutral Negative

    The game boasts exceptional replayability, largely due to its sandbox features, diverse gameplay modes, and an active modding community that continually adds new content. Players appreciate the freedom to approach challenges in multiple ways, uncover hidden secrets, and engage in various modes like arena and sandbox, which significantly extend the game's longevity. However, some users feel that the main campaign's replay value could be limited after completion, despite the overall abundance of content available for exploration and experimentation.

    • “With its sandbox features and mods, the replayability of this game is infinite.”
    • “The game leaves it up to you how you want to play it; there's no one way to play the game or solve the puzzles, which gives it a lot of replay value.”
    • “The replayability is top notch, allowing for numerous different play styles and ways around puzzles.”
    • “The game demands a lot of replay to unlock most of the sandbox but doesn't earn that replayability.”
    • “Only (major) downside is complete lack of replay value, other than the arena and sandbox modes, since the puzzles can be a real pain to go through again.”
    • “The game really lacks replay value after you’ve completed the excellent campaign.”
  • grinding
    293 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being excessively tedious and time-consuming, with many players feeling that it detracts from the overall enjoyment. Reviewers frequently mention the frustrating nature of puzzles, backtracking, and the lack of meaningful checkpoints, leading to a repetitive and laborious experience. While some appreciate the physics and potential for fun, the overwhelming sentiment is that the game requires an unreasonable amount of grinding to unlock content, making it feel more like a chore than an engaging gameplay experience.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Decent grinding.”
    • “The level design is also a disaster, with maps that are confusing to navigate and filled with tedious puzzles that do nothing but waste your time.”
    • “Unfortunately, the wonky object/player physics and interaction controls make most of these puzzles (and many of the climbing sections) throughout the game into mushy, frustrating, and tedious wrestling matches against the game engine.”
    • “The gameplay can sometimes be a bit tedious at times, especially during puzzles.”
  • optimization
    291 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players experiencing significant performance issues, including stuttering and frame drops, particularly in demanding areas or with multiple enemies on screen. While some users report smooth performance on high-end rigs, others with mid-range or lower specifications struggle to achieve a playable experience, indicating that the game may not be well-optimized for all hardware configurations. Overall, while there are instances of good optimization, particularly after updates, many players still find the game to be poorly optimized, leading to frustration and discomfort during gameplay.

    • “This game is very optimized.”
    • “The game is optimized more thoroughly than any other VR game I have ever encountered, and runs acceptably well on my five-year-old potato PC.”
    • “Incredible physics, incredible graphics/art style, insanely good optimization (max settings with a GTX 1070/7700K with no frame drops, using Vive), and actual fun gameplay to top it all off.”
    • “Performance or gameplay falls significantly below the passing mark.”
    • “The game does have some performance issues and optimization bugs, especially where there are lots of enemies in one area.”
    • “It's very unoptimized, as well, which is a plus.”
  • stability
    256 mentions Positive Neutral Negative

    The stability of the game is frequently criticized, with many users reporting numerous bugs and glitches that disrupt gameplay, particularly related to the physics engine. While some players find the game runs well on various hardware, others experience significant issues such as freezing, soft-locks, and frustrating interactions that can lead to lost progress. Overall, the game is described as a "buggy mess," but many still appreciate its innovative mechanics and immersive experience despite the technical shortcomings.

    • “The fighting mechanics are pretty good and working well with little to no glitches.”
    • “The game runs great and never really drops low enough to cause motion sickness.”
    • “Haven't had any problems with the game and it runs great.”
    • “The puzzles are quite horrible, they depend too much on physics that really aren't there; you are more fighting the buggy physics than the puzzle itself.”
    • “And to top it all off, the game is riddled with bugs and glitches that will have you tearing your hair out in frustration.”
    • “The game design itself fails in many ways, including overly large, unsaveable levels that must be restarted if the game suffers one of its many crashes or irrecoverable glitches.”
  • humor
    247 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with many players finding the physics-based antics, quirky character interactions, and self-referential jokes to be genuinely funny. Users highlight the comedic potential of the game's mechanics, such as ragdoll physics and absurd scenarios, which often lead to unexpected and hilarious moments. While some critiques mention that the humor can be hit-or-miss, the overall consensus is that the game successfully incorporates a playful and entertaining atmosphere reminiscent of classic titles like Portal.

    • “It's an incredible game by itself but the soundtrack, humor, and general feeling of love put into this game wrap it up in a nice little bow.”
    • “The humor was goofy, but... why not?”
    • “I broke an enemy's leg and proceeded to lose my shit laughing so hard watching him try to get up.”
    • “But there is one big problem for me: when you die, you need to redo everything you've done, and that is so frustrating. It's not funny to do the same thing three times because you lose at the same moment each time!”
    • “It's not funny; I spend my time working against the physics.”
  • atmosphere
    233 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and captivating qualities, with many reviewers highlighting the effective use of sound design, music, and level design to create a unique and often eerie environment. Players appreciate the blend of physics and gameplay mechanics that enhance the overall experience, drawing comparisons to iconic titles like Half-Life and Portal. However, some critiques mention a lack of variety in certain levels and a disconnect between the atmosphere and the story, which can detract from the overall immersion.

