- November 17, 2021
- byMixNez
Once in Flowerlake
Platforms
About
"Once in Flowerlake" is a single-player Simulation game that offers a thought-provoking story about a man's routine life disrupted by a life-changing event. The game is non-violent, with player choices impacting the story, and features a nice visual style and atmospheric soundtrack to convey the cold, winter world. With a duration of around an hour and a half, the game was created by one person, providing a unique and immersive experience.
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- The game features a beautiful and atmospheric snowy environment, enhancing the overall experience.
- The storyline is intriguing and thought-provoking, with themes that resonate with players.
- Despite its flaws, the game is enjoyable for a short playthrough and offers a unique narrative experience.
- The game suffers from slow movement and pacing, making exploration tedious and frustrating.
- Level design is often confusing, leading to aimless wandering and a lack of clear objectives.
- Technical issues, such as bugs and poor visibility, detract from the overall gameplay experience.
- story19 mentions Positive Neutral Negative
The game's story is generally well-received, praised for its atmospheric and intriguing elements, though some players find it simple and slow-paced. While the narrative effectively engages players and evokes thought, frustrations with level design and gameplay mechanics detract from the overall experience for some. Overall, the story is described as compelling and thematically executed, set against a beautifully crafted world.
“Super atmospheric, crisp cold snow feeling - loved the storyline.”
“Artwork and music were both immaculate, gameplay was simple but felt nice, story was also simple but quite compelling.”
“A chilling and wonderful atmospheric adventure with a story that leaves you thinking about it.”
“Story is boring and as slow as the main character's speed at getting around.”
“Once in Flowerlake is a rather boring, unremarkable, monotonous story, telling about a nameless person, mired in a routine in the middle of a cold world and soulless machines.”
“I feel like if you had to play through the routine a few times before the story really kicked up, then that break in his routine would feel way more impactful because his routine would have been my routine.”