- February 3, 2018
- Dead Genre Studios
- 4h median play time
Of Gods and Men: The Daybreak Empire
Platforms
About
In "Of Gods and Men: The Daybreak Empire," players become a god and build a following in a procedurally generated world. They must manage resources, expand their territory, and navigate political and religious relationships. The game emphasizes strategy, diplomacy, and empire-building in a religious and mythological setting.





- The game features lovely sprite work and a nice variety of maps, creating an engaging world that expands as you progress through the chapters.
- Character variance is commendable, allowing for diverse army configurations and strategies, which enhances the tactical gameplay.
- Despite some flaws, the game provides a fun and nostalgic experience reminiscent of classic turn-based strategy games, making it enjoyable for fans of the genre.
- The game suffers from significant balancing issues, with hero characters being overpowered while standard units are often rendered useless.
- Technical problems, including bugs that affect gameplay and a confusing user interface, detract from the overall experience.
- The story lacks depth and character development, making it difficult for players to become invested in the narrative.
story
29 mentions Positive Neutral NegativeThe story in the game is generally seen as serviceable but lacking depth, with many reviewers noting it feels bland and predictable. While some appreciate the characters and their interactions, others criticize the lack of backstory for numerous NPCs and the overall pacing of the narrative. Despite its shortcomings, the story is considered sufficient to support the gameplay, though many players express a desire for more content and a deeper narrative experience.
“The game is great and has an interesting storyline.”
“It's a fun game with a nice little storyline.”
“The storyline is serviceable, and the characters and their conversations are enjoyable.”
“The story was bland and didn't feel like it was going anywhere interesting.”
“After meeting a dozen NPCs with no backstory, one wonders 'why not just add 2 or 3 NPCs and give them a proper story?' - just to be welcomed by a weird world map and economy that just feels wrong because all the units you can hire are one-shotted anyway.”
“The gameplay was okay, but the storyline was kind of boring.”