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About

Ghost Exile is a single player and multiplayer action game with horror and violence themes. It was developed by LostOneTeam and was released on January 7, 2022. It received positive reviews from players.

Ghost Exile - is a cooperative horror from 1 to 4 players: when hunting for ghosts, you need to determine the type of ghost, carry out a ritual of exorcism and then the ghost can no longer harm anyone. Be careful! Hasty conclusions can lead you to a sad outcome.

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87%
Audience ScoreBased on 1,351 reviews
gameplay42 positive mentions
stability52 negative mentions

  • More in-depth and complex gameplay than similar games, with unique exorcism rituals after identifying the ghost.
  • Highly effective jump scares and atmospheric sound design that enhance the horror experience.
  • Active development with frequent updates, a variety of maps, and engaging multiplayer support.
  • Lack of tutorial and unclear instructions make early gameplay confusing and frustrating.
  • Voice recognition system is inconsistent, impacting key gameplay features like rituals and evidence gathering.
  • Various bugs and performance issues, including multiplayer connection problems and clunky controls.
  • gameplay
    168 mentions Positive Neutral Negative

    The gameplay of the game is praised for its rich, layered mechanics that surpass similar titles like Phasmophobia, offering a tight loop of survival tension, environmental interaction, and a unique exorcism system. Players appreciate the depth, variety of tools, and reactive ghost behaviors, though some find certain mechanics tedious or overly complicated, and bugs occasionally disrupt the experience. Overall, it combines investigation and exorcism elements effectively, making it an engaging and evolving ghost hunting game, especially enjoyable with friends once players learn its systems.

    • “Ghost Exile’s mechanics build a tight loop of survival tension, environmental interaction, and reactive threat systems that keep you engaged without traditional combat.”
    • “The world reacts to your presence mechanically: enemies respond to noises, darkness affects detections, and spaces force you to think about how you move, not just where.”
    • “The way objects and zones react to your presence (shadows changing visibility, doors producing sound) turns terrain into a mechanical challenge rather than just scenery.”
    • “I would like to invest the time to learn its mechanics, but the controls are clunky to the point it became frustrating.”
    • “This game is way better than Phas but some of the harder difficulty game mechanics are overly complicated for no reason; you have to research and watch videos just to figure out what to do, which makes it not fun to play at that point.”
    • “Some of the game mechanics are just broken like ritual conditions which add additional requirements to the exile ritual, most of which just fail to update, or the favorite item mechanic where you need to find an item to destroy based on contradictory clues; sometimes it's possible for the same item to spawn twice, and one of them is the favorite item.”
  • story
    68 mentions Positive Neutral Negative

    The game currently lacks a developed story mode, but many users are eagerly anticipating its addition, seeing it as a key feature that will greatly enhance narrative depth and immersion. Reviews highlight that while missions offer some structure and progression, the absence of story elements leaves the gameplay feeling somewhat incomplete. Overall, the planned story mode is viewed as a promising future update that could elevate the game’s appeal significantly.

    • “Imagine this: you and up to three pals, armed to the teeth with what can only be described as the ghostbuster's starter kit from hell, embark on a noble quest to rid the world of spirits less friendly than Casper.”
    • “An extra bonus for this game is the developer's commitment to implementing an actual story mode into the game, which would introduce game-specific lore.”
    • “You can walk around the starting compound before setting up a job and find a glowing red area that states "story mode coming soon - 69% complete", this is going to be interesting, to have a back story and I guess some type of lore to why you're doing this is something I've always said was missing from Phasmo.”
    • “For starters, you don't even get the book of exile from the get go as a given on missions so right out of the gate you could be denied an entire half of the mission, and for some peculiar reason even though a lighter is needed for anyone to do a ritual none of the characters you play as thinks of bringing one for ride, this leads to a tedious scavenger hunt every level; on top you cannot even read what each ritual is ahead of time to properly set up for it as you may also need to find out the ghost's name to begin which once again leads to another scavenger hunt. I like the idea of finding out the ghost's name; there should perhaps be more ways to acquire their name.”
    • “K... let's see where to begin... as the game sits right now... as I'm writing this.... it has a lot of issues that need to be fixed... for example... it is very difficult to determine some ghosts because you just don't or can't get the equipment needed... also you cannot exile the ghost until you have the money and the level to unlock the equipment... on top of that... you seem to always get at least $30... even if you did absolutely nothing... my friend's game glitched and she couldn't see the house... so before we even got into the house... we decided to 'complete' the mission... and got 30 dollars... this game does have a lot of potential so I will recommend it if most of the issues are fixed... as of right now... in its current state... I just cannot.”
    • “The character's psyche melts, and the longer you are on the mission, the more frustrating you become.”
  • graphics
    62 mentions Positive Neutral Negative

    The game's graphics are generally praised for their atmospheric, spooky visuals and detailed ghost and character models, often deemed superior to similar titles like Phasmophobia. However, users report occasional bugs, performance issues, and a need for optimization and polishing, with some noting areas for improvement in graphical fidelity and UI support for ultra-wide monitors. Overall, the visuals effectively enhance the horror experience but could benefit from further refinement.

