Skip to main content

The Uncertain

The Uncertain's first episode has an interesting premise, but ultimately goes nowhere. It has some smart puzzles in its 4 hour run time, but it also has some awful moments and seems like it's scared of trying to stand on its own. Hopefully a second episode can correct some of this.
The Uncertain Game Cover
65%Game Brain Score
story, graphics
gameplay, grinding
65% User Score Based on 2,076 reviews
Critic Score 65%Based on 1 reviews

Platforms

Nintendo SwitchPCMac OSPlaystation 4WindowsPlayStation
The Uncertain Game Cover

About

The Uncertain is a single player simulation game with horror, post-apocalyptic and science fiction themes. It was developed by New Game Order and was released on September 22, 2016. It received mostly positive reviews from both critics and players.

The Uncertain: Last Quiet Day is an story-driven adventure game set in a post-apocalyptic world. You see it from the perspective of an engineering robot RT-217NP, who seems to be very curious about the human race, long extinct in wasting wars. Experience the mysterious vibe of each of carefully explored locations. Test your skills, solving diverse puzzles. Make fateful decisions and discuss intrig…

Skip User Reviews

65%
Audience ScoreBased on 2,076 reviews
story795 positive mentions
gameplay79 negative mentions

  • Interesting and unique post-apocalyptic story seen from the perspective of a robot.
  • Beautiful graphics and immersive atmospheric design with fitting soundtrack.
  • Varied puzzles and mini-games that enhance the gameplay; some fun Easter eggs and pop culture references.
  • Clunky, slow and sometimes frustrating controls and camera angles, especially in running and chase sequences.
  • Very short gameplay length with abrupt cliffhanger ending, requiring purchase of sequel to continue the story.
  • Limited dialogue options with little influence on story progression and unskippable cutscenes, making replayability low.
  • story
    1,797 mentions Positive Neutral Negative

    The story of "The Uncertain: Last Quiet Day" is frequently praised for its intriguing post-apocalyptic setting, unique robot perspective, and engaging narrative that explores themes of humanity, identity, and survival. However, many critics note that the story is incomplete, ending abruptly as part one of a planned episodic series with a cliffhanger, leaving much unresolved and requiring purchase of sequels to continue. While the story captivates some players with its atmosphere and philosophical undertones, others find it slow-paced, linear, and underdeveloped, with clunky dialogue and limited character depth detracting from its potential.

    • “The uncertain: last quiet day offers a beautifully crafted post-apocalyptic world that captivates with its rich atmosphere and environmental storytelling.”
    • “Its engaging storyline, immersive atmosphere, and philosophical undertones make it a must-play for anyone seeking a memorable gaming experience.”
    • “The story and visuals of this game are nice, and that's the reason I bought it when it went on sale.”
    • “The story is badly paced, the gameplay is not deep enough to justify or excuse the flawed or incomplete dialogue system, and once things pick up and you are finally getting into the story properly enticed, you get a cliffhanger that tells you to ‘go buy the sequel’.”
    • “The story is practically non-existent (and gets completely ret-conned in the next installment) and even internally is inconsistent.”
    • “Uncertain does the cheap thing I absolutely despise encountering in video games, pretending as if it'll give you a full story with an optional sequel, only to reveal that, to see the ending and results of all your hard work, you need to buy the DLC.”
  • graphics
    524 mentions Positive Neutral Negative

    The game boasts impressive and visually appealing graphics with detailed environments, atmospheric lighting, and a well-crafted art style that enhances its sci-fi setting. While not groundbreaking or cutting-edge by modern AAA standards, the visuals are often described as stunning, charming, and polished, especially considering the indie development scope. Minor issues like occasional glitches, dated textures in places, or clunky animations exist but do not significantly detract from the strong aesthetic appeal.

