FOREWARNED Game Cover
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"Forewarned is a 1-4 player co-op survival horror game where you and your team explore haunted ancient Egyptian tombs filled with cursed mummies and treasures. Each playthrough features procedurally generated tombs with unique mummy enemies and challenges. Your goal is to retrieve the sacred relic while surviving the horrors within and banishing the evil. Gear up, delve deep, and collect treasure in this thrilling expedition."

  • PC
  • Windows

Reviews

93%
Audience ScoreBased on 2,744 reviews
gameplay84 positive mentions
stability38 negative mentions
  • gameplay284 mentions

    The gameplay of "Forewarned" is characterized by a fun and engaging loop that combines exploration, puzzle-solving, and cooperative mechanics, reminiscent of "Phasmophobia" but with unique twists, such as the mejai entities and the afterlife mechanic where players can become mummies. While many players appreciate the depth and variety of gameplay elements, some criticize the clunky mechanics and steep learning curve for beginners. Overall, the game offers a thrilling experience with a solid foundation, though it still has room for improvement and polish.

    • “It's fun, has reasonable jump scares, and a good gameplay loop!”
    • “The gameplay loop revolves around plundering tombs while avoiding traps and monsters alike, all while an ancient Egyptian spirit stalks you throughout the maze-like structure, which is randomly generated in each excursion.”
    • “The mechanics are smooth and intuitive, allowing for seamless navigation through the treacherous corridors and chambers of each tomb.”
    • “The gameplay loop is good fun, but man it's clunky and cheap looking.”
    • “The investigative mechanics, while conceptually sound, lack depth and originality.”
    • “Unfortunately the gameplay can be boiled down to a simple wack-a-mole concept where you hit x monster over and over before they touch the altar you're using to banish the ghost.”
  • graphics92 mentions

    The graphics of the game have received a generally positive reception, with many players praising the stunning visuals and atmospheric design that effectively capture the eerie ambiance of ancient tombs and ruins. While some reviews note that the graphics may not match those of AAA titles, they are considered impressive for an indie game, contributing significantly to the overall experience. However, a few critiques mention issues with optimization and UI design, suggesting that while the graphics are good, there is still room for improvement.

    • “The graphics in Forewarned are stunning, perfectly capturing the eerie ambiance of ancient tombs and deserted ruins.”
    • “One of the best things this game has are the graphics; they look so good that you could take a screenshot at practically any moment and it would be a nice screenshot.”
    • “The graphical design of the game is awesome.”
    • “Very unpolished UI with bad font choices, sound design is not great, and the overall level design and aesthetic is boring and uninspired.”
    • “VR needs some polishing, movement is a little clunky and graphics blur when looking around and can lead to motion sickness (Valve Index).”
    • “Needs major optimization for the amount of content/graphical content it has...”
  • atmosphere74 mentions

    The atmosphere in "Forewarned" is widely praised for its immersive and creepy design, effectively capturing the essence of an ancient Egyptian setting. Players appreciate the combination of ambient sounds, engaging visuals, and the tension created by the game's mechanics, which enhance the overall horror experience. While some reviews note that it may not be as consistently scary as similar titles like "Phasmophobia," the unique atmosphere and cooperative gameplay contribute to a memorable and enjoyable experience.

    • “The atmosphere is perfect, and I can only see this game getting better as time goes on and more features are added to it.”
    • “Forewarned has fantastic atmosphere, is terrifying in every way, and is a very memorable experience.”
    • “The atmosphere is unique, spot-on for all Egyptian fans, there are puzzles and traps, and there is a real feeling of treasure hunting.”
    • “While 'Forewarned' boasts an Egyptian setting, the atmosphere fails to captivate.”
    • “This game provides no atmosphere and reviving as mummies is so unrewarding and unfun.”
    • “Atmosphere-wise, it's just not scary.”
  • story65 mentions

    The game's story is primarily conveyed through collectible lore pages that reveal the history of the mejai and the ancient Egyptian tombs players explore. While the narrative is not the central focus, it enhances replayability by providing context for missions and encouraging players to uncover the backstory through exploration. Overall, the combination of procedural generation and lore adds depth to the gameplay experience, making it engaging for those interested in the setting and story.

    • “You can collect up to 100 lore pages that tell you the full story on how and why the mejai were locked away in these tombs forever.”
    • “The story takes place in ancient Egypt, and you (plus your friends if you have them) explore different procedurally generated ruins and try to figure out what the mejai is and escape with your life.”
    • “I really appreciate the fact this game has lore and backstory.”
    • “It's not the point of the game; you can find some documents along your exploration journey, but you can't say it has a story.”
    • “You can play single player, but there is no single player campaign or story.”
    • “🔲 no story”
  • replayability62 mentions

    Overall, the game exhibits high replayability due to its procedurally generated maps, unique mechanics, and frequent updates, which keep the gameplay fresh and engaging. While some players feel that the experience can become repetitive after several hours, many appreciate the variety of challenges, collectibles, and customizable difficulty options that enhance replay value. Comparisons to similar titles like Phasmophobia highlight its strengths in replayability, though opinions vary on how long that replayability lasts.