    • “The graphics are phenomenal, the character and ghost models are top notch and spooky, and the interactions are great.”
    • “It’s also more difficult than Phasmophobia and has a much creepier, intense atmosphere. The graphics are very good too, especially for an indie game. The sound effects and occasional jump scares are amazing because they catch you right off guard as they are completely randomized, and the accompanying sound effects add to the game’s spooky style.”
    • “Overall, Ghost Exile as it is right now is already leaps and bounds ahead of Phasmophobia in terms of mechanics, visuals, and atmosphere.”
    • “One friend crashed, my ultra-widescreen monitor isn't supported, so I couldn't see any graphics settings to change the weird FOV, and the crashed friend couldn't rejoin, so we all bailed.”
    • “Scarier than Phas, does take a while to load and freezes when you try to leave map, graphics are just eye frying, but all in all it's fun just makes you think and kill your brain-cells.”
    • “Very bad game, poor voice comms, poor voice detection, poor graphics, notebook is very small should be big, game is laggy.”
  • stability
    52 mentions Positive Neutral Negative

    The game is notably buggy and unpolished, with frequent glitches affecting evidence collection, UI, loading, and gameplay mechanics, making it occasionally frustrating or unplayable. However, many users acknowledge these issues as typical for an early access title and appreciate ongoing developer responsiveness and the game's underlying promise. Overall, while instability hampers the experience, the game remains enjoyable for those willing to tolerate its current bugs.

    • “Disappointed and refunding this game, wanted to play it but the entire thing is so buggy it's not playable.”
    • “Nothing in this game works right, it's buggy as all hell, so often times evidence collection just straight up doesn't work either because the voice recognition fails, the evidence fails to show up or the item used to gather the evidence with just becomes invisible.”
    • “The code is right, we are in the same region, but the second a second person tries to join the lobby the loading freezes/crashes and we have to force quit the game.”
  • atmosphere
    49 mentions Positive Neutral Negative

    The game excels in creating a thick, intense, and unsettling horror atmosphere that many players find creepier and more immersive than similar titles like Phasmophobia. Its effective sound design, ambient noises, randomized jump scares, and detailed environments combine to keep tension high and the fear factor consistent across playthroughs. While generally praised for its spooky vibe and unique exorcism mechanics, a few minor issues with repetitive events slightly impact immersion for some players.

    • “A nicely unsettling horror game with a thick atmosphere.”
    • “The sound design, atmosphere, and the way the environment seems to breathe with you create a tension that’s unmatched.”
    • “It's atmospheric: every house, every map puts pressure on your brain, it's really physically scary.”
    • “Without giving too many spoilers, one in particular (involving a ghost gang surrounding the player), while initially having a good effect, it happens so often and out of place with the rest of the atmosphere that it just becomes a very cheap annoyance that breaks the overall immersion.”
    • “Don't get me wrong, the game is great, but I'm VR-spoiled... though it has a creepy atmosphere and lots of jumpscares, I can't get that eerie feeling... that tension...”
    • “Never once got scared, the atmosphere is lacking and just lacks that 'scare' factor”
  • grinding
    21 mentions Positive Neutral Negative

    The grinding aspect in the game is widely viewed as tedious and frustrating, largely due to repetitive item scavenging, inefficient mechanics, and the need to repeatedly perform similar tasks before reaching the core gameplay loop. While the concept of differentiating ghosts and exorcising them is engaging, excessive grinding detracts from the experience and feels like a grind for its own sake rather than adding meaningful gameplay depth.

    • “This turns the game from its original loop of identifying the ghost and exorcising it to grinding all the ghost types and recording them in your notebook before you reach the main core loop.”
    • “For starters, you don't even get the book of exile from the get-go on missions, so right out of the gate you could be denied an entire half of the mission. Additionally, even though a lighter is needed to perform any ritual, none of the characters think to bring one for the ride, leading to a tedious scavenger hunt every level. On top of that, you cannot read what each ritual is ahead of time to properly prepare, as you may also need to find out the ghost's name first, which again leads to another scavenger hunt.”
    • “3 hours and it was incredibly tedious even playing with someone, let alone if I was solo grinding.”
  • optimization
    18 mentions Positive Neutral Negative

    The game shows promise with improved stability and better optimization compared to similar titles like Phasmophobia, especially on mid-tier hardware, but it still suffers from bugs, performance issues, and unoptimized graphics. While recent updates have enhanced stability, players can expect ongoing tweaks and fixes as the game is still in early access. Overall, optimization remains a work in progress with notable loading delays, stuttering, and hardware-related challenges that need addressing.