    • “Visually stunning: the game's art style is top-notch, with detailed environments and characters.”
    • “Built using the Unity engine, the game obviously can't be compared to the triple-A titles, but played on maximum settings it looks great and it's probably one of the best looking graphic point and click adventure games ever.”
    • “It's going to seem like a no-brainer to say this, but the graphics in The Uncertain are exceptional, and the title itself is very photogenic.”
    • “The graphics feel really outdated, the camera and movement combine in a frustrating way that often results in buggy movement and only being able to turn when you stop and wait for a second, and the puzzles felt cheap, like something a mobile game would have—except worse.”
    • “The graphics look kinda low budget; some scenes and assets clearly show more work than others, with blurry textures and pointy models in some places, usually at odd camera angles.”
    • “The graphics are subpar for a 2016 game, the art style and narration are too cringe-inducing to want to sit through the rest of the campaign.”
  • gameplay
    477 mentions Positive Neutral Negative

    The gameplay in The Uncertain: Last Quiet Day is primarily a slow-paced, point-and-click adventure with basic and often clunky mechanics, including slow movement and awkward controls. While puzzles are generally easy and integrated into the story, the gameplay is frequently described as tedious, repetitive, and lacking depth, with some frustrating backtracking and unpolished elements. Overall, the gameplay serves the narrative but may feel sluggish and underdeveloped for players seeking more engaging or fluid mechanics.

    • “Mechanically, The Uncertain: Last Quiet Day follows the tradition of classic point-and-click adventure games, enhanced with modern 3D presentation and cinematic storytelling.”
    • “The puzzles are generally logical and fair, ranging from mechanical repairs to data decryption tasks, providing a steady rhythm of discovery without halting the narrative flow.”
    • “There are many different types of gameplay in this episode, from fixed camera movement to driving along a fixed path while avoiding obstacles, to a third-person 'swivel camera' that allows you to explore your environment freely.”
    • “The idea itself is solid; the story is pretty interesting with strong narrative potential, but the gameplay is disappointing or almost completely absent.”
    • “The gameplay feels slow and bulky, and not just because of robotic control, but due to delayed and unresponsive mechanics.”
    • “Mechanics get introduced and thrown aside, never to be used again.”
  • music
    338 mentions Positive Neutral Negative

    The game features a haunting, atmospheric soundtrack that effectively complements its visuals and narrative, often praised as a standout element enhancing immersion. However, the music can become repetitive due to short looping tracks, and one challenging music-based puzzle drew criticism for being inaccessible to players without musical training. Overall, the music is considered a strong point, with an offered free soundtrack adding value, though some found audio elements occasionally lacking or mismatched with gameplay moments.

    • “The ambient soundtrack further enhances the immersion, perfectly complementing the somber tone of the narrative.”
    • “The soundtrack perfectly complements the level design so the dead world looks even more impressive.”
    • “The music is magnificent and really creates a great atmosphere for the game world and the playing experience.”
    • “The game's soundtrack consists of full tracks, but in-game all the music plays in 10-second loops that repeat endlessly, which becomes very annoying.”
    • “The music puzzle is very difficult, even people who study music may not be able to solve it, let alone those who have no knowledge of music notes.”
    • “The music box puzzle was stupid and obscure; it involved music notes for the room, but you can't expect players to read sheet music on the spot.”
  • atmosphere
    172 mentions Positive Neutral Negative

    The Uncertain: Last Quiet Day is widely praised for its rich, immersive atmosphere that combines haunting soundtracks, detailed visuals, and thoughtful worldbuilding to create a unique post-apocalyptic robot setting. While some note clunky controls and slow pacing, the game's mood, music, and narrative depth consistently engage players, making atmosphere its strongest and most memorable aspect.

    • “The uncertain: last quiet day offers a beautifully crafted post-apocalyptic world that captivates with its rich atmosphere and environmental storytelling.”
    • “The game’s got a unique atmosphere, with stunning graphics and a haunting soundtrack.”
    • “The uncertain masterfully weaves two crucial aspects together in harmony, successfully creating one of the most atmospheric point & click adventure games released this year.”
    • “While the story and atmosphere seem kinda nice, the gameplay is awfully slow and boring.”
    • “The environment and atmosphere are nothing remarkable.”
    • “If I could describe the overall atmosphere of the game, I'd have to say it's quite dull.”
  • grinding
    57 mentions Positive Neutral Negative