    • “From the music to the physics to the atmosphere, this game is a masterpiece.”
    • “The atmosphere paired with the level design and soundtrack just makes the experience awesome.”
    • “The atmosphere is amazing, and truly makes you feel like you're actually there.”
    • “The story isn't engaging and the lack of setup for the characters, while good at creating a mysterious atmosphere, is not good for making the player care.”
    • “An okay atmosphere; I didn't get too far into the game because it was just so lonely and boring.”
    • “The atmosphere of the game stinks; it just feels like a raw tech demo. I didn't feel great in that world, basic grid textures, enemy design, sound design just didn't make me feel well in that world, it just made me feel depressed.”
  • emotional
    97 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of responses from players, with many expressing feelings of deep immersion and connection to the virtual world, often leading to moments of joy and even tears. However, some players also report experiencing motion sickness and frustration due to the game's mechanics and storytelling, which detracts from their overall emotional engagement. Despite these mixed feelings, the game's ability to make players feel physically present and emotionally invested in their actions is frequently highlighted as a standout feature.

    • “I call him 'doomchimp.' He's like my emotional support animal, except he's made of pixels and existential dread.”
    • “You guys made me feel like I'm infinite, that I'm at the end of the cycle.”
    • “God, this is a masterpiece. I would cry again... amazing!”
    • “The game has a quite boring story around it, that in my opinion is really pretentious and ominous for what it really is.”
    • “First off, the story is hot garbage; I'm sure no one came into this expecting something amazing and it's fine as a placeholder but I don't think I've seen a more boring story before, the concepts are super cool but the execution in writing and (for the short parts that contain it) acting just falls flat.”
    • “I feel bad for the developers that they spent like 3 years developing a boring story.”
  • monetization
    18 mentions Positive Neutral Negative

    The monetization aspect of the game primarily revolves around microtransactions for in-game purchases, which some players find acceptable given the game's overall quality. While there are concerns about misleading advertisements, many reviewers appreciate that the game does not feel like a cash grab and offers a more engaging experience compared to other titles in the market. Overall, players express a sense of value in their purchase, contrasting it with the prevalent exploitative practices seen in larger franchises.

    • “Please, if you are a fan of the development of good games, if you are tired of all the BS microtransactions that EA and other huge companies have brought into the market, if you are sick of Madden 2689 and Halo 45, buy this game.”
    • “Please, if you are a fan of the development of good games, if you are tired of all the BS microtransactions EA and other huge companies have brought into the market, if you are sick of Madden 2689 and Halo 45... buy this game.”
    • “Despite the most unforgivable screw-up I've seen in gaming of 2019 that is Stress Level Zero not playtesting the game once on WMR headsets (despite advertising it working on WMR).”
    • “The advertisements really don't sell it, but it gets addicting fast and it does everything every other VR game does, only better.”
  • character development
    7 mentions Positive Neutral Negative

    Overall, reviews indicate that the game lacks significant character development and a compelling story, with many players expressing disappointment in the bland character designs and minimal narrative depth. While some appreciate the original concepts, the consensus is that those seeking in-depth storytelling and character growth may find this game lacking.

    • “Would've liked to see a tiny bit more character development and/or depth, however.”
    • “Story: 7/10 (could've done with some more character development/depth, good on the whole though :) )”
    • “So repetitive... I'd rather stab myself in the face than continue to play this long physics demo. Maybe this is geared towards the Portal crowd? I didn't care for that either. I want story-driven content with character development, and this has neither.”
    • “The level and character designs feel very bland and empty. The story is almost non-existent (from what I've played thus far). The combat can be okay at times, but melee just feels very clunky.”
    • “If you're looking for in-depth storytelling and character development, this game might not be for you.”
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9h Median play time
22h Average play time
4-30h Spent by most gamers
*Based on 164 analyzed playthroughs
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Frequently Asked Questions

BONEWORKS is a shooter game.

BONEWORKS is available on PC, Virtual Reality, Windows, Oculus Rift and others.

On average players spend around 22 hours playing BONEWORKS.

BONEWORKS was released on December 10, 2019.

BONEWORKS was developed by Stress Level Zero.

BONEWORKS has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its grinding.

BONEWORKS is a single player game.

Similar games include Bonelab, HARD BULLET, The Walking Dead: Saints & Sinners, Zero Caliber VR, Vertigo 2 and others.