This game contains adult content
35MM tries a lot of things but succeeds at only a few of those things. There’s a unique tale here, but you have to get past many limitations along the way.
Starting at $3.89Buy now

"35MM" is a single-player horror shooter game set in a post-apocalyptic Russia, following two travelers on a quest for survival and self-discovery. The game offers beautiful visuals, masterful music, and an exceptional atmosphere, with various items, secrets, and quests to uncover throughout the journey. However, it is plagued with bugs and requires extensive grinding, but its wholesome story and multiple endings make it worthwhile.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

50%
Audience ScoreBased on 1,764 reviews
story276 positive mentions
gameplay74 negative mentions
  • Atmospheric and immersive experience that captures the bleakness of post-apocalyptic Russia.
  • Interesting story with emotional depth and multiple endings based on player choices.
  • Decent graphics and sound design for an indie game, especially considering it was developed by a small team.
  • Extremely slow pacing and movement, making exploration tedious and frustrating.
  • Poor English translation and subtitles that can be hard to read, detracting from the narrative experience.
  • Lack of clear objectives and guidance, leading to confusion and aimless wandering in the game world.
  • story945 mentions

    The story of "35mm" is set in a post-apocalyptic Russia, focusing on two travelers navigating a desolate landscape after a viral epidemic. While some players appreciate its atmospheric storytelling and emotional depth, many criticize the narrative for being simplistic, poorly translated, and lacking character development. Overall, the game offers a mix of engaging moments and frustrating pacing, making it a polarizing experience for those seeking a rich narrative.

    • “With its compelling story and unique setting, 35mm is a captivating adventure that lingers in the mind long after the credits roll.”
    • “The game has great atmosphere with nice story and ambient sounds.”
    • “The atmosphere and visuals, however, make for an interesting game but it is the story of 35mm that really shines, thus ensuring that this game is on my recommendation list.”
    • “It takes about 2-3 hours to finish and it has no real story.”
    • “I wouldn't really recommend this though, it's bland, story is non-existent, the English is pretty badly subtitled.”
    • “The plot itself is absolutely not developed, leaving so many blanks; the animations are not fluid and some polygonal elements (is it a dog? or a badly designed rabbit?) are almost embarrassing.”
  • atmosphere611 mentions

    The atmosphere of "35mm" is widely praised for its haunting and immersive depiction of a post-apocalyptic Russia, drawing comparisons to films like Tarkovsky's "Stalker" and games such as "S.T.A.L.K.E.R." and "Metro." While many reviewers appreciate the game's ability to evoke a sense of isolation and emotional depth through its visuals and sound design, some criticize the pacing and gameplay, suggesting that the atmosphere alone may not be enough to sustain engagement for all players. Overall, the game's atmosphere is considered its strongest feature, making it a compelling experience for fans of atmospheric storytelling and exploration.

    • “35mm offers a haunting journey through post-apocalyptic Russia, rich with atmosphere and emotion.”
    • “The atmosphere is both beautiful and yet foreboding and tragic.”
    • “The bread and butter of 35mm is undoubtedly the atmosphere.”
    • “Atmosphere is grey and, to say the least, boring.”
    • “The atmosphere in this game is ugly and boring.”
    • “The tense atmosphere that it builds isn’t enough to keep you invested and definitely needs more depth in its gameplay, story, and performance.”
  • gameplay365 mentions

    The gameplay of the game has received largely negative feedback, with many reviewers describing it as a slow-paced walking simulator that lacks engaging mechanics and often feels tedious. Players frequently noted clunky controls, poorly explained mechanics, and a lack of meaningful interactions, leading to frustration and a sense of aimlessness. While some appreciated the atmospheric elements and narrative, the overall consensus is that the gameplay is underwhelming and detracts significantly from the experience.