    Reviews consistently describe the grinding aspect as tedious and slow, with clunky controls and repetitive backtracking that detracts from enjoyment. While some puzzles and mini-games are appreciated, the overall gameplay is often seen as boring and unnecessarily prolonged, making the experience feel more like a chore than engaging.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Directing the robot's movement, WASD etc., quickly becomes tedious, as you have to translate the positions you see and what the robot needs.”
    • “Uninteresting, stilted dialogue, only somewhat excusable by the sheer fact of all the voice acting is for robots, unintuitive game design where you can't complete a puzzle until the character prompts you to complete the puzzle despite already having a reason to complete the puzzle and all the tools to complete the puzzle, poor controls wherein you have to fight the camera just to interact with every single object in the world resulting in any desire to learn about the world being ruthlessly crushed by your constant and sharp irritation at having to constantly repeat inputs, further hindered by the teeth-grindingly slow movement speed and pathetically basic puzzles that even a polygon writer could perform, stitched together in a threadbare plot in an otherwise unengaging world lead to an altogether boring game that you'll be lucky to clock an hour in before you want to uninstall.”
    • “This is a beautiful point and click game that lengthens its gameplay at every opportunity and at some point, the tedious fetch quests, the boring animations, awkward controls and slow walking speed will penetrate your frustration level, and you'll just tab out for a tutorial.”
  • humor
    55 mentions Positive Neutral Negative

    The game's humor is largely derived from its unique robot perspective, offering dry, subtle, and occasionally goofy observations about human behavior and objects that many find amusing and charming. While some find the humor genuinely funny and well-delivered through voice acting, others feel it is light, sporadic, or unintentionally comedic, with a few repetitive or less engaging moments. Overall, the humor adds a pleasant layer to the intriguing story and atmosphere, though it is not consistently deep or overtly comedic.

    • “The robot you play as has some funny commentary on humans as well as robots.”
    • “The robot is super cute and I loved the way he expressed his thoughts, with some subtle dry humor.”
    • “The mechanic of picking up items only to hear the robot muse on their possible usefulness—yet never quite needing them right away—adds a humorous, if slightly frustrating, touch.”
  • optimization
    45 mentions Positive Neutral Negative

    Optimization for the game is inconsistent across users and platforms, with some experiencing stable high FPS and smooth performance, while others report poor optimization, frequent stuttering, low framerates, and issues particularly on Unity engine. Controls, especially with mouse and keyboard, and camera movement also suffer from lack of optimization. Overall, performance often falls short of expectations given system specs, impacting the gameplay experience.

    • “One of the best optimized games with a unique plot where in the future all of humankind went extinct or did they...?”
    • “I'm on Windows 10 / GTX1080 and it ran perfectly for me without any performance issues or hiccups.”
    • “-Optimized, had no issues running the game, and the fps stayed above at least 100 fps all time on max settings.”
    • “The game uses Unity which guarantees bad performance and lack of optimization.”
    • “[td] The optimization is a bit inadequate because the game can't run at stable 60 fps on a machine with computational power far greater than the recommended system requirements.”
    • “Framerate and performance abysmal.”
  • stability
    44 mentions Positive Neutral Negative

    The game suffers from numerous stability issues, including frequent bugs, glitches, clunky and sluggish controls, and occasional freezes or crashes. These technical problems often disrupt gameplay, requiring restarts and detracting from the overall experience, though some players found the story engaging despite these flaws.

    • “Some stutters and loading, but no glitches or crashes.”
    • “Good art, decent UI, not buggy.”
    • “The game is quite buggy and janky, which led me to shutting down and launching the game again multiple times.”
    • “Sound errors, game freezes/crashes, having to restart every time I alt-tab out, and the straw that broke my back was not being able to load my save game after over 2 hours of gameplay (the title menu simply had 'new game' as an option).”
    • “- the game is buggy (I had to restart it 3 times in 2 hours due to the game completely breaking itself).”
  • replayability
    30 mentions Positive Neutral Negative

    Replayability in this game is generally rated very low, with most players citing its short length (around 3 hours) and limited impact of dialogue choices on overall story as insufficient to justify multiple playthroughs. While some note minor variation in outcomes and puzzle randomization, these elements do little to enhance meaningful replay value. Overall, the game is considered to have minimal to no replayability, especially at its current price point.

