"Forewarned is a 1-4 player co-op survival horror game where you and your team explore haunted ancient Egyptian tombs filled with cursed mummies and treasures. Each playthrough features procedurally generated tombs with unique mummy enemies and challenges. Your goal is to retrieve the sacred relic while surviving the horrors within and banishing the evil. Gear up, delve deep, and collect treasure in this thrilling expedition."
The gameplay of "Forewarned" is characterized by a solid and engaging loop that combines exploration, puzzle-solving, and cooperative mechanics, drawing comparisons to "Phasmophobia" while offering unique twists such as the mejai system and afterlife mechanics. Players appreciate the variety of gameplay elements, including procedural map generation and distinct monster behaviors, which enhance replayability and create a thrilling atmosphere, especially in multiplayer settings. However, some critiques highlight issues with clunky mechanics, repetitiveness, and a steep learning curve, suggesting that while the game has great potential, it still requires further refinement and content updates.
“There's a nice, solid gameplay loop and a lot to do every mission.”
“From its richly detailed environments to its tense, edge-of-your-seat gameplay, Forewarned stands out as a must-play for horror enthusiasts and fans of cooperative adventures alike.”
“Forewarned's gameplay is a perfect blend of cooperative strategy and spine-tingling horror.”
“The gameplay loop is good fun, but man it's clunky and cheap looking.”
“Unfortunately the gameplay can be boiled down to a simple wack-a-mole concept where you hit x monster over and over before they touch the altar you're using to banish the ghost.”
“The gameplay seemed too repetitive as there are only 4 types of ghosts with (also) repetitive evidence gathering technique.”
graphics
264 mentions Positive Neutral Negative
48%
49%
3%
The graphics of the game have received mixed reviews, with many praising their stunning detail and atmospheric quality, particularly in capturing the eerie ambiance of ancient settings. While some players noted that the graphics may not match those of AAA titles, they still contribute significantly to the game's immersive experience. Overall, the visuals are considered a strong point, enhancing gameplay and enjoyment, especially in co-op scenarios.
“The graphics in Forewarned are stunning, perfectly capturing the eerie ambiance of ancient tombs and deserted ruins.”
“With its stunning graphics, seamless gameplay, and hair-raising scares, it's a must-play for anyone looking for a thrilling adventure.”
“One of the best things this game has are the graphics; they look so good that you could take a screenshot at practically any moment and it would be a nice screenshot.”
“The only downside is that the graphics are not that great, but honestly, who cares when you're too busy trying not to die?”
“Very unpolished UI with bad font choices, sound design is not great, and the overall level design and aesthetic is boring and uninspired.”
“The gameplay is really unpolished, the graphics aren't anything above average, the tutorial tells you next to nothing and it feels like it's just a guessing game until you have enough money to buy the equipment you need.”
atmosphere
256 mentions Positive Neutral Negative
60%
39%
1%
The atmosphere in "Forewarned" is widely praised for its immersive and creepy design, effectively capturing the essence of ancient Egyptian tombs with haunting sound effects, flickering torchlight, and a sense of foreboding. Players appreciate the game's ability to create tension and excitement through its environmental details and cooperative gameplay, enhancing the overall horror experience. While some critiques mention inconsistencies in captivating atmosphere compared to similar titles, the game's unique ambiance and engaging mechanics make it a standout in the horror genre.
“Developed by Dreambyte Games, this indie gem plunges players into the dark, atmospheric depths of ancient Egyptian tombs, where every shadow hides a potential threat and every sound might signal danger.”
“The flickering torchlight casting eerie shadows on ancient hieroglyphs, the crumbling stone walls, and the intricate sarcophagi all contribute to an atmosphere that feels both authentic and hauntingly beautiful.”
“The atmosphere is perfect, and I can only see this game getting better as time goes on and more features are added to it.”
“While 'Forewarned' boasts an Egyptian setting, the atmosphere fails to captivate.”
“This game provides no atmosphere and reviving as mummies is so unrewarding and unfun.”