    • “Very stable and optimized compared to Phasmophobia.”
    • “In terms of optimization, it's already really good, especially compared to Phasmophobia's levels and assets.”
    • “The optimization updates they've done lately have improved the game's stability, and it can only get better from here.”
    • “The concept of exiling the ghost after discovering its type is awesome, but it's so buggy, unoptimized, and horrible.”
    • “Poor performance that no amount of messing with settings will fix.”
    • “The game is poorly optimized and has various bugs.”
  • humor
    15 mentions Positive Neutral Negative

    The humor in the game arises largely from the chaotic jump scares and players' reactions, especially when playing with friends, creating a fun blend of fright and laughter. Voice recognition glitches and funny in-game moments add to the lighthearted, entertaining experience despite the game's intense horror theme. Overall, it’s praised for delivering both scares and genuine comedic moments through multiplayer interactions.

    • “Ghost Exile is a whirlwind of a game that promises not just a good scare but a good laugh too, with its blend of intricate gameplay and tongue-in-cheek humor.”
    • “The jump scares had me screaming and then laughing because they got me so good.”
    • “For a game that heavily relies on voice mechanics for exorcisms, it sure finds new and interesting ways to completely mess this up, sometimes so badly that it's just hilarious.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game effectively enhances the atmosphere, combining eerie silence with impactful sound effects and thematic tracks that elevate tension and immersion. Players appreciate the unique and atmospheric soundtrack, especially during key moments like rituals, and enjoy music that keeps the lobby experience engaging.

    • “Some cool mechanics, good graphics, atmospheric sound and music all lend to a familiar yet new and unique experience for those of us who have played similar games.”
    • “I like the sound effects and music it has.”
    • “The music at the end of the ritual and living is the reason why I bought this game.”
    • “There's no background music, no clues, just your ears, eyes, and the constant feeling that someone is about to attack you from behind.”
    • “No music or atmospheric sound to enhance the experience, leaving the game feeling empty.”
    • “The lack of engaging music during gameplay makes waiting in the lobby boring and dull.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers high replayability through customizable hunt settings that enhance difficulty and atmosphere, setting it apart from other ghost-hunting games. Regular updates further contribute to its lasting appeal and improved performance.

    • “The added exorcism adds to the atmosphere and greatly increases the game's replayability.”
    • “Unlike other ghost-hunting games, it has regular updates and lots of replayability with custom hunt settings that allow you to make the hunt as difficult as you like.”
    • “The replayability can be high with this one!”
  • emotional
    3 mentions Positive Neutral Negative

    The game delivers a powerful emotional experience by creating a dynamic and immersive haunted environment that feels alive and unpredictable. The ghost's constant movement and interactions throughout the entire property evoke genuine tension and fear, with moments so intense they even moved players to tears. This widespread haunting heightens the emotional impact far beyond confined spaces.

    • “The ghost doesn't hang around in one room the majority of the time; it is all over the place, interacting with everything it can. One moment it's upstairs fighting you to keep a light off, then it's downstairs in seconds throwing anything and everything around, touching the car, then back upstairs to bang on walls and slam a door shut in your face. Brilliant! It feels like the whole property has a problem, not just a few confined rooms.”
    • “I cried.”
    • “It could be touching everything and produce nothing, but then you'll just be walking in the middle of a hall or room and suddenly have the EMF go off with nothing around or anything happening.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization is seen as disappointing, with users feeling the game is a cash grab lacking meaningful updates and growth, despite some streamer promotion and limited advertising.

    • “Seriously, always potential but the development is just bull$hit promises... had this game for a while no updates, no game growth just steam cash grab...”
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500h Median play time
501h Average play time
2-1000h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Ghost Exile is a action game with horror and violence themes.

Ghost Exile is available on PC, Virtual Reality and Windows.

On average players spend around 501 hours playing Ghost Exile.

Ghost Exile was released on January 7, 2022.

Ghost Exile was developed by LostOneTeam.

Ghost Exile has received positive reviews from players. Most players liked Ghost Exile for its gameplay but disliked it for its stability.

Ghost Exile is a single player game with multiplayer and local co-op support.

Similar games include Demonologist, Ghost Watchers, Ghost Exorcism INC., Obsideo, The Other Side and others.