- February 6, 2024
- Dimensionless Games
On Dark Terms
Platforms
About
In "On Dark Terms," a 1-4 player co-op horror game, you make a pact with Bwonsombdi, Loa of the Dead, for protection in a post-apocalyptic world. Roam the open-world to gather materials, craft items, and delve into dungeons to destroy Dark Matter. Unique paranormal investigations and consumable crafting set this game apart.
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- The game has a unique concept of being a ghost-hunting cat, which adds a fun twist to the genre.
- The open-world design and various dungeons provide an interesting and immersive experience, with potential for exploration and crafting.
- The developer is responsive to community feedback and has shown dedication to improving the game through frequent updates.
- The game suffers from information overload, making it difficult for new players to grasp the mechanics and objectives.
- Many players find the difficulty level excessively high, even on easy mode, leading to frustration and frequent deaths.
- The tutorial and initial gameplay experience are poorly designed, often leaving players confused and overwhelmed.
gameplay
39 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a variety of mechanics, including flash hunts, hallucinations, and a corruption system, which can be overwhelming for new players due to their complexity and the rapid pace of encounters. While the unique mechanics and the ability to play as both a cat and a human add depth and fun, many players find the initial tutorial tedious and insufficient for understanding the full range of gameplay. Overall, despite some frustrations with the mechanics and balance, players appreciate the game's potential and distinctiveness compared to other ghost hunting titles.
“The corruption, flash hunts, and embodiments add a lot to the gameplay and make it feel much more like a genuine game than the tutorial makes it out to seem.”
“In relation to other ghost hunting style games such as Metaphysical and Phasmophobia, I would say this game possesses fun mechanics that are different enough that it feels very different from playing Phasmophobia or Metaphysical.”
“The mechanics make the game really interesting and unique, the open world scenery is just beautiful and it's great to see some really cool looking ghost models!”
“There's several mechanics like flash hunts, hallucinations, and the event with your corruption bar that you also need to pay attention to, although you have never experienced any of it before. You die very quickly, and suddenly your friends have to figure out the mechanics without you. You don't end up learning anything because you cannot help your friends figure it out... it's just all a mess.”
“There are 4/5 stages inside each 'dungeon' (essentially a ghost hunt, like going inside a house in Phasmophobia), but each stage has totally different gameplay mechanics, so it feels really overwhelming.”
“The corruption mechanic makes no sense at all; it's just to annoy you while you are running towards the boss for the 100th time because you are unlucky. The boss has 4 skills and spams all of them, usually faster than you. If not, it at least teleports. The demon is beatable, the witch is annoying, but the ghost... you actually need to be lucky with the ghost, so it's not fun at all at this stage.”