“Atmosphere-wise, it's just not scary.”
story
196 mentions Positive Neutral Negative
9%
87%
4%
The game's story is minimal, primarily revolving around missions to explore tombs and purify apparitions, with players collecting lore pages that reveal the backstory of the mejai and their tombs. While the narrative isn't the main focus, the procedural generation of maps and various side quests add depth and replayability, making the exploration engaging. Overall, players appreciate the lore and atmosphere, though some feel a more structured story could enhance the experience.
“Instead, you can collect up to 100 lore pages that tell you the full story on how and why the mejai were locked away in these tombs forever.”
“There is a large collection of lore to be found, telling the story of the mejai, whose tombs you're robbing.”
“The story takes place in ancient Egypt and you (plus your friends if you have them) explore different procedurally generated ruins and try and figure out what the mejai is and escape with your life.”
“It's not the point of the game; you can find some documents along your exploration journey, but you can't say it has a story.”
“You can play single player, but there is no single player campaign or story.”
“The story takes place in ancient Egypt, and you (plus your friends if you have them) explore different procedurally generated ruins and try to figure out what the mejai is and escape with your life.”
replayability
194 mentions Positive Neutral Negative
42%
56%
2%
The game exhibits a high level of replayability, largely due to its procedurally generated maps, diverse gameplay mechanics, and frequent updates that introduce new content. While many players find it engaging and rewarding, some express concerns about potential repetitiveness after extended play, particularly due to a limited variety of antagonists. Overall, it is recommended for those seeking a fun, replayable experience, especially in multiplayer settings.
“Plenty of content and experiences to keep you engaged with plenty of replayability.”
“The replayability of Forewarned is another of its strong suits.”
“It's genuinely a ton of fun and has a lot of replayability due to the different maps, mejai, and weekly missions.”
“Does not have a lot of replayability; I personally became pretty bored after around 3 successful matches.”
“I would vote yes a few updates ago, but recent updates have tanked the replayability of this game for my friends and me.”
“Not really... the game isn't bad, but after 7 hours of playing, it loses its replayability.”
humor
188 mentions Positive Neutral Negative
100%
The humor in this game is a standout feature, with players consistently highlighting the hilarious interactions and chaotic moments that arise, especially when playing with friends. The combination of jump scares, funny character animations, and engaging proximity chat creates a lively atmosphere filled with laughter, making it a perfect choice for group play. Overall, the game successfully balances spooky elements with comedic relief, resulting in a fun and entertaining experience.
“This game is an absolute blast with friends; hearing everyone yell whenever the mejai does a jumpscare, calling out 'spider!' 'snake!' 'crocodile!' whenever someone is getting chased is always hilarious.”
“The voice modulation when you die and come back as a mummy is hilarious.”
“I was crying laughing at my friend's screams echoing through the tomb but also crying myself because I was so scared.”
stability
124 mentions Positive Neutral Negative
21%
79%
The game's stability has received mixed feedback, with many players noting a range of bugs and glitches, particularly in multiplayer and VR modes. While some users report a generally smooth experience with minor issues, others describe it as "buggy" and "unstable," especially in specific gameplay elements like the metal detector and traps. Overall, players acknowledge that while the game is still in early access and has its flaws, it shows promise and is enjoyable, especially when played with friends.
“Every update they add to this game is so incredibly well done, visually amazing, well thought out, and mostly bug free.”
“The game is almost entirely bug free and the gameplay itself is really fun both solo and in a team.”
“Looking forward to seeing what they add to the game, considering it came out a week ago and is relatively bug free, smooth, and already releasing updates.”
“This game is a buggy and unstable mess with b-* rate horror jump-scares and kinda trash monster and tool design, with an annoying progression system that gives you nothing if the game decides to just *#&^ you over.”
“Bought this game for myself and 3 other friends, due to its VR and non-VR capabilities, game has so many glitches, we were basically playing on different versions of the map.”