    • “Shockingly engrossing, an all-around impressive effort narratively and in gameplay.”
    • “The gameplay is quite varied and wandering the empty European plains and cities and just hearing the ambient sounds sometimes gives off that Stalker/Metro vibe that we all want from Slavjank games.”
    • “Overall, great game when it comes to design and gameplay.”
    • “Slow boring slog with poorly designed mechanics and bugs that were never addressed by the dev. You spend most of the time walking around lost due to no map or even a journal to tell you what you're supposed to be doing.”
    • “The gameplay is a bit meh and besides the different endings, the game is pretty straightforward.”
    • “The actual gameplay was little better; like most narrative games, it consists of trundling slowly across the landscape and interacting with the environment to progress the story, except those interactions were far too infrequent to keep up interest.”
  • graphics313 mentions

    The game's graphics receive mixed reviews, with many players noting a blend of dated visuals reminiscent of earlier gaming eras, yet some appreciate the artistic quality and atmospheric design that enhances the overall experience. While certain elements, like character models and textures, are criticized for being subpar or repetitive, the environments and lighting are often praised for creating an immersive post-apocalyptic setting. Overall, the graphics may not be cutting-edge, but they contribute to the game's unique aesthetic and mood.

    • “The game's stunning visuals and ambient soundtrack immerse players in its desolate world.”
    • “The graphics are fantastic and so the environment and the atmosphere of isolation.”
    • “The developer has clearly put a lot of thought into just about every aspect of the visuals, and for those unfamiliar with this post-apocalyptic rural Russian world, which has been painted with such care, it does.”
    • “I don't find the graphics quality sufficient, but it might be due to how the project's aged.”
    • “Graphics are quite sub par, but that would have been fine with the atmosphere and if there was more interesting dialogue and story.”
    • “The graphics look like something out of 2006.”
  • music128 mentions

    The music in the game is widely praised for its atmospheric quality, effectively enhancing the immersive experience of the desolate world. Many players appreciate the ambient soundtrack and sound design, noting that it complements the gameplay and narrative well, although some have criticized the volume inconsistencies and limited music presence during gameplay. Overall, the soundtrack is considered a highlight, with recommendations to explore the free DLC for a deeper appreciation of its composition.

    • “The game's stunning visuals and ambient soundtrack immerse players in its desolate world.”
    • “The imagery, the music, and overall acoustic atmosphere of this game are excellent.”
    • “I applaud this game for achieving harmony between musicalization, aesthetic design, and narrative.”
    • “It's your standard walking simulator noises: wind against grass, creaking buildings, stock gunshot and knife sounds, etc. The music isn't half bad but it only pops up in a few places so you never really get to appreciate it.”
    • “Very basic settings, cannot turn off very annoying background music.”
    • “While some parts of the overall sound quality really work with the gameplay, a lot of the effects and music are quite simply way too loud! I was constantly having to adjust my volume because the effects and music would rise and fall.”
  • grinding42 mentions

    The reviews overwhelmingly describe the grinding aspect of the game as tedious and frustrating, with many players noting that the gameplay is prolonged by unnecessary searching quests, unskippable cutscenes, and vague logic. While the game starts with a promising atmosphere, it quickly devolves into a chore, requiring excessive patience and often leading to a sense of aimlessness. Overall, players recommend caution, suggesting that the experience may only be worthwhile at a significant discount.

    • “The game is trying to be thoughtful and reflective but in truth is just boring with unnecessary gameplay prolonging through tedious searching quests, unskippable cutscenes, and vague logic.”
    • “But the last chapter was so frustrating, irritating and tedious that it ruined the rest of the game for me.”
    • “Searching for items is made very tedious - finding the bucket is becoming infamous and really says it all about the game.”
  • emotional40 mentions

    The game features a short, emotionally engaging story that resonates deeply with players, particularly those familiar with its post-apocalyptic setting. While it successfully evokes feelings of sorrow and terror, many reviewers criticize the gameplay as tedious and the narrative as lacking depth, leading to a mixed reception regarding its overall emotional impact. Despite its touching moments, some players found the execution flawed, with poor wording and gameplay mechanics detracting from the intended emotional experience.

    • “Very emotionally engaging.”
    • “I found the game to be very emotionally involving, and when the game wants you to feel a certain way, you do.”
    • “Wonderful, heartbreaking story.”
  • stability34 mentions

    The game's stability is heavily criticized, with numerous reports of glitches, bugs, and clunky mechanics that hinder gameplay and progression. Players describe it as frustratingly slow and unfinished, with issues such as overlapping subtitles and unresponsive controls. While some appreciate the atmosphere and story potential, the overall experience is marred by its instability.