    • “Plenty of content and experiences to keep you engaged with plenty of replayability.”
    • “The replayability is insane and the devs prioritize pushing out frequent updates.”
    • “The maps are completely randomly generated, which brings a lot of replayability to the table.”
    • “Does not have a lot of replayability; I personally became pretty bored after around 3 successful matches.”
    • “The replayability is better than Phasmophobia considering the random generation and the upgrades, but it is still limited because it feels the same over and over, which may bother others.”
    • “Not really... the game isn't bad, but after 7 hours of playing, it loses its replayability.”
  • humor56 mentions

    The humor in the game is consistently praised, with players highlighting the hilarious interactions and antics that arise during gameplay, especially when playing with friends. Features like proximity chat, funny character animations, and the comedic elements of dying and respawning as a mummy contribute to a lighthearted atmosphere, often leading to uncontrollable laughter amidst the game's spooky moments. Overall, the blend of humor and horror creates a uniquely entertaining experience that players find immensely enjoyable.

    • “Proximity chat is high quality and hilarious.”
    • “The voice modulation when you die and come back as a mummy is hilarious.”
    • “This game has no business being this hilarious and entertaining.”
  • stability49 mentions

    Overall, the game's stability is a mixed bag; while many players report a relatively smooth experience with only minor glitches, others highlight significant bugs, particularly in multiplayer and VR modes. Some users appreciate the developers' efforts to address these issues through updates, but the presence of bugs remains a common complaint, especially given the game's early access status. Despite these challenges, many still find the game enjoyable and engaging.

    • “The game is fairly bug free, although there's a couple of minor issues that hopefully will get fixed in future patches.”
    • “Looking forward to seeing what they add to the game, considering it came out a week ago and is relatively bug free, smooth, and already releasing updates.”
    • “After playing countless indie horror titles, it is refreshing to see one so well made and bug free.”
    • “Multiplayer is buggy as hell.”
    • “This might be the most buggy game I have ever played.”
    • “It is very buggy; however, that's understandable with it being early access and all.”
  • music20 mentions

    The music in the game has received overwhelmingly positive feedback, with players praising the energetic soundtrack and its ability to enhance the gaming experience. Many enjoy the thematic Egyptian tunes, which add to the atmosphere, while the in-game radio is particularly noted for its catchiness. Some players suggest incorporating more ambient music for immersion and additional tracks for the radio to further enrich the experience.

    • “Also, the background music gets me pumped every time.”
    • “You can banish spirits in this game to get a larger reward along with an achievement; it's an epic scene with cool music and the ghost taunts you while you play.”
    • “The handheld radio music is stuck in my head, help.”
    • “Could use some quiet ambiance music in the background to make for a more immersive experience.”
    • “Buy Phasmophobia, put on some Egyptian music on YouTube and you've got something 200 times better than this.”
    • “What I would like to see in the future is perhaps some music during the hunt of the Medjai when he reveals his true form.”
  • grinding18 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some appreciate the rewarding progression and the excitement of collecting lore and upgrading equipment, others feel it can become tedious and overly repetitive, especially when aiming for full completion. The gameplay loop can be enjoyable, but certain mechanics may lead to a sense of monotony, particularly in end-game scenarios. Overall, while grinding can be addictive, it often requires significant time investment.

    • “It can be a bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “Now it's basically the same but with more tedious running around to do.”
    • “The end game is running in a circle while your friend finds the blue lever because, from what I can tell, there is no other mechanic to dodge or evade the mummy other than maybe the hekkal amulet (untested), which is not a fun experience and feels just tedious.”
    • “The gameplay is incredibly boring; it's a mix of all the tedious and boring elements of Phasmophobia but without the scare or originality.”
  • optimization12 mentions

    Overall, the game's optimization has received positive feedback, with many users noting its smooth performance and lack of major bugs compared to similar titles like Phasmophobia. Players appreciate the consistent atmosphere, well-designed tools, and the prioritization of performance from the developers, although some mention that further optimization is needed given the game's graphical content. Overall, it is seen as a well-optimized experience that enhances gameplay enjoyment.

    • “Better overall game design than Phasmophobia, more consistent atmosphere, tools are less frustrating, way better performance!”
    • “The upgrading of equipment feature is also super nice and optimized.”
    • “The overall performance seems drastically reduced.”
    • “Needs major optimization for the amount of content/graphical content it has...”
    • “I must praise Dreambyte Games for actually releasing a game that is not littered with game-breaking bugs and performance issues - this game runs seamlessly on my rig and I have not encountered a single bug in my 9 hours of playing.”
  • emotional5 mentions

    The emotional aspect of the game is mixed; while some players find it engaging and immersive, feeling a genuine connection to the experience, others express frustration and disappointment, citing issues like poor visibility and lack of guidance that detracted from their enjoyment.

    • “VR made me feel like I was really in a tomb, and it was exciting.”
  • monetization2 mentions

    The monetization model of the game features no in-app purchases, which some players appreciate; however, there is a notable lack of developer engagement and advertising efforts, leading to concerns about sustaining the player base.

    • “No in-app purchases.”
    • “It's sad that the devs don't really care about it... no advertisement for the game... nothing to keep up the player base.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
14hAverage play time
7-20hSpent by most gamers
*Based on 8 analyzed playthroughs

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