    • “The dialogue system allows players to shape rt's personality through their choices, adding a layer of replayability as different decisions lead to alternate outcomes.”
    • “However, there was still replayability due to different dialogue options affecting your choices later in the game and the randomisation of the puzzles.”
    • “2) Multiple endings; maybe an ending where you get to go back to your old life in exchange for giving up the humans, it can even be towards the end or the mid part of the game so it will branch off providing more game time and replay value.”
    • “I played it through twice - replayability is almost nil.”
    • “This game isn't very long, it isn't very challenging, it ends in a cliffhanger, and it doesn't have much to offer in replay value so I don't recommend you pay much for it.”
    • “There is no replayability value unless you want to read all dialogue options, which doesn't mean much in the first place.”
  • emotional
    26 mentions Positive Neutral Negative

    The game evokes a bittersweet and melancholic emotional experience through its atmospheric storytelling and the protagonist’s subtle internal growth, though some players find the robotic characters and voice acting limit emotional engagement. While moments of touching connection and a haunting sense of solitude resonate, the slow pace, fragmented storytelling, and occasional frustrating gameplay detract from its emotional impact for some. Overall, it offers a unique, if occasionally uneven, emotional journey centered on loneliness and curiosity.

    • “A captivating adventure with stunning visuals and a heartfelt story.”
    • “Rt’s growing sense of curiosity and moral awareness is the emotional backbone of the game, and by the end, his internal transformation feels both believable and moving.”
    • “The sound design complements this aesthetic perfectly, mixing ambient hums, the distant echo of machinery, and a subtle, melancholic score that gives emotional resonance to rt’s otherwise mechanical world.”
    • “When it finally starts to get interesting, they say "whoops, buy part 2." No thanks. Spending another 15€ for just about 2 hours of gameplay and a really boring story is not worth it.”
    • “For 15 euros, you might as well get a whole game, yet for this game, they want you to pay 15 euros for just a part of a boring story that is way too slow and irritating.”
    • “The plot idea is good, but the game is severely dragged down by bad gameplay and a boring story.”
  • character development
    16 mentions Positive Neutral Negative

    Character development in the game is generally seen as weak or lacking, with many players finding the characters forgettable and plot motives vague. However, some appreciate the potential for deeper character growth and plot twists in future installments, especially given the solid world-building and robot character designs. Overall, while current character development is limited, it sets a foundation that could be expanded in sequels.

    • “The good thing is that it leaves room for good character development and plot twists in future games, meaning the writing has potential to improve.”
    • “In fact, there was a lot of potential for character development and touching moments when interacting with the tragic remains of human society.”
    • “The game has the potential to be great, with the world-building and character developments as its strongest assets.”
    • “Character developments are missing, plot motives are vague and partly not very comprehensible.”
    • “Weak character development (you will forget him in a week).”
    • “There is a lot more emphasis on puzzles instead of character development and story.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel the game's monetization strategy, offering it for free as a teaser for a paid sequel, is ineffective and serves as a warning against purchasing the follow-up.

Skip Critic Reviews
Skip Game Offers

Buy The Uncertain

3h Median play time
3h Average play time
3-4h Spent by most gamers
*Based on 40 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Uncertain

Games Like The Uncertain

The Descendant Image
Games like The Descendant
The Uncertain: Light At The End Image
Games like The Uncertain: Light At The End
State of Mind Image
Games like State of Mind
Cradle Image
Games like Cradle
Dreamfall: The Longest Journey ImageDreamfall: The Longest Journey ImageDreamfall: The Longest Journey Image
Games like Dreamfall: The Longest Journey
Skip FAQs

Frequently Asked Questions

The Uncertain is a simulation game with horror, post-apocalyptic and science fiction themes.

The Uncertain is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 3 hours playing The Uncertain.

The Uncertain was released on September 22, 2016.

The Uncertain was developed by New Game Order.

The Uncertain has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

The Uncertain is a single player game.

Similar games include The Descendant, The Uncertain: Light At The End, State of Mind, Cradle, Dreamfall: The Longest Journey and others.