    • “I really can't stress what a clunky, buggy, and unfinished mess this game is.”
    • “This game has so many event bugs and glitches I cannot progress in the game.”
    • “Scenery is nice and atmosphere is definitely strong, but the gameplay is frustrating and the overall game is very slow and very buggy.”
  • replayability20 mentions

    The game offers limited replayability, primarily due to its few different endings and achievements, which some players found insufficient to warrant multiple playthroughs. While a few interesting moments exist, many reviewers noted that the overall experience is short, lasting under five hours, and lacks depth, leading to a consensus that replay value is low. Overall, it may appeal to those looking for a brief experience, especially if purchased on sale.

    • “Finally, I expected it to be longer, but for the price, it is well worth it, especially as it has replayability with different endings.”
    • “There are some really interesting moments in the game, and it has some replay value.”
    • “The way you play has an impact on the ending, giving this game some replay value.”
    • “In summary, there is little to no replay value.”
    • “This game has no replay value.”
    • “- low replayability value: there are several slightly different endings + achievements; otherwise, it basically wouldn't have any replayability.”
  • humor14 mentions

    The humor in the game is largely derived from its "hilariously bad" English translations and amusing animations, particularly the graphics of wolves. Players find the comedic elements, such as translation errors and absurd gameplay mechanics, to be entertaining, even if the overall polish is lacking. Despite some frustrations with gameplay, the humor adds a unique charm that many reviewers appreciate.

    • “Instead, I was captivated by hilariously bad English and pacing, but good setting and slightly compelling story.”
    • “A strange game indeed; I guess I can still recommend it for the price, but be warned it's not that polished and the English translations are funny.”
    • “Buuuut the story itself isn't bad; the bear shooting and dirt glass was hilarious, the actual exploration and scavenging is oddly enjoyable, and when I'm not in pain because of a bad direction, I'm enjoying myself.”
  • character development10 mentions

    Character development in the game is described as inconsistent, with some players noting a brief attempt at depth in the first half, while others criticize the overall lack of meaningful development and engaging plot. Despite some positive remarks about character development, many reviews highlight that it ultimately falls short, contributing to a less enjoyable experience.

    • “It's a good game, runs smoothly, and has good character development.”
    • “Story -- despite the poor translation, I could follow the skeletal bits of story and character development in the first half of the game mostly fine.”
    • “You have to have at least a little interesting plot and a little interesting character development.”
    • “This is the only time character development is even attempted, and the game exploits it for an enormously crappy twist.”
    • “35mm is a post-apocalyptic game that lacks open world, story, character development, exploration, item system, excitement, fun, functional jump ability, and everything else that makes a game enjoyable.”
  • optimization5 mentions

    The game's optimization is described as "performance friendly-ish," with some users experiencing crashes despite not using certain graphical settings. However, the overall gameplay is criticized for being unrealistic and poorly balanced, detracting from the immersive atmosphere and leading to frustration. Many players feel that the lack of optimization significantly impacts their enjoyment and engagement with the game.

    • “Performance friendly-ish, I did crash a few times and I didn't turn SSAO and motion blur on, but that's about it.”
    • “It was actually pretty at the beginning, the concept, atmosphere, everything was so nice and the sounds were really relaxing, but I'm in BOR now and stuck probably forever. I just rage quit because an unknown creature planted a trip mine through a door where there was absolutely nothing to protect. The game is too unrealistic and has nothing to do with 'surviving.' You have to eat 10 cans every 5 minutes in order to see 'normally'; otherwise, you'll see the entire game blurred and all that atmosphere is gone until you find at least 6 cans or something. No matter how you search, you just can't find anything. So the devs were like, 'Hey guys, let's make an awesome atmospheric game with zero optimization and make the gameplay terrible.'”
    • “The tense atmosphere that it builds isn’t enough to keep you invested and definitely needs more depth in its gameplay, story, and performance.”
    • “Performance friendly-ish; I did crash a few times and I didn't turn SSAO and motion blur on, but that's about it.”
  • monetization2 mentions

    The monetization strategy of the game has been criticized for its deceptive advertising, which misleads players into believing it is an adventure game rather than a shooter, potentially frustrating those who feel misled.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy 35MM

Play time

5hMedian play time
5hAverage play time
4-6hSpent by most gamers
*Based on 22 analyzed playthroughs

Videos

Similar Games

Game News