“This might be the most buggy game I have ever played.”
music
64 mentions Positive Neutral Negative
38%
57%
5%
The music in the game has received overwhelmingly positive feedback, with players praising the energetic soundtrack and immersive sound effects that enhance the gameplay experience. Many enjoy the in-game radio and its catchy tunes, while some suggest adding more variety to the music selection. However, there are mixed opinions on the portrayal of Egyptian music, with some finding it stereotypical. Overall, the music contributes significantly to the game's fun and engaging atmosphere.
“The soundtrack is a banger, overall a fantastic game that I want to see grow and progress even further!”
“The music in the office makes people dance and the enemies get a 'ah!' out of me.”
“Love how the lobby is set up, the randomized maps, the additional treasure tombs/puzzles, the ambience, the music and I could go on.”
“And oh yeah, the Egyptian music is pretty stereotypical.”
“- the options do not even save, on every ritual my music and ambiance gets reset to maximum volume.”
“Buy Phasmophobia, put on some Egyptian music on YouTube and you've got something 200 times better than this.”
grinding
56 mentions Positive Neutral Negative
5%
27%
68%
Grinding in the game is often described as tedious and time-consuming, with many players feeling it requires excessive effort, especially when playing solo. While some find the gameplay loop rewarding and enjoy collecting lore and upgrading equipment, others suggest that the experience can become monotonous and frustrating, particularly when aiming for full completion. Overall, the consensus leans towards grinding being more enjoyable when done with friends, as solo play can feel like a waste of time.
“You'll need a second life for grinding.”
“A bit grindy sometimes.”
“You'll need a second life for grinding.”
“It started getting tedious very fast and not fun for the most part.”
“And please don't bother grinding for lore pages, your mental health will decline.”
“The end game is running in a circle while your friend finds the blue lever because from what I can tell there is no other mechanic to dodge or evade the mummy, which is not a fun experience and feels just tedious.”
optimization
38 mentions Positive Neutral Negative
47%
45%
8%
Overall, the game's optimization has received positive feedback, with many users noting its smooth performance and lack of major bugs, especially in comparison to Phasmophobia. While some players mentioned minor issues and the need for further optimization given the game's graphical content, the consensus is that it is well-polished for an early access title and offers a consistent and enjoyable experience. The developers are praised for prioritizing performance and presentation from the outset.
“Honestly, for an early access game that released around 2 years ago, the polish shows, and it is very optimized.”
“Forewarned is a wonderfully optimized, fully polished, and amazingly entertaining game that stands all on its own.”
“I must praise Dreambyte Games for actually releasing a game that is not littered with game-breaking bugs and performance issues - this game runs seamlessly on my rig and I have not encountered a single bug in my 9 hours of playing.”
“Big dive in performance.”
“The overall performance seems drastically reduced.”
“Needs major optimization for the amount of content/graphical content it has...”
emotional
18 mentions Positive Neutral Negative
100%
Players express a mix of emotional experiences with the game, ranging from excitement and immersion in the VR environment to frustration and distress due to gameplay mechanics and lack of guidance. While some find the game fun and engaging, others report negative emotional impacts, including feelings of confusion and disappointment, highlighting the need for improved tutorials and clearer gameplay instructions. Overall, the emotional responses are varied, reflecting both the potential for thrilling experiences and the pitfalls of early development.
“While it is still at a very immature point in development, I am willing to bet my emotional wellbeing again on an early access again like I did with Phasmophobia years ago.”
“VR made me feel like I was really in a tomb and it was exciting.”
“Really spooky 1/10, I cried and pooped a little.”
monetization
6 mentions Positive Neutral Negative
33%
34%
33%
The monetization aspect of the game is criticized for the lack of in-app purchases, which some players view positively, but it is overshadowed by the influx of low-effort clones attempting to capitalize on the success of Phasmophobia. Players express disappointment in the developers' apparent neglect of marketing and community engagement, which contributes to a dwindling player base.
“No in-app purchases.”
“No in-app purchases.”
“It's sad that the devs don't really care about it... no advertisement for the game... nothing to keep up the player base.”
“Ever since Phasmophobia (a game I love very dearly, for the record) hit the scene and made a trillion ghost dollars, dozens of asset flip cash grab copies have flooded into Steam just to try to get a slice of the co-op horror cake.”